Portador da Penitência
Bearer of Penitence
SpectreY
AreaO Refúgio Zigurate
Tagsallows_inc_aoe, humanoid, melee, monster_barely_moves, MonsterBlunt_onhit_audio, physical_affinity, undead, very_slow_movement
Packs
  • O Refúgio Zigurate: Portador da Penitência, Miserável Sobrecarregado, Barulhento Ressuscitado, Barulhento Ressuscitado
  • Vida
    180%
    Resistência
    0 0 0 0
    Damage
    180%
    Precisão
    100%
    Acertos Críticos Chance
    5%
    Bônus de Dano Crítico
    +30%
    Attack Distance
    9 ~ 20
    Tempo de Ataque
    2.865 Second
    Damage Spread
    ±20%
    Experiência
    180%
    Model Size
    125%
    Type
    WretchStatueElite
    Metadata
    StatueWretchElite
    Nível
    65
    Vida
    11,723
    Armadura
    2,023
    Evasão
    440
    Damage
    382
    Dano Mágico
    382
    Precisão
    1,974
    Tempo de Ataque
    2.865
    Experiência
    38,713
    Minion Life
    10,759
    Minion Damage
    812
    Minion Armour
    2,023
    BurdenedWretchSlamUnique
    Triggerable, Attack
    Base Damage: 306–459
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 300%
    Tempo de Ataque: 2.865 seg
    Causa 200% mais Dano com Ataque
    +40 ao Alcance de Golpes Corpo a Corpo
    action attack or cast time uses animation length [1]
    is area damage [1]
    main hand base maximum attack distance [51]
    BearerOfPenitenceSlam
    Triggerable, Attack
    Base Damage: 306–459
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 200%
    Tempo de Ataque: 2.865 seg
    Causa 100% mais Dano com Ataque
    is area damage [1]
    BearerOfPenitenceSlam2
    Triggerable, Attack
    Base Damage: 306–459
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 200%
    Tempo de Ataque: 2.865 seg
    Causa 100% mais Dano com Ataque
    active skill area of effect radius +% final [5]
    is area damage [1]
    BearerOfPenitenceSlam3
    Triggerable, Attack
    Base Damage: 306–459
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 200%
    Tempo de Ataque: 2.865 seg
    Causa 100% mais Dano com Ataque
    active skill area of effect radius +% final [10]
    is area damage [1]
    BearerOfPenitenceSlam4
    Triggerable, Attack
    Base Damage: 306–459
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 200%
    Tempo de Ataque: 2.865 seg
    Causa 100% mais Dano com Ataque
    active skill area of effect radius +% final [15]
    is area damage [1]
    BearerOfPenitenceSlam5
    Triggerable, Attack
    Base Damage: 306–459
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 200%
    Tempo de Ataque: 2.865 seg
    Causa 100% mais Dano com Ataque
    active skill area of effect radius +% final [20]
    is area damage [1]
    BearerOfPenitenceSlam6
    Triggerable, Attack
    Base Damage: 306–459
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 200%
    Tempo de Ataque: 2.865 seg
    Causa 100% mais Dano com Ataque
    active skill area of effect radius +% final [25]
    is area damage [1]
    BearerOfPenitenceSlam7
    Triggerable, Attack
    Base Damage: 306–459
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 200%
    Tempo de Ataque: 2.865 seg
    Causa 100% mais Dano com Ataque
    active skill area of effect radius +% final [30]
    is area damage [1]
    BearerOfPenitenceSlam8
    Triggerable, Attack
    Base Damage: 306–459
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 200%
    Tempo de Ataque: 2.865 seg
    Causa 100% mais Dano com Ataque
    active skill area of effect radius +% final [35]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Wretches/StatueWretch"
    
    Transitionable {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wretches/StatueWretch"
    
    Life
    {
    	on_death =
    	"
    		HideWeapons();
    		AddAttached( 'Metadata/Monsters/Wretches/Attachments/StatueFancy.ao',  );
    		PlayAnimationAttached( 'Metadata/Monsters/Wretches/Attachments/StatueFancy.ao', break );
    		/* PlayTextAudio( BearerOfPenitenceDeathRandom , 'Metadata/Monsters/Wretches/StatueWretchBoss'); */
    	"
    
    	on_spawned_dead =
    	"
    		HideWeapons();
    		AddAttached( 'Metadata/Monsters/Wretches/Attachments/StatueFancy.ao',  );
    		PlayAnimationAttached( 'Metadata/Monsters/Wretches/Attachments/StatueFancy.ao', break );
    		GoToAttachedAnimationEnd( 'Metadata/Monsters/Wretches/Attachments/StatueFancy.ao' );
    	"
    }
    
    Animated
    {
    	/* on_attack_01 =
        "
            PlayTextAudio( BearerOfPenitenceAttackRandom , 'Metadata/Monsters/Wretches/StatueWretchBoss');
        " */
    }
    
    Transitionable
    {
    	/* on_transition =
    	"
    		PlayTextAudio( BearerOfPenitenceAggroRandom , 'Metadata/Monsters/Wretches/StatueWretchBoss');
    	" */
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wretches/StatueWretchElite"] = {
        name = "Bearer of Penitence",
        life = 1.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 2.865,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "BearerOfPenitenceSlam",
            "BearerOfPenitenceSlam2",
            "BearerOfPenitenceSlam3",
            "BearerOfPenitenceSlam4",
            "BearerOfPenitenceSlam5",
            "BearerOfPenitenceSlam6",
            "BearerOfPenitenceSlam7",
            "BearerOfPenitenceSlam8",
            "BurdenedWretchSlamUnique",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BearerOfPenitenceSlam"] = {
        name = "BearerOfPenitenceSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BearerOfPenitenceSlam2"] = {
        name = "BearerOfPenitenceSlam2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {5, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BearerOfPenitenceSlam3"] = {
        name = "BearerOfPenitenceSlam3",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {10, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BearerOfPenitenceSlam4"] = {
        name = "BearerOfPenitenceSlam4",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {15, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BearerOfPenitenceSlam5"] = {
        name = "BearerOfPenitenceSlam5",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {20, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BearerOfPenitenceSlam6"] = {
        name = "BearerOfPenitenceSlam6",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {25, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BearerOfPenitenceSlam7"] = {
        name = "BearerOfPenitenceSlam7",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {30, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BearerOfPenitenceSlam8"] = {
        name = "BearerOfPenitenceSlam8",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {35, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BurdenedWretchSlamUnique"] = {
        name = "BurdenedWretchSlamUnique",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.8,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "melee_range_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {51, 40, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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