Tonqui, Seer of the Sun
Humanoid
monster dropped item rarity +% [1600]
monster slain experience +% [0]
monster dropped item quantity +% [800]
monster dropped item rarity +% [1600]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [7500]
unique monster guarantee one rare [1]
SpectreN
AreaSun Temple
Tagsallows_additional_projectiles, allows_inc_aoe, caster, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio
Life
250%
Energy Shield From Life
15%
Resistance
75 -50 0 0
Damage
250%
Accuracy
100%
5%
Attack Distance
5 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Experience
250%
Model Size
120%
Type
SunWorshipperBossMAP
Metadata
VaalSunWorshipperMAP
Level
65
Life
13,840
Armour
2,023
Evasion Rating
663
Energy Shield
2,442
Damage
531
Spell Damage
531
Accuracy
2,214
Attack Time
1.5
Experience
53,768
Minion Life
13,349
Minion Energy Shield
2,356
Minion Damage
2,072
Minion Armour
2,023
MPSSunWorshipperBasicProj
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Critical Hit Chance: 5%
Cast Time: 1 sec
Deals 453.8 to 680.7 Fire Damage
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1043]
projectile uses contact position [1]
spell maximum action distance +% [-32]
use scaled contact offset [1]
SunWorshipperFireLaser
Spell, Area, Fire, Channel, AreaSpell
Cast Time: 1.5 sec
Cooldown Time: 30 sec
10% increased Fire Damage taken
Deals 848.4 Base Fire Damage per second
300% increased beam length
action attack or cast time uses animation length [1]
base secondary skill effect duration [750]
base skill effect duration [1000]
fire beam charge up time ms [700]
fire beam prioritise players for targeting [1]
fire beam rotation speed +% [-80]
fire beam slow down strength -% [20]
monster penalty against minions damage +% final vs player minions [-70]
EASSunWorshipperSummonSuns
Cooldown Time: 30 sec
action attack or cast time uses animation length [1]
EASSunWorshipperSummonSunWall
action attack or cast time uses animation length [1]
CTS3SunWorshipperEnrageDash
Cooldown Time: 22 sec
action attack or cast time uses animation length [1]
DTTSunWorshipperEnrageDash
Attack, Movement
Dash
Base Damage: 425–637
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
leap slam minimum distance [45]
skill does not pathfind [1]
skill is attack [1]
skill maximum travel distance [90]
walk emerge extra distance [-7]
CTS1SunWorshipperEnrageDash
action attack or cast time uses animation length [1]
SGLSunWorshipperEyeLaser
Spell, Damage, Triggerable
Cast Time: 1 sec
Cooldown Time: 18 sec
Deals 209.4 to 314.2 Fire Damage
GPSSunWorshipperStarSwarm
Triggerable, Damage
Cooldown Time: 20 sec
Deals 97.74 to 146.6 Fire Damage
action attack or cast time uses animation length [1]
base is projectile [1]
number of projectiles override [1]
projectile ballistic angle from target distance [1]
projectile ballistic gravity override [1]
projectile spread radius [3]
projectile uses contact position [1]
use scaled contact offset [1]
EASSunWorshipperSummonNeutronStar
Cooldown Time: 5 sec
action attack or cast time uses animation length [1]
EASSunWorshipperSummonOrbitSun
Cooldown Time: 5 sec
action attack or cast time uses animation length [1]
EASSunWorshipperDodgeForwards
Cooldown Time: 4 sec
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EASSunWorshipperDodgeBackwards
Cooldown Time: 5 sec
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
EASSunWorshipperDodgeLeft
Cooldown Time: 5 sec
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
EASSunWorshipperDodgeRight
Cooldown Time: 5 sec
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
GPSSunWorshipperMiniSun
Triggerable, Damage
base deal no damage [1]
base is projectile [1]
no additional projectiles [1]
projectile maximum range override [400]
projectiles travel at fixed height [1]
GSSunWorshipperBossSunExplosionObject
Triggerable, Spell, Damage
Critical Hit Chance: 5%
Cast Time: 1 sec
Deals 872.7 to 1309 Fire Damage
base is projectile [1]
is area damage [1]
GSSunWorshipperBossSunExplosionOtherSun
Triggerable, Spell, Damage
Critical Hit Chance: 5%
Cast Time: 1 sec
Deals 1152 to 1728 Fire Damage
base is projectile [1]
is area damage [1]
GSSunWorshipperEnrageDashExplosion
Triggerable, Spell, Damage
Critical Hit Chance: 5%
Cast Time: 1 sec
Deals 802.9 to 1204 Fire Damage
action attack or cast time uses animation length [1]
is area damage [1]
GSSunWorshipperSolarFlare
Triggerable, Spell, Damage
Critical Hit Chance: 5%
Cast Time: 1 sec
Deals 1047 to 1571 Fire Damage
action attack or cast time uses animation length [1]
is area damage [1]
EASSunWorshipperDodgeForwardsShort
Cooldown Time: 5 sec
action attack or cast time uses animation length [1]
skill does not pathfind [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	define_shared_state = "no_collision; has_emerged;"

