Quality
Quality grants small bonuses to an item depending on the type of item.
Martial Weapons gain 1% more Physical damage per Quality.
Armours gain 1% more Defences per Quality.
Rings and Amulets have a number of possible quality types that provide bonuses to specific modifiers on the item.
Flasks gain 1% more Life and Mana recovery per Quality.
Charms gain 1% increased duration per Quality.
Skill Gems or equipment that grant Skills grant a specific bonus to their Skill based on their Quality.
Martial Weapons gain 1% more Physical damage per Quality.
Armours gain 1% more Defences per Quality.
Rings and Amulets have a number of possible quality types that provide bonuses to specific modifiers on the item.
Flasks gain 1% more Life and Mana recovery per Quality.
Charms gain 1% increased duration per Quality.
Skill Gems or equipment that grant Skills grant a specific bonus to their Skill based on their Quality.
Skill Gem /4
Monsters mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Unique | monster drop additional currency items with quality [2] |
Misc mods /20
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Chest | Unique | Contained Items have (1–20)% Quality | ||
1 | Chest | Unique | Contained Items have (4–6)% Quality | ||
1 | Chest | Unique | Contained Items have (1–15)% Quality | ||
1 | Chest | Unique | Contained Items have (15–20)% Quality | ||
1 | Chest | Unique | Contained Items have (5–14)% Quality | ||
1 | Chest | Unique | Contained Items have (5–18)% Quality | ||
1 | Chest | Unique | Contained Items have (5–9)% Quality | ||
1 | Chest | Unique | Contained Items have (5–16)% Quality | ||
1 | Chest | Unique | Contained Items have (8–15)% Quality | ||
1 | Chest | Unique | Contained Items have (5–24)% Quality | ||
1 | Chest | Unique | Contained Items have (10–27)% Quality | ||
1 | Chest | Unique | Contained Items have (15–30)% Quality | ||
1 | Chest | Unique | Contained Items have (6–14)% Quality | ||
1 | Chest | Unique | Contained Items have (6–9)% Quality | ||
1 | Chest | Unique | Contained Items have (10–14)% Quality | ||
1 | Chest | Unique | Contained Items have (5–20)% Quality | ||
1 | Chest | Unique | chest drops corrupted uniques with quality outside normal range caster [1] | ||
of Quality | 1 | Strongbox | Suffix | Contained Items have (5–15)% Quality | |
1 | Atlas | Prefix | Map Bosses deal 20% increased Damage Your Maps have 20% Quality 3 uses remaining damage | ||
1 | Atlas | Prefix | Map Bosses have 20% increased Life Quality bonus of your Maps also applies to Rarity of Items found 3 uses remaining life |
Item /21

Stack Size: 1 / 20
Improves the quality of an armour

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Improves the quality of a wand, staff or sceptre

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Improves the quality of a martial weapon

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Improves the quality of a flask

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Improves the quality of a skill gem

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Improved Quality
Gemcutter's Incubator
Adds an incubated Quality Gem item to an equippable item
Item drops after killing {0} monsters
Item drops after killing {0} monsters
Gemcutter's Incubator
Stack Size: 1 / 10
Adds an incubated Quality Gem item to an equippable item
Item drops after killing {0} monsters
Item drops after killing {0} monsters

Stack Size: 1 / 10
Adds quality that enhances Life modifiers on a ring or amulet
Replaces other quality types
Replaces other quality types

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Adds quality that enhances Mana modifiers on a ring or amulet
Replaces other quality types
Replaces other quality types

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Adds quality that enhances Defence modifiers on a ring or amulet
Replaces other quality types
Replaces other quality types

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Adds quality that enhances Physical modifiers on a ring or amulet
Replaces other quality types
Replaces other quality types

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Adds quality that enhances Fire modifiers on a ring or amulet
Replaces other quality types
Replaces other quality types

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Adds quality that enhances Cold modifiers on a ring or amulet
Replaces other quality types
Replaces other quality types

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Adds quality that enhances Lightning modifiers on a ring or amulet
Replaces other quality types
Replaces other quality types

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Adds quality that enhances Chaos modifiers on a ring or amulet
Replaces other quality types
Replaces other quality types

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Adds quality that enhances Attack modifiers on a ring or amulet
Replaces other quality types
Replaces other quality types

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Adds quality that enhances Caster modifiers on a ring or amulet
Replaces other quality types
Replaces other quality types

