Treant Splitbeast
Demon
SpectreY
Spectre OverrideMetadata/Monsters/LeagueRitual/DryadFaction/SplitMonster/SplitMonsterSpectre
Tagsdemon, fast_movement, MonsterStab_onhit_audio, not_dex, not_int, red_blood
Packs
  • Treant Splitbeast, Treant Hookhorror
  • Life
    150%
    Armour
    +35%
    Resistance
    0 0 0 0
    Damage
    165%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    5 ~ 11
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    150%
    Model Size
    160%
    Type
    FallenGodsSplitRitual
    Metadata
    SplitMonster
    Level
    68
    Life
    11,636
    Armour
    3,258
    Evasion Rating
    477
    Damage
    385
    Spell Damage
    385
    Accuracy
    2,180
    Attack Time
    1.5
    Experience
    42,951
    Minion Life
    10,395
    Minion Damage
    1,598
    Minion Armour
    4,947
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 308–462
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASFallenGodSplitLeft
    action attack or cast time uses animation length [1]
    EASFallenGodSplitRight
    action attack or cast time uses animation length [1]
    MeleeAtAnimationSpeedComboTEMP2
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 308–462
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueRitual/RitualMonsterBase"
    
    StateMachine
    {
    	define_shared_state = "epk1; epk2;"
    }
    
    Transitionable
    {
    	
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueRitual/RitualMonsterBase"
    
    StateMachine
    {
    	on_or_create_state_epk1_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/FallenGods/epk/split/L_split.epk' );"
    
    	on_or_create_state_epk2_1 =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/FallenGods/epk/split/R_split.epk' );
    		RemoveAttachedObjectFromBones( hip_jntBnd );
    	"
    
    	on_or_create_state_epk1_2 =
    	"
    		HideMeshSegments( BodySplitRShape );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/FallenGods/epk/split/L_split.epk' );
    	"
    
    	on_or_create_state_epk2_2 =
    	"
    		HideMeshSegments( BodySplitLShape );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/FallenGods/epk/split/R_split.epk' );
    		RemoveAttachedObjectFromBones( hip_jntBnd );
    	"
    }
    
    Life
    {
    	on_death =
    	"
    		SetStateTo( epk1, 0 );
    		SetStateTo( epk2, 0 );
    	"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/FallenGods/FallenGodH1AggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/FallenGods/FallenGodH1AggroAudio.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueRitual/DryadFaction/SplitMonster/SplitMonster"] = {
        name = "Treant Splitbeast",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.65,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MeleeAtAnimationSpeedComboTEMP2",
            "EASFallenGodSplitLeft",
            "EASFallenGodSplitRight",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP2"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASFallenGodSplitLeft"] = {
        name = "EASFallenGodSplitLeft",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASFallenGodSplitRight"] = {
        name = "EASFallenGodSplitRight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Treant Splitbeast
    SpectreY
    AreaThe Viridian Wildwood
    Tagsdemon, fast_movement, MonsterStab_onhit_audio, not_dex, not_int, red_blood
    Packs
  • The Viridian Wildwood: Treant Fungalreaver, Forgotten Stag, Treant Foulspawn, Treant Splitbeast
  • Life
    150%
    Armour
    +35%
    Resistance
    0 0 0 0
    Damage
    165%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    5 ~ 11
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    150%
    Model Size
    160%
    Type
    FallenGodsSplitRitual
    Metadata
    SplitMonsterWILDWOOD
    Level
    65
    Life
    9,770
    Armour
    2,731
    Evasion Rating
    440
    Damage
    350
    Spell Damage
    350
    Accuracy
    1,974
    Attack Time
    1.5
    Experience
    32,261
    Minion Life
    9,423
    Minion Damage
    1,368
    Minion Armour
    4,147
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 280–420
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASFallenGodSplitLeft
    action attack or cast time uses animation length [1]
    EASFallenGodSplitRight
    action attack or cast time uses animation length [1]
    MeleeAtAnimationSpeedComboTEMP2
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 280–420
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueRitual/RitualMonsterBase"
    
