Advanced Thaumaturgy Quality /256
Advanced ThaumaturgyGrants (0—10)% more Fire damage
(0—50)% increased totem life
(0—20)% increased Skill Effect Duration
Deals (0—20)% more Physical damage
(0—20)% more Attack Speed
(-30—0)% more Projectile Speed
(0—20)% more Skill Effect Duration
Socketed Spells deal (0—20)% increased Damage when triggered
(0—20)% more Attack Speed
(0—20)% more Area of Effect
(0—10)% chance to not destroy Consumed Corpse
Teleports +(0—2.5) metres
Deals (0—20)% more Physical damage
(0—30)% more Skill Effect Duration
Shockwave radius is (0—2) metres
Thorny Ground radius is (0—0.6) metres
Buff grants +(0—1) metre to Dodge Roll distance
Socketed Spells deal (0—20)% increased Damage when triggered
(0—20)% chance to not remove Charges on use
(0—40)% reduced Detonation Time
(-1—0) seconds to delay on gaining a Frenzy Charge
Runes emerge within a (0—0.6) metre length cone
(0—50)% more Area of Effect
(0—30)% increased Cooldown Recovery Rate
(0—20)% chance to gain an additional random Charge when you gain a Charge
(0—30)% more Area of Effect
(0—50)% reduced Mana Cost
+(0—0.4) metres to explosion radius
(0—30)% more Area of Effect
(0—20)% chance to cause an additional Aftershock
Targets with attached Rods take (0—20)% increased damage
(0—4) second duration between Element randomisations
Socketed Spells deal (0—20)% increased Damage when triggered
(0—20)% more Critical Hit Chance
(0—50)% faster Curse Activation
(0—40)% reduced Skill Effect Duration
(0—20)% less Cast Speed
(0—20)% less Cast Speed
(0—40)% reduced Skill Effect Duration
(0—20)% less Cast Speed
(0—20)% less Cast Speed
(0—50)% reduced Mana Cost
(0—40)% increased Damage with Hits against Frozen Enemies
Chains +(0—4) times
(0—40)% increased Cooldown Recovery Rate
Fires +(0—2) Projectiles
+(0—2) Bolts loaded per clip
(0—20)% chance to not remove Charges on use
Socketed Skills have (0—40)% increased Cooldown Recovery Rate
+(0—10)% chance to fire 8 additional Projectiles in a circle
Deals (0—40)% more Fire Damage
(0—20)% chance to not remove Charges on use
(0—100)% more reload speed
Volcano duration is (0—1) second
(0—50)% reduced Mana Cost
Maximum (0—4) Seals
(0—40)% more Projectile Speed
Limit (0—3) Frost Bomb
Forks (0—2) additional Times
(0—20)% increased Damage with Hits against Frozen Enemies
(0—400)% increased Ice Crystal Life
base number of frozen locus allowed [0,1]
(0—20)% more Area of Effect
+(0—2) Bolts loaded per clip
Maximum (0—1) Ghost Shrouds
Explosion radius is (0—1) metre
(0—20)% more Attack Speed
(0—20)% chance to not remove Charges on use
Remnants created by Supported Skills can be collected from (0—40)% further away
+(0—0.4) metres to eruption radius
(0—50)% chance to not consume Glory
(0—50)% reduced Mana Cost
(0—30)% more Area of Effect
(0—40)% more Critical Hit Chance
Deals (0—20)% more Physical damage
+(0—2) seconds to Guard duration
(0—200)% more Freeze Buildup
(0—40)% reduced Movement Speed Penalty from using Skills while moving
(0—20)% more Critical Hit Chance
Fires (0—4) fragments per shot
+(0—2) seconds of Maximum fuel
Warcry radius is (0—3) metres
(0—20)% more Area of Effect
Leyline radius is (0—1) metre
(0—4) additional bolts if a Shocked enemy is in the target area
(0—20)% more Attack Speed
Benefits from consuming Charges have (0—20)% chance to be doubled
(0—40)% more Cast Speed
Deals (0—50)% more Fire Damage
Explodes after enemy is dealt damage equal to (0—200)% of its Ailment Threshold
Explodes after enemy is dealt damage equal to (0—200)% of its Ailment Threshold
(0—20)% more Lightning Damage
Buff grants (0—40)% increased Mana Regeneration Rate
(-8—0)% of Mana and Life spent while in the storm is
added to this Skill's Mana Cost per Second
added to this Skill's Mana Cost per Second