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Adds quality that enhances Speed modifiers on a ring or amulet
Replaces other quality types
Replaces other quality types

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Adds quality that enhances Attribute modifiers on a ring or amulet
Replaces other quality types
Replaces other quality types
Breach Ring
Requires: Level 40
Maximum Quality is 40%
Ascendancy Passive /1
Gems Quality /235
Item | Stats |
---|---|
Ice Nova | (0–20)% more Damage with Hits against Enemies that are Chilled |
Leap Slam | (0–20)% more Damage with Hits against Enemies with Fully Broken Armour |
Shield Charge | (0–10)% increased Cooldown Recovery Rate |
Detonate Dead | +(0–0.4) metres to explosion radius |
Volatile Dead | (0–10)% chance to not destroy Consumed Corpse |
Raise Zombie | (0–20)% more Minion Movement Speed |
Flicker Strike | (0–20)% Chance to not remove Charges on use |
Spark | (0–30)% increased Projectile Speed |
Spectre: {0} | (0–10)% reduced Reservation |
Frost Wall | (0–20)% increased Cooldown Recovery Rate |
Shock Nova | (0–10)% increased Fishing Line Strength |
Temporal Chains | (0–10)% increased Curse Magnitudes |
Enfeeble | (0–10)% increased Curse Magnitudes |
Sniper's Mark | Next Critical Hit against Marked Enemy has (0–15)% increased Critical Damage Bonus |
Despair | (0–10)% increased Curse Magnitudes |
Lightning Warp | (0–10)% increased Magnitude of Shock inflicted |
Armour Breaker | Break (0–20)% increased Armour |
Rain of Arrows | Fires (0–10) Projectiles |
Firestorm | +(0–0.2) metres to impact radius |
Falling Thunder | (0–10)% Chance to not remove Charges on use |
Power Siphon | (0–10)% chance to grant an additional Power Charge on Cull |
Lightning Arrow | (0–40)% more chance to Shock |
Discipline | Aura grants (0–20)% increased Energy Shield Recharge Rate |
Shockwave Totem | Totem base attack time is (-0.2–0) seconds |
Arc | +(0–2)% more Damage for each remaining Chain |
Arctic Armour | Gains a Stage every seconds, up to a maximum of (0–1) Stages |
Flammability | (0–10)% increased Curse Magnitudes |
Hypothermia | (0–10)% increased Curse Magnitudes |
Conductivity | (0–10)% increased Curse Magnitudes |
Incinerate | (0–20)% increased Magnitude of Ignite you inflict |
Purity of Fire | Aura grants +(0–8)% to Fire Resistance |
Purity of Ice | Aura grants +(0–8)% to Cold Resistance |
Purity of Lightning | Aura grants +(0–8)% to Lightning Resistance |
Flameblast | (0–20)% more Cast Speed |
Barrage | Repeats deal +(0–5)% more Damage |
Ball Lightning | Fires Beams at targets within +(0–0.4) metres |
Herald of Ash | An additional +(0–5)% of Overkill damage contributes to base Ignite damage |
Herald of Ice | Explosion radius is (0–0.4) metres |
Herald of Thunder | Lightning Bolts strike the targets of your next (0–2) Attack Hits after Killing a Shocked Enemy with Attack Damage |
Blasphemy | (0–10)% reduced Reservation |
Infernal Cry | Empowered Attacks Gain +(0–10)% of Damage as Fire Damage per 5 Power of enemies in range, up to +(0–50)% |
Rolling Magma | (0–4)% more Damage with Hits for each time this Skill has Chained |
Frost Bomb | (0–20)% increased Cold Exposure Effect |
Orb of Storms | Chains (0–3) Times |
Earthquake | +(0–2) maximum Jagged Ground patches |
Contagion | +(0–100)% to maximum Debuff Damage bonus from spreading |
Essence Drain | +(0–1) second to Debuff duration |
Sunder | |
Frostbolt | (0–20)% more Projectile Damage after Piercing an Enemy |
Dark Pact | Sacrifices (0–2.5)% of Skeleton's Life to deal that much Chaos Damage |
Skeletal Sniper | (0–10)% reduced Reservation |
Skeletal Reaver | Minions have (0–20)% increased effect of Rage |
Skeletal Brute | Minions cause (0–20)% more Stun buildup |