    StateMachine
    {
    	define_shared_state = "epk1; epk2;"
    }
    
    Transitionable
    {
    	
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueRitual/RitualMonsterBase"
    
    StateMachine
    {
    	on_or_create_state_epk1_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/FallenGods/epk/split/L_split.epk' );"
    
    	on_or_create_state_epk2_1 =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/FallenGods/epk/split/R_split.epk' );
    		RemoveAttachedObjectFromBones( hip_jntBnd );
    	"
    
    	on_or_create_state_epk1_2 =
    	"
    		HideMeshSegments( BodySplitRShape );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/FallenGods/epk/split/L_split.epk' );
    	"
    
    	on_or_create_state_epk2_2 =
    	"
    		HideMeshSegments( BodySplitLShape );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/FallenGods/epk/split/R_split.epk' );
    		RemoveAttachedObjectFromBones( hip_jntBnd );
    	"
    }
    
    Life
    {
    	on_death =
    	"
    		SetStateTo( epk1, 0 );
    		SetStateTo( epk2, 0 );
    	"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/FallenGods/FallenGodH1AggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/FallenGods/FallenGodH1AggroAudio.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueRitual/DryadFaction/SplitMonster/SplitMonsterWILDWOOD"] = {
        name = "Treant Splitbeast",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.65,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MeleeAtAnimationSpeedComboTEMP2",
            "EASFallenGodSplitLeft",
            "EASFallenGodSplitRight",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP2"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASFallenGodSplitLeft"] = {
        name = "EASFallenGodSplitLeft",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASFallenGodSplitRight"] = {
        name = "EASFallenGodSplitRight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Treant Splitbeast
    Demon
    SpectreY
    Tagsdemon, fast_movement, MonsterStab_onhit_audio, not_dex, not_int, red_blood
    Life
    150%
    Armour
    +35%
    Resistance
    0 0 0 0
    Damage
    165%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    5 ~ 11
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    150%
    Model Size
    160%
    Type
    FallenGodsSplitRitual
    Metadata
    SplitMonsterSpectre
    Level
    68
    Life
    11,636
    Armour
    3,258
    Evasion Rating
    477
    Damage
    385
    Spell Damage
    385
    Accuracy
    2,180
    Attack Time
    1.5
    Experience
    42,951
    Minion Life
    10,395
    Minion Damage
    1,598
    Minion Armour
    4,947
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 308–462
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MeleeAtAnimationSpeedComboTEMP2
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 308–462
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueRitual/RitualMonsterBase"
    
    StateMachine
    {
    	define_shared_state = "epk1; epk2;"
    }
    
    Transitionable
    {
    	
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueRitual/RitualMonsterBase"
    
    StateMachine
    {
    	on_or_create_state_epk1_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/FallenGods/epk/split/L_split.epk' );"
    
    	on_or_create_state_epk2_1 =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/FallenGods/epk/split/R_split.epk' );
    		RemoveAttachedObjectFromBones( hip_jntBnd );
    	"
    
    	on_or_create_state_epk1_2 =
    	"
    		HideMeshSegments( BodySplitRShape );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/FallenGods/epk/split/L_split.epk' );
    	"
    
    	on_or_create_state_epk2_2 =
    	"
    		HideMeshSegments( BodySplitLShape );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/FallenGods/epk/split/R_split.epk' );
    		RemoveAttachedObjectFromBones( hip_jntBnd );
    	"
    }
    
    Life
    {
    	on_death =
    	"
    		SetStateTo( epk1, 0 );
    		SetStateTo( epk2, 0 );
    	"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/FallenGods/FallenGodH1AggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/FallenGods/FallenGodH1AggroAudio.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueRitual/DryadFaction/SplitMonster/SplitMonsterSpectre"] = {
        name = "Treant Splitbeast",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.65,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MeleeAtAnimationSpeedComboTEMP2",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP2"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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