Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
阿莎尔,流沙主母
CategoryBeasts野兽
IconEnemyArmourStrong IconEnemyResistanceFire IconEnemyResistanceColdWeak IconEnemyResistanceLightning
stance movement speed +% final [-50]
no movement speed [1]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
i am boss of tier [2]
Ashar, the Sand Mother
Spectre
Spectre OverrideMetadata/Monsters/MarakethSanctumTrial/Boss/Shakari/ShakariMinion1_
Area丝克玛试炼
Tagsbeast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement
生命
250%
+70%
抗性
IconEnemyResistanceFire30 IconEnemyResistanceCold-30 IconEnemyResistanceLightning30 IconEnemyResistanceChaos0
伤害
250%
命中
100%
暴击 Chance
10%
Attack Distance
14 ~ 35
攻击时间
1.5 Second
Damage Spread
±20%
经验值
250%
Model Size
160%
Type
ShakariSanctum
Metadata
Shakari_
等级
22
生命
763
伤害
103
法术伤害
103
命中
316
攻击时间
1.5
经验值
1,990
召唤物生命
2,518
召唤物伤害
148
召唤物护甲
329
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 83124
暴击率: 5%
攻击时间: 1.5 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
MAASScorpionBossTailSwipe
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 83124
暴击率: 5%
攻击伤害: 200%
攻击时间: 1.5 秒
冷却时间: 8 秒
攻击伤害总增 100%
击中时有 33% 的几率使目标中毒
action attack or cast time uses animation length [1]
attack maximum action distance + [8]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
MAASScorpionBossTailSlam
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 83124
暴击率: 5%
攻击伤害: 200%
攻击时间: 1.5 秒
冷却时间: 30 秒
攻击伤害总增 100%
击中时有 33% 的几率使目标中毒
action attack or cast time uses animation length [1]
attack maximum action distance + [9]
base cannot be blocked [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
MPWScorpionBossPoisonSpray
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发, AttackInPlace
Base Damage: 83124
暴击率: 5%
攻击伤害: 75%
攻击时间: 1.5 秒
攻击伤害总降 25%
击中敌人造成中毒
base is projectile [1]
monster projectile variation [1138]
projectile ballistic angle from target distance [1]
projectile spread radius [6]
projectile uses bearing as firing orientation [1]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
CGEScorpionBossPoisonGround
法术, 范围, 伤害, 可触发, 持续时间, 范围法术, AttackInPlace
施放时间: 1 秒
每秒造成 48.2 混沌伤害
active skill area of effect radius +% final [-30]
base skill effect duration [8000]
ground caustic art variation [1026]
GAScorpionBossUprightDive
可触发, 攻击, AttackInPlace
Base Damage: 83124
暴击率: 5%
攻击伤害: 180%
攻击时间: 1.5 秒
攻击伤害总增 80%
action attack or cast time uses animation length [1]
is area damage [1]
GAScorpionBossLeapDive
可触发, 攻击, AttackInPlace
Base Damage: 83124
暴击率: 5%
攻击伤害: 180%
攻击时间: 1.5 秒
攻击伤害总增 80%
action attack or cast time uses animation length [1]
is area damage [1]
CGEScorpionBossQuicksand
法术, 范围, 伤害, 可触发, 持续时间, 范围法术, AttackInPlace
施放时间: 1 秒
active skill area of effect radius +% final [0]
base skill effect duration [30000]
ground quicksand art variation [1000]
CGEScorpionBossGasTrap
法术, 范围, 伤害, 可触发, 持续时间, 范围法术, AttackInPlace
施放时间: 1 秒
每秒造成 72.2 混沌伤害
active skill area of effect radius +% final [80]
base skill effect duration [15000]
ground caustic art variation [1027]
is area damage [1]
GAScorpionBossStabTailSlam
可触发, 攻击, AttackInPlace
Base Damage: 83124
暴击率: 5%
攻击伤害: 265%
攻击时间: 1.5 秒
冷却时间: 8 秒
攻击伤害总增 165%
击中敌人造成中毒
is area damage [1]
voll slam damage +% final at centre [40]
EGScorpionBossLeapTelegraph
可触发

