Pedras Guia Item /16
Endgame Maps /73
Endgame Corrupt Mods /11
map beyond portal search radius +% [30]
+1 ao Nível dos Monstros da Área
map monster damage +% final from deadly atlas [25]
map monster life +% final from deadly atlas [-25]
map monster damage +% final from vital atlas [-25]
map monster life +% final from vital atlas [50]
+1 ao Nível dos Monstros da Área
Quantidade de Itens encontrados nesta Área reduzida em 50%
+1 ao Nível dos Monstros da Área
Raridade de Itens encontrados nessa Área aumentada em 50%
Quantidade de Itens encontrados nesta Área reduzida em 25%
Raridade de Itens encontrados nessa Área aumentada em 50%
+1 ao Nível dos Monstros da Área
Altares concedem um Efeito de Altar aleatório adicional
+1 ao Nível dos Monstros da Área
Cofres na Área são Corrompidos
Cofres na Área são ao menos Raros
+1 ao Nível dos Monstros da Área
map essence monsters chance for 2 additional essences % [15]
Map Legends /46
Level Resist Penalty /9
Nível | Resist Penalty |
---|---|
1 | 0 |
16 | -10 |
33 | -20 |
45 | -30 |
51 | -40 |
58 | -50 |
65 | -60 |
70 | -70 |
75 | -80 |
Community Wiki
Waystone
It's infinite and expands in all directions. Now, we're not going to spoil the plot too much here, but corruption from The Beast has blighted the land, and your objective is to help fight it.
In the center of the Atlas you will find the Ziggurat, a temple in which the Vaal research the fundamentals of space and time.
Here we can open portals to nearby locations and begin cleansing corruption and finding resources.
In order to power the portal device, we will need waystones.
Each waystone has a tier which will determine the level of the monsters that you will face.
To go to an area, simply click one that is adjacent to an area you've already completed, insert the waystone and click traverse.
Portals will open, allowing you and your party to travel to the area you have selected.
All the areas in endgame feel distinct from locations in the campaign, and we've dialed the randomization up to 11.
The monster packs you will face in each map are totally random and the combination of them can lead to some very interesting combat situations.
There are over 400 monster types in Early Access, and they have a lot of varied and interesting abilities. Depending on which combination you face, you might find some serious challenges.
In order to cleanse the corruption from an area, you will need to defeat all the powerful, rare, and unique enemies in it.
Once you've done that, the area will be marked as completed and you'll be able to travel past it to progress deeper into the world.
If you die, then the map can no longer be run and you have to find another way around to get to the areas behind it.
Now waystones, like all items, can be crafted using your currency items.
Adding prefix mods will improve the rewards, while suffix mods will increase danger.
The more dangerous a map is, the more waystones will drop. Adding mods to your waystones is key to progressing to the higher tiers and for sustaining them, but it will require you to take on larger challenges.
There are a variety of factors you’ll have to consider when crafting your waystones. Some maps will have higher density, some lower.
Some have more magic and rare chests, or monsters. Some are more linear, others are more open.
Make sure you explore and think about what makes certain maps good if you want to maximize your returns.
- T1 is Level 65
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