Tools
Old: jawnyjawns#2552 2025-01-26 05:36:01
New: chuanhsing#2097 2025-01-27 23:01:11
Old | New | Differences | |
---|---|---|---|
1 | - | # | |
1 | + | # Tools | |
2 | 2 | ||
3 | - | * Information about ailments is currently unverified and there are conflicting sources. Use with caution. | |
4 | - | * Ailments are status effects that can be applied to enemies through various means | |
5 | - | * The chance to inflict ailments depends on the pre-mitigation damage of the hit and the target's ailment threshold. | |
6 | - | * The ailment threshold is typically equal to a monster's life. It is adjusted for unique monsters such as bosses. | |
7 | - | Ailment damage can be scaled multiplicatively using ailment effect modifiers or indirectly by scaling the hit damage. | |
8 | 3 | ||
9 | - | ## Bleeding: Damaging Physical | |
10 | 4 | ||
11 | - | * Deals 70% of base physical hit damage per second for 5 seconds | |
12 | - | * Deals 210% damage while target is moving | |
13 | - | * Only hits to life can inflict bleeding | |
14 | - | * Damage bypasses energy shield | |
15 | - | * Does not stack, but multiple instances can exist with only highest damage instance active | |
16 | - | * Can be aggravated to always treat target as moving | |
5 | + | ## Information Resources | |
17 | 6 | ||
18 | - | ## Poison: Damaging Chaos | |
7 | + | Site | Description | |
8 | + | - | - | |
9 | + | [PoE2DB](https://poe2db.tw/us/) | Database and index for information from the ggpk and have community fan wiki | |
10 | + | [PoE2 Community Wiki](https://www.poe2wiki.net/) | Community fan wiki | |
19 | 11 | ||
20 | - | * Deals 25% (?) of combined physical and chaos hit damage per second for 2 seconds | |
21 | - | * Default maximum stack size is 1 | |
22 | - | * Damage bypasses energy shield | |
12 | + | ## Filters | |
23 | 13 | ||
24 | - | ## Ignite: Damaging Fire | |
14 | + | Site | Description | |
15 | + | - | - | |
16 | + | [NeverSink.Filter](https://github.com/NeverSinkDev/NeverSink-PoE2litefilter/releases/latest) | NeverSink.Filter | |
17 | + | [poe2filter.com](https://poe2filter.com) | Easy-to-use custom loot filter generation website with minimal changes to styles. Contains fully economy-tiered currency items. | |
18 | + | [Divine View](https://divineview.app/) | PoE2 Loot Filter Editor | |
25 | 19 | ||
26 | - | * Deals 25% (?) of fire hit damage per second for 4 seconds | |
27 | - | * Does not stack, only highest damage instance is active | |
28 | - | * 25% base chance to apply per 100% of enemy ailment threshold dealt | |
20 | + | ## Trade Tool | |
29 | 21 | ||
30 | - | ## Shock: Non-damaging Lightning | |
31 | - | * Adds increased damage taken debuff to target | |
32 | - | * Does not stack, only highest effect instance is active | |
33 | - | * 25% base chance to apply per 100% of enemy ailment threshold dealt | |
22 | + | Site | Description | |
23 | + | - | - | |
24 | + | [Poe-Lurker](https://github.com/C1rdec/Poe-Lurker/releases) | Poe Lurker is a simple yet very powerful trade manager meant to ease the trading experience for Path of Exile. | |
25 | + | [Exiled-Exchange-2](https://kvan7.github.io/Exiled-Exchange-2/download) | Path of Exile 2 overlay program for price checking items, among many other loved features. Fork of Awakened PoE Trade. | |
26 | + | [Sidekick](https://sidekick-poe.github.io/) | A Path of Exile and Path of Exile 2 companion tool. Price check items, check for dangerous map modifiers, and more! | |
27 | + | [PoE Overlay II](https://www.overwolf.com/app/kyusung4698-poe_overlay_ii) | PoE Overlay II is a desktop app for price checking and trade help in Path of Exile 2, succeeding the popular PoE Overlay for Path of Exile 1, with seamless trade site integration. | |
28 | + | [Xiletrade](https://github.com/maxensas/xiletrade) | Customizable price checker and helper tool, works in all languages supported by Path of Exile 1 and 2. | |
34 | 29 | ||
35 | - | ## Electrocute: Non-damaging Lightning | |
36 | - | * Sets action speed to 0 (immobilizes target) | |
37 | - | * Lightning damage cannot inflict electrocute by default | |
30 | + | ## Trade Improvement | |
38 | 31 | ||
39 | - | ## Chill: Non-damaging Cold | |
40 | - | * Cold damage from hits contributes to Chill Magnitude which slows enemies up to a maximum of 50% Slow (Slow lasts 2 seconds by default) | |
41 | - | * Degree of Chill Magnitude inflicted per hit seems to scale with Cold damage per hit (maybe obvious) and this stacks to 50%. | |
42 | - | * All hits that deal cold damage can Chill, without requiring an explicit chance to inflict, given the magnitude meets a minimum threshold | |
43 | - | * I.e. low damage hits may still fail to Chill. | |
32 | + | Site | Description | |
33 | + | - | - | |
34 | + | [Currency Tracker](https://orbwatch.trade/) | Automatic fetching of currency exchange rates from the Path of Exile Trade API. | |
35 | + | [Poe2 Scout](https://poe2scout.com/) | Unique and currency item price history for poe 2. | |
44 | 36 | ||
45 | - | ## Freeze: Non-damaging, Buildup Cold | |
46 | - | * Reduces action speed to 0 | |
47 | - | * Freeze builds up based on cold damage dealt vs ailment threshold | |
48 | - | * Each freeze increases target's ailment threshold against future freezes | |
37 | + | ## Media | |
49 | 38 | ||
50 | - | ## Stun: Non-damaging, Buildup Physical | |
51 | - | * Interrupts target's action when stun buildup exceeds threshold | |
52 | - | * Physical and melee damage have higher stun buildup | |
53 | - | * Portion of buildup counts towards "Heavy Stun" for longer duration | |
54 | - | * Cannot build up stun while target is already stunned | |
39 | + | Site | Description | |
40 | + | - | - | |
41 | + | [Reddit](https://www.reddit.com/r/PathOfExile2/) | A subreddit dedicated to Path of Exile | |
42 | + | ||
43 | + | ## Passive Skill Tree | |
44 | + | ||
45 | + | Site | Description | |
46 | + | - | - | |
47 | + | [Path of Pathing 2](https://qcrist.github.io/poe-tree-path-helper/) | |