Skill Gem /2
Monsters mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Unique | monster drop additional currency items with quality [2] |
Misc mods /19
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Chest | Unique | Contained Items have (1–20)% Quality | ||
1 | Chest | Unique | Contained Items have (4–6)% Quality | ||
1 | Chest | Unique | Contained Items have (1–15)% Quality | ||
1 | Chest | Unique | Contained Items have (15–20)% Quality | ||
1 | Chest | Unique | Contained Items have (5–14)% Quality | ||
1 | Chest | Unique | Contained Items have (5–18)% Quality | ||
1 | Chest | Unique | Contained Items have (5–9)% Quality | ||
1 | Chest | Unique | Contained Items have (5–16)% Quality | ||
1 | Chest | Unique | Contained Items have (8–15)% Quality | ||
1 | Chest | Unique | Contained Items have (5–24)% Quality | ||
1 | Chest | Unique | Contained Items have (10–27)% Quality | ||
1 | Chest | Unique | Contained Items have (15–30)% Quality | ||
1 | Chest | Unique | Contained Items have (6–14)% Quality | ||
1 | Chest | Unique | Contained Items have (6–9)% Quality | ||
1 | Chest | Unique | Contained Items have (10–14)% Quality | ||
1 | Chest | Unique | Contained Items have (5–20)% Quality | ||
of Quality | 1 | Strongbox | Suffix | Contained Items have (5–15)% Quality | |
1 | Atlas | Prefix | Map Bosses deal 20% increased Damage Your Maps have 20% Quality 3 uses remaining damage | ||
1 | Atlas | Prefix | Map Bosses have 20% increased Life Quality bonus of your Maps also applies to Rarity of Items found 3 uses remaining life |
Item /21
Armourer's Scrap
Stack Size: 1 / 20
Improves the quality of an armour
Arcanist's Etcher
Stack Size: 1 / 20
Improves the quality of a wand, staff or sceptre
Blacksmith's Whetstone
Stack Size: 1 / 20
Improves the quality of a martial weapon
Glassblower's Bauble
Stack Size: 1 / 20
Improves the quality of a flask
Gemcutter's Prism
Stack Size: 1 / 20
Improves the quality of a skill gem
Perfect Fossil
Stack Size: 1 / 20
Improved Quality
Gemcutter's Incubator
Adds an incubated Quality Gem item to an equippable item
Item drops after killing {0} monsters
Item drops after killing {0} monsters
Gemcutter's Incubator
Stack Size: 1 / 10
Adds an incubated Quality Gem item to an equippable item
Item drops after killing {0} monsters
Item drops after killing {0} monsters
Flesh Catalyst
Stack Size: 1 / 10
Adds quality that enhances Life modifiers on a ring or amulet
Replaces other quality types
Replaces other quality types
Neural Catalyst
Stack Size: 1 / 10
Adds quality that enhances Mana modifiers on a ring or amulet
Replaces other quality types
Replaces other quality types
Carapace Catalyst
Stack Size: 1 / 10
Adds quality that enhances Defence modifiers on a ring or amulet
Replaces other quality types
Replaces other quality types
Uul-Netol's Catalyst
Stack Size: 1 / 10
Adds quality that enhances Physical modifiers on a ring or amulet
Replaces other quality types
Replaces other quality types
Xoph's Catalyst
Stack Size: 1 / 10
Adds quality that enhances Fire modifiers on a ring or amulet
Replaces other quality types
Replaces other quality types
Tul's Catalyst
Stack Size: 1 / 10
Adds quality that enhances Cold modifiers on a ring or amulet
Replaces other quality types
Replaces other quality types
Esh's Catalyst
Stack Size: 1 / 10
Adds quality that enhances Lightning modifiers on a ring or amulet