	on_or_create_state_no_collision_1 = { RemoveCollidability(); }
	on_state_no_collision_0 = { MakeCollidable(); }
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Summon Sun Wall */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	define_shared_state =
	"
		sun_wall_count;
		summon_sun_wall;
	"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Rage Dash */
/* ------------------------------------------------------------------------------------------------------------------- */

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance3"
}

Stats
{
	set_monster_delay_item_drops_millis = 3200
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */

Render
{
	use_ao_lights = true
}

GlobalAudioParamEvents
{
	player_in_range_param = "KaazuliInRange"
	life_percent_param = "KaazuliLifePercentage"
	range = 130
}

Animated
{
	on_event_scorch_for_death_01 = { AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/SunWorshipperBoss/epk/onDeathScorching.epk' ); }
}

Life
{
	on_spawned_dead = { AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/SunWorshipperBoss/epk/onDeathScorched.epk' ); }
}

StateMachine
{
	create_state_has_emerged_0 = { AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/SunWorshipperBoss/sunSphere.ao', FX_sunSphere ); }
	on_state_has_emerged_1 = { DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/SunWorshipperBoss/sunSphere.ao' ); }
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Preload */
/* ------------------------------------------------------------------------------------------------------------------- */

Preload 
{
	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/SunWorshipperBoss/epk/onDeathScorching.epk"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/SunWorshipperBoss/epk/onDeathScorched.epk"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/SunWorshipperBoss/sunSphere.ao"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Skill 1 */
/* ------------------------------------------------------------------------------------------------------------------- */

BaseEvents {}

Actor {}

Animated {}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Combat Dialogue */
/* ------------------------------------------------------------------------------------------------------------------- */

BaseEvents
{
	set_dash_dialogue = false
	on_wake = 
	"
		IfInStance( stance2, ()
		 {
			local player = GetLocalPlayer();
			local succeeded;
			this.player_ascendancy = player.GetAscendancyName();
			If( Or( player_ascendancy == 'Warrior', player_ascendancy == 'Warrior1', player_ascendancy == 'Warrior2' ),
			{
				PlayTextAudio( SunWorshipper_PreEmerge_Warrior, 'Metadata/Monsters/VaalSunWorshipper/VaalSunWorshipperMAP', 750 );
				succeeded = true;
			} );
			If( player_ascendancy == 'Warrior3',
			{
				PlayTextAudio( SunWorshipper_PreEmerge_Smith, 'Metadata/Monsters/VaalSunWorshipper/VaalSunWorshipperMAP', 750 );
				succeeded = true;
			} );
			If( player_ascendancy == 'Monk',
			{
				PlayTextAudio( SunWorshipper_PreEmerge_Monk_Random, 'Metadata/Monsters/VaalSunWorshipper/VaalSunWorshipperMAP', 750 );
				succeeded = true;
			} );
			If( player_ascendancy == 'Monk2',
			{
				PlayTextAudio( SunWorshipper_PreEmerge_Invoker, 'Metadata/Monsters/VaalSunWorshipper/VaalSunWorshipperMAP', 750 );
				succeeded = true;
			} );
			If( player_ascendancy == 'Monk3',
			{
				PlayTextAudio( SunWorshipper_PreEmerge_Acolyte_Random, 'Metadata/Monsters/VaalSunWorshipper/VaalSunWorshipperMAP', 750 );
				succeeded = true;
			} );
			If( Or( player_ascendancy == 'Shadow', player_ascendancy == 'Shadow1', player_ascendancy == 'Shadow2', player_ascendancy == 'Shadow3' ),
			{
				PlayTextAudio( SunWorshipper_PreEmerge_Shadow, 'Metadata/Monsters/VaalSunWorshipper/VaalSunWorshipperMAP', 750 );
				succeeded = true;
			} );
			If( !VariableExists( succeeded ), ()
			{
				PlayTextAudio( SunWorshipper_PreEmerge_Other_Random, 'Metadata/Monsters/VaalSunWorshipper/VaalSunWorshipperMAP', 750 );
			} );
		} );
	"
}

