Quality
Quality grants small bonuses to an item depending on the type of item.

Martial Weapons gain 1% more Physical damage per Quality.
Armours gain 1% more Defences per Quality.
Rings and Amulets have a number of possible quality types that provide bonuses to specific modifiers on the item.
Flasks gain 1% more Life and Mana recovery per Quality.
Charms gain 1% increased duration per Quality.
Skill Gems or equipment that grant Skills grant a specific bonus to their Skill based on their Quality.
Monsters mods /1
NameLevelPre/SufDescriptionWeight
1Uniquemonster drop additional currency items with quality [2]
Misc mods /20
NameLevelDomainPre/SufDescriptionWeight
1ChestUniqueContained Items have (1–20)% Quality
1ChestUniqueContained Items have (4–6)% Quality
1ChestUniqueContained Items have (1–15)% Quality
1ChestUniqueContained Items have (15–20)% Quality
1ChestUniqueContained Items have (5–14)% Quality
1ChestUniqueContained Items have (5–18)% Quality
1ChestUniqueContained Items have (5–9)% Quality
1ChestUniqueContained Items have (5–16)% Quality
1ChestUniqueContained Items have (8–15)% Quality
1ChestUniqueContained Items have (5–24)% Quality
1ChestUniqueContained Items have (10–27)% Quality
1ChestUniqueContained Items have (15–30)% Quality
1ChestUniqueContained Items have (6–14)% Quality
1ChestUniqueContained Items have (6–9)% Quality
1ChestUniqueContained Items have (10–14)% Quality
1ChestUniqueContained Items have (5–20)% Quality
1ChestUniquechest drops corrupted uniques with quality outside normal range caster [1]
of Quality1StrongboxSuffixContained Items have (5–15)% Quality
1AtlasPrefixMap Bosses deal 20% increased Damage
Your Maps have 20% Quality
3 uses remaining
damage
1AtlasPrefixMap Bosses have 20% increased Life
Quality bonus of your Maps also applies to Rarity of Items found
3 uses remaining
life
Item /21
Armourer's Scrap
Stack Size: 1 / 20
Improves the quality of an armour
Arcanist's Etcher
Stack Size: 1 / 20
Improves the quality of a wand, staff or sceptre
Blacksmith's Whetstone
Stack Size: 1 / 20
Improves the quality of a martial weapon
Glassblower's Bauble
Stack Size: 1 / 20
Improves the quality of a flask
Gemcutter's Prism
Stack Size: 1 / 20
Improves the quality of a skill gem
Perfect Fossil
Stack Size: 1 / 20
Improved Quality
Gemcutter's Incubator
Adds an incubated Quality Gem item to an equippable item
Item drops after killing {0} monsters
Gemcutter's Incubator
Stack Size: 1 / 10
Adds an incubated Quality Gem item to an equippable item
Item drops after killing {0} monsters
Flesh Catalyst
Stack Size: 1 / 10
Adds quality that enhances Life modifiers on a ring or amulet
Replaces other quality types
Neural Catalyst
Stack Size: 1 / 10
Adds quality that enhances Mana modifiers on a ring or amulet
Replaces other quality types
Carapace Catalyst
Stack Size: 1 / 10
Adds quality that enhances Defence modifiers on a ring or amulet
Replaces other quality types
Uul-Netol's Catalyst
Stack Size: 1 / 10
Adds quality that enhances Physical modifiers on a ring or amulet
Replaces other quality types
Xoph's Catalyst
Stack Size: 1 / 10
Adds quality that enhances Fire modifiers on a ring or amulet
Replaces other quality types
Tul's Catalyst
Stack Size: 1 / 10
Adds quality that enhances Cold modifiers on a ring or amulet
Replaces other quality types
Esh's Catalyst
Stack Size: 1 / 10
Adds quality that enhances Lightning modifiers on a ring or amulet
Replaces other quality types
Chayula's Catalyst
Stack Size: 1 / 10