Replaces other quality types
Replaces other quality types
Chayula's Catalyst
Stack Size: 1 / 10
Adds quality that enhances Chaos modifiers on a ring or amulet
Replaces other quality types
Replaces other quality types
Reaver Catalyst
Stack Size: 1 / 10
Adds quality that enhances Attack modifiers on a ring or amulet
Replaces other quality types
Replaces other quality types
Sibilant Catalyst
Stack Size: 1 / 10
Adds quality that enhances Caster modifiers on a ring or amulet
Replaces other quality types
Replaces other quality types
Skittering Catalyst
Stack Size: 1 / 10
Adds quality that enhances Speed modifiers on a ring or amulet
Replaces other quality types
Replaces other quality types
Adaptive Catalyst
Stack Size: 1 / 10
Adds quality that enhances Attribute modifiers on a ring or amulet
Replaces other quality types
Replaces other quality types
Breach Ring
Requires: Level 40
Maximum Quality is 50%
Ascendancy Passive /1
Gems Quality /201
Item | Stats |
---|---|
Ice Nova | (0–20)% more Damage with Hits against Enemies that are Chilled |
Leap Slam | (0–20)% more Damage with Hits against Enemies with Fully Broken Armour |
Shield Charge | (0–10)% increased Cooldown Recovery Rate |
Detonate Dead | Explosion radius is (0–0.4) metres |
Volatile Dead | Corpses consumed by Supported Skills have (0–10)% chance to not be destroyed |
Raise Zombie | (0–20)% more Minion Movement Speed |
Flicker Strike | (0–20)% Chance to not remove Charges on use |
Spark | Fires (0–4) Projectiles |
Spectre: {0} | (0–5)% reduced Reservation |
Frost Wall | (0–20)% increased Cooldown Recovery Rate |
Shock Nova | (0–10)% increased Fishing Line Strength |
Temporal Chains | (0–10)% increased Effect of Curse |
Enfeeble | (0–10)% increased Effect of Curse |
Sniper's Mark | Next Critical Hit against Marked Enemy has +(0–15)% to Critical Damage Bonus |
Despair | Curse radius is (0–0.2) metres |
Lightning Warp | (0–10)% increased Magnitude of Shock inflicted |
Armour Breaker | Break (0–20)% increased Armour |
Rain of Arrows | Fires (0–10) Projectiles |
Firestorm | Impact radius is (0–0.2) metres |
Falling Thunder | (0–10)% Chance to not remove Charges on use |
Power Siphon | (0–10)% chance to grant an additional Power Charge on Cull |
Lightning Arrow | Fires beams at up to (0–1) additional enemy near the target |
Discipline | (0–20)% increased Energy Shield Recharge Rate |
Shockwave Totem | Totem base attack time is (-0.55–0) seconds |
Arc | (0–5)% more damage for each remaining Chain |
Arctic Armour | Gains a Stage every seconds, up to a maximum of (0–1) Stages |
Flammability | (0–10)% increased Effect of Curse |
Hypothermia | (0–10)% increased Effect of Curse |
Conductivity | (0–10)% increased Effect of Curse |
Incinerate | (0–20)% increased Magnitude of Ignite you inflict |
Purity of Fire | Allies gain (0–8)% additional Fire Resistance |
Purity of Ice | Allies gain (0–8)% additional Cold Resistance |
Purity of Lightning | Allies gain (0–8)% additional Lightning Resistance |
Flameblast | (0–10)% more Cast Speed |
Barrage | Repeats deal (0–15)% more damage |
Ball Lightning | Fires Beams at targets within (0–0.4) metres |
Bone Offering | Deals (0–40)% more Physical Damage |
Herald of Ash | Ignite surrounding enemies if Overkill damage is at least (0–2)% of enemy's maximum Life |
Herald of Ice | Explosion radius is (0–0.4) metres |