Actor
{
	on_effect_start_CTS1BossFightStart = { PlayTextAudio( SunWorshipper_Emerge_Random, 'Metadata/Monsters/VaalSunWorshipper/VaalSunWorshipperMAP' ); }
	on_effect_start_CTS3SunWorshipperEnrageDash = { Roll( 1, 1, (){ PlayTextAudio( SunWorshipper_EnrageDash_Random, 'Metadata/Monsters/VaalSunWorshipper/VaalSunWorshipperMAP' );} ); }
	on_effect_start_EASSunWorshipperSummonSunWall = { Roll( 1, 1, (){ PlayTextAudio( SunWorshipper_SunWall_Random, 'Metadata/Monsters/VaalSunWorshipper/VaalSunWorshipperMAP' );} ); }
	on_effect_start_EASSunWorshipperSummonSuns = { Roll( 1, 1, (){ PlayTextAudio( SunWorshipper_CrissCross_Random, 'Metadata/Monsters/VaalSunWorshipper/VaalSunWorshipperMAP' );} ); }
	on_effect_start_GPSSunWorshipperStarSwarm = { Roll( 1, 1, (){ PlayTextAudio( SunWorshipper_Supernova_Random, 'Metadata/Monsters/VaalSunWorshipper/VaalSunWorshipperMAP' );} ); }
}