Skeletal Frost Mage | (0–10)% reduced Reservation |
Skeletal Storm Mage | Minions gain (0–20)% of their maximum Life as Extra maximum Energy Shield |
Skeletal Cleric | Minions have (0–30)% more Maximum Life |
Vulnerability | (0–10)% increased Curse Magnitudes |
Soulrend | Debuff duration is (0–0.1) seconds |
Plague Bearer | Stores (0–2)% of Expected Poison damage |
Artillery Ballista | Totem base attack time is (-0.4–0) seconds |
Seismic Cry | (0–40)% increased Warcry Speed |
Earthshatter | +(0–3) maximum Spikes |
Sigil of Power | Sigil radius is (0–0.8) metres |
Flame Wall | (0–20)% more Magnitude of Ignite inflicted |
Hexblast | (0–20)% more Chaos Damage |
Exsanguinate | Fires tendrils at up to +(0–1) Targets |
Reap | Critical Weakness duration is (0–0.5) seconds |
Boneshatter | (0–20)% more Attack Speed |
Eye of Winter | (0–30)% increased Projectile Speed |
Lightning Conduit | (0–20)% chance on Consuming a Shock on an Enemy to reapply it |
Galvanic Field | Fires a beam every (-0.01–0) seconds |
Volcanic Fissure | +(0–4) seconds to Fissure duration |
Rapid Assault | (0–20)% chance to leave an additional spearhead in the target |
Disengage | (0–20)% increased Cooldown Recovery Rate |
Blood Hunt | +(0–0.4) metres to explosion radius |
Whirling Slash | Collapse deals +(0–40)% more damage per additional stage |
Spearfield | Hazards created by this Skill have (0–10)% chance to rearm after they are triggered |
Lightning Spear | Fires (0–2) Projectiles |
Glacial Lance | +(0–0.4) metres to Chilling radius |
Whirling Assault | (0–15)% more Attack Speed |
Rolling Slam | Causes Daze buildup equal to (0–50)% of Physical damage dealt |
Escape Shot | (0–120)% more Freeze Buildup |
Supercharged Slam | +(0–2) maximum Stages |
Wind Blast | (0–30)% increased Knockback Distance |
Wave of Frost | Penetrates (0–20)% Cold Resistance |
Ice Strike | (0–10)% more Attack Speed |
Glacial Cascade | Gains (0–10)% of Physical damage as Cold damage |
Comet | +(0–2)% to Critical Hit Chance |
Consecrate | (0–10)% increased Cast Speed |
Mana Tempest | Empowered Spells Gain +(0–5)% of damage as Lightning Damage |
Killing Palm | Recover (0–4)% of maximum Mana over four seconds on Culling an Enemy |
Shattering Palm | +(0–2)% to Critical Hit Chance |
Spiral Volley | Fires (0–4) Projectiles |
Lightning Bolt | (0–40)% more chance to Shock |
Unleash | (0–10)% increased Cooldown Recovery Rate |
Cast on Shock | (0–15)% increased Energy gained |
Cast on Freeze | (0–15)% increased Energy gained |
Cast on Ignite | (0–15)% increased Energy gained |
Cast on Critical | (0–10)% reduced Reservation |
Barrier Invocation | (0–15)% increased Energy gained |
Cast on Dodge | (0–10)% reduced Reservation |
Ghost Dance | Ghost Shrouds recover Energy Shield equal to +(0–2)% of your Evasion |
Bind Spectre | (0–10)% reduced Reservation for summoning Spectres |
Summon Companion | Summoned Companion has (0–10)% increased Attributes |
Ancestral Warrior Totem | +(0–2) seconds to Totem duration |
Explosive Grenade | (0–20)% increased Cooldown Recovery Rate |
Flash Grenade | (0–20)% increased Cooldown Recovery Rate |
Oil Grenade | (0–20)% increased Cooldown Recovery Rate |
Gas Grenade | (0–20)% increased Cooldown Recovery Rate |
Voltaic Grenade | (0–20)% increased Cooldown Recovery Rate |
Pain Offering | +(0–2.4) metres to Minion Aura radius |
Tempest Flurry | +(0–4) to Melee Strike Range |
Charged Staff | (0–20)% increased Skill Effect Duration |
Siphoning Strike | (0–40)% more Stun buildup |
Tempest Bell | Bell is destroyed after +(0–2) Hits |
Chaos Bolt | (0–40)% increased Projectile Speed |
Frozen Locus | (0–20)% more Magnitude of Chill inflicted |
Bonestorm | (0–10)% more Cast Speed |
