Version_0.4.0b

Old: chuanhsing#2097 2025-12-15 18:39:16

New: chuanhsing#2097 2025-12-16 09:49:05

OldNewDifferences
1-# Fate of the Vaal
1+# Version 0.4.0b
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3-<a href='#' class="js-modal-btn" data-video-id="7nH1hHyzUSk"></a>
3+0.4.0b Patch Notes
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5+Fate of the Vaal League Changes and Bug Fixes
56
6-## The Last of the Druids
7+* Added additional modifier options and buffed values for Vaal Unique Modifiers on certain weapons and body armours.
8+* Added an Identify Items option to Doryani in the Vaal Ruins.
9+* Added an option for Physical Damage to roll as a Vaal Unique modifier on The Adorned when using a Vaal Cultivation Orb.
10+* Fixed a bug where crafting benches in Atziri's Temple could sometimes be unusable in party play or couch co-op.
11+* Fixed a bug where the Corruption Chamber Rooms in the Vaal Ruins were not activating, causing the room to be incompletable.
12+* Fixed a bug where various skills used by Xipocado, Royal Architect wouldn't end correctly when defeated.
13+* Fixed an issue where Atziri's Temple sometimes created incorrect doors in the main area.
14+* Fixed a bug where the Vaal Modifier on the Corona of the Red Sun Unique Helmet was incorrectly granting negative Presence Radius instead of positive.
15+* Fixed a bug where the Vaal modifier on the Soul Mantle Unique Body Armour which provides Energy Shield was not being considered as a Vaal Modifier.
16+* Fixed a bug where the attribute requirement modifiers on The Vertex Unique Helmet could not be modified by a Vaal Cultivation Orb.
17+* Fixed a bug where players could get sucked into the floor when an enemy appeared from an Ancient Beacon.
18+* Fixed a bug where players could get stuck in a state where they were no longer able to perform actions during an Ancient Beacon encounter.
19+* Fixed a bug where caged Quadrillas in Viper Barracks could preemptively leave their cages and were immune to damage.
20+* Fixed an issue where some checkpoints in Atziri's Temple could not be interacted with on controller.
21+* Fixed an issue where you could not inspect Player 2's Temple in couch co-op.
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8-<a href='#' class="js-modal-btn" data-video-id="HUsjULYd2q8"></a>
23+General Changes
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25+* Increased the chance for Tablets to drop.
26+* The Searing Heat Notable Passive Skill now provides 10% faster Ignites instead of 8% reduced Skill Effect Duration.
27+* Zenith II Support now has a Cost Multiplier of 100% (previously 120%).
28+* You can no longer gain fuel for Incinerate while your Spell Totem is using Incinerate.
29+* Commanding minions to use a skill while you are shapeshifted no longer reverts you to human form, except for channelled command skills.
30+* Abyss Precursor Tablets will now be placed in a Stash Tab that has the Fragment Affinity applied to it.
31+* Reduced the movement speed and tracking of Krutog, Lord of Kin's Foot Stomp Fissure Skill.
32+* The Flesh Poppet Unique Talisman's "Modifiers lost this way are lost after 30 seconds or when you next Shapeshift" modifier can no longer be scaled.
33+* Updated Feral Invocation's description to clarify that the attacks are not triggered.
34+* Updated the description on Shaman's Reactive Grown Notable Passive Skill to clarify that the less damage modifier provided by Adaptations is a single modifier which changes value based on how many Adaptations you have to that Element, rather than each Adaptation being multiplicative with each other.
35+* Inscribed Ultimatums, Relics, Tablets, and new Jewel and Armour modifiers now have a more appropriate gold value to vendors.
36+* You can now only have one Level-up effect equipped at a time.
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11-Path of Exile 2: The Last of the Druids is finally here! Unleash the wild within as you shapeshift into wolf, bear, or even a fire-breathing wyvern! Explore brand new Ascendancy Classes, an innovative league mechanic where you can craft your own dungeon, and a new Pinnacle endgame boss!