Object Type

version 2
extends "Metadata/Monsters/MarakethSanctumTrial/Boss/SanctumBossBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	define_shared_state = "collidable = 1;"
	on_or_create_state_collidable_1 = "MakeCollidable();"
	on_or_create_state_collidable_0 = "RemoveCollidability();"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Tail Slam into Dive or Projectile attack */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	define_shared_state = "dives;"
}

Actor
{
	leveled_starting_effects = "DoLiterallyNothing"
	on_effect_event_contact_for_GAScorpionBossUprightDive = "SetAnimatedTurnDuration( 0.01 );"
	on_start_ChangeToStance1 = { ResetAnimatedTurnDuration(); }
}

Stats
{
	base_sanctum_gold_to_drop = 320
	base_sanctum_gold_piles = 20
	is_sanctum_floor_boss = 1
	set_monster_delay_item_drops_millis = 4500
}

ControlZone
{
	
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MarakethSanctumTrial/Boss/Shakari/Shakari_"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Ashar, the Sand Mother",
    life = 2.5,
    damage = 2.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 35,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "MAASScorpionBossTailSwipe",
        "MAASScorpionBossTailSlam",
        "MPWScorpionBossPoisonSpray",
        "CGEScorpionBossPoisonGround",
        "CGEScorpionBossQuicksand",
        "CGEScorpionBossGasTrap",
        "GAScorpionBossUprightDive",
        "GAScorpionBossLeapDive",
        "GAScorpionBossStabTailSlam",
        "EGScorpionBossLeapTelegraph",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASScorpionBossTailSwipe"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "base_chance_to_poison_on_hit_%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {8, 33, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASScorpionBossTailSlam"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "base_chance_to_poison_on_hit_%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "base_cannot_be_blocked",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {9, 33, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWScorpionBossPoisonSpray"] = {
    name = "MPWScorpionBossPoisonSpray",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "projectile_spread_radius",
        "base_is_projectile",
        "global_poison_on_hit",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectile_ballistic_angle_from_target_distance",
        "projectile_uses_bearing_as_firing_orientation",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {1138, 6, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEScorpionBossPoisonGround"] = {
    name = "CGEScorpionBossPoisonGround",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "active_skill_area_of_effect_radius_+%_final",
        "ground_caustic_art_variation",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {1, -30, 1026, 8000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEScorpionBossQuicksand"] = {
    name = "CGEScorpionBossQuicksand",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
        "ground_quicksand_art_variation",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {0, 1000, 30000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEScorpionBossGasTrap"] = {
    name = "CGEScorpionBossGasTrap",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "active_skill_area_of_effect_radius_+%_final",
        "ground_caustic_art_variation",
        "base_skill_effect_duration",
        "is_area_damage",
    },
    levels = {
        [1] = {1, 80, 1027, 15000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAScorpionBossUprightDive"] = {
    name = "GAScorpionBossUprightDive",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAScorpionBossLeapDive"] = {
    name = "GAScorpionBossLeapDive",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAScorpionBossStabTailSlam"] = {
    name = "GAScorpionBossStabTailSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "global_poison_on_hit",
    },
    levels = {
        [1] = {40, baseMultiplier = 2.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGScorpionBossLeapTelegraph"] = {
    name = "EGScorpionBossLeapTelegraph",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
FamilyNothing
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
FamilyNothing
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
stance movement speed +% final [-50]
FamilyStance
