IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Ashar, a Mãe da Areia
CategoryBeastsFera
IconEnemyArmourStrong IconEnemyResistanceFire IconEnemyResistanceColdWeak IconEnemyResistanceLightning
stance movement speed +% final [-50]
no movement speed [1]
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Ashar, the Sand Mother
Spectre
Spectre OverrideMetadata/Monsters/MarakethSanctumTrial/Boss/Shakari/ShakariMinion1_
AreaProvação das Sekhemas
Tagsbeast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement
Vida
250%
Resistência
IconEnemyResistanceFire30 IconEnemyResistanceCold-30 IconEnemyResistanceLightning30 IconEnemyResistanceChaos0
Damage
250%
Precisão
100%
Attack Distance
14 ~ 35
Tempo de Ataque
1.5 Second
Damage Spread
±20%
Experiência
250%
Model Size
160%
Type
ShakariSanctum
Metadata
Shakari_
Nível
22
Vida
763
Damage
103
Dano Mágico
103
Precisão
316
Tempo de Ataque
1.5
Experiência
1,990
Minion Life
2,518
Minion Damage
148
Minion Armour
329
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 83124
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
MAASScorpionBossTailSwipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 83124
Chance de Golpe Crítico: 5%
Dano de Ataque: 200%
Tempo de Ataque: 1.5 s
Tempo de Recarga: 8 s
Causa +100% de dano de ataque
33% de chance de envenenar ao atingir
action attack or cast time uses animation length [1]
attack maximum action distance + [8]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
MAASScorpionBossTailSlam
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 83124
Chance de Golpe Crítico: 5%
Dano de Ataque: 200%
Tempo de Ataque: 1.5 s
Tempo de Recarga: 30 s
Causa +100% de dano de ataque
33% de chance de envenenar ao atingir
action attack or cast time uses animation length [1]
attack maximum action distance + [9]
base cannot be blocked [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
MPWScorpionBossPoisonSpray
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 83124
Chance de Golpe Crítico: 5%
Dano de Ataque: 75%
Tempo de Ataque: 1.5 s
Causa -25% de dano de ataque
Envenena inimigos ao atingir
base is projectile [1]
monster projectile variation [1138]
projectile ballistic angle from target distance [1]
projectile spread radius [6]
projectile uses bearing as firing orientation [1]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
CGEScorpionBossPoisonGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
Tempo de Conjuração: 1 s
Causa 48.2 de dano de caos por segundo
active skill area of effect radius +% final [-30]
base skill effect duration [8000]
ground caustic art variation [1026]
GAScorpionBossUprightDive
Triggerable, Attack, AttackInPlace
Base Damage: 83124
Chance de Golpe Crítico: 5%
Dano de Ataque: 180%
Tempo de Ataque: 1.5 s
Causa +80% de dano de ataque
action attack or cast time uses animation length [1]
is area damage [1]
GAScorpionBossLeapDive
Triggerable, Attack, AttackInPlace
Base Damage: 83124
Chance de Golpe Crítico: 5%
Dano de Ataque: 180%
Tempo de Ataque: 1.5 s
Causa +80% de dano de ataque
action attack or cast time uses animation length [1]
is area damage [1]
CGEScorpionBossQuicksand
Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
Tempo de Conjuração: 1 s
active skill area of effect radius +% final [0]
base skill effect duration [30000]
ground quicksand art variation [1000]
CGEScorpionBossGasTrap
Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
Tempo de Conjuração: 1 s
Causa 72.2 de dano de caos por segundo
active skill area of effect radius +% final [80]
base skill effect duration [15000]
ground caustic art variation [1027]
is area damage [1]
GAScorpionBossStabTailSlam
Triggerable, Attack, AttackInPlace
Base Damage: 83124
Chance de Golpe Crítico: 5%
Dano de Ataque: 265%
Tempo de Ataque: 1.5 s
Tempo de Recarga: 8 s
Causa +165% de dano de ataque
Envenena inimigos ao atingir
is area damage [1]
voll slam damage +% final at centre [40]
EGScorpionBossLeapTelegraph
Triggerable

