Несущий раскаяние
Нежить
Bearer of Penitence
SpectreY
AreaУбежище в зиккурате
Tagsallows_inc_aoe, humanoid, melee, monster_barely_moves, MonsterBlunt_onhit_audio, physical_affinity, undead, very_slow_movement
Packs
  • Убежище в зиккурате: Несущий раскаяние, Обремененный негодяй, Восставший костяк, Восставший костяк
  • Здоровье
    180%
    Сопротивление
    0 0 0 0
    Damage
    180%
    Меткость
    100%
    Критические попадания Chance
    5%
    Бонус к критическому урону
    +30%
    Attack Distance
    9 ~ 20
    Время атаки
    2.865 Second
    Damage Spread
    ±20%
    Опыт
    180%
    Model Size
    125%
    Type
    WretchStatueElite
    Metadata
    StatueWretchElite
    Уровень
    65
    Здоровье
    11,723
    Броня
    2,023
    Уклонение
    440
    Damage
    382
    Урон от чар
    382
    Меткость
    1,974
    Время атаки
    2.865
    Опыт
    38,713
    Minion Life
    11,308
    Minion Damage
    1,492
    Minion Armour
    2,023
    BurdenedWretchSlamUnique
    Triggerable, Attack
    Base Damage: 306–459
    Шанс крит. попадания: 5%
    Урон от атаки: 300%
    Время атаки: 2.865 сек.
    Наносит на 200% больше урона атаками
    +40 к дальности ударов ближнего боя
    action attack or cast time uses animation length [1]
    is area damage [1]
    main hand base maximum attack distance [51]
    BearerOfPenitenceSlam
    Triggerable, Attack
    Base Damage: 306–459
    Шанс крит. попадания: 5%
    Урон от атаки: 200%
    Время атаки: 2.865 сек.
    Наносит на 100% больше урона атаками
    is area damage [1]
    BearerOfPenitenceSlam2
    Triggerable, Attack
    Base Damage: 306–459
    Шанс крит. попадания: 5%
    Урон от атаки: 200%
    Время атаки: 2.865 сек.
    Наносит на 100% больше урона атаками
    active skill area of effect radius +% final [5]
    is area damage [1]
    BearerOfPenitenceSlam3
    Triggerable, Attack
    Base Damage: 306–459
    Шанс крит. попадания: 5%
    Урон от атаки: 200%
    Время атаки: 2.865 сек.
    Наносит на 100% больше урона атаками
    active skill area of effect radius +% final [10]
    is area damage [1]
    BearerOfPenitenceSlam4
    Triggerable, Attack
    Base Damage: 306–459
    Шанс крит. попадания: 5%
    Урон от атаки: 200%
    Время атаки: 2.865 сек.
    Наносит на 100% больше урона атаками
    active skill area of effect radius +% final [15]
    is area damage [1]
    BearerOfPenitenceSlam5
    Triggerable, Attack
    Base Damage: 306–459
    Шанс крит. попадания: 5%
    Урон от атаки: 200%
    Время атаки: 2.865 сек.
    Наносит на 100% больше урона атаками
    active skill area of effect radius +% final [20]
    is area damage [1]
    BearerOfPenitenceSlam6
    Triggerable, Attack
    Base Damage: 306–459
    Шанс крит. попадания: 5%
    Урон от атаки: 200%
    Время атаки: 2.865 сек.
    Наносит на 100% больше урона атаками
    active skill area of effect radius +% final [25]
    is area damage [1]
    BearerOfPenitenceSlam7
    Triggerable, Attack
    Base Damage: 306–459
    Шанс крит. попадания: 5%
    Урон от атаки: 200%
    Время атаки: 2.865 сек.
    Наносит на 100% больше урона атаками
    active skill area of effect radius +% final [30]
    is area damage [1]
    BearerOfPenitenceSlam8
    Triggerable, Attack
    Base Damage: 306–459
    Шанс крит. попадания: 5%
    Урон от атаки: 200%
    Время атаки: 2.865 сек.
    Наносит на 100% больше урона атаками
    active skill area of effect radius +% final [35]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Wretches/StatueWretch"
    
    Transitionable {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wretches/StatueWretch"
    
    Life
    {
    	on_death =
    	"
    		HideWeapons();
    		AddAttached( 'Metadata/Monsters/Wretches/Attachments/StatueFancy.ao',  );
    		PlayAnimationAttached( 'Metadata/Monsters/Wretches/Attachments/StatueFancy.ao', break );
    		/* PlayTextAudio( BearerOfPenitenceDeathRandom , 'Metadata/Monsters/Wretches/StatueWretchBoss'); */
    	"
    
    	on_spawned_dead =
    	"
    		HideWeapons();
    		AddAttached( 'Metadata/Monsters/Wretches/Attachments/StatueFancy.ao',  );
    		PlayAnimationAttached( 'Metadata/Monsters/Wretches/Attachments/StatueFancy.ao', break );
    		GoToAttachedAnimationEnd( 'Metadata/Monsters/Wretches/Attachments/StatueFancy.ao' );
    	"
    }
    
    Animated
    {
    	/* on_attack_01 =
        "
            PlayTextAudio( BearerOfPenitenceAttackRandom , 'Metadata/Monsters/Wretches/StatueWretchBoss');
        " */
    }
    
    Transitionable
    {
    	/* on_transition =
    	"
    		PlayTextAudio( BearerOfPenitenceAggroRandom , 'Metadata/Monsters/Wretches/StatueWretchBoss');
    	" */
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wretches/StatueWretchElite"] = {
        name = "Bearer of Penitence",
        life = 1.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 2.865,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "BearerOfPenitenceSlam",
            "BearerOfPenitenceSlam2",
            "BearerOfPenitenceSlam3",
            "BearerOfPenitenceSlam4",
            "BearerOfPenitenceSlam5",
            "BearerOfPenitenceSlam6",
            "BearerOfPenitenceSlam7",
            "BearerOfPenitenceSlam8",
            "BurdenedWretchSlamUnique",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BearerOfPenitenceSlam"] = {
        name = "BearerOfPenitenceSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BearerOfPenitenceSlam2"] = {
        name = "BearerOfPenitenceSlam2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {5, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BearerOfPenitenceSlam3"] = {
        name = "BearerOfPenitenceSlam3",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {10, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BearerOfPenitenceSlam4"] = {
        name = "BearerOfPenitenceSlam4",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {15, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BearerOfPenitenceSlam5"] = {
        name = "BearerOfPenitenceSlam5",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {20, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BearerOfPenitenceSlam6"] = {
        name = "BearerOfPenitenceSlam6",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {25, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BearerOfPenitenceSlam7"] = {
        name = "BearerOfPenitenceSlam7",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {30, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BearerOfPenitenceSlam8"] = {
        name = "BearerOfPenitenceSlam8",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {35, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BurdenedWretchSlamUnique"] = {
        name = "BurdenedWretchSlamUnique",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.8,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "melee_range_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {51, 40, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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