Version_0.2.1
Old: chuanhsing#2097 2025-06-06 12:47:03
New: chuanhsing#2097 2025-06-06 15:22:14
Old | New | Differences | |
---|---|---|---|
1 | 1 | # Version 0.2.1 | |
2 | + | ||
3 | + | ## Hotfix 1 | |
4 | + | ||
5 | + | * Fixed two instance crashes. | |
6 | + | * Fixed a bug where "Zarohk, The Temporal" and "The Trialmaster" weren't dropping their unique items. | |
7 | + | * Fixed a bug where world map navigation could break. Xbox and PlayStation clients will receieve this update as soon as their respective clients have finished Certification. | |
8 | + | ||
9 | + | ## Patch Notes | |
2 | 10 | ||
3 | 11 | Features: | |
4 | 12 | * Added 22 new Endgame Runes. | |
29 | 37 | * Unearthed Runecaster's projectile now correctly deals both fire and cold damage. | |
30 | 38 | ||
31 | 39 | Endgame: | |
32 | - | * Drastically increased the variety of endgame maps. Previously, some maps (like | |
40 | + | * Drastically increased the variety of endgame maps. Previously, some maps (like [[Hidden Grotto]]) spawned way more frequently than others. Now, each map type should spawn approximately as frequently as any other. | |
33 | 41 | * Lessened the restrictions on which packs of monsters could appear in different atlas biomes, this will result in a significant increase to the variety of monsters appearing in Endgame Maps. The few monster pack types that were available in all biomes were appearing significantly more frequently than they should have, making endgame combat much less interesting than it should have been. | |
34 | 42 | * The distance that you can see features in the atlas fog of war is now based on the distance to the nearest revealed map making this much more consistent. This means you no longer have to frequently check an unknown distance in the fog when searching for citadels. This did make citadels slightly harder to find, so we increased the spawn rate of them also. | |
35 | 43 | * Cities on the Atlas now mostly spawn in loose clusters of three, with one of each city type per cluster. | |
39 | 47 | * The ""of Penetration"" map modifier no longer has tiers and has a value of 10% to 15%, reduced from 15% to 25%. | |
40 | 48 | * Rogue Exiles in Endgame Areas have a much higher chance to spawn with Unique Items. | |
41 | 49 | * The Ritual modifier that spawned Chaos Pustules now spawns them at a much lower frequency and have been increased in size slightly so they are more visible (this does not affect their damaging area of effect). | |
42 | - | * | |
50 | + | * [[The Viridian Wildwood]] unique map now contains more enemies and more rewarding encounters. | |
43 | 51 | * Added visual indicators to Omen Altars inside the Viridian Wildwood Unique Map, these visuals can also be seen behind the darkness. | |
44 | 52 | * Adjusted the frequency of Omen Altars inside the Viridian Wildwood to reduce variance and increase the average per map. | |
45 | 53 | * The Twisted Domain now drops significantly more Catalysts on average. | |
86 | 94 | * [[The Bringer of Rain]] now has 100% increased Critical Hit chance in addition to its other modifiers. This change does not affect existing items. | |
87 | 95 | ||
88 | 96 | Miscellaneous Changes: | |
89 | - | * Defeating Balbala in Normal difficulty | |
90 | - | * Optimised the Physics of monsters found in | |
97 | + | * Defeating Balbala in Normal difficulty [[Traitor's Passage]] will drop a quest version of [[Balbala's Barya]] if you do not currently have the quest item or if you haven't already gotten your Ascendancy Points from using the Balbala's Barya). | |
98 | + | * Optimised the Physics of monsters found in [[Freythorn]]. | |
91 | 99 | * Incremental Audio added for the Monk Character Class. | |
92 | 100 | * Incremental Audio improvements for various monster abilities. | |
93 | 101 | * Incremental Audio improvements for various player skills. | |
94 | 102 | * Search Filters within the uncut Support and Skill Gem UI are now cleared when exiting the menu. | |
95 | - | * The Affliction in | |
103 | + | * The Affliction in [[Trial of the Sekhemas]] that caused you to have no Energy Shield now instead applies 50% less Energy Shield, so that it isn't immediately dead on arrival when you are Chaos Inoculation. | |
96 | 104 | * Increased the trigger radius of Clasped Hands inside Breach Encounters. | |
97 | 105 | * Firestorm can now consume Ignites from corpses in front of you in addition to living enemies. | |
98 | 106 | * Quest rewards can now be quick-moved on Gamepad. | |
101 | 109 | * Added a new gem tag "Barrageable" to indicate Skills that can be made to repeat, to clarify which Skills Barrage and similar effects can and cannot affect. | |
102 | 110 | * Added support for a new type of Microtransaction: Character Skin. | |
103 | 111 | * Improved the audio of the Unique Item 'Wake of Destruction'. | |
104 | - | * Improved | |
105 | - | * Improved | |
112 | + | * Improved [[Lachlann of Endless Lament]]'s AI when fought in a party. | |
113 | + | * Improved [[Rattlecage, the Earthbreaker]]'s AI when fought in a party. | |
106 | 114 | * Changed the classification of some chests so their labels are always shown. | |
107 | 115 | * Added an option in the Game Tab to always priortise interacting over using skills. This options is on by default. | |
108 | 116 | * Added popup text tips for Options, Exit and Patch Notes buttons on Gamepad. |