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AilmentSpread Ref /8
Spreading Ailments
Spreading an ailment inflicts a new, matching ailment on another target, from the same source. The new ailment can potentially spread further, but never back to the same target twice.

Ailments can never spread to, or from, the entity that originally inflicted them.
SearingTouch
Requires: Level 16, 31 Int
Grants Skill: Solar Orb
(80—120)% increased Fire Damage
(10—20)% increased Cast Speed
100% increased Flammability Magnitude
100% increased Ignite Magnitude
Ignites you inflict spread to other Enemies that stay within 1.5 metres for 1 second
Cracklecreep
Requires: Level 8
+(20—30)% to Fire Resistance
(20—30)% increased Fire Damage
(3.1—6) Life Regeneration per second
(20—30)% increased Mana Regeneration Rate
Ignites you inflict spread to other Enemies that stay within 1.5 metres for 1 second
ConcussiveTrap
Level: 20 (Max)
Cost: 60 Mana
Cooldown Time: 6.00s (3 uses)
Requires: Level 90, 86 Dex, 86 Int
Requires: Trap
Throw a Trap that emits a forceful blast wave when Triggered, causing significant Heavy Stun buildup. Frozen targets Hit have their icy coating shattered into an explosion, Ignited targets release a cone of embers that Spread the Ignite as Ignited Ground, and any gas clouds in the area are expanded.
MiracleApparatus
Physical Damage: 32-54
Fire Damage: 7-10
Critical Hit Chance: 10.00%
Attacks per Second: 1.85
Requires: Level 53, 23 Dex, 23 Int
Grants Skill: Shrapnel Trap
Ignites you inflict spread to other Enemies that
stay within 1.5 metres for 1 second
Adds 18 to 35 Physical Damage
12% increased Attack Speed
Grants 3 Life per Enemy Hit
Gain 35 Mana per enemy killed
igniteproliferationsupport
Supports any skill that Hits enemies, Spreading Ignites it inflicts to nearby enemies after a delay.
ghostfusearrow
grants_active_skill, Attack, AoE, Projectile, Fire, Duration, Repeatable
Fires an arrow that embeds where it lands for a short duration. At the end of the duration, the arrow explodes in spectral flame, turning it to ashes and damaging enemies, with a high chance to Ignite. Igniting any enemy with the Explosion also applies Ignite to enemies within range.
heraldofagonyskill
dexterity, grants_active_skill, Buff, Persistent, Chaos, Herald
While active, killing a Poisoned enemy spreads its Poison to other nearby enemies, and has a chance to also Hinder them.
fantheflames
Support, grants_active_skill, Attack, AoE, Trigger, Fire
Supports Wind Skills which Hit enemies. Hits with Supported Skills against Ignited enemies Trigger a fiery explosion, dealing damage to that enemy and enemies in a cone behind them. The explosion Spreads the initial enemy's Ignite to other enemies Hit.
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