Adds quality that enhances Chaos modifiers on a ring or amulet
Replaces other quality types
Reaver Catalyst
Stack Size: 1 / 10
Adds quality that enhances Attack modifiers on a ring or amulet
Replaces other quality types
Sibilant Catalyst
Stack Size: 1 / 10
Adds quality that enhances Caster modifiers on a ring or amulet
Replaces other quality types
Skittering Catalyst
Stack Size: 1 / 10
Adds quality that enhances Speed modifiers on a ring or amulet
Replaces other quality types
Adaptive Catalyst
Stack Size: 1 / 10
Adds quality that enhances Attribute modifiers on a ring or amulet
Replaces other quality types
Breach Ring
Requires: Level 40
Maximum Quality is 40%
Ascendancy Passive /1
Character: Mercenary
+10% to Quality of all Skills
Gems Quality /235
ItemStats
Ice Nova(0–20)% more Damage with Hits against Enemies that are Chilled
Leap Slam(0–20)% more Damage with Hits against Enemies with Fully Broken Armour
Shield Charge(0–10)% increased Cooldown Recovery Rate
Detonate Dead+(0–0.4) metres to explosion radius
Volatile Dead(0–10)% chance to not destroy Consumed Corpse
Raise Zombie(0–20)% more Minion Movement Speed
Flicker Strike(0–20)% Chance to not remove Charges on use
Spark(0–30)% increased Projectile Speed
Spectre: {0}(0–10)% reduced Reservation
Frost Wall(0–20)% increased Cooldown Recovery Rate
Shock Nova(0–10)% increased Fishing Line Strength
Temporal Chains(0–10)% increased Curse Magnitudes
Enfeeble(0–10)% increased Curse Magnitudes
Sniper's MarkNext Critical Hit against Marked Enemy has (0–15)% increased Critical Damage Bonus
Despair(0–10)% increased Curse Magnitudes
Lightning Warp(0–10)% increased Magnitude of Shock inflicted
Armour BreakerBreak (0–20)% increased Armour
Rain of ArrowsFires (0–10) Projectiles
Firestorm+(0–0.2) metres to impact radius
Falling Thunder(0–10)% Chance to not remove Charges on use
Power Siphon(0–10)% chance to grant an additional Power Charge on Cull
Lightning Arrow(0–40)% more chance to Shock
DisciplineAura grants (0–20)% increased Energy Shield Recharge Rate
Shockwave TotemTotem base attack time is (-0.2–0) seconds
Arc+(0–2)% more Damage for each remaining Chain
Arctic ArmourGains a Stage every seconds, up to a maximum of (0–1) Stages
Flammability(0–10)% increased Curse Magnitudes
Hypothermia(0–10)% increased Curse Magnitudes
Conductivity(0–10)% increased Curse Magnitudes
Incinerate(0–20)% increased Magnitude of Ignite you inflict
Purity of FireAura grants +(0–8)% to Fire Resistance
Purity of IceAura grants +(0–8)% to Cold Resistance
Purity of LightningAura grants +(0–8)% to Lightning Resistance
Flameblast(0–20)% more Cast Speed
BarrageRepeats deal +(0–5)% more Damage
Ball LightningFires Beams at targets within +(0–0.4) metres
Herald of AshAn additional +(0–5)% of Overkill damage contributes to base Ignite damage
Herald of IceExplosion radius is (0–0.4) metres
Herald of ThunderLightning Bolts strike the targets of your next (0–2) Attack Hits
after Killing a Shocked Enemy with Attack Damage
Blasphemy(0–10)% reduced Reservation
Infernal CryEmpowered Attacks Gain +(0–10)% of Damage as Fire Damage per 5 Power of enemies in range, up to +(0–50)%
Rolling Magma(0–4)% more Damage with Hits for each time this Skill has Chained
Frost Bomb(0–20)% increased Cold Exposure Effect
Orb of StormsChains (0–3) Times
Earthquake+(0–2) maximum Jagged Ground patches
Contagion+(0–100)% to maximum Debuff Damage bonus from spreading
Essence Drain+(0–1) second to Debuff duration
Sunder
Frostbolt(0–20)% more Projectile Damage after Piercing an Enemy