Herald of Thunder | Lightning Bolts strike the targets of your next (0–2) Attack Hits after Killing a Shocked Enemy with Attack Damage |
Blasphemy | (0–10)% reduced Reservation |
Infernal Cry | Empowered Attacks Gain (0–10)% of Damage as Fire Damage per 5 Power of enemies in range, up to (0–50)% |
Rolling Magma | (0–4)% more Damage with Hits for each time this Skill has Chained |
Frost Bomb | (0–20)% increased Cold Exposure Effect |
Orb of Storms | Chains (0–3) Times |
Earthquake | Maximum (0–2) Jagged Ground patches |
Contagion | Debuff deals % more damage for each time it has spread, up to (0–100)% |
Essence Drain | Debuff duration is (0–1) second |
Sunder | |
Frostbolt | (0–20)% more Projectile Damage after Piercing an Enemy |
Dark Pact | Sacrifices (0–2.5)% of Skeleton's Life to deal that much Chaos Damage |
Skeletal Warrior | Minions have +(0–15)% Chance to Block |
Skeletal Reaver | Minions have (0–20)% increased effect of Rage |
Skeletal Brute | Minions have (0–20)% more Maximum Life |
Skeletal Sniper | (0–10)% reduced Reservation |
Skeletal Frost Mage | (0–10)% reduced Reservation |
Skeletal Storm Mage | Minions gain (0–20)% of their Maximum Life as Extra Maximum Energy Shield |
Skeletal Cleric | Minions have (0–30)% more Maximum Life |
Vulnerability | (0–10)% increased Effect of Curse |
Soulrend | Debuff duration is (0–0.1) seconds |
Plague Bearer | Stores (0–2)% of Expected Poison damage |
Artillery Ballista | (0–20)% increased Attack Speed |
Seismic Cry | (0–40)% increased Warcry Speed |
Earthshatter | Maximum (0–3) Spikes |
Sigil of Power | Sigil radius is (0–0.8) metres |
Flame Wall | (0–20)% more Magnitude of Ignite inflicted |
Hexblast | (0–20)% more Chaos Damage |
Exsanguinate | Fires tendrils at up to +(0–1) Targets |
Reap | Critical Weakness duration is (0–0.5) seconds |
Boneshatter | (0–20)% more Attack Speed |
Eye of Winter | (0–30)% increased Projectile Speed |
Lightning Conduit | (0–20)% chance on Consuming a Shock on an Enemy to reapply it |
Galvanic Field | Fires a beam every (-0.01–0) seconds |
Volcanic Fissure | Fissure duration is (0–4) seconds |
Whirling Assault | (0–15)% more Attack Speed |
Rolling Slam | Causes Daze buildup equal to (0–50)% of Physical damage dealt |
Escape Shot | (0–80)% more Freeze Buildup |
Supercharged Slam | Maximum (0–2) Stages Channelling ends 1 second after reaching maximum Stages Releases 1 Aftershock per Stage |
Wind Blast | (0–30)% increased Knockback Distance |
Wave of Frost | Penetrates (0–20)% Cold Resistance |
Ice Strike | (0–10)% more Attack Speed |
Glacial Cascade | (0–10)% increased Attack Speed |
Comet | +(0–2)% to Critical Hit Chance |
Consecrate | (0–10)% increased Cast Speed |
Mana Tempest | Effects of Mana Tempest linger for (0–1) second after leaving the Tempest |
Killing Palm | Mana Recovered over four seconds on Cull@(0–4)% |
Shattering Palm | +(0–2)% to Critical Hit Chance |
Spiral Volley | Fires (0–4) Projectiles |
Lightning Bolt | (0–40)% more chance to Shock |
Unleash | (0–10)% increased Cooldown Recovery Rate |
Cast on Shock | (0–15)% increased Energy gained |
Cast on Freeze | (0–15)% increased Energy gained |
Cast on Ignite | (0–15)% increased Energy gained |
Cast on Critical | (0–10)% reduced Reservation |
Barrier Invocation | (0–15)% increased Energy gained |
Cast on Dodge | (0–10)% reduced Reservation |