Object Type

version 2
extends "Metadata/Monsters/MarakethSanctumTrial/Boss/SanctumBossBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	define_shared_state = "collidable = 1;"
	on_or_create_state_collidable_1 = "MakeCollidable();"
	on_or_create_state_collidable_0 = "RemoveCollidability();"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Tail Slam into Dive or Projectile attack */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	define_shared_state = "dives;"
}

Actor
{
	leveled_starting_effects = "DoLiterallyNothing"
	on_effect_event_contact_for_GAScorpionBossUprightDive = "SetAnimatedTurnDuration( 0.01 );"
	on_start_ChangeToStance1 = { ResetAnimatedTurnDuration(); }
}

Stats
{
	base_sanctum_gold_to_drop = 320
	base_sanctum_gold_piles = 20
	is_sanctum_floor_boss = 1
	set_monster_delay_item_drops_millis = 4500
}

ControlZone
{
	
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MarakethSanctumTrial/Boss/Shakari/Shakari_"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Ashar, the Sand Mother",
    life = 2.5,
    damage = 2.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 35,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "MAASScorpionBossTailSwipe",
        "MAASScorpionBossTailSlam",
        "MPWScorpionBossPoisonSpray",
        "CGEScorpionBossPoisonGround",
        "CGEScorpionBossQuicksand",
        "CGEScorpionBossGasTrap",
        "GAScorpionBossUprightDive",
        "GAScorpionBossLeapDive",
        "GAScorpionBossStabTailSlam",
        "EGScorpionBossLeapTelegraph",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASScorpionBossTailSwipe"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "base_chance_to_poison_on_hit_%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {8, 33, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASScorpionBossTailSlam"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "base_chance_to_poison_on_hit_%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "base_cannot_be_blocked",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {9, 33, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWScorpionBossPoisonSpray"] = {
    name = "MPWScorpionBossPoisonSpray",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "projectile_spread_radius",
        "base_is_projectile",
        "global_poison_on_hit",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectile_ballistic_angle_from_target_distance",
        "projectile_uses_bearing_as_firing_orientation",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {1138, 6, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEScorpionBossPoisonGround"] = {
    name = "CGEScorpionBossPoisonGround",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "active_skill_area_of_effect_radius_+%_final",
        "ground_caustic_art_variation",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {1, -30, 1026, 8000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEScorpionBossQuicksand"] = {
    name = "CGEScorpionBossQuicksand",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
        "ground_quicksand_art_variation",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {0, 1000, 30000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEScorpionBossGasTrap"] = {
    name = "CGEScorpionBossGasTrap",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "active_skill_area_of_effect_radius_+%_final",
        "ground_caustic_art_variation",
        "base_skill_effect_duration",
        "is_area_damage",
    },
    levels = {
        [1] = {1, 80, 1027, 15000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAScorpionBossUprightDive"] = {
    name = "GAScorpionBossUprightDive",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAScorpionBossLeapDive"] = {
    name = "GAScorpionBossLeapDive",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAScorpionBossStabTailSlam"] = {
    name = "GAScorpionBossStabTailSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "global_poison_on_hit",
    },
    levels = {
        [1] = {40, baseMultiplier = 2.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGScorpionBossLeapTelegraph"] = {
    name = "EGScorpionBossLeapTelegraph",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
FamilyNothing
DomainsMonster (3)
GenerationTypeúnico (3)
Req. level1
FamilyNothing
DomainsMonster (3)
GenerationTypeúnico (3)
Req. level1
stance movement speed +% final [-50]
FamilyStance
DomainsMonster (3)
GenerationTypeúnico (3)
Req. level1
Stats
  • stance movement speed +% final -50 -50 Global
  • no movement speed [1]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • no movement speed 1 1 Global Unscalable Value
  • i am boss of tier [2]
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • i am boss of tier 2 2 Global