Purple Flames of Chayula Duration is (0—0.05) seconds
Fires +(0—2) Projectiles
(0—20)% chance to not remove Charges on use
Orb expires after firing (0—6) bolts
(0—40)% more Attack Speed
(0—100)% more reload speed
Fires +(0—2) Projectiles
(0—20)% chance to gain an additional Infusion
(0—20)% more Critical Hit Chance
(0—100)% more Skill Effect Duration
Minions deal (0—50)% more damage
Deals (0—20)% more damage
(0—30)% increased Immobilisation buildup
Limit (0—4) Raised Zombies
+(0—30) to Maximum Heat
Spawn a new Swarm once every (-2—0) seconds
Socketed Spells deal (0—20)% increased Damage when triggered
Buff duration is (0—1) second
+(0—20)% more damage against Immobilised enemies
Chains +(0—4) times
(0—1)% more Armour per Scavenged Plating
(0—20)% more Skill Effect Duration
(0—30)% increased maximum travel distance
(0—30)% more Area of Effect
(0—20)% more Attack Speed
(0—20)% more Lightning Damage
+(0—3) Bolts loaded per clip
Remnants created by Supported Skills can be collected from (0—30)% further away
Fires +(0—2) Projectiles
Minions have (0—30)% more Maximum Life
Minions take (0—40)% reduced Damage
(0—30)% increased Minion Cast Speed
(0—100)% increased Cooldown Recovery Rate
Marked enemy deals (0—10)% less damage
Fires +(0—4) Projectiles
(0—20)% more Attack Speed
Deals (0—20)% more Fire Damage
Benefits from consuming Charges have (0—30)% chance to be doubled
Fires +(0—2) Projectiles
(0—20)% more Area of Effect
+(0—2) Bolts loaded per clip
Fires +(0—2) Projectiles
Wave length is +(0—4) metres
(0—300)% more Stun buildup
(0—50)% reduced Mana Cost
bell hit limit [0,10]
Final Strike targets (0—2) additional nearby enemies
(0—50)% faster Curse Activation
(0—40)% chance to cause an additional Aftershock
(0—20)% more Area of Effect
Buff grants (0—20)% increased Life Regeneration Rate
+(0—2) to Limit of Tornadoes
Effects of Toxic Bloom Linger on you for (0—2) seconds
Deals (0—20)% more Fire Damage
(0—40)% increased Poison Duration
Deals (0—20)% more Physical damage
Empowered Skill has (0—5)% more area of effect
(0—20)% more Projectile Speed
(0—50)% more Minion Attack Speed
(0—50)% more Damage against Heavy Stunned Enemies
+(0—2) to Verisium Manifestation Limit
(0—40)% more Skill Effect Duration
Deals (0—20)% more Fire Damage
(0—20)% more Skill Effect Duration
Chains +(0—2) times
(0—50)% reduced Mana Cost
(0—50)% reduced Mana Cost
(0—50)% chance to not consume Glory
(0—30)% more Area of Effect
+(0—5)s to Minion duration
Enemies Frozen by this Skill take (0—40)% increased damage
Deals (0—20)% more Physical damage
(0—10)% more Attack Speed
(0—50)% more damage per stage
Deals (0—20)% more Physical damage
(0—40)% increased Cooldown Recovery Rate
(0—20)% more Minion Attack Speed
(0—20)% more Area of Effect
Quality Ref /58
Quality
Quality grants small bonuses to an item depending on the type of item, up to a default maximum of 20%.
Martial Weapons gain 1% more Physical damage per Quality.
Armours gain 1% more Armour, Evasion, Energy Shield and Runic Ward per Quality.
Rings and Amulets have a number of possible quality types that provide bonuses to specific modifiers on the item.
Flasks gain 1% more Life and Mana recovery per Quality.
Charms gain 1% increased duration per Quality.
Skill Gems or equipment that grant Skills grant a specific bonus to their Skill based on their Quality.
Martial Weapons gain 1% more Physical damage per Quality.
Armours gain 1% more Armour, Evasion, Energy Shield and Runic Ward per Quality.
Rings and Amulets have a number of possible quality types that provide bonuses to specific modifiers on the item.
Flasks gain 1% more Life and Mana recovery per Quality.
Charms gain 1% increased duration per Quality.
Skill Gems or equipment that grant Skills grant a specific bonus to their Skill based on their Quality.
