Bearer of Penitence
Undead
SpectreY
AreaThe Ziggurat Refuge
Tagsallows_inc_aoe, humanoid, melee, monster_barely_moves, MonsterBlunt_onhit_audio, physical_affinity, undead, very_slow_movement
Packs
  • The Ziggurat Refuge: Bearer of Penitence, Burdened Wretch, Risen Rattler, Risen Rattler
  • Life
    180%
    Resistance
    0 0 0 0
    Damage
    180%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    9 ~ 20
    Attack Time
    2.865 Second
    Damage Spread
    ±20%
    Experience
    180%
    Model Size
    125%
    Type
    WretchStatueElite
    Metadata
    StatueWretchElite
    Level
    65
    Life
    11,723
    Armour
    2,023
    Evasion Rating
    440
    Damage
    382
    Spell Damage
    382
    Accuracy
    1,974
    Attack Time
    2.865
    Experience
    38,713
    Minion Life
    11,308
    Minion Damage
    1,492
    Minion Armour
    2,023
    BurdenedWretchSlamUnique
    Triggerable, Attack
    Base Damage: 306–459
    Critical Hit Chance: 5%
    Attack Damage: 300%
    Attack Time: 2.865 sec
    Deals 200% more Attack Damage
    +40 to Melee Strike Range
    action attack or cast time uses animation length [1]
    is area damage [1]
    main hand base maximum attack distance [51]
    BearerOfPenitenceSlam
    Triggerable, Attack
    Base Damage: 306–459
    Critical Hit Chance: 5%
    Attack Damage: 200%
    Attack Time: 2.865 sec
    Deals 100% more Attack Damage
    is area damage [1]
    BearerOfPenitenceSlam2
    Triggerable, Attack
    Base Damage: 306–459
    Critical Hit Chance: 5%
    Attack Damage: 200%
    Attack Time: 2.865 sec
    Deals 100% more Attack Damage
    active skill area of effect radius +% final [5]
    is area damage [1]
    BearerOfPenitenceSlam3
    Triggerable, Attack
    Base Damage: 306–459
    Critical Hit Chance: 5%
    Attack Damage: 200%
    Attack Time: 2.865 sec
    Deals 100% more Attack Damage
    active skill area of effect radius +% final [10]
    is area damage [1]
    BearerOfPenitenceSlam4
    Triggerable, Attack
    Base Damage: 306–459
    Critical Hit Chance: 5%
    Attack Damage: 200%
    Attack Time: 2.865 sec
    Deals 100% more Attack Damage
    active skill area of effect radius +% final [15]
    is area damage [1]
    BearerOfPenitenceSlam5
    Triggerable, Attack
    Base Damage: 306–459
    Critical Hit Chance: 5%
    Attack Damage: 200%
    Attack Time: 2.865 sec
    Deals 100% more Attack Damage
    active skill area of effect radius +% final [20]
    is area damage [1]
    BearerOfPenitenceSlam6
    Triggerable, Attack
    Base Damage: 306–459
    Critical Hit Chance: 5%
    Attack Damage: 200%
    Attack Time: 2.865 sec
    Deals 100% more Attack Damage
    active skill area of effect radius +% final [25]
    is area damage [1]
    BearerOfPenitenceSlam7
    Triggerable, Attack
    Base Damage: 306–459
    Critical Hit Chance: 5%
    Attack Damage: 200%
    Attack Time: 2.865 sec
    Deals 100% more Attack Damage
    active skill area of effect radius +% final [30]
    is area damage [1]
    BearerOfPenitenceSlam8
    Triggerable, Attack
    Base Damage: 306–459
    Critical Hit Chance: 5%
    Attack Damage: 200%
    Attack Time: 2.865 sec
    Deals 100% more Attack Damage
    active skill area of effect radius +% final [35]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Wretches/StatueWretch"
    
    Transitionable {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wretches/StatueWretch"
    
    Life
    {
    	on_death =
    	"
    		HideWeapons();
    		AddAttached( 'Metadata/Monsters/Wretches/Attachments/StatueFancy.ao',  );
    		PlayAnimationAttached( 'Metadata/Monsters/Wretches/Attachments/StatueFancy.ao', break );
    		/* PlayTextAudio( BearerOfPenitenceDeathRandom , 'Metadata/Monsters/Wretches/StatueWretchBoss'); */
    	"
    
    	on_spawned_dead =
    	"
    		HideWeapons();
    		AddAttached( 'Metadata/Monsters/Wretches/Attachments/StatueFancy.ao',  );
    		PlayAnimationAttached( 'Metadata/Monsters/Wretches/Attachments/StatueFancy.ao', break );
    		GoToAttachedAnimationEnd( 'Metadata/Monsters/Wretches/Attachments/StatueFancy.ao' );
    	"
    }
    
    Animated
    {
    	/* on_attack_01 =
        "
            PlayTextAudio( BearerOfPenitenceAttackRandom , 'Metadata/Monsters/Wretches/StatueWretchBoss');
        " */
    }
    
    Transitionable
    {
    	/* on_transition =
    	"
    		PlayTextAudio( BearerOfPenitenceAggroRandom , 'Metadata/Monsters/Wretches/StatueWretchBoss');
    	" */
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wretches/StatueWretchElite"] = {
        name = "Bearer of Penitence",
        life = 1.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 2.865,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "BearerOfPenitenceSlam",
            "BearerOfPenitenceSlam2",
            "BearerOfPenitenceSlam3",
            "BearerOfPenitenceSlam4",
            "BearerOfPenitenceSlam5",
            "BearerOfPenitenceSlam6",
            "BearerOfPenitenceSlam7",
            "BearerOfPenitenceSlam8",
            "BurdenedWretchSlamUnique",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BearerOfPenitenceSlam"] = {
        name = "BearerOfPenitenceSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BearerOfPenitenceSlam2"] = {
        name = "BearerOfPenitenceSlam2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {5, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BearerOfPenitenceSlam3"] = {
        name = "BearerOfPenitenceSlam3",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {10, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BearerOfPenitenceSlam4"] = {
        name = "BearerOfPenitenceSlam4",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {15, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BearerOfPenitenceSlam5"] = {
        name = "BearerOfPenitenceSlam5",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {20, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BearerOfPenitenceSlam6"] = {
        name = "BearerOfPenitenceSlam6",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {25, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BearerOfPenitenceSlam7"] = {
        name = "BearerOfPenitenceSlam7",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {30, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BearerOfPenitenceSlam8"] = {
        name = "BearerOfPenitenceSlam8",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {35, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BurdenedWretchSlamUnique"] = {
        name = "BurdenedWretchSlamUnique",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.8,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "melee_range_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {51, 40, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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