Dark PactSacrifices (0–2.5)% of Skeleton's Life to deal that much Chaos Damage
Skeletal Sniper(0–10)% reduced Reservation
Skeletal ReaverMinions have (0–20)% increased effect of Rage
Skeletal BruteMinions cause (0–20)% more Stun buildup
Skeletal Frost Mage(0–10)% reduced Reservation
Skeletal Storm MageMinions gain (0–20)% of their maximum Life as Extra maximum Energy Shield
Skeletal ClericMinions have (0–30)% more Maximum Life
Vulnerability(0–10)% increased Curse Magnitudes
SoulrendDebuff duration is (0–0.1) seconds
Plague BearerStores (0–2)% of Expected Poison damage
Artillery BallistaTotem base attack time is (-0.4–0) seconds
Seismic Cry(0–40)% increased Warcry Speed
Earthshatter+(0–3) maximum Spikes
Sigil of PowerSigil radius is (0–0.8) metres
Flame Wall(0–20)% more Magnitude of Ignite inflicted
Hexblast(0–20)% more Chaos Damage
ExsanguinateFires tendrils at up to +(0–1) Targets
ReapCritical Weakness duration is (0–0.5) seconds
Boneshatter(0–20)% more Attack Speed
Eye of Winter(0–30)% increased Projectile Speed
Lightning Conduit(0–20)% chance on Consuming a Shock on an Enemy to reapply it
Galvanic FieldFires a beam every (-0.01–0) seconds
Volcanic Fissure+(0–4) seconds to Fissure duration
Rapid Assault(0–20)% chance to leave an additional spearhead in the target
Disengage(0–20)% increased Cooldown Recovery Rate
Blood Hunt+(0–0.4) metres to explosion radius
Whirling SlashCollapse deals +(0–40)% more damage per additional stage
SpearfieldHazards created by this Skill have (0–10)% chance to rearm after they are triggered
Lightning SpearFires (0–2) Projectiles
Glacial Lance+(0–0.4) metres to Chilling radius
Whirling Assault(0–15)% more Attack Speed
Rolling SlamCauses Daze buildup equal to (0–50)% of Physical damage dealt
Escape Shot(0–120)% more Freeze Buildup
Supercharged Slam+(0–2) maximum Stages
Wind Blast(0–30)% increased Knockback Distance
Wave of FrostPenetrates (0–20)% Cold Resistance
Ice Strike(0–10)% more Attack Speed
Glacial CascadeGains (0–10)% of Physical damage as Cold damage
Comet+(0–2)% to Critical Hit Chance
Consecrate(0–10)% increased Cast Speed
Mana TempestEmpowered Spells Gain +(0–5)% of damage as Lightning Damage
Killing PalmRecover (0–4)% of maximum Mana over four seconds on Culling an Enemy
Shattering Palm+(0–2)% to Critical Hit Chance
Spiral VolleyFires (0–4) Projectiles
Lightning Bolt(0–40)% more chance to Shock
Unleash(0–10)% increased Cooldown Recovery Rate
Cast on Shock(0–15)% increased Energy gained
Cast on Freeze(0–15)% increased Energy gained
Cast on Ignite(0–15)% increased Energy gained
Cast on Critical(0–10)% reduced Reservation
Barrier Invocation(0–15)% increased Energy gained
Cast on Dodge(0–10)% reduced Reservation
Ghost DanceGhost Shrouds recover Energy Shield equal to +(0–2)% of your Evasion
Bind Spectre(0–10)% reduced Reservation for summoning Spectres
Summon CompanionSummoned Companion has (0–10)% increased Attributes
Ancestral Warrior Totem+(0–2) seconds to Totem duration
Explosive Grenade(0–20)% increased Cooldown Recovery Rate
Flash Grenade(0–20)% increased Cooldown Recovery Rate
Oil Grenade(0–20)% increased Cooldown Recovery Rate
Gas Grenade(0–20)% increased Cooldown Recovery Rate
Voltaic Grenade(0–20)% increased Cooldown Recovery Rate
Pain Offering+(0–2.4) metres to Minion Aura radius
Tempest Flurry+(0–4) to Melee Strike Range
Charged Staff(0–20)% increased Skill Effect Duration
Siphoning Strike(0–40)% more Stun buildup
Tempest BellBell is destroyed after +(0–2) Hits