Requires: Level 47
Has 3 Sockets
Maximum Quality is 40%
+(20—30) to Strength
Requires: Level 43, 45 Str, 45 Int
+(200—300) to Accuracy Rating
+(20—30) to maximum Mana
(6—15)% increased Rarity of Items found
+(2—5)% to Quality of all Skills
(7—10)% increased Cast Speed
Your Maximum Resistances are (75—80)%
Random 3 Unique Ring Modifiers

Apron of Emiran Hermit Garb
Body Armours
Quality: +20%
Evasion Rating: (24-28)
Energy Shield: (24-28)
Base Movement Speed: -0.03
Requires: Level 1
Grants Skill: Level 4 Guillotine
+(10—20) to Dexterity
Bleeding you inflict is Aggravated

Radiant Grief Lace Hood
Helmets
Quality: +20%
Evasion Rating: (181-201)
Requires: Level 16, 25 Dex
Grants Skill: Level 19 Radiance
(80—100)% increased Evasion Rating
+(15—25)% to Fire Resistance
30% increased Light Radius

Xoph's Blood Amber Amulet
Amulets
Quality: +20%
Requires: Level 52
+(10—15) to Strength
(10—20)% increased maximum Life
+(50—100)% to Fire Resistance
Enemies in your Presence have -25% to Fire Resistance
Stack Size: 1 / 20
Improves the quality of a martial weapon
Stack Size: 1 / 20
Improves the quality of a wand, staff or sceptre
Stack Size: 1 / 20
Improves the quality of an armour
Stack Size: 1 / 20
Improves the quality of a Skill Gem
Stack Size: 1 / 20
Improves the quality of a map
Stack Size: 1 / 10
Improves the quality of an Armour,
exceeding maximum quality by up to 10% with a chance of Corrupting it
exceeding maximum quality by up to 10% with a chance of Corrupting it
Stack Size: 1 / 10
Improves the quality of a Martial Weapon,
exceeding maximum quality by up to 10% with a chance of Corrupting it
exceeding maximum quality by up to 10% with a chance of Corrupting it
Stack Size: 1 / 10
Improves the quality of a wand, staff or sceptre,
exceeding maximum quality by up to 10% with a chance of Corrupting it
exceeding maximum quality by up to 10% with a chance of Corrupting it
Stack Size: 1 / 10
Improves the quality of a ring or amulet,
exceeding maximum quality by up to 10% with a chance of Corrupting it
exceeding maximum quality by up to 10% with a chance of Corrupting it
Stack Size: 1 / 10
Adds quality that enhances Life modifiers on a ring or amulet
Replaces other quality types
Replaces other quality types
Stack Size: 1 / 10
Adds quality that enhances Mana modifiers on a ring or amulet
Replaces other quality types
Replaces other quality types
Stack Size: 1 / 10
Adds quality that enhances Armour, Evasion and Energy Shield modifiers on a ring or amulet
Replaces other quality types
Replaces other quality types
Stack Size: 1 / 10
Adds quality that enhances Speed modifiers on a ring or amulet
Replaces other quality types
Replaces other quality types
Stack Size: 1 / 10
Adds quality that enhances Life modifiers on a jewel
Replaces other quality types
Replaces other quality types
Stack Size: 1 / 10
Adds quality that enhances Mana modifiers on a jewel
Replaces other quality types
Replaces other quality types
Stack Size: 1 / 10
Adds quality that enhances Armour, Evasion and Energy Shield modifiers on a jewel
Replaces other quality types
Replaces other quality types
Stack Size: 1 / 10
Adds quality that enhances Speed modifiers on a jewel
Replaces other quality types
Replaces other quality types
Fox Idol
Stack Size: 1 / 10
Limited to: 1
Body Armours: Idols socketed in this item gain the benefits of their Bonded modifiers, display additional socketable mods for idols [1]
Breach Ring
Requires: Level 40
+20% to Maximum Quality
Refined Breach Ring
Requires: Level 40
+25% to Maximum Quality
Legacy of Serle's Grit
Limited to: 1 Aldur's Legacy
Requires: Level 65
Supports any Skill which has levels, increasing the level and Quality, while reducing the cost and Reservation.
+5% to Quality of all Skills
+5 to all Attributes
Ascendancy: Gemling Legionnaire
Character: Mercenary
Gem Quality grants Socketed Skills an additional effect
Maximum Quality
The default maximum Quality 20%.
Item Energy Shield
Stats that refer to an item's Energy Shield use the exact value listed on the item. This means that Quality and local modifiers on the item are taken into account, but stats from other sources that change the amount of Energy Shield actually granted to your character are not considered.
Quality
Quality grants small bonuses to an item depending on the type of item, up to a default maximum of 20%.
Martial Weapons gain 1% more Physical damage per Quality.
Armours gain 1% more Armour, Evasion, Energy Shield and Runic Ward per Quality.
Rings and Amulets have a number of possible quality types that provide bonuses to specific modifiers on the item.
Flasks gain 1% more Life and Mana recovery per Quality.