Animated
{
	on_heavy_stun_01 = { PlayTextAudio( SunWorshipper_HeavyStun_Random, 'Metadata/Monsters/VaalSunWorshipper/VaalSunWorshipperMAP' ); }
	on_scorching_ray_start_01 = { PlayTextAudio( SunWorshipper_ScorchingRay_Random, 'Metadata/Monsters/VaalSunWorshipper/VaalSunWorshipperMAP' ); }
	on_eye_laser_01 = { PlayTextAudio( SunWorshipper_EyeLazer_Random, 'Metadata/Monsters/VaalSunWorshipper/VaalSunWorshipperMAP' ); } 
	on_summon_blackhole_01 = { PlayTextAudio( SunWorshipper_Blackhole_Random, 'Metadata/Monsters/VaalSunWorshipper/VaalSunWorshipperMAP' ); }
	on_summon_blackhole_02 = { PlayTextAudio( SunWorshipper_Blackhole_Random, 'Metadata/Monsters/VaalSunWorshipper/VaalSunWorshipperMAP' ); }
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalSunWorshipper/VaalSunWorshipperMAP"] = {
    name = "Tonqui, Seer of the Sun",
    life = 2.5,
    energyShield = 0.15,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "GPSSunWorshipperMiniSun",
        "GPSSunWorshipperStarSwarm",
        "MPSSunWorshipperBasicProj",
        "CTS3SunWorshipperEnrageDash",
        "CTS1SunWorshipperEnrageDash",
        "GSSunWorshipperBossSunExplosionObject",
        "GSSunWorshipperSolarFlare",
        "GSSunWorshipperEnrageDashExplosion",
        "GSSunWorshipperBossSunExplosionOtherSun",
        "EASSunWorshipperSummonSuns",
        "EASSunWorshipperSummonSunWall",
        "EASSunWorshipperSummonNeutronStar",
        "EASSunWorshipperSummonOrbitSun",
        "EASSunWorshipperDodgeForwards",
        "EASSunWorshipperDodgeForwardsShort",
        "EASSunWorshipperDodgeBackwards",
        "EASSunWorshipperDodgeLeft",
        "EASSunWorshipperDodgeRight",
        "DTTSunWorshipperEnrageDash",
        "SGLSunWorshipperEyeLaser",
        "SunWorshipperFireLaser",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GPSSunWorshipperMiniSun"] = {
    name = "GPSSunWorshipperMiniSun",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_maximum_range_override",
        "base_is_projectile",
        "base_deal_no_damage",
        "projectiles_travel_at_fixed_height",
        "no_additional_projectiles",
    },
    levels = {
        [1] = {400, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GPSSunWorshipperStarSwarm"] = {
    name = "GPSSunWorshipperStarSwarm",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "number_of_projectiles_override",
        "projectile_spread_radius",
        "projectile_ballistic_gravity_override",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_target_distance",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, 3, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSSunWorshipperBasicProj"] = {
    name = "MPSSunWorshipperBasicProj",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "maintain_projectile_direction_when_using_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1043, -32, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS3SunWorshipperEnrageDash"] = {
    name = "CTS3SunWorshipperEnrageDash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS1SunWorshipperEnrageDash"] = {
    name = "CTS1SunWorshipperEnrageDash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSunWorshipperBossSunExplosionObject"] = {
    name = "GSSunWorshipperBossSunExplosionObject",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSunWorshipperSolarFlare"] = {
    name = "GSSunWorshipperSolarFlare",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSunWorshipperEnrageDashExplosion"] = {
    name = "GSSunWorshipperEnrageDashExplosion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSunWorshipperBossSunExplosionOtherSun"] = {
    name = "GSSunWorshipperBossSunExplosionOtherSun",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSunWorshipperSummonSuns"] = {
    name = "EASSunWorshipperSummonSuns",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSunWorshipperSummonSunWall"] = {
    name = "EASSunWorshipperSummonSunWall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSunWorshipperSummonNeutronStar"] = {
    name = "EASSunWorshipperSummonNeutronStar",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSunWorshipperSummonOrbitSun"] = {
    name = "EASSunWorshipperSummonOrbitSun",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSunWorshipperDodgeForwards"] = {
    name = "EASSunWorshipperDodgeForwards",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSunWorshipperDodgeForwardsShort"] = {
    name = "EASSunWorshipperDodgeForwardsShort",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSunWorshipperDodgeBackwards"] = {
    name = "EASSunWorshipperDodgeBackwards",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSunWorshipperDodgeLeft"] = {
    name = "EASSunWorshipperDodgeLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSunWorshipperDodgeRight"] = {
    name = "EASSunWorshipperDodgeRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTSunWorshipperEnrageDash"] = {
    name = "Dash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_is_attack",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {-7, 45, 90, 80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SGLSunWorshipperEyeLaser"] = {
    name = "SGLSunWorshipperEyeLaser",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SunWorshipperFireLaser"] = {
    name = "SunWorshipperFireLaser",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Fire] = true,
        [SkillType.Channel] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "fire_damage_taken_+%",
        "base_skill_effect_duration",
        "base_secondary_skill_effect_duration",
        "fire_beam_length_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "fire_beam_charge_up_time_ms",
        "fire_beam_rotation_speed_+%",
        "fire_beam_slow_down_strength_-%",
        "fire_beam_prioritise_players_for_targeting",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {1, 10, 1000, 750, 300, -70, 700, -80, 20, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
monster dropped item rarity +% [1600]
monster slain experience +% [0]