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • stance movement speed +% final -50 -50 Global
  • no movement speed [1]
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • no movement speed 1 1 Global Unscalable Value
  • monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    i am boss of tier [2]
    FamilyMonsterActBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • i am boss of tier 2 2 Global
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 1600 1600 Global
  • 阿莎尔,流沙主母
    CategoryBeasts野兽
    IconEnemyArmourStrong IconEnemyResistanceFire IconEnemyResistanceColdWeak IconEnemyResistanceLightning
    穿刺强度提高 50%
    50% 的几率在击中时穿刺敌人
    cannot consume impale [1]
    stance movement speed +% final [-50]
    no movement speed [1]
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    i am boss of tier [2]
    Ashar, the Sand Mother
    Spectre
    Tagsbeast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement
    生命
    250%
    +70%
    抗性
    IconEnemyResistanceFire30 IconEnemyResistanceCold-30 IconEnemyResistanceLightning30 IconEnemyResistanceChaos0
    伤害
    250%
    命中
    100%
    暴击 Chance
    10%
    Attack Distance
    14 ~ 35
    攻击时间
    1.5 Second
    Damage Spread
    ±20%
    经验值
    250%
    Model Size
    160%
    Type
    ShakariSTANDALONE
    Metadata
    ShakariMinion1_
    等级
    68
    生命
    20,643
    4,102
    伤害
    583
    法术伤害
    583
    命中
    2,502
    攻击时间
    1.5
    经验值
    71,585
    召唤物生命
    17,325
    召唤物伤害
    2,422
    召唤物护甲
    7,480
    MeleeAtAnimationSpeedUnique
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
    基础攻击
    Base Damage: 466699
    暴击率: 5%
    攻击时间: 1.5 秒
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [100]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MAASScorpionBossTailSwipe
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
    基础攻击
    Base Damage: 466699
    暴击率: 5%
    攻击伤害: 200%
    攻击时间: 1.5 秒
    冷却时间: 8 秒
    攻击伤害总增 100%
    击中时有 33% 的几率使目标中毒
    action attack or cast time uses animation length [1]
    attack maximum action distance + [8]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MAASScorpionBossTailSlam
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
    基础攻击
    Base Damage: 466699
    暴击率: 5%
    攻击伤害: 200%
    攻击时间: 1.5 秒
    冷却时间: 30 秒
    攻击伤害总增 100%
    击中时有 33% 的几率使目标中毒
    action attack or cast time uses animation length [1]
    attack maximum action distance + [9]
    base cannot be blocked [1]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MPWScorpionBossPoisonSpray
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发, AttackInPlace
    Base Damage: 466699
    暴击率: 5%
    攻击伤害: 75%
    攻击时间: 1.5 秒
    攻击伤害总降 25%
    击中敌人造成中毒
    base is projectile [1]
    monster projectile variation [1138]
    projectile ballistic angle from target distance [1]
    projectile spread radius [6]
    projectile uses bearing as firing orientation [1]
    projectile uses contact position [1]
    projectiles not offset [1]
    use scaled contact offset [1]
    CGEScorpionBossPoisonGround
    法术, 范围, 伤害, 可触发, 持续时间, 范围法术, AttackInPlace
    施放时间: 1 秒
    每秒造成 265.7 混沌伤害
    active skill area of effect radius +% final [-30]
    base skill effect duration [8000]
    ground caustic art variation [1026]
    GAScorpionBossUprightDive
    可触发, 攻击, AttackInPlace
    Base Damage: 466699
    暴击率: 5%
    攻击伤害: 180%
    攻击时间: 1.5 秒
    攻击伤害总增 80%
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAScorpionBossLeapDiveMap
    可触发, 攻击, AttackInPlace
    Base Damage: 466699
    暴击率: 5%
    攻击伤害: 180%
    攻击时间: 1.5 秒
    攻击伤害总增 80%
    action attack or cast time uses animation length [1]
    action do not face target [1]
    is area damage [1]
    CGEScorpionBossQuicksand
    法术, 范围, 伤害, 可触发, 持续时间, 范围法术, AttackInPlace
    施放时间: 1 秒
    active skill area of effect radius +% final [0]
    base skill effect duration [30000]
    ground quicksand art variation [1000]
    CGEScorpionBossGasTrap
    法术, 范围, 伤害, 可触发, 持续时间, 范围法术, AttackInPlace
    施放时间: 1 秒
    每秒造成 398.6 混沌伤害
    active skill area of effect radius +% final [80]
    base skill effect duration [15000]
    ground caustic art variation [1027]
    is area damage [1]
    GAScorpionBossStabTailSlam
    可触发, 攻击, AttackInPlace
    Base Damage: 466699
    暴击率: 5%
    攻击伤害: 265%
    攻击时间: 1.5 秒
    冷却时间: 8 秒
    攻击伤害总增 165%
    击中敌人造成中毒
    is area damage [1]
    voll slam damage +% final at centre [40]
    EGScorpionBossLeapTelegraph
    可触发