Ghost Dance | ghost dance restore % evasion as energy shield when hit [0,2] |
Summon Companion | Summoned Companion has (0–10)% increased Attributes |
Ancestral Warrior Totem | Totem duration is (0–0.4) seconds |
Explosive Grenade | (0–20)% increased Cooldown Recovery Rate |
Flash Grenade | (0–20)% increased Cooldown Recovery Rate |
Oil Grenade | (0–10)% increased Cooldown Recovery Rate |
Gas Grenade | Gains (0–10)% more Area of Effect per second, up to a maximum of (0–60)% |
Voltaic Grenade | (0–10)% increased Cooldown Recovery Rate |
Pain Offering | Aura radius is (0–2.4) metres |
Tempest Flurry | +(0–4) to Melee Strike Range |
Charged Staff | (0–20)% increased Skill Effect Duration |
Siphoning Strike | (0–40)% more Stun buildup |
Tempest Bell | Bell is destroyed after (0–6) Hits |
Chaos Bolt | (0–40)% increased Projectile Speed |
Frozen Locus | (0–20)% more Magnitude of Chill inflicted |
Bonestorm | (0–10)% more Cast Speed |
Bone Cage | Pins Enemies as though dealing (0–50)% more Damage |
Unearth | Bone Construct duration is (0–4) seconds |
Detonating Arrow | to number of Maximum Stages |
Poisonburst Arrow | (0–20)% increased Magnitude of Poison inflicted |
Firebolt | (0–20)% more chance to Ignite enemies |
Toxic Growth | Fires (0–3) Projectiles |
Stormcaller Arrow | (0–30)% increased Shock Duration |
Lightning Rod | Burst radius is (0–0.4) metres |
Snipe | (0–50)% increased Critical Damage Bonus |
Gas Arrow | Impact radius is (0–0.4) metres |
Solar Orb | Pulses every (-0.3–0) seconds |
Fireball | +(0–10)% chance to fire 2 additional Projectiles |
Electrocuting Arrow | Arrow duration is (0–3) seconds |
Cold Snap | (0–20)% more Cast Speed |
Perfect Strike | (0–20)% increased Magnitude of Ignite you inflict |
Resonating Shield | Break (0–20)% increased Armour |
Mana Remnants | Each Remnant grants (0–30) Mana |
Magma Barrier | Raising your shield infuses it with magma for (0–0.2) seconds |
Freezing Shards | |
Vine Arrow | Poisoning the plant causes it to deal additional Chaos Damage per second equal to +(100–110)% of Poison Damage per second |
Decompose | Cloud duration is (0–1) secondbase secondary skill effect duration [0,1000] |
Raging Spirits | Limit (0–1) Summoned Raging Spirit |
Detonate Minion | Deals additional Fire Damage equal to (0–4)% of Minion's maximum Life |
Wind Dancer | (0–1) maximum stages |
Profane Ritual | Corpses consumed by Supported Skills have (0–20)% chance to not be destroyed |
Soul Offering | Spike duration is (0–1) second |
Dark Effigy | (0–50)% chance to inflict Withered for 2 seconds on Hit |
Grim Feast | Grim Remnants recover (0–20) Energy Shield |
Cast on Minion Death | (0–20)% increased Energy gained |
Scavenged Plating | (0–2)% more Armour per Scavenged Plating |
Mana Drain | Leeches (0–30) Mana |
Bone Blast | Ritual radius is (0–0.4) metres |
Molten Blast | (0–30)% chance to inflict Fire Exposure on Hit |
Malice | Critical Weakness duration is (0–1) second |
Hammer of the Gods | (0–20)% increased Cooldown Recovery Rate |
Living Bomb | Seed duration is (-0.5–0) seconds |
Stampede | (0–30)% chance to cause an Aftershock |
Shield Wall | Can have (0–2) Shield Walls active at a time |
Shielding Cry | Empowers the next (0–0.5) Melee Attacks you perform |
Ember Fusillade | Embers deal (0–2)% more damage for each previous Ember fired in sequence |
Glacial Bolt | (0–2) Bolts loaded per clip |
