나무인간 분할야수
악마
Treant Splitbeast
SpectreY
Spectre OverrideMetadata/Monsters/LeagueRitual/DryadFaction/SplitMonster/SplitMonsterSpectre
Tagsdemon, fast_movement, MonsterStab_onhit_audio, not_dex, not_int, red_blood
Packs
  • 나무인간 분할야수, 나무인간 갈고리괴물
  • 생명력
    150%
    방어도
    +35%
    저항
    0 0 0 0
    Damage
    165%
    정확도
    100%
    치명타 명중 Chance
    5%
    치명타 피해 보너스
    +30%
    Attack Distance
    5 ~ 11
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    150%
    Model Size
    160%
    Type
    FallenGodsSplitRitual
    Metadata
    SplitMonster
    레벨
    68
    생명력
    11,636
    방어도
    3,258
    회피
    477
    Damage
    385
    주문 피해
    385
    정확도
    2,180
    공격 속도
    1.5
    경험치
    42,951
    Minion Life
    10,395
    Minion Damage
    1,598
    Minion Armour
    4,947
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 308–462
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASFallenGodSplitLeft
    action attack or cast time uses animation length [1]
    EASFallenGodSplitRight
    action attack or cast time uses animation length [1]
    MeleeAtAnimationSpeedComboTEMP2
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 308–462
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueRitual/RitualMonsterBase"
    
    StateMachine
    {
    	define_shared_state = "epk1; epk2;"
    }
    
    Transitionable
    {
    	
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueRitual/RitualMonsterBase"
    
    StateMachine
    {
    	on_or_create_state_epk1_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/FallenGods/epk/split/L_split.epk' );"
    
    	on_or_create_state_epk2_1 =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/FallenGods/epk/split/R_split.epk' );
    		RemoveAttachedObjectFromBones( hip_jntBnd );
    	"
    
    	on_or_create_state_epk1_2 =
    	"
    		HideMeshSegments( BodySplitRShape );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/FallenGods/epk/split/L_split.epk' );
    	"
    
    	on_or_create_state_epk2_2 =
    	"
    		HideMeshSegments( BodySplitLShape );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/FallenGods/epk/split/R_split.epk' );
    		RemoveAttachedObjectFromBones( hip_jntBnd );
    	"
    }
    
    Life
    {
    	on_death =
    	"
    		SetStateTo( epk1, 0 );
    		SetStateTo( epk2, 0 );
    	"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/FallenGods/FallenGodH1AggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/FallenGods/FallenGodH1AggroAudio.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueRitual/DryadFaction/SplitMonster/SplitMonster"] = {
        name = "Treant Splitbeast",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.65,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MeleeAtAnimationSpeedComboTEMP2",
            "EASFallenGodSplitLeft",
            "EASFallenGodSplitRight",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP2"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASFallenGodSplitLeft"] = {
        name = "EASFallenGodSplitLeft",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASFallenGodSplitRight"] = {
        name = "EASFallenGodSplitRight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    나무인간 분할야수
    악마
    Treant Splitbeast
    SpectreY
    Tagsdemon, fast_movement, MonsterStab_onhit_audio, not_dex, not_int, red_blood
    생명력
    150%
    방어도
    +35%
    저항
    0 0 0 0
    Damage
    165%
    정확도
    100%
    치명타 명중 Chance
    5%
    치명타 피해 보너스
    +30%
    Attack Distance
    5 ~ 11
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    150%
    Model Size
    160%
    Type
    FallenGodsSplitRitual
    Metadata
    SplitMonsterWILDWOOD
    레벨
    68
    생명력
    11,636
    방어도
    3,258
    회피
    477
    Damage
    385
    주문 피해
    385
    정확도
    2,180
    공격 속도
    1.5
    경험치
    42,951
    Minion Life
    10,395
    Minion Damage
    1,598
    Minion Armour
    4,947
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 308–462
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASFallenGodSplitLeft
    action attack or cast time uses animation length [1]
    EASFallenGodSplitRight
    action attack or cast time uses animation length [1]
    MeleeAtAnimationSpeedComboTEMP2
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 308–462
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueRitual/RitualMonsterBase"
    