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Generic */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    StateMachine
    {
    	define_shared_state = "collidable = 1;"
    	on_or_create_state_collidable_1 = "MakeCollidable();"
    	on_or_create_state_collidable_0 = "RemoveCollidability();"
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Tail Slam into Dive or Projectile attack */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    StateMachine
    {
    	define_shared_state = "dives;"
    }
    
    Actor
    {
    	leveled_starting_effects = "DoLiterallyNothing"
    	on_effect_event_contact_for_GAScorpionBossUprightDive = "SetAnimatedTurnDuration( 0.01 );"
    	on_start_ChangeToStance1 = { ResetAnimatedTurnDuration(); }
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MarakethSanctumTrial/Boss/Shakari/ShakariMinion1_"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Ashar, the Sand Mother",
        life = 2.5,
        damage = 2.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 35,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "MAASScorpionBossTailSwipe",
            "MAASScorpionBossTailSlam",
            "MPWScorpionBossPoisonSpray",
            "CGEScorpionBossPoisonGround",
            "CGEScorpionBossQuicksand",
            "CGEScorpionBossGasTrap",
            "GAScorpionBossUprightDive",
            "GAScorpionBossLeapDiveMap",
            "GAScorpionBossStabTailSlam",
            "EGScorpionBossLeapTelegraph",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASScorpionBossTailSwipe"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "base_chance_to_poison_on_hit_%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {8, 33, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASScorpionBossTailSlam"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "base_chance_to_poison_on_hit_%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "base_cannot_be_blocked",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {9, 33, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWScorpionBossPoisonSpray"] = {
        name = "MPWScorpionBossPoisonSpray",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "projectile_spread_radius",
            "base_is_projectile",
            "global_poison_on_hit",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectile_ballistic_angle_from_target_distance",
            "projectile_uses_bearing_as_firing_orientation",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {1138, 6, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEScorpionBossPoisonGround"] = {
        name = "CGEScorpionBossPoisonGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "ground_caustic_art_variation",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {1, -30, 1026, 8000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEScorpionBossQuicksand"] = {
        name = "CGEScorpionBossQuicksand",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "ground_quicksand_art_variation",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {0, 1000, 30000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEScorpionBossGasTrap"] = {
        name = "CGEScorpionBossGasTrap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "ground_caustic_art_variation",
            "base_skill_effect_duration",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 80, 1027, 15000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAScorpionBossUprightDive"] = {
        name = "GAScorpionBossUprightDive",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAScorpionBossLeapDiveMap"] = {
        name = "GAScorpionBossLeapDiveMap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
        },
        levels = {
            [1] = {baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAScorpionBossStabTailSlam"] = {
        name = "GAScorpionBossStabTailSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "global_poison_on_hit",
        },
        levels = {
            [1] = {40, baseMultiplier = 2.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGScorpionBossLeapTelegraph"] = {
        name = "EGScorpionBossLeapTelegraph",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    穿刺强度提高 50%
    50% 的几率在击中时穿刺敌人
    cannot consume impale [1]
    FamilyMonsterImpale
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • impale magnitude +% 50 50 Global
  • cannot consume impale 1 1 Global
  • impale on hit % chance 50 50 Global
  • Spawn Tagsdefault: 0
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [-50]
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final -50 -50 Global
  • no movement speed [1]
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • no movement speed 1 1 Global Unscalable Value
  • monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    i am boss of tier [2]
    FamilyMonsterActBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • i am boss of tier 2 2 Global
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 1600 1600 Global
  • Edit

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