38+Bug Fixes
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13-### New Class: The Druid
14-The Druid is a shape changing elemental spellcaster. After his fellow druids were destroyed by the King in the Mists, the Druid lost his humanity in the forests of Ogham where he wandered for years as a beast. Now, finally reawakened, he is determined to find his lost wife, and regain his humanity.
15-
16-## Shapeshifting - Wolf
17-
18-Using Animal Talismans, a new type of weapon, the Druid can call upon the power of Draiocht to transform into an animal. When you equip an Animal Talisman, you can choose which animal form you would like it to represent.
19-
20-As a creature of the night, the wolf channels the energy of the Moon itself into a flurry of ferocious attacks. Fast and agile, it leaps forward to freeze its foes and rake them with vicious slashes. Being a true alpha, the wolf can also summon a pack of minions to fight alongside it.
21-
22-## Shapeshifting - Bear
23-
24-A hulking powerhouse of strength and brawn, the bear rampages through its enemies, leaving devastation in its wake. By demolishing hordes of monsters, the bear builds up Rage that empowers its attacks and roars, ultimately turning it into a walking calamity.
25-
26-## Shapeshifting - Wyvern
27-
28-A sight seldom seen in Wraeclast, the wyvern leaps into combat and slashes at its enemies with lethal talons. Empowering itself by devouring the freshly dead, the wyvern calls down lightning explosions and spits balls of fire. Of course, it can also take to the skies and rain down streams of flame upon its foes. It is a dragon, after all.
29-
30-## Unleash the Wrath of Nature
31-
32-In his human form, the Druid wields magical staves to channel the powers of the earth and the natural world. Raise scorching volcanoes from the ground, conjure roots to ensnare enemies, or strike them with a powerful thunderstorm! Most of the Druid’s human-form skills last for a duration and aid his animal-form abilities in various ways.
33-
34-As a spellcaster, the Druid can also take advantage of a new Spell Totem skill, which creates a totem that automatically casts any chosen spell for a time.
35-
36-## Druid Ascendancies
37-
38-The Last of the Druids Content Update introduces two Ascendancy Classes for the Druid.
39-
40-### Ascendancy: The Shaman
41-The Shaman channels nature’s fury, harnessing Rage to empower his Spells and becoming a walking natural disaster raining down Meteors, Lightning, and Ice.
42-
43-### Ascendancy: The Oracle
44-The Oracle has perfected the power of Foresight, using it in combat to gain a massive advantage by peering into the future to predict a monster's movements and even allocate passives from alternate timelines!
45-
46-## Over 30 New Support Gems
47-
48-We’re adding over 30 new Support Gems and several new Lineage Supports to bring even more variety to your builds. From Accelerated Growth which causes your plants to burst, to Tectonic Slams which adds extra cascading slams to your attacks, every class will find something to benefit from.
49-
50-## Changes to the Character Balance
51-
52-In the Last of the Druids update, we’ve made substantial balance changes, done a balance pass on a large number of Unique Items and Lineage Support Gems, and more.
53-
54-## The Fate of the Vaal
55-
56-<a href='#' class="js-modal-btn" data-video-id="_6hdjBN97mM"></a>
57-
58-In this Content Update we are introducing a new Path of Exile 2 League, the Fate of the Vaal!
59-
60-Explore the opulent temple of Atziri, the Queen of the Vaal during the height of her power in the capital of the ancient empire. With the power of the Beast, Atziri plans to risk her entire civilization in pursuit of eternal youth. Can she be stopped? Her Royal Architect and devoted followers will work against you, but perhaps the past is not set in stone...
61-
62-## The Power of Sacrifice
63-
64-Now that corruption has returned to the land, the long-dead Vaal structures throughout Wraeclast are activating and affecting nearby creatures. Sacrifice the afflicted monsters to power the devices, and travel to Lira Vaal, the ancient temple of Atziri.
65-
66-## Build Your Own Dungeon
67-
68-By sacrificing creatures across Wraeclast, you will gather enough power to modify the Temple and create your desired layout. Placing rooms next to other rooms that benefit them will level them up, adding new challenges and rewards to find. Complete more beacons to get more energy to fuel more additions to the temple.
