집중 상실
이 적은 집중을 잃어 재사용 대기시간 회복 속도가 감소합니다.
current_focus_lost
maximum_focus
maximum_cooldown_recovery_+%_from_focus_loss
Lost Focus
Attribute /4
lost_focus
| Code | maximum focus |
|---|---|
| IsPublic | 1 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 1 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 3 |
| Code | maximum cooldown recovery +% from focus loss |
|---|---|
| IsPublic | 0 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 1 |
| Code | current focus lost |
|---|---|
| IsPublic | 1 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 1 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 3 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.