Charms gain 1% increased duration per Quality.
Skill Gems or equipment that grant Skills grant a specific bonus to their Skill based on their Quality.
Martial Weapons gain 1% more Physical damage per Quality.
Armours gain 1% more Armour, Evasion, Energy Shield and Runic Ward per Quality.
Rings and Amulets have a number of possible quality types that provide bonuses to specific modifiers on the item.
Flasks gain 1% more Life and Mana recovery per Quality.
Charms gain 1% increased duration per Quality.
Skill Gems or equipment that grant Skills grant a specific bonus to their Skill based on their Quality.
Skill Gem /19
Shapeshift into a burning monstrosity and leap through the air to crash down upon the earth, Slamming twice and creating Molten Fissures. Consumes Rage to create additional Molten Fissures.
Fire a slow-moving Projectile that moves through enemies. The Projectile itself does not Hit enemies, but repeatedly discharges bolts of Lightning at nearby enemies. Consumes a Fire Infusion if possible to slow down over time, create Ignited Ground as it travels, and explode dealing Fire damage in an Area after it dissipates.
Smash the ground, dealing damage in an area and leaving behind Jagged Ground that slows enemies. The Jagged Ground erupts in a powerful Aftershock after a duration. Cannot create Jagged Ground on top of an existing patch, or if you already have the maximum number of active patches.
Create a wall of Fire in front of you, which Ignites everything within its area. Any Projectiles fired through the wall by you and Allies deal added Fire damage. Consumes a Lightning Infusion if possible to also add Lightning damage to the Projectiles.
Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the glacial fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
Channel to charge up a heavy swing, drawing earth from the ground to enlarge your mace. Release to Slam the ground, dealing damage in an area around the impact, followed by Aftershocks dealing damage in a larger area. This Skill has its own Attack time, which is not affected by your weapon's attack speed and cannot be modified.
While active, causes you to periodically gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
Fire a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it. Arrows, thrown Spears and Crossbow bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a ring of copied Projectiles. Copied Projectiles cannot be copied again, even by further Tornados.
Flip backward and Channel to charge your Quarterstaff with Lightning. Releasing causes you to dash towards the target location, damaging enemies along the way. Releasing with Perfect Timing performs a Lightning-assisted dash that releases shockwaves from enemies you dash through. Perfectly Timed dash also explodes Tempest Bells on hit creating a shockwave that deals more damage and has a larger area, leaving Shocked Ground in its wake. This skill cannot be Ancestrally Boosted.
Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause an explosion of frost and leave Chilled Ground.
Build Glory by inflicting Freeze, Shock or Ignite on enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground. Modifiers to number of Projectiles fired do not apply to this skill.
Ready your Buckler to parry the next Hit you would take, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
While active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will cause damaging explosions. Copies created this way have 1 Life.
Support Gem /1
Supports any Skill which has levels, increasing the level and Quality, while reducing the cost and Reservation.
Monsters mods /1
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| 1 | Unique | monster drop additional currency items with quality [2] |
Misc mods /19
| Name | Level | Domain | Pre/Suf | Description | Weight |
|---|---|---|---|---|---|
| 1 | Chest | Unique | Contained Items have (15—20)% Quality | ||
| 1 | Chest | Unique | Contained Items have (5—14)% Quality | ||
| 1 | Chest | Unique | Contained Items have (5—18)% Quality | ||
| 1 | Chest | Unique | Contained Items have (5—9)% Quality | ||
| 1 | Chest | Unique | Contained Items have (5—16)% Quality | ||
| 1 | Chest | Unique | Contained Items have (8—15)% Quality | ||
