Version_0.2.0e
Old: chuanhsing#2097 2025-04-11 06:26:42
New: chuanhsing#2097 2025-04-11 07:11:59
Old | New | Differences | |
---|---|---|---|
23 | 23 | Bleed/Chaos Innoculation Changes | |
24 | 24 | ||
25 | 25 | * Bleeding no longer only considers damage dealt to the target's life. Damage dealt to energy shield (or mana) can now cause bleeding. | |
26 | - | * | |
26 | + | * [[Chaos Inoculation]] now additionally makes you immune to bleeding. | |
27 | 27 | * Most Passive Skill Tree clusters that granted additional Stun Threshold based on your maximum Energy Shield now also grant additional Ailment threshold based on your maximum Energy Shield. | |
28 | 28 | * Added new Jewel and Time-lost Jewel modifiers for additional Ailment threshold based on your maximum Energy Shield. | |
29 | 29 | * The Jewel Modifier for additional Stun Threshold based on your maximum Energy Shield now rolls 5-15% (previously 5-10%). Existing items can be improved to the new ranges by using a Divine Orb. | |
45 | 45 | Huntress Specific Changes | |
46 | 46 | ||
47 | 47 | * Parried enemies can no longer evade your attacks. | |
48 | - | * | |
49 | - | * | |
50 | - | * | |
48 | + | * [[Rapid Assault]]'s Explosion now inflicts Bleeding on Hit, and has a radius of 2.4 metres (previously 2 metres). The Explosion now deals 142-312% of Attack Damage at Gem levels 5-20 (previously 85-187%). | |
49 | + | * [[Spearfield]] now has a Spear duration of 10 seconds (previously 6). The Explosion now deals 17-49% of Attack Damage at Gem levels 5-20 (previously 17-37%). | |
50 | + | * [[Herald of Blood]] no longer destroys the corpses of Rare and Unique monsters when they explode, allowing you to use Ritual Sacrifice on the Rare monsters. | |
51 | 51 | ||
52 | 52 | Warrior Specific Changes | |
53 | 53 | ||
54 | - | * The | |
55 | - | * | |
54 | + | * The [[Temper Weapon]] Skill, granted by the [[Smith of Kitava]]'s [[Against the Anvil]] Ascendancy Passive Skill, now causes each strike of the anvil Empowers your next 3 Melee Attacks while Channelling (previously 1). Now has a maximum of 12 Empowered Attacks (previously 4), and now Channels 25% faster. Combust now deals 80-290% of Attack Damage at Gem levels 1-20 (previously 175-714%). | |
55 | + | * [[Shield Wall]] can now be detonated by Warcries as well as Slams. | |
56 | 56 | * Armour break inflicted on players now lasts 4 seconds (previously 12). Armour break inflicted on non-players still lasts 12 seconds. | |
57 | 57 | * Fully broken armour inflicted on players no longer causes the player to take increased physical damage. Fully broken armour on non-players remains unchanged at 20% increased physical damage taken from hits. | |
58 | 58 | ||
59 | 59 | Ranger Specific Changes | |
60 | 60 | ||
61 | - | * | |
62 | - | * | |
63 | - | * | |
64 | - | * | |
61 | + | * [[Stormcaller Arrow]]'s Bolt now has an impact radius of 1.6-2.4 metres at Gem levels 3-20 (previously 1.1-1.9 metres). If any target is hit by Stormcaller Arrow's Bolt is Shocked, it now also Shocks Enemies within a 1.7-3 metre radius at Gem levels 3-20. | |
62 | + | * [[Lightning Rod]] now deals 26-94% of Attack Damage at Gem levels 1-20 (previously 20-72%). Now has a Maximum Arrow duration of 20 seconds (previously 12). | |
63 | + | * [[Lightning Arrow]]'s beam targeting radius is now 3.2 metres (previously 2.4). | |
64 | + | * [[Tornado Shot]] now has a maximum Tornado duration of 15 seconds at all Gem levels (previously 7-7.9 at Gem levels 11-20). | |
65 | 65 | ||
66 | 66 | Other Player Balance | |
67 | 67 | ||
68 | - | * | |
69 | - | * Glory (used by | |
68 | + | * [[Rally]] support is no longer restricted to Strikes or Slams, and can now support any Melee Attack you use yourself. | |
69 | + | * Glory (used by [[Hammer of the Gods]] and [[Spear of Solaris]]) is now no longer consumed if you are interrupted while using the skill. | |
70 | 70 | ||
71 | 71 | New Support Gem | |
72 | 72 | ||
73 | - | * We have added a support gem called | |
73 | + | * We have added a support gem called [[Inhibitor]] that prevents charges being consumed but increases the damage of the supported skill by 4% for each type of charge you have. Inhibitor is offered at uncut support tier 2+. | |