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [1600]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [7500]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 7500 Max: 7500 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • monster dropped item quantity +% Min: 800 Max: 800 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster map key of at least same tier as current map drop chance % Min: 25 Max: 25 Global
  • Tonqui, Seer of the Sun
    Humanoid
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    monster dropped item quantity +% [800]
    monster dropped item rarity +% [1600]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [7500]
    unique monster guarantee one rare [1]
    SpectreN
    Tagsallows_additional_projectiles, allows_inc_aoe, caster, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio
    Life
    250%
    Energy Shield From Life
    15%
    Resistance
    75 -50 0 0
    Damage
    250%
    Accuracy
    100%
    5%
    Attack Distance
    5 ~ 14
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    250%
    Model Size
    120%
    Type
    SunWorshipperBossSTANDALONE
    Metadata
    VaalSunWorshipperSTANDALONE
    Level
    68
    Life
    16,484
    Armour
    2,413
    Evasion Rating
    708
    Energy Shield
    2,909
    Damage
    583
    Spell Damage
    583
    Accuracy
    2,464
    Attack Time
    1.5
    Experience
    71,585
    Minion Life
    14,726
    Minion Energy Shield
    2,599
    Minion Damage
    2,422
    Minion Armour
    2,413
    MPSSunWorshipperBasicProj
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Critical Hit Chance: 5%
    Cast Time: 1 sec
    Deals 497.4 to 746.1 Fire Damage
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1043]
    projectile uses contact position [1]
    spell maximum action distance +% [-32]
    use scaled contact offset [1]
    SunWorshipperFireLaser
    Spell, Area, Fire, Channel, AreaSpell
    Cast Time: 1.5 sec
    Cooldown Time: 30 sec
    10% increased Fire Damage taken
    Deals 930 Base Fire Damage per second
    300% increased beam length
    action attack or cast time uses animation length [1]
    base secondary skill effect duration [750]
    base skill effect duration [1000]
    fire beam charge up time ms [700]
    fire beam prioritise players for targeting [1]
    fire beam rotation speed +% [-80]
    fire beam slow down strength -% [20]
    monster penalty against minions damage +% final vs player minions [-70]
    EASSunWorshipperSummonSuns
    Cooldown Time: 30 sec
    action attack or cast time uses animation length [1]
    EASSunWorshipperSummonSunWall
    action attack or cast time uses animation length [1]
    CTS3SunWorshipperEnrageDash
    Cooldown Time: 22 sec
    action attack or cast time uses animation length [1]
    DTTSunWorshipperEnrageDash
    Attack, Movement
    Dash
    Base Damage: 466–699
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    action attack or cast time uses animation length [1]
    attack maximum action distance + [80]
    leap slam minimum distance [45]
    skill does not pathfind [1]
    skill is attack [1]
    skill maximum travel distance [90]
    walk emerge extra distance [-7]
    CTS1SunWorshipperEnrageDash
    action attack or cast time uses animation length [1]
    SGLSunWorshipperEyeLaser
    Spell, Damage, Triggerable
    Cast Time: 1 sec
    Cooldown Time: 18 sec
    Deals 229.6 to 344.4 Fire Damage
    GPSSunWorshipperStarSwarm
    Triggerable, Damage
    Cooldown Time: 20 sec
    Deals 107.1 to 160.7 Fire Damage
    action attack or cast time uses animation length [1]
    base is projectile [1]
    number of projectiles override [1]
    projectile ballistic angle from target distance [1]
    projectile ballistic gravity override [1]
    projectile spread radius [3]
    projectile uses contact position [1]
    use scaled contact offset [1]
    EASSunWorshipperSummonNeutronStar
    Cooldown Time: 5 sec
    action attack or cast time uses animation length [1]
    EASSunWorshipperSummonOrbitSun
    Cooldown Time: 5 sec
    action attack or cast time uses animation length [1]
    EASSunWorshipperDodgeForwards
    Cooldown Time: 4 sec
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    EASSunWorshipperDodgeBackwards
    Cooldown Time: 5 sec
    action attack or cast time uses animation length [1]
    action do not face target [1]
    skill does not pathfind [1]
    EASSunWorshipperDodgeLeft
    Cooldown Time: 5 sec
    action attack or cast time uses animation length [1]
    action do not face target [1]
    skill does not pathfind [1]
    EASSunWorshipperDodgeRight
    Cooldown Time: 5 sec
    action attack or cast time uses animation length [1]
    action do not face target [1]
    skill does not pathfind [1]
    GPSSunWorshipperMiniSun
    Triggerable, Damage
    base deal no damage [1]
    base is projectile [1]
    no additional projectiles [1]
    projectile maximum range override [400]
    projectiles travel at fixed height [1]
    GSSunWorshipperBossSunExplosionObject
    Triggerable, Spell, Damage
    Critical Hit Chance: 5%
    Cast Time: 1 sec
    Deals 956.6 to 1435 Fire Damage
    base is projectile [1]
    is area damage [1]
    GSSunWorshipperBossSunExplosionOtherSun
    Triggerable, Spell, Damage
    Critical Hit Chance: 5%
    Cast Time: 1 sec
    Deals 1263 to 1894 Fire Damage
    base is projectile [1]
    is area damage [1]
    GSSunWorshipperEnrageDashExplosion
    Triggerable, Spell, Damage
    Critical Hit Chance: 5%
    Cast Time: 1 sec
    Deals 880 to 1320 Fire Damage
    action attack or cast time uses animation length [1]
    is area damage [1]
    GSSunWorshipperSolarFlare
    Triggerable, Spell, Damage
    Critical Hit Chance: 5%
    Cast Time: 1 sec
    Deals 1148 to 1722 Fire Damage
    action attack or cast time uses animation length [1]
    is area damage [1]
    EASSunWorshipperDodgeForwardsShort
    Cooldown Time: 5 sec
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    GTSSunWorshipperSunOrbitSpawnerSTANDALONE
    Triggerable
    Cooldown Time: 16 sec
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBaseStandAlone"
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Generic */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    StateMachine
    {
    	define_shared_state = "no_collision; has_emerged;"
    