69-
70-## Claim the Treasures Inside
71-
72-Each room in the Temple offers great rewards, from stashes of currency and equipment to something more interesting.
73-
74-There are more than a dozen types of rooms to build from, each with its own monsters and rewards. Throughout the league, you’ll discover new rooms and reap the treasures they have to offer.
75-
76-## Embrace the Corruption
77-
78-Take advantage of the power of Corruption by using the special crafting mechanisms found in Lira Vaal. Most of these crafts can be taken back to your hideout as tradeable currency items.
79-
80-### Corruption Altar
81-
82-The corruption Altar allows you to add a second enchantment to your already corrupted items, but beware, there is a 50% chance to destroy the item irreversably.
83-
84-* [[Architect's Orb]]
85-* [[Crystallised Corruption]]
86-
87-### Transcension Device
88-
89-Harness Vaal technology to replace your own limbs! Your arms and legs can be replaced with upgraded mechanical ones with various modifiers, but if you die, you will lose them.
90-
91-### Juatalotli's Triumph
92-
93-Juatalotli's Triumph alters a Corrupted Vaal Unique Item, replacing one or more modifiers with Vaal Unique Modifiers.
94-
95-* [[Vaal Cultivation Orb]]
96-
97-### Corrupted Precursor Machine
98-Wielding ancient power, this mechanism will Corrupt a Tablet, adding extra mods or more uses.
99-
100-* [[Ancient Infuser]]
101-
102-### Kishara's Acquisition
103-This mechanism will allow you to recover socketables socketed in equipment. In true Vaal fashion, the item will be destroyed as a sacrifice.
104-
105-* [[Orb of Extraction]]
106-
107-### Jiquani's Triumph
108-Using this device will alter your Soul Cores in unpredictable ways.
109-
110-* [[Core Destabiliser]]
111-* [[Guatelitzi's Thesis]]
112-* [[Citaqualotl's Thesis]]
113-* [[Jiquani's Thesis]]
114-* [[Quipolatl's Thesis]]
115-
116-## Face the Royal Architect
117-In your temple exploration, eventually you will encounter the Royal Architect, who will risk his own life to protect his Queen. Defeating the Architect will grant you access to even more special rewards and crafting mechanics and unlock a truly royal audience.
118-
119-## Kneel Before Your Queen
120-Worshipped for her unrivaled beauty, Atziri was the infamous Queen of the Vaal, whose ambitions led her people to extinction. In Fate of the Vaal, you will encounter Atziri at her prime as a Pinnacle Boss of the league. Do you dare to challenge her and attempt to rewrite the history?
121-
122-## Abyss Going Core
123-Your fight with the Abyssals is not over yet, as the mechanic is being added to the endgame of Path of Exile 2. Abyss has also received a set of passives on the Atlas Tree, as well as new endgame Tablets.
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125-
126-
127-
128-
40+* Fixed a bug where the additional Rare Monsters are spawned from Abysses in Map modifier on Tablets was applying to each pit when combined with the Sprawling Rapture Atlas Passive Skill.
41+* Fixed a bug where Bear form's dodge roll travelled ~30% further than Wyvern, Wolf or Human dodge rolls.
42+* Fixed a bug where returning to areas through portals subsequently opened after the first would return you to the location you initially opened a portal.
43+* Fixed a bug where Briarpatch could not deal critial hits. It now has a 10% base critical hit chance.
44+* Fixed an issue that could occur on consoles where the environment would suddenly turn red.
45+* Fixed a bug where the Titan's Colossal Capacity added inventory slots could not be accessed when using a controller.
46+* Fixed a bug where Wing Blast could miss targets if you had high attack speed.
47+* Fixed a bug where the Boss arena entrance for the Frozen Falls Map could be blocked.
48+* Fixed an issue where you could not Recombinate Talismans.
49+* Fixed a bug where using the Toxic Domain skill with a spear and an empty off-hand would not work and would leave the character walking slowly in an odd pose until the next skill performed.