Galvanic Shards | (0–2) Bolts loaded per clip |
Life Remnants | (0–10)% chance to spawn a Remnant on killing an enemy |
Explosive Concoction | (0–20)% increased Fire Exposure Effect |
Fulminating Concoction | (0–20)% increased Lightning Exposure Effect |
Shattering Concoction | (0–20)% increased Cold Exposure Effect |
Poisonous Concoction | Poisons you inflict deal Damage (0–20)% faster |
Bleeding Concoction | Bleeding inflicted by this Skill deals Damage (0–20)% faster |
Meditate | (0–15)% more Energy Shield Recharge Rate |
Elemental Storm | (0–10)% increased Cooldown Recovery Rate |
Unbound Avatar | Unbound duration is (0–1) second |
Summon Infernal Hound | Minions have (0–20)% more Maximum Life |
Temporal Rift | (0–10)% increased Cooldown Recovery Rate |
Time Freeze | (0–10)% increased Cooldown Recovery Rate |
Time Snap | (0–10)% increased Cooldown Recovery Rate |
Encase in Jade | Buff can take (0–70) damage per Jade consumed |
Sorcery Ward | Elemental Damage from Hits is taken from the Barrier before your Life, Mana or Energy Shield Barrier can take Elemental Damage up to (0–10)% of your Armour and Evasion Rating |
Into the Breach | A Flame of Chayula manifests nearby every (-0.3–0) seconds Flames of Chayula fade after 25 seconds if not picked up |
Ancestral Spirits | Minions have (0–20)% more Maximum Life |
Shockchain Arrow | (0–20)% more Lightning Damage |
Vaulting Impact | (0–20)% chance to cause an Aftershock |
Storm Wave | Wave width is (0–1) metre |
Mantra of Destruction | Requires (-2–0) Combo to use |
Elemental Expression | (0–20)% increased Cooldown Recovery Rate |
Ice Shot | Deals (0–20)% more Attack Damage |
Freezing Mark | Hits against Marked enemy cause (0–20)% more Freeze buildup |
Voltaic Mark | Shock has (0–15)% increased effect on Marked enemy |
Time of Need | Blessing recovers (0–40) Life and removes Curses and Elemental Ailments |
Elemental Invocation | Maximum Energy is (0–100) |
Attrition | You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least (-5–0) seconds |
Elemental Conflux | Buff grants (0–10)% more damage with the affected Element |
Emergency Reload | (0–10)% increased Cooldown Recovery Rate |
Cluster Grenade | Fuse duration is (-0.4–0) seconds |
Tornado Shot | tornado shot projectile damage +% final [0,15] |
Charge Infusion | Consumes one of each Charge every (0–0.8) seconds |
Shard Scavenger | (0–5)% reduced Reservation |
Overwhelming Presence | Enemies in your Presence have (0–5)% reduced Elemental Ailment ThresholdEnemies in your Presence have (0–5)% reduced Stun Threshold |
Alchemist's Boon | Grants you (0–0.03) Flask charges per second |
Reaper's Invocation | (0–20)% increased Energy gained |
Sacrifice | Minions Revive +(0–5)% more quickly |
Archmage | Non-Channelling Spells Gain (0–2)% of Damage as extra Lightning damage for each 100 maximum Mana you have |
Magnetic Salvo | (0–20)% more Projectile Damage |
Freezing Salvo | Accumulates a missile every (-0.2–0) seconds |
Berserk | Grants (0–10)% increased Rage effect |
Herald of Plague | (0–20)% chance to Hinder enemies on spreading Poison to them |
Withering Presence | Withered duration is (0–1) second |
Combat Frenzy | Supported Skills have (0–20)% chance to grant an additional Charge |
Cast on Block | Gains (0–5) Energy when you Block |
Gathering Storm | gathering storm perfect aoe limit [0,2] |