Chaos Bolt(0–40)% increased Projectile Speed
Frozen Locus(0–20)% more Magnitude of Chill inflicted
Bonestorm(0–10)% more Cast Speed
Bone CagePins Enemies as though dealing +(0–50)% more Damage
Unearth+(0–5) seconds to Bone Construct duration
Detonating Arrow+(0–2) to number of Maximum Stages
Poisonburst Arrow(0–20)% increased Magnitude of Poison inflicted
Firebolt(0–20)% more chance to Ignite enemies
Toxic GrowthFires (0–2) Projectilesnumber of poisonbloom arrow bloom allowed [0,2]
Stormcaller Arrow(0–30)% increased Shock Duration
Lightning Rod+(0–0.4) metres to Burst radius
Snipe(0–50)% increased Critical Damage Bonus
Gas Arrow+(0–0.4) metres to impact radius
Solar OrbPulses every (-0.3–0) seconds
Fireball+(0–10)% chance to fire 2 additional Projectiles
Electrocuting Arrow+(0–6) seconds to Arrow duration
Cold Snap(0–20)% more Cast Speed
Perfect Strike(0–20)% more chance to Ignite enemies
Resonating ShieldBreak (0–20)% increased Armour
Mana RemnantsEach Remnant grants (0–30) Mana
Magma BarrierRaising your shield infuses it with magma for (0–0.2) seconds
Freezing Shards
Vine Arrowpoison vine arrow vine stored poison damage +% final [0,10]
Rhoa MountMinions have (0–20)% more Maximum Life
Decompose+(0–1) second to Cloud durationbase secondary skill effect duration [0,1000]
Raging SpiritsLimit (0–1) Summoned Raging Spirit
Twister(0–20)% chance for an additional twister
Detonate MinionDeals additional Fire Damage equal to +(0–4)% of Minion's maximum Life
Explosive Spearactive skill base area of effect radius [0,4]
Thunderous Leap+(0–0.5) metres to Shockwave radius
Profane Ritual(0–20)% chance to not destroy Consumed Corpse
Soul Offering+(0–1) second to Spike duration
Skeletal WarriorMinions have (0–20)% more Maximum Life
Cast on Minion Death(0–20)% increased Energy gained
Scavenged Plating(0–2)% more Armour per Scavenged Plating
Mana DrainLeeches (0–30) Mana
Bone BlastRitual radius is (0–0.4) metres
Molten Blast(0–30)% chance to inflict Fire Exposure on Hit
MaliceCritical Weakness duration is (0–1) second
Hammer of the Gods+(0–0.4) metres to impact radius
Living BombSeed duration is (-0.5–0) seconds
Stampede(0–20)% chance to cause an Aftershock
Shield WallCan have +(0–2) Shield Walls active at a time
Shielding CryEmpowers the next (0–0.5) Melee Attacks you perform
Ember FusilladeEmbers deal +(0–2)% more Damage for each previous Ember fired in sequence
Glacial Bolt+(0–2) Bolts loaded per clip
Hailstorm RoundsCan store +(0–5) Bolts
Galvanic Shards+(0–2) Bolts loaded per clip
Shockburst Rounds+(0–4) Bolts loaded per clip
Life Remnants(0–10)% chance to spawn a Remnant on killing an enemy
Explosive Concoction(0–20)% increased Fire Exposure Effect
Fulminating Concoction(0–20)% increased Lightning Exposure Effect
Shattering Concoction(0–20)% increased Cold Exposure Effect
Poisonous ConcoctionPoisons you inflict deal Damage (0–20)% faster
Bleeding ConcoctionBleeding inflicted by this Skill deals Damage (0–20)% faster
Meditate(0–10)% more Energy Shield Recharge Rate
Elemental Storm(0–10)% increased Cooldown Recovery Rate
Unbound AvatarUnbound duration is (0–1) second
Summon Infernal HoundMinions have (0–20)% more Maximum Life
Temporal Rift(0–10)% increased Cooldown Recovery Rate
Time Freeze(0–10)% increased Cooldown Recovery Rate
Time Snap(0–10)% increased Cooldown Recovery Rate
Encase in JadeGain Guard equal to (0–1)% of your maximum life per Jade consumed
Sorcery WardElemental Damage from Hits is taken from the Barrier before your Life, Mana or Energy Shield