Bone Cage | Pins Enemies as though dealing +(0–50)% more Damage |
Unearth | +(0–5) seconds to Bone Construct duration |
Detonating Arrow | +(0–2) to number of Maximum Stages |
Poisonburst Arrow | (0–20)% increased Magnitude of Poison inflicted |
Firebolt | (0–20)% more chance to Ignite enemies |
Toxic Growth | Fires (0–2) Projectilesnumber of poisonbloom arrow bloom allowed [0,2] |
Stormcaller Arrow | (0–30)% increased Shock Duration |
Lightning Rod | +(0–0.4) metres to Burst radius |
Snipe | (0–50)% increased Critical Damage Bonus |
Gas Arrow | +(0–0.4) metres to impact radius |
Solar Orb | Pulses every (-0.3–0) seconds |
Fireball | +(0–10)% chance to fire 2 additional Projectiles |
Electrocuting Arrow | +(0–6) seconds to Arrow duration |
Cold Snap | (0–20)% more Cast Speed |
Perfect Strike | (0–20)% more chance to Ignite enemies |
Resonating Shield | Break (0–20)% increased Armour |
Mana Remnants | Each Remnant grants (0–30) Mana |
Magma Barrier | Raising your shield infuses it with magma for (0–0.2) seconds |
Freezing Shards | |
Vine Arrow | poison vine arrow vine stored poison damage +% final [0,10] |
Rhoa Mount | Minions have (0–20)% more Maximum Life |
Decompose | +(0–1) second to Cloud durationbase secondary skill effect duration [0,1000] |
Raging Spirits | Limit (0–1) Summoned Raging Spirit |
Twister | (0–20)% chance for an additional twister |
Detonate Minion | Deals additional Fire Damage equal to +(0–4)% of Minion's maximum Life |
Explosive Spear | active skill base area of effect radius [0,4] |
Thunderous Leap | +(0–0.5) metres to Shockwave radius |
Profane Ritual | (0–20)% chance to not destroy Consumed Corpse |
Soul Offering | +(0–1) second to Spike duration |
Skeletal Warrior | Minions have (0–20)% more Maximum Life |
Cast on Minion Death | (0–20)% increased Energy gained |
Scavenged Plating | (0–2)% more Armour per Scavenged Plating |
Mana Drain | Leeches (0–30) Mana |
Bone Blast | Ritual radius is (0–0.4) metres |
Molten Blast | (0–30)% chance to inflict Fire Exposure on Hit |
Malice | Critical Weakness duration is (0–1) second |
Hammer of the Gods | +(0–0.4) metres to impact radius |
Living Bomb | Seed duration is (-0.5–0) seconds |
Stampede | (0–20)% chance to cause an Aftershock |
Shield Wall | Can have +(0–2) Shield Walls active at a time |
Shielding Cry | Empowers the next (0–0.5) Melee Attacks you perform |
Ember Fusillade | Embers deal +(0–2)% more Damage for each previous Ember fired in sequence |
Glacial Bolt | +(0–2) Bolts loaded per clip |
Hailstorm Rounds | Can store +(0–5) Bolts |
Galvanic Shards | +(0–2) Bolts loaded per clip |
Shockburst Rounds | +(0–4) Bolts loaded per clip |
Life Remnants | (0–10)% chance to spawn a Remnant on killing an enemy |
Explosive Concoction | (0–20)% increased Fire Exposure Effect |
Fulminating Concoction | (0–20)% increased Lightning Exposure Effect |
Shattering Concoction | (0–20)% increased Cold Exposure Effect |
Poisonous Concoction | Poisons you inflict deal Damage (0–20)% faster |
Bleeding Concoction | Bleeding inflicted by this Skill deals Damage (0–20)% faster |
Meditate | (0–10)% more Energy Shield Recharge Rate |
Elemental Storm | (0–10)% increased Cooldown Recovery Rate |
Unbound Avatar | Unbound duration is (0–1) second |
Summon Infernal Hound | Minions have (0–20)% more Maximum Life |
Temporal Rift | (0–10)% increased Cooldown Recovery Rate |
Time Freeze | (0–10)% increased Cooldown Recovery Rate |
Time Snap | (0–10)% increased Cooldown Recovery Rate |
Encase in Jade | Gain Guard equal to (0–1)% of your maximum life per Jade consumed |
Sorcery Ward | Elemental Damage from Hits is taken from the Barrier before your Life, Mana or Energy Shield Barrier can take Elemental Damage up to (0–10)% of your Armour and Evasion Rating |
