Утонувший исследователь
SpectreY
AreaЗатопленный город, Убежище в зиккурате, Затопленный город, Изгой
Tags1HSword_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Packs
  • Затопленный город, Затопленный город: Речная яга, Утонувший исследователь, Утонувший исследователь
  • Изгой: Утонувший носильщик, Скелет морской гнили, Утонувший исследователь, Утонувший исследователь
  • Изгой: Гниющий ловец душ, Утонувший исследователь, Утонувший исследователь
  • Изгой: Гниющий ловец душ, Утонувший исследователь, Утонувший исследователь, Гниющий подрывник
  • Изгой: Гниющий ловец душ, Утонувший исследователь, Утонувший исследователь, Гниющий канонир
  • Убежище в зиккурате: Речная яга, Утонувший исследователь, Утонувший исследователь
  • Здоровье
    100%
    Сопротивление
    0 30 0 0
    Damage
    110%
    Меткость
    100%
    Критические попадания Chance
    5%
    Бонус к критическому урону
    +30%
    Attack Distance
    3 ~ 9
    Время атаки
    1.755 Second
    Damage Spread
    ±30%
    Опыт
    100%
    Model Size
    100%
    Type
    DrownedCrew
    Metadata
    DrownedCrewSword_
    Уровень
    65
    Здоровье
    6,513
    Броня
    2,023
    Уклонение
    440
    Damage
    234
    Урон от чар
    234
    Меткость
    1,974
    Время атаки
    1.755
    Опыт
    21,507
    Minion Life
    6,282
    Minion Damage
    912
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 164–304
    Шанс крит. попадания: 5%
    Время атаки: 1.755 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/DrownedCrew/DrownedCrewReviveBase"
    
    StateMachine
    {
    	define_shared_state = "revive; roth;"
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Stats
    {
        set_base_heavy_stun_duration_ms = 3000
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/DrownedCrew/DrownedCrewReviveBase"
    
    StateMachine
    {
    	on_state_revive_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/TrenchHag/epks/Revive_DrownedCrew_Shrivel.epk' );"
    	create_state_revive_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/TrenchHag/epks/Revive_DrownedCrew_Shrivel_IDLE.epk' );"
    
    	on_or_create_state_roth_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/CaptainRoth/epk/SummonDrownedCrew.epk' );"
    	on_or_create_state_roth_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/CaptainRoth/epk/SummonDrownedCrew.epk' );" 
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DrownedCrew/DrownedCrewSword_"] = {
        name = "Drowned Explorer",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.755,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Утонувший исследователь
    SpectreY
    AreaЗатопленный город, Убежище в зиккурате, Затопленный город, Изгой
    Tags1HAxe_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
    Packs
  • Затопленный город, Затопленный город: Речная яга, Утонувший исследователь, Утонувший исследователь
  • Изгой: Утонувший носильщик, Скелет морской гнили, Утонувший исследователь, Утонувший исследователь
  • Изгой: Гниющий ловец душ, Утонувший исследователь, Утонувший исследователь
  • Изгой: Гниющий ловец душ, Утонувший исследователь, Утонувший исследователь, Гниющий подрывник
  • Изгой: Гниющий ловец душ, Утонувший исследователь, Утонувший исследователь, Гниющий канонир
  • Убежище в зиккурате: Речная яга, Утонувший исследователь, Утонувший исследователь
  • Здоровье
    100%
    Сопротивление
    0 30 0 0
    Damage
    110%
    Меткость
    100%
    Критические попадания Chance
    5%
    Бонус к критическому урону
    +30%
    Attack Distance
    3 ~ 8
    Время атаки
    1.755 Second
    Damage Spread
    ±30%
    Опыт
    100%
    Model Size
    100%
    Type
    DrownedCrew
    Metadata
    DrownedCrewAxe
    Уровень
    65
    Здоровье
    6,513
    Броня
    2,023
    Уклонение
    440
    Damage
    234
    Урон от чар
    234
    Меткость
    1,974
    Время атаки
    1.755
    Опыт
    21,507
    Minion Life
    6,282
    Minion Damage
    912
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 164–304
    Шанс крит. попадания: 5%
    Время атаки: 1.755 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/DrownedCrew/DrownedCrewReviveBase"
    
    StateMachine
    {
    	define_shared_state = "revive; roth;"
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Stats
    {
        set_base_heavy_stun_duration_ms = 3000
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/DrownedCrew/DrownedCrewReviveBase"
    
