무지갯빛의 키메라
Iridescent Chimera
SpectreY
Tagsavian_beast, Claw_onhit_audio, mammal_beast, medium_movement, not_int, red_blood
생명력
289%
방어도
+50%
회피
+50%
저항
0 0 0 0
Damage
248%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
6 ~ 15
공격 속도
2.25 Second
Damage Spread
±20%
경험치
165%
Model Size
100%
Type
CrawChimera
Metadata
CrawChimera
레벨
68
생명력
22,418
방어도
5,177
회피
716
Damage
578
주문 피해
578
정확도
2,180
공격 속도
2.25
경험치
47,246
Minion Life
32,599
Minion Damage
4,703
Minion Armour
8,628
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 463–694
치명타 명중 확률: 5%
공격 속도: 2.25 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/CrawChimera/CrawChimera"] = {
    name = "Iridescent Chimera",
    life = 2.89,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.48,
    damageSpread = 0.2,
    attackTime = 2.25,
    attackRange = 15,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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