Into the Breach | A Flame of Chayula manifests nearby every (-0.3–0) seconds |
Ancestral Spirits | Minions have (0–20)% more Maximum Life |
Ritual Sacrifice | +(0–2) seconds to Stolen Modifier duration |
Blood Boil | +(0–1.5) seconds to Corrupted Blood duration |
Fire Spell on Hit | (0–15)% increased Energy gained |
Manifest Weapon | (0–20)% increased Minion Attack Speed |
Temper Weapon | (0–20)% increased Skill Speed |
Supporting Fire | Minions deal (0–20)% more Damage |
Unleash | (0–10)% increased Cooldown Recovery Rate |
Shockchain Arrow | (0–20)% more Lightning Damage |
Vaulting Impact | (0–20)% chance to cause an Aftershock |
Storm Wave | Wave width is +(0–1) metre |
Mantra of Destruction | Requires (0–2) fewer Combo to use |
Elemental Expression | (0–20)% increased Cooldown Recovery Rate |
Ice Shot | Deals (0–20)% more Attack Damage |
Freezing Mark | Hits against Marked enemy cause +(0–20)% more Freeze buildup |
Voltaic Mark | Shock has (0–15)% increased effect on Marked enemy |
Time of Need | Blessing recovers (0–40) Life and removes Curses and Elemental Ailments |
Elemental Invocation | Maximum Energy is (0–100) |
Attrition | You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least (-5–0) seconds |
Elemental Conflux | Buff grants (0–10)% more damage with the affected Element |
Emergency Reload | (0–10)% increased Cooldown Recovery Rate |
Cluster Grenade | (0–20)% increased Cooldown Recovery Rate |
Tornado Shot | tornado shot projectile damage +% final [0,15] |
Charge Infusion | Consumes one of each Charge every (0–0.8) seconds |
Shard Scavenger | (0–5)% reduced Reservation |
Overwhelming Presence | Enemies in your Presence have (0–5)% reduced Elemental Ailment ThresholdEnemies in your Presence have (0–5)% reduced Stun Threshold |
Alchemist's Boon | Grants you (0–0.03) Flask charges per second |
Reaper's Invocation | (0–20)% increased Energy gained |
Sacrifice | Minions Revive +(0–5)% more quickly |
Archmage | (0–10)% reduced Reservation |
Magnetic Salvo | Fires up to +(0–4) missiles |
Freezing Salvo | Delay between missile accumulation is (-0.2–0) seconds shorter |
Berserk | Grants (0–10)% increased Rage effect |
Herald of Plague | (0–20)% chance to Hinder enemies on spreading Poison to them |
Herald of Blood | Deals +(0–4)% of exploded enemy's Blood Loss as unscalable Physical Attack Damage |
Withering Presence | Withered duration is (0–1) second |
Combat Frenzy | (0–20)% chance when you gain a Charge to gain an additional Charge |
Cast on Block | Gains (0–0.05) Energy when you Block |
Gathering Storm | gathering storm perfect aoe limit [0,2] |
Whirlwind Lance | Collapse deals +(0–40)% more damage per additional stage |
Primal Strikes | (0–10)% more Attack Speed |
Cull The Weak | (0–20)% chance when you gain a Charge to gain an additional Charge |
Fangs of Frost | +(0–4) to Melee Strike Range |
Wind Serpent's Fury | (0–30)% increased Knockback Distance |
Rake | Deals up to an additional +(0–30)% more Damage, based on the distance travelled |
Bloodhound's Mark | Marked target receives Heavy Stun buildup equal to (0–50)% of Blood Loss |
Tame Beast | +(0–1.6) seconds to Wisp duration |
Spear of Solaris | (0–40)% more Magnitude of Ignite inflicted |
Storm Lance | base number of overcharged spears allowed [0,1] |
Elemental Sundering | +(0–0.2) metres to Pulse radius |
Companion: {0} | (0–10)% reduced Reservation |
Cast on Charm Use | (0–15)% increased Energy gained |
Trinity | +(0–2)% more Elemental Damage with Attacks per 50 Resonance of any type |
Infuse Weapon | Explosion radius is (0–0.3) metres |
Lightning Spell on Hit | (0–15)% increased Energy gained |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.