    StateMachine
    {
    	define_shared_state = "epk1; epk2;"
    }
    
    Transitionable
    {
    	
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueRitual/RitualMonsterBase"
    
    StateMachine
    {
    	on_or_create_state_epk1_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/FallenGods/epk/split/L_split.epk' );"
    
    	on_or_create_state_epk2_1 =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/FallenGods/epk/split/R_split.epk' );
    		RemoveAttachedObjectFromBones( hip_jntBnd );
    	"
    
    	on_or_create_state_epk1_2 =
    	"
    		HideMeshSegments( BodySplitRShape );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/FallenGods/epk/split/L_split.epk' );
    	"
    
    	on_or_create_state_epk2_2 =
    	"
    		HideMeshSegments( BodySplitLShape );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/FallenGods/epk/split/R_split.epk' );
    		RemoveAttachedObjectFromBones( hip_jntBnd );
    	"
    }
    
    Life
    {
    	on_death =
    	"
    		SetStateTo( epk1, 0 );
    		SetStateTo( epk2, 0 );
    	"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/FallenGods/FallenGodH1AggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/FallenGods/FallenGodH1AggroAudio.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueRitual/DryadFaction/SplitMonster/SplitMonsterWILDWOOD"] = {
        name = "Treant Splitbeast",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.65,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MeleeAtAnimationSpeedComboTEMP2",
            "EASFallenGodSplitLeft",
            "EASFallenGodSplitRight",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP2"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASFallenGodSplitLeft"] = {
        name = "EASFallenGodSplitLeft",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASFallenGodSplitRight"] = {
        name = "EASFallenGodSplitRight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    나무인간 분할야수
    악마
    Treant Splitbeast
    SpectreY
    Tagsdemon, fast_movement, MonsterStab_onhit_audio, not_dex, not_int, red_blood
    생명력
    150%
    방어도
    +35%
    저항
    0 0 0 0
    Damage
    165%
    정확도
    100%
    치명타 명중 Chance
    5%
    치명타 피해 보너스
    +30%
    Attack Distance
    5 ~ 11
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    150%
    Model Size
    160%
    Type
    FallenGodsSplitRitual
    Metadata
    SplitMonsterSpectre
    레벨
    68
    생명력
    11,636
    방어도
    3,258
    회피
    477
    Damage
    385
    주문 피해
    385
    정확도
    2,180
    공격 속도
    1.5
    경험치
    42,951
    Minion Life
    10,395
    Minion Damage
    1,598
    Minion Armour
    4,947
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 308–462
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MeleeAtAnimationSpeedComboTEMP2
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 308–462
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueRitual/RitualMonsterBase"
    
    StateMachine
    {
    	define_shared_state = "epk1; epk2;"
    }
    
    Transitionable
    {
    	
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueRitual/RitualMonsterBase"
    
    StateMachine
    {
    	on_or_create_state_epk1_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/FallenGods/epk/split/L_split.epk' );"
    
    	on_or_create_state_epk2_1 =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/FallenGods/epk/split/R_split.epk' );
    		RemoveAttachedObjectFromBones( hip_jntBnd );
    	"
    
    	on_or_create_state_epk1_2 =
    	"
    		HideMeshSegments( BodySplitRShape );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/FallenGods/epk/split/L_split.epk' );
    	"
    
    	on_or_create_state_epk2_2 =
    	"
    		HideMeshSegments( BodySplitLShape );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/FallenGods/epk/split/R_split.epk' );
    		RemoveAttachedObjectFromBones( hip_jntBnd );
    	"
    }
    
    Life
    {
    	on_death =
    	"
    		SetStateTo( epk1, 0 );
    		SetStateTo( epk2, 0 );
    	"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/FallenGods/FallenGodH1AggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/FallenGods/FallenGodH1AggroAudio.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueRitual/DryadFaction/SplitMonster/SplitMonsterSpectre"] = {
        name = "Treant Splitbeast",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.65,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MeleeAtAnimationSpeedComboTEMP2",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP2"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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