| 1 | Chest | Unique | Contained Items have (5—24)% Quality | ||
| 1 | Chest | Unique | Contained Items have (10—27)% Quality | ||
| 1 | Chest | Unique | Contained Items have (15—30)% Quality | ||
| 1 | Chest | Unique | Contained Items have (6—14)% Quality | ||
| 1 | Chest | Unique | Contained Items have (6—9)% Quality | ||
| 1 | Chest | Unique | Contained Items have (10—14)% Quality | ||
| 1 | Chest | Unique | Contained Items have (5—20)% Quality | ||
| 1 | Chest | Unique | chest drops corrupted uniques with quality outside normal range caster [1] | ||
| of Quality | 1 | Strongbox | Suffix | Contained Items have (5—15)% Quality | strongbox_robot_rare_guard 0 martial_strongbox 1 armourer_strongbox 1 caster_strongbox 1 default 0 |
| of Greater Quality | 1 | Strongbox | Suffix | Contained Items have (15—20)% Quality | strongbox_robot_rare_guard 0 martial_strongbox_highertiermod 1 armourer_strongbox_highertiermod 1 caster_strongbox_highertiermod 1 default_highertiermod 0 default 0 |
| 1 | Atlas | Prefix | Map Bosses deal 20% increased Damage Your Maps have 20% Quality 3 uses remaining Damage | default 1 | |
| 1 | Atlas | Prefix | Map Bosses have 20% increased Life Quality bonus of your Maps also applies to Rarity of Items found 3 uses remaining Life | default 1 | |
| of Kurgal | 65 | Abyss | Suffix | +(3—5)% to Quality of all Skills kurgal Gem | amulet 1 default 0 kurgal_mod 1 |
Item /40
Stack Size: 1 / 20
Improves the quality of an armour
Stack Size: 1 / 20
Improves the quality of a wand, staff or sceptre
Stack Size: 1 / 20
Improves the quality of a martial weapon
Stack Size: 1 / 20
Improves the quality of a Skill Gem
Stack Size: 1 / 10
Improves the quality of an Armour,
exceeding maximum quality by up to 10% with a chance of Corrupting it
exceeding maximum quality by up to 10% with a chance of Corrupting it
Stack Size: 1 / 10
Improves the quality of a Martial Weapon,
exceeding maximum quality by up to 10% with a chance of Corrupting it
exceeding maximum quality by up to 10% with a chance of Corrupting it
Stack Size: 1 / 10
Improves the quality of a wand, staff or sceptre,
exceeding maximum quality by up to 10% with a chance of Corrupting it
exceeding maximum quality by up to 10% with a chance of Corrupting it
Stack Size: 1 / 10
Improves the quality of a ring or amulet,
exceeding maximum quality by up to 10% with a chance of Corrupting it
exceeding maximum quality by up to 10% with a chance of Corrupting it
Stack Size: 1 / 10
Adds quality that enhances Life modifiers on a ring or amulet
Replaces other quality types
Replaces other quality types
Stack Size: 1 / 10
Adds quality that enhances Mana modifiers on a ring or amulet
Replaces other quality types
Replaces other quality types
Stack Size: 1 / 10
Adds quality that enhances Armour, Evasion and Energy Shield modifiers on a ring or amulet
Replaces other quality types
Replaces other quality types
Stack Size: 1 / 10
Adds quality that enhances Speed modifiers on a ring or amulet
Replaces other quality types
Replaces other quality types
Stack Size: 1 / 10
Adds quality that enhances Life modifiers on a jewel
Replaces other quality types
Replaces other quality types
Stack Size: 1 / 10
Adds quality that enhances Mana modifiers on a jewel
Replaces other quality types
Replaces other quality types
Stack Size: 1 / 10
Adds quality that enhances Armour, Evasion and Energy Shield modifiers on a jewel
Replaces other quality types
Replaces other quality types
Stack Size: 1 / 10
Adds quality that enhances Speed modifiers on a jewel
Replaces other quality types
Replaces other quality types
Breach Ring
Requires: Level 40
+20% to Maximum Quality
Refined Breach Ring
Requires: Level 40
+25% to Maximum Quality
Legacy of Serle's Grit
Limited to: 1 Aldur's Legacy
Requires: Level 65
Unique /2
Requires: Level 47
Has 3 Sockets
Maximum Quality is 40%
+(20—30) to Strength
Requires: Level 43, 45 Str, 45 Int
+(200—300) to Accuracy Rating
+(20—30) to maximum Mana
(6—15)% increased Rarity of Items found
+(2—5)% to Quality of all Skills
(7—10)% increased Cast Speed
Your Maximum Resistances are (75—80)%
Random 3 Unique Ring Modifiers
Passive /3
+5% to Quality of all Skills
+5 to all Attributes
Genesis: Currency