    	on_or_create_state_no_collision_1 = { RemoveCollidability(); }
    	on_state_no_collision_0 = { MakeCollidable(); }
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Summon Sun Wall */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    StateMachine
    {
    	define_shared_state =
    	"
    		sun_wall_count;
    		summon_sun_wall;
    	"
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Rage Dash */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance3"
    }
    
    Stats
    {
    	set_monster_delay_item_drops_millis = 3200
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBaseStandAlone"
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Generic */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    Render
    {
    	use_ao_lights = true
    }
    
    GlobalAudioParamEvents
    {
    	player_in_range_param = "KaazuliInRange"
    	life_percent_param = "KaazuliLifePercentage"
    	range = 130
    }
    
    Animated
    {
    	on_event_scorch_for_death_01 = { AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/SunWorshipperBoss/epk/onDeathScorching.epk' ); }
    }
    
    Life
    {
    	on_spawned_dead = { AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/SunWorshipperBoss/epk/onDeathScorched.epk' ); }
    }
    
    StateMachine
    {
    	/* create_state_has_emerged_0 = { AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/SunWorshipperBoss/sunSphere.ao', FX_sunSphere ); }
    	on_state_has_emerged_1 = { DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/SunWorshipperBoss/sunSphere.ao' ); } */
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Preload */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    Preload 
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/SunWorshipperBoss/epk/onDeathScorching.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/SunWorshipperBoss/epk/onDeathScorched.epk"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/SunWorshipperBoss/sunSphere.ao"
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Skill 1 */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    BaseEvents {}
    
    Actor {}
    
    Animated {}
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Combat Dialogue */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    BaseEvents
    {
    	set_dash_dialogue = false
    	on_wake = 
    	"
    		IfInStance( stance2, ()
    		 {
    			local player = GetLocalPlayer();
    			local succeeded;
    			this.player_ascendancy = player.GetAscendancyName();
    			If( Or( player_ascendancy == 'Warrior', player_ascendancy == 'Warrior1', player_ascendancy == 'Warrior2' ),
    			{
    				PlayTextAudio( SunWorshipper_PreEmerge_Warrior, 'Metadata/Monsters/VaalSunWorshipper/VaalSunWorshipperMAP', 750 );
    				succeeded = true;
    			} );
    			If( player_ascendancy == 'Warrior3',
    			{
    				PlayTextAudio( SunWorshipper_PreEmerge_Smith, 'Metadata/Monsters/VaalSunWorshipper/VaalSunWorshipperMAP', 750 );
    				succeeded = true;
    			} );
    			If( player_ascendancy == 'Monk',
    			{
    				PlayTextAudio( SunWorshipper_PreEmerge_Monk_Random, 'Metadata/Monsters/VaalSunWorshipper/VaalSunWorshipperMAP', 750 );
    				succeeded = true;
    			} );
    			If( player_ascendancy == 'Monk2',
    			{
    				PlayTextAudio( SunWorshipper_PreEmerge_Invoker, 'Metadata/Monsters/VaalSunWorshipper/VaalSunWorshipperMAP', 750 );
    				succeeded = true;
    			} );
    			If( player_ascendancy == 'Monk3',
    			{
    				PlayTextAudio( SunWorshipper_PreEmerge_Acolyte_Random, 'Metadata/Monsters/VaalSunWorshipper/VaalSunWorshipperMAP', 750 );
    				succeeded = true;
    			} );
    			If( Or( player_ascendancy == 'Shadow', player_ascendancy == 'Shadow1', player_ascendancy == 'Shadow2', player_ascendancy == 'Shadow3' ),
    			{
    				PlayTextAudio( SunWorshipper_PreEmerge_Shadow, 'Metadata/Monsters/VaalSunWorshipper/VaalSunWorshipperMAP', 750 );
    				succeeded = true;
    			} );
    			If( !VariableExists( succeeded ), ()
    			{
    				PlayTextAudio( SunWorshipper_PreEmerge_Other_Random, 'Metadata/Monsters/VaalSunWorshipper/VaalSunWorshipperMAP', 750 );
    			} );
    		} );
    	"
    }
    
