도륙자 횃불운반자
Carver Torchbearer
SpectreY
Area아자크 습지대, 아자크 습지대
Tagsfast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearWood_onhit_audio
Packs
  • 아자크 습지대, 아자크 습지대: 도륙자 횃불운반자, 도륙자 추적자
  • 아자크 습지대, 아자크 습지대: 도륙자 횃불운반자, 도륙자 망치꾼
  • 생명력
    100%
    회피
    +50%
    Ailment Threshold
    %
    저항
    30 0 0 0
    Damage
    110%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    3 ~ 18
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    경험치
    100%
    Model Size
    100%
    Type
    VaalSavageTorchbearer
    Metadata
    VaalSavageTorchbearer
    레벨
    60
    생명력
    5,103
    방어도
    2,146
    회피
    384
    에너지 보호막
    0
    Damage
    199
    주문 피해
    199
    정확도
    0
    Attack Time
    1.5
    경험치
    16,300
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 159–239
    [Critical|치명타 명중] 확률: 5%
    Attack Time: 1.5 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EGSavageTorchEffigy
    Triggerable
    spell maximum action distance +% [-85]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance2"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_alive = "AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverShaman/EPK/torch_fire.epk', OffHand );"
    	on_death = "RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverShaman/EPK/torch_fire.epk', OffHand );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalSavage/VaalSavageTorchbearer"] = {
        name = "Carver Torchbearer",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 18,
        accuracy = 1,
        weaponType1 = "Spear",
        skillList = {
            "MeleeAtAnimationSpeed",
            "EGSavageTorchEffigy",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGSavageTorchEffigy"] = {
        name = "EGSavageTorchEffigy",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }