Version_0.1.0d
Old: chuanhsing#2097 2024-12-12 10:58:05
New: chuanhsing#2097 2024-12-12 11:22:21
Old | New | Differences | |
---|---|---|---|
47 | 47 | Bug Fixes | |
48 | 48 | ||
49 | 49 | * Fixed a bug which caused enemies to be Primed for Stun or Electrocute earlier than intended while in a party. | |
50 | - | * Fixed a bug where | |
50 | + | * Fixed a bug where [[Gemling Legionnaire]]s with the [[Integrated Efficiency]] Ascendancy Passive Skill allocated could lose their 3 additional Skill Slots if they were empty when entering a new area. | |
51 | 51 | * Fixed a bug with party member reviving when using WASD input where you could revive party members from too far away. | |
52 | 52 | * Fixed a bug where "Waystones found have a chance to be a tier higher" on the Atlas Passive Tree wasn't working. | |
53 | 53 | * Fixed a bug where the Audio Mix setting was not being remembered when restarting the game. | |
58 | 58 | * Fixed a bug where some fire spells, such as Volatile Dead and Incinerate, were not functioning correctly with Raging Spirits. | |
59 | 59 | * Fixed a bug where "Buffs on you expire Slower" from the Prolonged Assault Notable Passive Skill and other Chronomancer Ascendancy Passive Skills was applying to Debuffs and other effects as well as Buffs. | |
60 | 60 | * Fixed a bug where non-reviving Minions were spawning a Remnant from the Grim Feast Buff when dying in your presence. | |
61 | - | * Fixed a bug Infernalists with the | |
61 | + | * Fixed a bug Infernalists with the [[Pyromantic Pact]] Ascendancy Passive Skill allocated were considered to be on Low Infernal Flame if they were at 50% of Maximum Infernal Flame or lower, instead of 35%. | |
62 | 62 | * Fixed a bug where the world map icon for Candlemass in Cruel was not updating correctly. | |
63 | 63 | * Fixed a bug where you could be unable to upgrade Gems despite satisfying the Attribute Requirement by having the Adaptive Capability Gemling Legionnaire Ascendancy Passive Skill allocated. | |
64 | 64 | * Fixed a bug where Fiery Death Support was not dealing damage correctly. | |
65 | - | * Fixed | |
65 | + | * Fixed [[Infusion]] Support Gems on Herald skills applying the gain damage as extra elemental damage to all attacks instead of just the damage from the Herald skill | |
66 | 66 | * Fixed a bug where Expedition encounters could fail to generate in the Decay Map. | |
67 | 67 | * Fixed a bug where Quality on the Sacrifice Skill was causing Minions to Revive 0-5% more slowly, instead of more quickly. | |
68 | 68 | * Fixed a bug where the exit portal for the final boss in Trial of the Sekhemas did not visually display upon killing the boss. | |
69 | 69 | * Fixed a bug where socketed Skills you didn't meet the requirements for were missing their name in the Skills menu when using a controller. | |
70 | - | * Fixed a bug where the | |
70 | + | * Fixed a bug where the [[Elemental Storm]] skill granted by the Stormweaver's Tempest Caller Ascendancy Passive Skill could sometimes place the storm underneath you. | |
71 | 71 | * Fixed a snapshotting bug with the "Loads an Additional Bolt" Crossbow modifier. | |
72 | - | * Fixed a bug where the | |
73 | - | * Fixed a bug where | |
72 | + | * Fixed a bug where the [[Contagion]] Skill was not spreading Poison. | |
73 | + | * Fixed a bug where [[Tempest Bell]] could become invisible. | |
74 | 74 | * Fixed a bug where NPCs were missing their name labels in Hideouts when using a controller. | |
75 | 75 | * Fixed a bug where signing into a guest account on PlayStation 5 could delete your friends list in-game. | |
76 | 76 | * Fixed a bug where you could sometimes be unable to enter your hideout on PlayStation 5. |