74 | 74 | ||
75 | 75 | Delirium Changes | |
76 | 76 | ||
80 | 80 | ||
81 | 81 | Monster Speed Changes | |
82 | 82 | ||
83 | - | * Many human monsters including the Cultists in | |
83 | + | * Many human monsters including the Cultists in [[Freythorn]], the Faridun and the Tribal Humans in Act Three have behaviour where they can interrupt their melee attacks if the player moves too far out of range during the attack, especially for attacks that have multiple hits like a swipe left into swipe right. These interrupt events have been primarily removed especially on things that were attacking very fast as it caused the monsters to be relentlessly able to pursue and attack you giving you no time to engage or use skills between their attacks. | |
84 | 84 | ||
85 | 85 | Act 1 | |
86 | 86 | ||
87 | 87 | * The Haste Aura Monster modifier no longer appears on monsters that are already fast. | |
88 | - | * | |
89 | - | * | |
90 | - | * Reduced the number of | |
91 | - | * Halved the number of | |
92 | - | * The Cultists in | |
93 | - | * The Cultists in | |
94 | - | * Slightly decreased the number of Cultists in | |
95 | - | * | |
88 | + | * [[Werewolf Prowler]]s and [[Tendril Prowler]]s now will enter a walking stance (as opposed to running) after performing a melee action, they will only begin running again if you get a certain distance away from them. This behaviour has been applied to many faster monsters. | |
89 | + | * [[Hungering Stalker]]s now have 12% less Life and Damage, they were already relatively weak but we have lowered it a bit further to account for their high movement speed and attack speed. They are intended to engage and attack quickly, but be weak and die fast. | |
90 | + | * Reduced the number of [[Bloom Serpent]]s found in [[The Red Vale]]. | |
91 | + | * Halved the number of [[Venomous Crab]]s and [[Venomous Crab Matriarch]]s in the [[Hunting Grounds]]. | |
92 | + | * The Cultists in [[Freythorn]] no longer have interrupt events on their attacks as described above. | |
93 | + | * The Cultists in [[Freythorn]] wielding Axes and Maces in Freythorn now walk after performing a Melee Action, only running again once you exit a certain distance. | |
94 | + | * Slightly decreased the number of Cultists in [[Freythorn]]. | |
95 | + | * [[Blood Cretin]]s on death Blood Pools have had their duration decreased from 6 seconds to 4 seconds, and fixed the area of effect to match the visual more closely. | |
96 | 96 | * Reduced the overall density of more challenging monsters in [[Ogham Manor]]. | |
97 | 97 | ||
98 | 98 | Act 2 | |
99 | 99 | ||
100 | - | * | |
100 | + | * [[Boulder Ant]]s have been replaced by [[Risen Maraketh]] in the Valley of the Titans. The density of Monsters in this area has also been adjusted. | |
101 | 101 | * The Faridun have all been modified to remove the interrupt events on their attacks as described above. | |
102 | 102 | ||
103 | 103 | Act 3 | |
104 | 104 | ||
105 | - | * | |
105 | + | * [[Diretusk Boar]] and [[Antlion Charger]]'s are now more likely to push you to the side instead of pushing you along with them when they charge you. | |
106 | 106 | * The Lost City monster pack composition has been adjusted to result in less ranged monsters. | |
107 | 107 | * Massively adjusted the Azak Bog, firstly by the aforementioned changes to interrupt events, but also changed the monster composition of the area to have less Ranged and Elite monsters. | |
108 | 108 | * Fixed an issue where the Slitherspitter's poison spray in Venom Crypts was dealing Chaos Damage instead of Physical Damage unintentionally. | |
122 | 122 | Crafting Changes | |
123 | 123 | ||
124 | 124 | * We have now finished adding all of the mods to runes for caster weapons. Desert, Glacial, Storm, Iron, Body, Mind, Rebirth, Inspiration, Stone and Vision runes all now work on Wands and Staves, with their own set of modifiers. | |
125 | - | * Renly's abandoned shop in | |
126 | - | * Added 12 | |
125 | + | * Renly's abandoned shop in [[Ogham Village]] now also has a [[Blank rune]] which Renly can forge into any elemental rune of your choosing in case you didn't find any up to that point. | |
