Version_0.2.0e
Old: chuanhsing#2097 2025-04-11 05:57:08
New: chuanhsing#2097 2025-04-11 06:26:42
Old | New | Differences | |
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4 | 4 | ||
5 | 5 | Changes to Act 3 Areas | |
6 | 6 | ||
7 | - | * Removed the dead end in | |
8 | - | * | |
9 | - | * The | |
10 | - | * | |
11 | - | * The | |
7 | + | * Removed the dead end in [[The Drowned City]] as well as the part of the level that leads up to it. This reduces the overall size of the area quite a lot, but more importantly prevents the frustrating situation where you go the wrong way and have to backtrack. | |
8 | + | * [[Utzaal]] had the exact same problem as [[the Drowned City]] and we are doing exactly the same fix, but in addition has had a second dead removed where the entrance to the Treasure Vault is located in the Present version of this area. | |
9 | + | * The [[Apex of Filth]] has had the layout updated to resemble more of a linear flow, like [[Aggorat]], making it smaller and faster to navigate. | |
10 | + | * [[The Azak Bog]] is now more rectangular, and slightly smaller. | |
11 | + | * The [[Infested Barrens]] now has a bottleneck requiring you to go past the entrance to The Matlan Waterways near the start meaning that there are less things you need to try to find in this area. | |
12 | 12 | * The Jungle Ruins exit to the Infested Barrens has been made more clear, and moved the checkpoint further so that you are more likely to see it. This area has also been made slightly smaller. | |
13 | - | * Some variations of the | |
13 | + | * Some variations of the [[Chimeral Wetlands]] have had [[the Temple of Chaos]] and [[Jiquani's Machinarium]] entrances moved closer together to reduce backtracking. | |
14 | 14 | * Added an extra Soul Core to both Jiquani's Machinarium and Jiquani's Sanctum to reduce the average amount of time it takes to find them. | |
15 | - | * The checkpoint at the end of | |
16 | - | * Some sections of water in | |
15 | + | * The checkpoint at the end of [[Jiquani's Machinarium]] has been moved to be beside the final Stone Altar, so you can quickly return to the Altar upon finding the Soul Core. | |
16 | + | * Some sections of water in [[The Matlan Waterways]] have been merged together to reduce the total amount of necessary levers to pull. | |
17 | 17 | * Increased the instance timeout time for areas with side-ares off them. This should reduce how often you return from a side area and find the main area has been reset. | |
18 | 18 | * Added a few more checkpoints to a handful of areas that didn't have sufficient checkpoints. | |
19 | 19 | * The density of areas has been adjusted to account for level generation changes in this patch. | |
31 | 31 | ||
32 | 32 | Sorceress Specific Changes | |
33 | 33 | ||
34 | - | * | |
35 | - | * | |
36 | - | * | |
37 | - | * | |
38 | - | * | |
39 | - | * The Freeze Buildup from | |
40 | - | * | |
41 | - | * | |
42 | - | * Spreading ignites, such as from | |
43 | - | * | |
34 | + | * [[Arc]] now releases damaging pulses when Shocked enemies are Hit, but can no longer Shock. It does not consume the Shock. The Arc now deals 9 to 51 at Gem level 1 (previously 9 to 50), scaling up to 82 to 462 at Gem level 20 (previously 72 to 410). The Pulse deals 5 to 31 Lighting Damage at Gem level 1, scaling up to 49 to 277 at Gem level 20, and has a radius of 1.5 metres. | |
35 | + | * [[Eye of Winter]] now gains bonus elemental damage when passing through other elemental orbs like Solar Orb, Orb of Storms or Frost Bomb. | |
36 | + | * [[Incinerate]]'s Fire Exposure Duration is now 8 seconds (previously 2 seconds). | |
37 | + | * [[Mana Tempest]] can now be used with all spells, and has been changed to cause empowered spells to split to additional targets instead of chaining or forking. | |
38 | + | * [[Frostbolt]]'s Explosion radius is now 2.4 metres (previously 1.6). | |
39 | + | * The Freeze Buildup from [[Ice Nova]] and Ice Nova when cast near a [[Frostbolt]] are now matching. [[Ice Nova]] now has 100-157% more Freeze Buildup at Gem levels 1-20 (previously 50% only when cast on [[Frostbolt]]). | |
40 | + | * [[Frost Bomb]] now has an Exposure duration of 8 seconds (previously 5). | |
41 | + | * [[Mana Remnants]] now has a 25% chance to spawn a Remnant on killing an enemy affected by an Elemental Ailment (instead of only Shock). Now Spawns a Remnant on Critically Hitting a target affected by an Elemental Ailment, no more than once every 2 second (instead of only Shock). | |
42 | + | * Spreading ignites, such as from [[Wildfire]] Support or the [[Cracklecreep]] Unique Ring, now occurs after a 1 second delay (previously 2 seconds). | |
43 | + | * [[Wildfire]] Support now causes ignite to spread to enemies within a 1.5 metre radius (previously 2 metre). | |
44 | 44 | ||
45 | 45 | Huntress Specific Changes | |
46 | 46 | ||
93 | 93 | * The Cultists in Freythorn wielding Axes and Maces in Freythorn now walk after performing a Melee Action, only running again once you exit a certain distance. | |
94 | 94 | * Slightly decreased the number of Cultists in Freythorn. | |
95 | 95 | * Blood Cretins on death Blood Pools have had their duration decreased from 6 seconds to 4 seconds, and fixed the area of effect to match the visual more closely. | |
96 | - | * Reduced the overall density of more challenging monsters in | |
96 | + | * Reduced the overall density of more challenging monsters in [[Ogham Manor]]. | |
97 | 97 | ||
98 | 98 | Act 2 | |
99 | 99 | ||
109 | 109 | ||
110 | 110 | Boss Changes | |
111 | 111 | ||
112 | - | * Lowered the amount and size of Chaos Rains (the purple ones) in the | |
113 | - | * | |
114 | - | * The arena of | |
112 | + | * Lowered the amount and size of Chaos Rains (the purple ones) in the [[Viper Napuatzi]] fight, and cleaned up the visual left afterwards faster to make the following drop locations more obvious. | |
113 | + | * [[Uxmal, the Beastlord]] can no longer recharge Energy Shield while they are in the air, uses his Flame Breath less often, and has had the number of times they can change locations through the fight reduced. | |
114 | + | * The arena of [[Xyclucian]] has had its ground foliage removed in order to make his effects more visible. | |
115 | 115 | ||
116 | 116 | Player Minion Changes | |
117 | 117 |