Birth an additional item of the same type when Birthing Quality Currency
Ascendancy Passive /1
Ascendancy: Gemling Legionnaire
Character: Mercenary
Gem Quality grants Socketed Skills an additional effect
Gems Quality /355
(0—20)% more Cast Speed
Explosion radius is (0—0.4) metres
Grants you (0—0.03) Flask charges per second
(0—20)% more Visage frequency
+(0—20)% increased Warcry duration per Endurance Charge consumed
Minions have (0—20)% more Maximum Life
+(0—2) seconds to Totem duration
(0—20)% increased Cooldown Recovery Rate
(0—20)% increased Cost Efficiency
(0—15)% increased frequency of Triggers
Chains +(0—2) times
(0—10)% increased Reservation Efficiency
Gains a Stage every seconds, up to a maximum of (0—1) Stages
You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least (-5—0) seconds
Maximum +(0—2) Azmerian Swarms
Minions have (0—20)% more Maximum Life
Bolts target enemies within +(0—0.4) metres
When Hit by an enemy, gain Armour equal to (0—5)% of
Energy Shield lost
Energy Shield lost
Repeats deal +(0—5)% more Damage
(0—15)% increased Energy gained
Minions deal (0—20)% more damage
Transforms +(0—1) Corpse
(0—10)% increased Reservation Efficiency
Explosion radius is (0—0.4) metres
+(0—1.5) seconds to Corrupted Blood duration
+(0—0.4) metres to explosion radius
Marked target receives Heavy Stun buildup equal to
(0—50)% of Blood Loss
(0—50)% of Blood Loss
Ritual radius is (0—0.4) metres
Shielded Minions take (0—30)% less Damage for 1 second after Shield is lost
(0—20)% increased Attack Speed
(0—10)% more Cast Speed
(0—5)% chance to Hinder enemies on Hit
(0—10)% chance to Trigger this Skill on Kill
Minions have (0—20)% more Maximum Life
Applies socketed Marks to Enemies within (0—0.4) metres
(0—15)% increased Energy gained
(0—10)% increased Reservation Efficiency
(0—10)% increased Reservation Efficiency
(0—15)% increased Energy gained
(0—15)% increased Energy gained
(0—15)% increased Energy gained
(0—20)% increased Energy gained
(0—15)% increased Energy gained
(0—40)% increased Projectile Speed
Consumes one of each Charge every (0—2.4) seconds
(0—20)% increased Skill Effect Duration
(0—20)% increased Cooldown Recovery Rate
Projectiles Split towards +(0—2) targets
(0—10)% chance to gain an additional Charge
(0—10)% increased Reservation Efficiency
(0—10)% increased Curse Magnitudes
(0—10)% increased Cast Speed
Contagion targets (0—2) additional Enemies when Cast
active skill base area of effect radius [0,2]
+(0—0.4) metres to gouge width
(0—10)% more Area of Effect
(0—20)% chance to gain an additional Charge
(0—10)% increased Reservation Efficiency
(0—10)% increased Cast Speed while in Demon Form
(0—10)% increased Curse Magnitudes
+(0—0.4) metres to explosion radius
+(0—1) to number of Maximum Stages
Aura grants (0—20)% increased Energy Shield Recharge Rate
(0—20)% chance for an additional Shockwave
(0—10)% increased Reservation Efficiency
+(0—2) to Jagged Ground patch Limit
(0—6)% more Damage with Hits for each Spike
Hits against targets with attached Rods gain (0—10)% of Damage as extra Lightning Damage
(0—20)% increased Cooldown Recovery Rate
Maximum Energy is (0—100)
(0—10)% increased Cooldown Recovery Rate
+(0—0.2) metres to Pulse radius
Explosion radius is (0—0.3) metres
(0—10)% increased Curse Magnitudes
ember fusillade damage +% final per ember fired [0,2]
(0—10)% increased Cooldown Recovery Rate
(0—40)% more Electrocution buildup
(0—10)% increased Curse Magnitudes
(0—20)% chance to create an additional Fissure
(0—120)% more Freeze Buildup
+(0—1) second to Debuff duration
Spends up to (0—200) additional Runic Ward
Regenerate (0—0.5) Rage per second
Throw additional Projectiles at up to (0—2) Ignited Enemies
(0—20)% increased Cooldown Recovery Rate
active skill base area of effect radius [0,4]
Fires tendrils at up to +(0—1) Target
(0—30)% increased Projectile Speed
(0—20)% more Damage per Power Charge Consumed
(0—15)% chance to not consume Parried Debuff
(0—20)% increased Energy gained
(0—15)% increased Energy gained
+(0—10)% chance to fire 2 additional Projectiles
Inflicts (0—20)% more Flammability Magnitude
+(0—0.2) metres to impact radius
Rage cost is ignored for an additional (0—1) second
Inflicts (0—20)% more Flammability Magnitude
