AilmentSpread Ref /8
Spreading Ailments
Spreading an ailment inflicts a new, matching ailment on another target, from the same source. The new ailment can potentially spread further, but never back to the same target twice.
Ailments can never spread to, or from, the entity that originally inflicted them.
Ailments can never spread to, or from, the entity that originally inflicted them.
Requires: Level 8
+(20—30)% to Fire Resistance
(20—30)% increased Fire Damage
(3.1—6) Life Regeneration per second
(20—30)% increased Mana Regeneration Rate

Level: 20 (Max)
Cost: 60 Mana
Cooldown Time: 6.00s (3 uses)
Requires: Trap
Throw a Trap that emits a forceful blast wave when Triggered, causing significant Heavy Stun buildup. Frozen targets Hit have their icy coating shattered into an explosion, Ignited targets release a cone of embers that Spread the Ignite as Ignited Ground, and any gas clouds in the area are expanded.

Physical Damage: 32-54
Fire Damage: 7-10
Critical Hit Chance: 10.00%
Attacks per Second: 1.85
Grants Skill: Shrapnel TrapAdds 18 to 35 Physical Damage
12% increased Attack Speed
Grants 3 Life per Enemy Hit
Gain 35 Mana per enemy killed
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.