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 1600 1600 Global
  • Ashar, a Mãe da Areia
    CategoryBeastsFera
    IconEnemyArmourStrong IconEnemyResistanceFire IconEnemyResistanceColdWeak IconEnemyResistanceLightning
    Intensidade de empalamento aumentada em 50%
    50% de chance de empalar inimigos ao atingir
    cannot consume impale [1]
    stance movement speed +% final [-50]
    no movement speed [1]
    i am boss of tier [2]
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    Ashar, the Sand Mother
    Spectre
    Tagsbeast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement
    Vida
    250%
    Resistência
    IconEnemyResistanceFire30 IconEnemyResistanceCold-30 IconEnemyResistanceLightning30 IconEnemyResistanceChaos0
    Damage
    250%
    Precisão
    100%
    Attack Distance
    14 ~ 35
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    250%
    Model Size
    160%
    Type
    ShakariSTANDALONE
    Metadata
    ShakariMinion1_
    Nível
    68
    Vida
    20,643
    Damage
    583
    Dano Mágico
    583
    Precisão
    2,502
    Tempo de Ataque
    1.5
    Experiência
    71,585
    Minion Life
    17,325
    Minion Damage
    2,422
    Minion Armour
    7,480
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 466699
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [100]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MAASScorpionBossTailSwipe
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 466699
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 200%
    Tempo de Ataque: 1.5 s
    Tempo de Recarga: 8 s
    Causa +100% de dano de ataque
    33% de chance de envenenar ao atingir
    action attack or cast time uses animation length [1]
    attack maximum action distance + [8]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MAASScorpionBossTailSlam
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 466699
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 200%
    Tempo de Ataque: 1.5 s
    Tempo de Recarga: 30 s
    Causa +100% de dano de ataque
    33% de chance de envenenar ao atingir
    action attack or cast time uses animation length [1]
    attack maximum action distance + [9]
    base cannot be blocked [1]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MPWScorpionBossPoisonSpray
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
    Base Damage: 466699
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 75%
    Tempo de Ataque: 1.5 s
    Causa -25% de dano de ataque
    Envenena inimigos ao atingir
    base is projectile [1]
    monster projectile variation [1138]
    projectile ballistic angle from target distance [1]
    projectile spread radius [6]
    projectile uses bearing as firing orientation [1]
    projectile uses contact position [1]
    projectiles not offset [1]
    use scaled contact offset [1]
    CGEScorpionBossPoisonGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
    Tempo de Conjuração: 1 s
    Causa 265.7 de dano de caos por segundo
    active skill area of effect radius +% final [-30]
    base skill effect duration [8000]
    ground caustic art variation [1026]
    GAScorpionBossUprightDive
    Triggerable, Attack, AttackInPlace
    Base Damage: 466699
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 180%
    Tempo de Ataque: 1.5 s
    Causa +80% de dano de ataque
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAScorpionBossLeapDiveMap
    Triggerable, Attack, AttackInPlace
    Base Damage: 466699
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 180%
    Tempo de Ataque: 1.5 s
    Causa +80% de dano de ataque
    action attack or cast time uses animation length [1]
    action do not face target [1]
    is area damage [1]
    CGEScorpionBossQuicksand
    Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
    Tempo de Conjuração: 1 s
    active skill area of effect radius +% final [0]
    base skill effect duration [30000]
    ground quicksand art variation [1000]
    CGEScorpionBossGasTrap
    Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
    Tempo de Conjuração: 1 s
    Causa 398.6 de dano de caos por segundo
    active skill area of effect radius +% final [80]
    base skill effect duration [15000]
    ground caustic art variation [1027]
    is area damage [1]
    GAScorpionBossStabTailSlam
    Triggerable, Attack, AttackInPlace
    Base Damage: 466699
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 265%
    Tempo de Ataque: 1.5 s
    Tempo de Recarga: 8 s
    Causa +165% de dano de ataque
    Envenena inimigos ao atingir
    is area damage [1]
    voll slam damage +% final at centre [40]
    EGScorpionBossLeapTelegraph
    Triggerable