50+* Fixed a bug where the entrance to the Trial of Sekhema's would fail to close properly after entering and activating the Trial.
51+* Fixed a bug where Summon Spectre, Tame Beast, and Disciple of Varashta's Ruzhan could not be supported by Spell Echo or Spell Cascade.
52+* Fixed an issue where The Frostborn Fiend Map Boss was dealing no damage with some of their attacks.
53+* Fixed an issue introduced in 0.4.0 where The Prisoner Boss' self-heal wouldn't be stopped when hitting him with any of the Ballistae in their arena.
54+* Fixed a bug where the Double Vision Unique Crossbow was not triggering Gemini Surge when reloaded.
55+* Fixed a bug where Enervating Nova was not functioning correctly with Astral Projection Support.
56+* Fixed a bug where damage could bypass Energy Shield with the Embrace the Darkness Acolyte of Chayula Passive Skill allocated.
57+* Fixed a bug where casting Volcano from a shapeshifted form could fizzle at specific amounts of cast speed.
58+* Fixed a bug where Moment of Vulnerability could fail to create Visages if there's no unoccupied area nearby.
59+* Fixed a bug where Briarpatch quality was trying to Maim enemies (which doesn't work with spell damage) instead of Hindering them.
60+* Fixed a bug with Elemental Surge, Chaotic Surge, and Gemini Surge where you could gain the benefit on more projectiles than the number of stacks you had.
61+* Fixed a bug where Astral Projection support was not functioningly correctly with Plague Bearer.
62+* Fixed a bug where Shrine effects would not display while shapeshifted.
63+* Fixed an issue where some channeled skills could not barrage.
64+* Fixed a bug where Briarpatch could not be supported by duration-related support gems.
65+* Fixed an issue where Shred would fail to dash to targets when using the click to move input method.
66+* Fixed a bug where Walking Calamity would stop spawning meteors if you switched weapon set but remained in bear form.
67+* Fixed a bug where using a skill (particularly channelled skills) from another weapon set would weapon swap but fail to use the skill when both weapon sets were in the same shapeshift form.
68+* Fixed a bug where various minion command skills were using the minion's line of sight to determine their target instead of the player's line of sight.
69+* Fixed a bug where the Lich's Eldritch Empowerment Passive Skill was displaying the amount of life sacrificed as if it was the amount of damage granted when sacrificing life (i.e. it displayed as granting 5% more damage instead of 30% more damage). This is purely a description update.
70+* Fixed a bug where Elemental Equilibrium's stated order of infusion creation was the opposite of its actual effect. The description has been updated to match the effect.
71+* Fixed a bug where Skeletal Reapers could sometimes stall in their invulnerable form.
72+* Fixed a bug where animal shapeshift forms would display strange head movement while sprinting.
73+* Fixed a bug where Savage Fury would fail to play a shapeshifting animation or grant a buff when used while in human form.
74+* Fixed a bug where Bear and Wyvern forms would not always play appropriate animations when light stunned.
75+* Fixed a bug where Manifest Weapon's talisman form would superimpose on other weapon types.
76+* Fixed an issue where the Unforeseen Consequences Unique Tablet did not sell to vendors for the correct amount of Gold.
77+* Fixed an issue where Talismans were not appearing for trade in Ruhaki's inventory.
78+* Fixed an issue where the Oisín's Oath Lineage Support was missing from the Currency Exchange.
79+* Fixed a bug where selecting the Impale Chance node in Everlasting Bloom and Deadly Thorns cluster was difficult.
80+* Fixed a bug where Lunar Blessing's Moonbeams did not describe the number of additional beams created on hit.
81+* Fixed an issue where you could not scroll through the Game Options when using a controller.
82+* Fixed a disconnect that could occur when modifying equipment or passives while having multiple minions.
83+* Fixed two client crashes that could occur when using a controller.
84+* Fixed a client crash that could occur in party play.
85+* Fixed a client crash that could occur on Xbox.
86+* Fixed two client crashes.
87+* Fixed three instance crashes.