    Actor
    {
    	on_effect_start_CTS1BossFightStart = { PlayTextAudio( SunWorshipper_Emerge_Random, 'Metadata/Monsters/VaalSunWorshipper/VaalSunWorshipperMAP' ); }
    	on_effect_start_CTS3SunWorshipperEnrageDash = { Roll( 1, 1, (){ PlayTextAudio( SunWorshipper_EnrageDash_Random, 'Metadata/Monsters/VaalSunWorshipper/VaalSunWorshipperMAP' );} ); }
    	on_effect_start_EASSunWorshipperSummonSunWall = { Roll( 1, 1, (){ PlayTextAudio( SunWorshipper_SunWall_Random, 'Metadata/Monsters/VaalSunWorshipper/VaalSunWorshipperMAP' );} ); }
    	on_effect_start_EASSunWorshipperSummonSuns = { Roll( 1, 1, (){ PlayTextAudio( SunWorshipper_CrissCross_Random, 'Metadata/Monsters/VaalSunWorshipper/VaalSunWorshipperMAP' );} ); }
    	on_effect_start_GPSSunWorshipperStarSwarm = { Roll( 1, 1, (){ PlayTextAudio( SunWorshipper_Supernova_Random, 'Metadata/Monsters/VaalSunWorshipper/VaalSunWorshipperMAP' );} ); }
    }
    