    StateMachine
    {
    	on_state_revive_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/TrenchHag/epks/Revive_DrownedCrew_Shrivel.epk' );"
    	create_state_revive_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/TrenchHag/epks/Revive_DrownedCrew_Shrivel_IDLE.epk' );"
    
    	on_or_create_state_roth_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/CaptainRoth/epk/SummonDrownedCrew.epk' );"
    	on_or_create_state_roth_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/CaptainRoth/epk/SummonDrownedCrew.epk' );" 
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DrownedCrew/DrownedCrewAxe"] = {
        name = "Drowned Explorer",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.755,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Утонувший исследователь
    Нежить
    Drowned Explorer
    SpectreY
    Tags1HSword_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
    Здоровье
    100%
    Сопротивление
    0 30 0 0
    Damage
    110%
    Меткость
    100%
    Критические попадания Chance
    5%
    Бонус к критическому урону
    +30%
    Attack Distance
    3 ~ 9
    Время атаки
    1.755 Second
    Damage Spread
    ±30%
    Опыт
    100%
    Model Size
    100%
    Type
    DrownedCrew
    Metadata
    DrownedCrewSwordMinion
    Уровень
    68
    Здоровье
    7,757
    Броня
    2,413
    Уклонение
    477
    Damage
    256
    Урон от чар
    256
    Меткость
    2,180
    Время атаки
    1.755
    Опыт
    28,634
    Minion Life
    6,930
    Minion Damage
    1,066
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 180–333
    Шанс крит. попадания: 5%
    Время атаки: 1.755 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/DrownedCrew/DrownedCrewReviveBase"
    
    StateMachine
    {
    	define_shared_state = "revive; roth;"
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Stats
    {
        set_base_heavy_stun_duration_ms = 3000
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/DrownedCrew/DrownedCrewReviveBase"
    
    StateMachine
    {
    	on_state_revive_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/TrenchHag/epks/Revive_DrownedCrew_Shrivel.epk' );"
    	create_state_revive_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/TrenchHag/epks/Revive_DrownedCrew_Shrivel_IDLE.epk' );"
    
    	on_or_create_state_roth_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/CaptainRoth/epk/SummonDrownedCrew.epk' );"
    	on_or_create_state_roth_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/CaptainRoth/epk/SummonDrownedCrew.epk' );" 
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DrownedCrew/DrownedCrewSwordMinion"] = {
        name = "Drowned Explorer",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.755,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Утонувший исследователь
    Нежить
    Drowned Explorer
    SpectreY
    Tags1HAxe_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
    Здоровье
    100%
    Сопротивление
    0 30 0 0
    Damage
    110%
    Меткость
    100%
    Критические попадания Chance
    5%
    Бонус к критическому урону
    +30%
    Attack Distance
    3 ~ 8
    Время атаки
    1.755 Second
    Damage Spread
    ±30%
    Опыт
    100%
    Model Size
    100%
    Type
    DrownedCrew
    Metadata
    DrownedCrewAxeMinion
    Уровень
    68
    Здоровье
    7,757
    Броня
    2,413
    Уклонение
    477
    Damage
    256
    Урон от чар
    256
    Меткость
    2,180
    Время атаки
    1.755
    Опыт
    28,634
    Minion Life
    6,930
    Minion Damage
    1,066
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 180–333
    Шанс крит. попадания: 5%
    Время атаки: 1.755 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/DrownedCrew/DrownedCrewReviveBase"
    
    StateMachine
    {
    	define_shared_state = "revive; roth;"
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Stats
    {
        set_base_heavy_stun_duration_ms = 3000
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/DrownedCrew/DrownedCrewReviveBase"
    
    StateMachine
    {
    	on_state_revive_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/TrenchHag/epks/Revive_DrownedCrew_Shrivel.epk' );"
    	create_state_revive_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/TrenchHag/epks/Revive_DrownedCrew_Shrivel_IDLE.epk' );"
    
    	on_or_create_state_roth_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/CaptainRoth/epk/SummonDrownedCrew.epk' );"
    	on_or_create_state_roth_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/CaptainRoth/epk/SummonDrownedCrew.epk' );" 
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DrownedCrew/DrownedCrewAxeMinion"] = {
        name = "Drowned Explorer",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.755,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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