Spectre | N |
---|---|
Area | 尼加卡努, 部族之心, 暴風之心, 高地神塔庇護所 |
Tags | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, karui, not_int, physical_affinity, ranged, red_blood, very_slow_movement |
Packs |
生命
150%
+30%
閃避
+30%
抗性




傷害
150%
命中
100%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
5 ~ 14
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
150%
Model Size
100%
Type
BloodFeverPoi
Metadata
BloodFeverPoi_
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 255–382
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

BloodFeverPoiSpin
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 255–382
暴擊率: 5%
攻擊時間: 1.5 秒
冷卻時間: 4 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [12]

MPSBloodFeverPoiFire
法術, 投射物, 玩家投射物, 可觸發, 傷害
暴擊率: 5%
施放時間: 1 秒
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1066]
projectile ballistic angle from reference event [1]
projectile spread radius [12]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]

MPSBloodFeverPoiFireLimited
法術, 投射物, 玩家投射物, 可觸發, 傷害
暴擊率: 5%
施放時間: 1 秒
冷卻時間: 0.3 秒
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1066]
projectile ballistic angle from reference event [1]
projectile spread radius [12]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = " has_destination; can_spin; " } Actor { basic_action = "MoveForced" } Stats { base_heavy_stun_duration_ms = 330 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_spawned_alive = "AddEffectPackAttached( 'Metadata/Effects/Spells/herald_of_fire/EPKs/hof_weapon_sword.epk', L_Weapon );" on_spawned_alive = "AddEffectPackAttached( 'Metadata/Effects/Spells/herald_of_fire/EPKs/hof_weapon_sword.epk', R_Weapon );" on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/BloodFever/epk/bloodfever.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodFeverKarui/BloodFeverPoi_"] = { name = "Blood-fevered Arsonist", life = 1.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, weaponType1 = "Flail", weaponType2 = "Flail", skillList = { "MeleeAtAnimationSpeed", "MPSBloodFeverPoiFire", "MPSBloodFeverPoiFireLimited", "BloodFeverPoiSpin", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSBloodFeverPoiFire"] = { name = "MPSBloodFeverPoiFire", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "projectile_spread_radius", "active_skill_base_physical_damage_%_to_convert_to_fire", "base_is_projectile", "check_for_targets_between_initiator_and_projectile_source", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", "projectile_uses_contact_direction", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1066, 12, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSBloodFeverPoiFireLimited"] = { name = "MPSBloodFeverPoiFireLimited", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "projectile_spread_radius", "active_skill_base_physical_damage_%_to_convert_to_fire", "base_is_projectile", "check_for_targets_between_initiator_and_projectile_source", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", "projectile_uses_contact_direction", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1066, 12, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BloodFeverPoiSpin"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {12, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.