TakeManaCostAsDamage Ref /1
Take Mana Costs as Damage
Upfront Costs will result in taking the damage all at once as a Hit.
A per-second costs will instead result in taking Damage per second, which is damage over time, and thus not a Hit.
A per-second costs will instead result in taking Damage per second, which is damage over time, and thus not a Hit.
+(75–150) to maximum Energy Shield
(60–100)% increased Spell Damage
+(80–100) to maximum Mana
15% reduced Cast Speed
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.