Barrier can take Elemental Damage up to (0–10)% of your Armour and Evasion Rating
Into the BreachA Flame of Chayula manifests nearby every (-0.3–0) seconds
Ancestral SpiritsMinions have (0–20)% more Maximum Life
Ritual Sacrifice+(0–2) seconds to Stolen Modifier duration
Blood Boil+(0–1.5) seconds to Corrupted Blood duration
Fire Spell on Hit(0–15)% increased Energy gained
Manifest Weapon(0–20)% increased Minion Attack Speed
Temper Weapon(0–20)% increased Skill Speed
Supporting FireMinions deal (0–20)% more Damage
Unleash(0–10)% increased Cooldown Recovery Rate
Shockchain Arrow(0–20)% more Lightning Damage
Vaulting Impact(0–20)% chance to cause an Aftershock
Storm WaveWave width is +(0–1) metre
Mantra of DestructionRequires (0–2) fewer Combo to use
Elemental Expression(0–20)% increased Cooldown Recovery Rate
Ice ShotDeals (0–20)% more Attack Damage
Freezing MarkHits against Marked enemy cause +(0–20)% more Freeze buildup
Voltaic MarkShock has (0–15)% increased effect on Marked enemy
Time of NeedBlessing recovers (0–40) Life and removes Curses and Elemental Ailments
Elemental InvocationMaximum Energy is (0–100)
AttritionYou have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least (-5–0) seconds
Elemental ConfluxBuff grants (0–10)% more damage with the affected Element
Emergency Reload(0–10)% increased Cooldown Recovery Rate
Cluster Grenade(0–20)% increased Cooldown Recovery Rate
Tornado Shottornado shot projectile damage +% final [0,15]
Charge InfusionConsumes one of each Charge every (0–0.8) seconds
Shard Scavenger(0–5)% reduced Reservation
Overwhelming PresenceEnemies in your Presence have (0–5)% reduced
Elemental Ailment Threshold
Enemies in your Presence have (0–5)% reduced Stun Threshold
Alchemist's BoonGrants you (0–0.03) Flask charges per second
Reaper's Invocation(0–20)% increased Energy gained
SacrificeMinions Revive +(0–5)% more quickly
Archmage(0–10)% reduced Reservation
Magnetic SalvoFires up to +(0–4) missiles
Freezing SalvoDelay between missile accumulation is (-0.2–0) seconds shorter
BerserkGrants (0–10)% increased Rage effect
Herald of Plague(0–20)% chance to Hinder enemies on spreading Poison to them
Herald of BloodDeals +(0–4)% of exploded enemy's Blood Loss
as unscalable Physical Attack Damage
Withering PresenceWithered duration is (0–1) second
Combat Frenzy(0–20)% chance when you gain a Charge to gain an additional Charge
Cast on BlockGains (0–0.05) Energy when you Block
Gathering Stormgathering storm perfect aoe limit [0,2]
Whirlwind LanceCollapse deals +(0–40)% more damage per additional stage
Primal Strikes(0–10)% more Attack Speed
Cull The Weak(0–20)% chance when you gain a Charge to gain an additional Charge
Fangs of Frost+(0–4) to Melee Strike Range
Wind Serpent's Fury(0–30)% increased Knockback Distance
RakeDeals up to an additional +(0–30)% more Damage, based on the distance travelled
Bloodhound's MarkMarked target receives Heavy Stun buildup equal to
(0–50)% of Blood Loss
Tame Beast+(0–1.6) seconds to Wisp duration
Spear of Solaris(0–40)% more Magnitude of Ignite inflicted
Storm Lancebase number of overcharged spears allowed [0,1]
Elemental Sundering+(0–0.2) metres to Pulse radius
Companion: {0}(0–10)% reduced Reservation
Cast on Charm Use(0–15)% increased Energy gained
Trinity+(0–2)% more Elemental Damage with Attacks per 50
Resonance of any type
Infuse WeaponExplosion radius is (0–0.3) metres
Lightning Spell on Hit(0–15)% increased Energy gained
Edit

Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.