Atziris_Temple

Old: ChuanHsing#1075 2026-05-14 20:42:43

New: ChuanHsing#1075 2026-05-16 07:25:50

OldNewDifferences
1-# Mageblood
1+# Atziri's Temple
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3-![](https://cdn.poe2db.tw/image/0.5/mageblood4.webp)
4-![](https://cdn.poe2db.tw/image/0.5/mageblood2.webp)
3+* Overview: Build out a giant Vaal temple by chaining rooms together, creating compounding difficulty and rewards as the layout expands.
4+* Game Stage Relevancy: late-game progression and late-game crafting, remains to be seen after changes.
5+* Crafting Mechanic: Temple-style room progression and Vaal-focused crafting, including room-based reward specialization and socket-related manipulation.
6+* Specialized Items: Vaal uniques, Vaal unique affix manipulation, “capstone” item crafting (corruption, double-corruption), and socket-related item manipulation/extraction.
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8+##### Runes of Aldur
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10+* You will first find Vaal beacons in Act Three. Activating six of them (by finishing encounters) will unlock the Temple in the present. Complete more beacon encounters in “Doryani’s Contingency” Interlude to be able to visit the Temple in the past.
11+* Once you reach the Endgame, you can encounter Vaal Beacons in maps. The level of the Temple will be based on the area level where the crystals were collected, so in order to open high-tier Temples, you will need to run high-tier maps.
12+* There is a new region on the Atlas with guaranteed Vaal Beacon encounters in every map. Completing this area will give you points for the Temple Atlas Tree with many new bonuses for the Temple itself.
13+* There are also new Temple Precursor Tablets that will guarantee Vaal Beacons in your map if you want to focus on this league.
14+* In order to prevent the “snake” strategy, rooms that are meant to be destabilised but cannot be removed without disconnecting parts of the Temple will instead be downgraded to paths. This applies to any form of destabilisation - using devices in selected Tier 3 rooms, opening the Vault, or general destabilisation on closing the Temple.
15+* Rooms can now be up to Tier 4 after unlocking this ability on the Temple Atlas Tree. This allows more specialisation into particular room types and encourages more interesting temple layouts.
16+* Reward Rooms granted from the console after defeating the Architect have been significantly improved, with more varieties to unlock in addition to upgrading the rewards of all the existing ones.
17+* Vaal Infusers were a single currency item that used to work on any armour and weapons. We have changed these into 4 distinct currency items that work on Armours, Martial Weapons, Caster Weapons and Jewellery, allowing you to use them with Catalysts as well. Any existing Vaal Infusers will become Vaal Armourer's Infusers and only apply to armour.
18+* All players will automatically get a maximum crystal cap of 60 and medallion cap of 6 so you no longer need to upgrade these yourself.
19+* Medallion drop rates have been improved at smaller Temple sizes, and slightly reduced at larger Temple sizes.
20+* Your existing Temples will be migrated to Standard Early Access leagues, however you will not be able to open your Temple until the launch of Return of the Ancients. Characters who were in the Temple or Vaal Ruins when the migration happened will be sent to town.