[DNT] Karui Warrior Hook
SpectreY
Tags1HSword_onhit_audio, human, humanoid, karui, medium_movement, not_int, not_str, red_blood
ライフ
120%
回避
+25%
耐性
0 0 0 0
Damage
120%
命中
100%
クリティカルヒット Chance
5%
クリティカルダメージボーナス
+30%
Attack Distance
5 ~ 14
アタックタイム
1.5 Second
Damage Spread
±20%
経験値
120%
Model Size
100%
Type
KaruiWarriorHook
Metadata
KaruiWarriorHook
レベル
68
ライフ
9,308
アーマー
3,451
回避力
596
Damage
280
スペルダメージ
280
命中
2,180
アタックタイム
1.5
経験値
34,361
Minion Life
13,536
Minion Damage
2,276
Minion Armour
3,451
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
基本アタック
Base Damage: 224–336
クリティカルヒット率: 5%
アタックタイム: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/KaruiWarriorHook/KaruiWarriorHook"] = {
    name = "[DNT] Karui Warrior Hook",
    life = 1.2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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