(0—20)% more Cast Speed
(0—10)% increased Curse Magnitudes
(0—20)% increased Cooldown Recovery Rate
(0—20)% more Critical Hit Chance
(0—10)% increased Cooldown Recovery Rate
+(0—0.4) metres to eruption radius
(0—40)% more Freeze Buildup
Fires +(0—1) Projectiles
+(0—10)% chance to fire 2 additional Projectiles
(0—20)% increased Cooldown Recovery Rate
(0—20)% more Projectile Damage after Piercing an Enemy
+(0—1) metre to wave radius
(0—40)% more chance to Shock
Additional Hits deal (0—5)% more damage
(0—40)% increased Stun Threshold while using Skill
+(0—0.3) seconds to Beyond Sight duration
Chains +(0—2) times
+(0—0.4) metres to impact radius
(0—20)% increased Cooldown Recovery Rate
Skills have a (0—20)% longer Perfect Timing window
Explosion radius is (0—0.3) metres
(0—20)% increased Reservation Efficiency
+(0—2) Bolts loaded per clip
+(0—0.4) metres to Chilling radius
Creates +(0—2) Grim Pillars
Can store +(0—5) Bolts
+(0—0.4) metres to impact radius
Deals +(0—4)% of exploded enemy's Blood Loss
as unscalable Physical Attack Damage
as unscalable Physical Attack Damage
Explosion radius is (0—0.4) metres
Deals (0—10)% more damage
+(0—1) second to Withering Ground duration
+(0—1.6) seconds to Spirit duration
+(0—2)% more Damage for each previous Wellsprite fired in sequence
(0—10)% increased Cast Speed
(-0.4—0) metres to bell appearance radius
(0—10)% chance to not remove a Power Charge but still count as consuming it
(0—30)% more Stun buildup
Pulse grants Guard equal to an additional (0—5)% of Runic Ward spent
(0—10)% increased Curse Magnitudes
active skill chill effect +% final [0,30]
(0—20)% increased Attack Speed
(0—10)% increased Cooldown Recovery Rate
+(0—0.2) metres to impact radius
(0—20)% more Ignite duration
+(0—0.5) Metres to initial cast radius
Flames of Chayula have (0—15)% increased effect
+(0—4) maximum Corpse Beetles
Recover (0—4)% of maximum Mana over four seconds on Culling an Enemy
(0—20)% more Damage with Hits against Enemies with Fully Broken Armour
(0—10)% chance to spawn a Remnant on killing an enemy
(0—40)% more chance to Shock
(0—40)% more chance to Shock
(0—20)% more Lightning Damage
(0—20)% chance to cause an additional Burst on impact
Fires +(0—2) Projectiles
Inflicts (0—20)% more Flammability Magnitude
+(0—5)% increased Block chance
Fires up to +(0—4) missiles
Critical Weakness duration is (0—1) second
Leeches (0—90) Mana
Each Remnant grants (0—40) Mana
Effects of Mana Tempest linger for (0—2) seconds after leaving the Tempest
(0—20)% increased Minion Attack Speed
Requires (0—1) fewer Combo to use
(0—10)% more Energy Shield Recharge Rate
midnight star max ice crystals [0,2]
Projectiles which shatter Mirrors are copied +(0—2) times
(0—20)% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
base skill effect duration [0,2000]
(0—20)% increased Cooldown Recovery Rate
+(0—20)% of damage dealt to temporal visages is also dealt to the original targets
(0—20)% increased Area of Effect for Skills used by Totems
Exposure lowers Total Elemental
Resistances by an additional (0—5)%
Resistances by an additional (0—5)%
(0—20)% increased Cooldown Recovery Rate
Chains +(0—3) times
(0—15)% increased Aura Magnitudes
Inflicts (0—20)% more Flammability Magnitude
Inflicts (0—100)% more Flammability Magnitude
+(0—2)% more Elemental Damage per Power Charge Consumed
(0—10)% chance to grant an additional Power Charge on Cull
(0—50)% increased Verisium Infusion duration
Empowered Skills have (0—30)% increased Projectile speed
(0—20)% increased Attack Speed
(0—10)% chance to not destroy Consumed Corpse
Limit (0—2) Summoned Raging Spirits
Arrows fall (0—20)% faster
(0—20)% increased Cooldown Recovery Rate
(0—25)% increased effect of Empowerment on Raised Zombies
base additional damage from distance +% final [0,30]
(0—20)% chance to leave an additional spearhead in the target
+(0—1) metres to swarm Attack radius
Critical Weakness duration is +(0—2) seconds
(0—20)% increased Energy gained
+(0—20)% more Stun Threshold while Buff is active
Minions have (0—20)% more Maximum Life
Impact radius is (0—0.2) metres
Sigil radius is (0—0.8) metres
+(0—20) seconds to Modifier duration
(0—100)% increased Stun Threshold while using Skill
(0—40)% increased Stun Threshold while using Skill