    Animated
    {
    	on_heavy_stun_01 = { PlayTextAudio( SunWorshipper_HeavyStun_Random, 'Metadata/Monsters/VaalSunWorshipper/VaalSunWorshipperMAP' ); }
    	on_scorching_ray_start_01 = { PlayTextAudio( SunWorshipper_ScorchingRay_Random, 'Metadata/Monsters/VaalSunWorshipper/VaalSunWorshipperMAP' ); }
    	on_eye_laser_01 = { PlayTextAudio( SunWorshipper_EyeLazer_Random, 'Metadata/Monsters/VaalSunWorshipper/VaalSunWorshipperMAP' ); } 
    	on_summon_blackhole_01 = { PlayTextAudio( SunWorshipper_Blackhole_Random, 'Metadata/Monsters/VaalSunWorshipper/VaalSunWorshipperMAP' ); }
    	on_summon_blackhole_02 = { PlayTextAudio( SunWorshipper_Blackhole_Random, 'Metadata/Monsters/VaalSunWorshipper/VaalSunWorshipperMAP' ); }
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalSunWorshipper/VaalSunWorshipperSTANDALONE"] = {
        name = "Tonqui, Seer of the Sun",
        life = 2.5,
        energyShield = 0.15,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "GPSSunWorshipperMiniSun",
            "GPSSunWorshipperStarSwarm",
            "MPSSunWorshipperBasicProj",
            "CTS3SunWorshipperEnrageDash",
            "CTS1SunWorshipperEnrageDash",
            "GSSunWorshipperBossSunExplosionObject",
            "GSSunWorshipperSolarFlare",
            "GSSunWorshipperEnrageDashExplosion",
            "GSSunWorshipperBossSunExplosionOtherSun",
            "EASSunWorshipperSummonSuns",
            "EASSunWorshipperSummonSunWall",
            "EASSunWorshipperSummonNeutronStar",
            "EASSunWorshipperSummonOrbitSun",
            "EASSunWorshipperDodgeForwards",
            "EASSunWorshipperDodgeForwardsShort",
            "EASSunWorshipperDodgeBackwards",
            "EASSunWorshipperDodgeLeft",
            "EASSunWorshipperDodgeRight",
            "GTSSunWorshipperSunOrbitSpawnerSTANDALONE",
            "DTTSunWorshipperEnrageDash",
            "SGLSunWorshipperEyeLaser",
            "SunWorshipperFireLaser",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSSunWorshipperMiniSun"] = {
        name = "GPSSunWorshipperMiniSun",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_maximum_range_override",
            "base_is_projectile",
            "base_deal_no_damage",
            "projectiles_travel_at_fixed_height",
            "no_additional_projectiles",
        },
        levels = {
            [1] = {400, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSSunWorshipperStarSwarm"] = {
        name = "GPSSunWorshipperStarSwarm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "number_of_projectiles_override",
            "projectile_spread_radius",
            "projectile_ballistic_gravity_override",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_target_distance",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 3, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSSunWorshipperBasicProj"] = {
        name = "MPSSunWorshipperBasicProj",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1043, -32, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CTS3SunWorshipperEnrageDash"] = {
        name = "CTS3SunWorshipperEnrageDash",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CTS1SunWorshipperEnrageDash"] = {
        name = "CTS1SunWorshipperEnrageDash",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSSunWorshipperBossSunExplosionObject"] = {
        name = "GSSunWorshipperBossSunExplosionObject",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSSunWorshipperSolarFlare"] = {
        name = "GSSunWorshipperSolarFlare",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSSunWorshipperEnrageDashExplosion"] = {
        name = "GSSunWorshipperEnrageDashExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSSunWorshipperBossSunExplosionOtherSun"] = {
        name = "GSSunWorshipperBossSunExplosionOtherSun",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSunWorshipperSummonSuns"] = {
        name = "EASSunWorshipperSummonSuns",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSunWorshipperSummonSunWall"] = {
        name = "EASSunWorshipperSummonSunWall",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSunWorshipperSummonNeutronStar"] = {
        name = "EASSunWorshipperSummonNeutronStar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSunWorshipperSummonOrbitSun"] = {
        name = "EASSunWorshipperSummonOrbitSun",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSunWorshipperDodgeForwards"] = {
        name = "EASSunWorshipperDodgeForwards",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSunWorshipperDodgeForwardsShort"] = {
        name = "EASSunWorshipperDodgeForwardsShort",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSunWorshipperDodgeBackwards"] = {
        name = "EASSunWorshipperDodgeBackwards",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSunWorshipperDodgeLeft"] = {
        name = "EASSunWorshipperDodgeLeft",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSunWorshipperDodgeRight"] = {
        name = "EASSunWorshipperDodgeRight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTSSunWorshipperSunOrbitSpawnerSTANDALONE"] = {
        name = "GTSSunWorshipperSunOrbitSpawnerSTANDALONE",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTSunWorshipperEnrageDash"] = {
        name = "Dash",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_is_attack",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {-7, 45, 90, 80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SGLSunWorshipperEyeLaser"] = {
        name = "SGLSunWorshipperEyeLaser",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SunWorshipperFireLaser"] = {
        name = "SunWorshipperFireLaser",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Fire] = true,
            [SkillType.Channel] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "fire_damage_taken_+%",
            "base_skill_effect_duration",
            "base_secondary_skill_effect_duration",
            "fire_beam_length_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "fire_beam_charge_up_time_ms",
            "fire_beam_rotation_speed_+%",
            "fire_beam_slow_down_strength_-%",
            "fire_beam_prioritise_players_for_targeting",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1, 10, 1000, 750, 300, -70, 700, -80, 20, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [1600]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [7500]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 7500 Max: 7500 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • monster dropped item quantity +% Min: 800 Max: 800 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster map key of at least same tier as current map drop chance % Min: 25 Max: 25 Global
  • Edit

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