126 | + | * Added 12 [[Artificer's Orb]] to fixed locations throughout the campaign, allowing you to craft with them more often. | |
127 | 127 | * Added 3 new typs of runes for attributes allowing you to fix early game requirement issues: Adept, Robust and Resolve. | |
128 | 128 | ||
129 | 129 | Finding Rare Monsters in Endgame | |
132 | 132 | ||
133 | 133 | Other Improvements | |
134 | 134 | ||
135 | - | * Added a Rune to a fixed location in | |
136 | - | * Increased the number of | |
137 | - | * | |
138 | - | * | |
135 | + | * Added a Rune to a fixed location in [[The Titan Grotto]]. | |
136 | + | * Increased the number of [[Armourer's Scrap]]s and [[Blacksmith's Whetstone]]s that can be found in the Mawdun Quarry. | |
137 | + | * [[Dread Servant]]'s undead tornados no longer benefit from additional projectile modifiers, and now deal damage far less frequently. | |
138 | + | * [[Antlion Charger]]'s charge is now more likely to push you to the sides as opposed to dragging you along with it. They also now have less Antlion's and more fodder when found in Map areas. | |
139 | 139 | * Rathbreaker and Caedron, the Hyena Lord have had their damage reduced. | |
140 | 140 | * Added lighting to Rogue Exiles to reduce the likelihood of losing track of them. | |
141 | 141 | * Further improvements to the pushiness of various monsters (read: less pushing). | |
142 | 142 | ||
143 | 143 | Bug Fixes | |
144 | 144 | ||
145 | - | * Fixed a bug where | |
146 | - | * Fixed a bug where | |
145 | + | * Fixed a bug where [[Blood Boil]]s from the Ritualist ascendancy didn't propagate if the monster exploded on death, such as when using Herald of Blood. | |
146 | + | * Fixed a bug where [[Divine Orb]]s were affecting Fractured Modifiers. | |
147 | 147 | * Fixed a bug where Unique Jewels that affect Passives in Radius were not functioning correctly with small Attribute Passive Skills, or small class-specific Passive Skills. | |
148 | 148 | * Fixed a bug where partial Armour Break had an infinite duration, if you or the target never had Fully Broken Armour. | |
149 | - | * Fixed a bug where the Combust from the | |
150 | - | * Fixed a bug where taming a beast in | |
149 | + | * Fixed a bug where the Combust from the [[Temper Weapon]] Skill, granted by the Against the Anvil Smith of Kitava Ascendancy Passive Skill, was failing to deal damage. | |
150 | + | * Fixed a bug where taming a beast in [[the Trial of the Sekhemas]] could prevent you from progressing the encounters (for real this time). | |
151 | 151 | * Fixed a bug where Manifested Weapons could fail to hit a target if they were too close to them. | |
152 | - | * Fixed a bug where | |
153 | - | * Fixed a performance issue with | |
154 | - | * Fixed a bug where it was possible to apply Thorns damage to yourself, such as through using the | |
155 | - | * Fixed a bug where | |
156 | - | * Fixed a bug where | |
157 | - | * Fixed a bug where | |
152 | + | * Fixed a bug where [[Whirlwind Lance]] just skedaddled when supported by [[Fork]]. | |
153 | + | * Fixed a performance issue with [[Whirlwind Lance]]. | |
154 | + | * Fixed a bug where it was possible to apply Thorns damage to yourself, such as through using the [[Crown of the Pale King]] and [[Fireflower]] Unique Items. | |
155 | + | * Fixed a bug where [[Electrocute]] was not counting towards "per Elemental Ailment on the Enemy". | |
156 | + | * Fixed a bug where [[Bloodhound's Mark]] could have an incorrect Heavy Stun buildup. | |
157 | + | * Fixed a bug where [[Unsteady Tempo]] was able to support Channelling Skills, though it had no effect when it did. | |
158 | 158 | * Fixed a bug where strongboxes could sometimes fail to open. | |
159 | - | * Fixed an issue where cancelling out of the open animation for the | |
159 | + | * Fixed an issue where cancelling out of the open animation for the [[Ixchel's Torment]] Unique Strongbox would cause it to not open. | |
160 | 160 | * Fixed a bug where Essence of the Infinite was dealing damage far too early. | |
161 | 161 | * Fixed an issue where the Sandspit Map was generating with too many Monsters. | |
162 | 162 | * Fixed a bug where a forcefield could appear in the middle of the Boss arena in The Copper Citadel Map. |