+(0—2) seconds to Scavenged Plating duration
Empowered Attack Aftershocks deal (0—10)% more damage
(0—10)% increased Reservation Efficiency
(0—20)% increased Freeze Duration on enemies
(0—20)% more Critical Hit Chance
Explosion radius is (0—0.2) metres
Deals up to an additional +(0—40)% more Damage, based on the distance travelled
(0—40)% more Damage if destroyed by your Skills
+(0—4) Bolts loaded per clip
(0—20)% more Lightning Damage
+(0—4) seconds to Totem duration
Sigil radius is (0—0.8) metres
Minions cause (0—40)% more Stun buildup
Revived Skeletons are immune to Damage for (0—3) seconds after being Revived
Minions deal (0—20)% more damage
Minions gain (0—20)% of their maximum Life as Extra maximum Energy Shield
Minions have (0—20)% more Maximum Life
Explosion radius is (0—0.4) metres
Next Critical Hit against Marked Enemy has (0—15)% increased Critical Damage Bonus
Pierces (0—2) targets
Barrier can take Elemental Damage equal to +(0—5)% of your Armour and Evasion Rating
Minions have (0—20)% more Maximum Life
+(0—1) second to Spike duration
(0—30)% increased Projectile Speed
(0—30)% increased Projectile Speed
(0—25)% chance to retain 40% of Glory on use
Hazards created by this Skill have (0—10)% chance to rearm after they are triggered
Minions deal (0—20)% more damage
+(0—4) seconds to Totem duration
(0—15)% increased Energy gained
Fires +(0—4) Projectiles
Raven Flock's Skills have (0—20)% increased Area of Effect
Minions have (0—20)% more Maximum Life
(0—20)% chance to cause an additional Aftershock
Calls down (0—4) Stars
base number of overcharged spears allowed [0,1]
Wave width is +(0—1) metre
(0—30)% increased Shock Duration
Summoned Companion has (0—10)% increased Attributes
Minions have (0—20)% more Maximum Life
+(0—1) maximum Stage
Minions deal (0—20)% more damage
+(0—1.6) seconds to Wisp duration
(0—20)% increased Skill Speed
Shockwave deals (0—3)% more Damage per Hit taken by Bell
(0—10)% increased Curse Magnitudes
(0—10)% increased Cooldown Recovery Rate
+(0—0.5) metres to vine length
(0—15)% increased Energy gained
(0—30)% chance to leave Shocked Ground when Detonating Spears
(0—10)% increased Cooldown Recovery Rate
(0—10)% increased Cooldown Recovery Rate
Blessing recovers (0—40) Life and removes Curses and Elemental Ailments
tornado shot projectile damage +% final [0,15]
+(0—2) seconds to Tornado duration
+(0—0.3) metres to Toxic Bloom radius
(0—15)% increased Skill Speed while total Affinity is over 250
Empowered Skill deals (0—10)% more damage
(0—20)% chance for an additional twister
Unbound duration is (0—1) second
(0—10)% increased Cooldown Recovery Rate
(0—10)% increased Cooldown Recovery Rate
Explosion radius is (0—0.4) metres
Chains +(0—2) times
broken stance hit limit [0,2]
poison vine arrow vine stored poison damage +% final [0,10]
(0—2.5)% increased Life Regeneration rate per Intelligence Mote(0—2.5)% increased Mana Regeneration rate per Intelligence Mote
+(0—0.5) metres to Shockwave radius
(0—10)% chance to not destroy Consumed Corpse
(0—20)% chance to cause an additional Aftershock
+(0—0.2) metres to eruption radius
(0—40)% increased Skill Effect Duration
(0—20)% increased Cooldown Recovery Rate
Hits against Marked enemy cause +(0—20)% increased Electrocute buildup
(0—10)% increased Curse Magnitudes
(0—10)% increased Reservation Efficiency
+(0—2) Spell casts before dispersing
(0—20)% increased Attack Speed
Collapse deals +(0—40)% more damage per additional stage
Collapse deals +(0—40)% more damage per additional stage
Ancient Blooms have (0—15)% increased effect
(0—20)% more Damage to enemies within 1.5 metres of you, scaling down to no bonus at 4 metres or further
(0—30)% more Knockback Distance
+(0—5)% Surpassing chance to grant a Power Charge on
Heavy Stun, modified by Monster Power
Heavy Stun, modified by Monster Power
Withered duration is (0—1) second
Summons (0—1) Wolves
(0—10)% increased Fishing Line Strength
(0—10)% increased Fishing Line Strength
(0—10)% increased Fishing Line Strength
(0—10)% increased Fishing Line Strength
Remnants from this Skill have (0—20)% increased effect
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.

























