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Generic */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    StateMachine
    {
    	define_shared_state = "collidable = 1;"
    	on_or_create_state_collidable_1 = "MakeCollidable();"
    	on_or_create_state_collidable_0 = "RemoveCollidability();"
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Tail Slam into Dive or Projectile attack */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    StateMachine
    {
    	define_shared_state = "dives;"
    }
    
    Actor
    {
    	leveled_starting_effects = "DoLiterallyNothing"
    	on_effect_event_contact_for_GAScorpionBossUprightDive = "SetAnimatedTurnDuration( 0.01 );"
    	on_start_ChangeToStance1 = { ResetAnimatedTurnDuration(); }
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MarakethSanctumTrial/Boss/Shakari/ShakariMinion1_"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Ashar, the Sand Mother",
        life = 2.5,
        damage = 2.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 35,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "MAASScorpionBossTailSwipe",
            "MAASScorpionBossTailSlam",
            "MPWScorpionBossPoisonSpray",
            "CGEScorpionBossPoisonGround",
            "CGEScorpionBossQuicksand",
            "CGEScorpionBossGasTrap",
            "GAScorpionBossUprightDive",
            "GAScorpionBossLeapDiveMap",
            "GAScorpionBossStabTailSlam",
            "EGScorpionBossLeapTelegraph",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASScorpionBossTailSwipe"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "base_chance_to_poison_on_hit_%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {8, 33, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASScorpionBossTailSlam"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "base_chance_to_poison_on_hit_%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "base_cannot_be_blocked",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {9, 33, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWScorpionBossPoisonSpray"] = {
        name = "MPWScorpionBossPoisonSpray",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "projectile_spread_radius",
            "base_is_projectile",
            "global_poison_on_hit",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectile_ballistic_angle_from_target_distance",
            "projectile_uses_bearing_as_firing_orientation",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {1138, 6, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEScorpionBossPoisonGround"] = {
        name = "CGEScorpionBossPoisonGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "ground_caustic_art_variation",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {1, -30, 1026, 8000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEScorpionBossQuicksand"] = {
        name = "CGEScorpionBossQuicksand",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "ground_quicksand_art_variation",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {0, 1000, 30000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEScorpionBossGasTrap"] = {
        name = "CGEScorpionBossGasTrap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "ground_caustic_art_variation",
            "base_skill_effect_duration",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 80, 1027, 15000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAScorpionBossUprightDive"] = {
        name = "GAScorpionBossUprightDive",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAScorpionBossLeapDiveMap"] = {
        name = "GAScorpionBossLeapDiveMap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
        },
        levels = {
            [1] = {baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAScorpionBossStabTailSlam"] = {
        name = "GAScorpionBossStabTailSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "global_poison_on_hit",
        },
        levels = {
            [1] = {40, baseMultiplier = 2.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGScorpionBossLeapTelegraph"] = {
        name = "EGScorpionBossLeapTelegraph",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Intensidade de empalamento aumentada em 50%
    50% de chance de empalar inimigos ao atingir
    cannot consume impale [1]
    FamilyMonsterImpale
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • impale magnitude +% 50 50 Global
  • cannot consume impale 1 1 Global
  • impale on hit % chance 50 50 Global
  • Spawn Tagsdefault: 0
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    stance movement speed +% final [-50]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • stance movement speed +% final -50 -50 Global
  • no movement speed [1]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • no movement speed 1 1 Global Unscalable Value
  • i am boss of tier [2]
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • i am boss of tier 2 2 Global
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 1600 1600 Global
  • Edit

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