IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Explorador Afogado
Spectre
AreaA Cidade Submersa, Baía Ancoreta, Fim da Jornada, Lagoa Glacial, Náufrago, O Refúgio Zigurate
Tags1HSword_onhit_audio, humanoid, melee, melee_mod, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Packs
  • A Cidade Submersa, Lagoa Glacial: Megera do Rio, Explorador Afogado, Explorador Afogado
  • Baía Ancoreta, Náufrago: Portador Afogado, Esqueleto da Podridão Marinha, Explorador Afogado, Explorador Afogado
  • Fim da Jornada, Náufrago: Pega-almas Podre, Explorador Afogado, Explorador Afogado
  • Fim da Jornada, Náufrago: Pega-almas Podre, Explorador Afogado, Explorador Afogado, Demolidor Podre
  • Fim da Jornada, Náufrago: Pega-almas Podre, Explorador Afogado, Explorador Afogado, Canhoneiro Podre
  • O Refúgio Zigurate: Megera do Rio, Explorador Afogado, Explorador Afogado
  • O Refúgio Zigurate: Portador Afogado, Explorador Afogado, Explorador Afogado, Pega-almas Podre
  • O Refúgio Zigurate: Ancoreiro Inchado, Explorador Afogado, Explorador Afogado
  • O Refúgio Zigurate: Demolidor Podre, Explorador Afogado, Explorador Afogado
  • O Refúgio Zigurate: Canhoneiro Podre, Explorador Afogado, Explorador Afogado
  • O Refúgio Zigurate: Granadeiro Podre, Explorador Afogado, Explorador Afogado
  • Vida
    100%
    Resistência
    IconEnemyResistanceFire0 IconEnemyResistanceCold30 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    110%
    Precisão
    100%
    Attack Distance
    3 ~ 9
    Tempo de Ataque
    1.755 Second
    Damage Spread
    ±30%
    Experiência
    100%
    Model Size
    100%
    Type
    DrownedCrew
    Metadata
    DrownedCrewSword_
    Nível
    65
    Vida
    6,555
    Damage
    234
    Dano Mágico
    234
    Precisão
    2,228
    Tempo de Ataque
    1.755
    Experiência
    21,507
    Minion Life
    6,282
    Minion Damage
    912
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 164304
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.755 s
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/DrownedCrew/DrownedCrewReviveBase"
    
    StateMachine
    {
    	define_shared_state = "revive; roth;"
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Stats
    {
        set_base_heavy_stun_duration_ms = 3000
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DrownedCrew/DrownedCrewSword_"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Drowned Explorer",
        life = 1,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.755,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Explorador Afogado
    Spectre
    AreaA Cidade Submersa, Baía Ancoreta, Fim da Jornada, Lagoa Glacial, Náufrago, O Refúgio Zigurate
    Tags1HAxe_onhit_audio, humanoid, melee, melee_mod, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
    Packs
  • A Cidade Submersa, Lagoa Glacial: Megera do Rio, Explorador Afogado
  • Baía Ancoreta, Náufrago: Portador Afogado, Esqueleto da Podridão Marinha, Explorador Afogado
  • Fim da Jornada, Náufrago: Pega-almas Podre, Explorador Afogado
  • Fim da Jornada, Náufrago: Pega-almas Podre, Explorador Afogado, Demolidor Podre
  • Fim da Jornada, Náufrago: Pega-almas Podre, Explorador Afogado, Canhoneiro Podre
  • O Refúgio Zigurate: Megera do Rio, Explorador Afogado
  • O Refúgio Zigurate: Portador Afogado, Explorador Afogado, Pega-almas Podre
  • O Refúgio Zigurate: Ancoreiro Inchado, Explorador Afogado
  • O Refúgio Zigurate: Demolidor Podre, Explorador Afogado
  • O Refúgio Zigurate: Canhoneiro Podre, Explorador Afogado
  • O Refúgio Zigurate: Granadeiro Podre, Explorador Afogado
  • Vida
    100%
    Resistência
    IconEnemyResistanceFire0 IconEnemyResistanceCold30 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    110%
    Precisão
    100%
    Attack Distance
    3 ~ 8
    Tempo de Ataque
    1.755 Second
    Damage Spread
    ±30%
    Experiência
    100%
    Model Size
    100%
    Type
    DrownedCrew
    Metadata
    DrownedCrewAxe
    Nível
    65
    Vida
    6,555
    Damage
    234
    Dano Mágico
    234
    Precisão
    2,228
    Tempo de Ataque
    1.755
    Experiência
    21,507
    Minion Life
    6,282
    Minion Damage
    912
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 164304
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.755 s
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/DrownedCrew/DrownedCrewReviveBase"
    
    StateMachine
    {
    	define_shared_state = "revive; roth;"
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Stats
    {
        set_base_heavy_stun_duration_ms = 3000
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DrownedCrew/DrownedCrewAxe"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Drowned Explorer",
        life = 1,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.755,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Explorador Afogado
    CategoryUndeadMorto-vivo
    IconEnemyResistanceCold
    Drowned Explorer
    Spectre
    Tags1HSword_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
    Vida
    100%
    Resistência
    IconEnemyResistanceFire0 IconEnemyResistanceCold30 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    110%
    Precisão
    100%
    Attack Distance
    3 ~ 9
    Tempo de Ataque
    1.755 Second
    Damage Spread
    ±30%
    Experiência
    100%
    Model Size
    100%
    Type
    DrownedCrew
    Metadata
    DrownedCrewSwordMinion
    Nível
    68
    Vida
    8,257
    Damage
    256
    Dano Mágico
    256
    Precisão
    2,502
    Tempo de Ataque
    1.755
    Experiência
    28,634
    Minion Life
    6,930
    Minion Damage
    1,066
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 180333
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.755 s
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/DrownedCrew/DrownedCrewReviveBase"
    
    StateMachine
    {
    	define_shared_state = "revive; roth;"
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Stats
    {
        set_base_heavy_stun_duration_ms = 3000
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DrownedCrew/DrownedCrewSwordMinion"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Drowned Explorer",
        life = 1,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.755,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Explorador Afogado
    CategoryUndeadMorto-vivo
    IconEnemyResistanceCold
    Drowned Explorer
    Spectre
    Tags1HAxe_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
    Vida
    100%
    Resistência
    IconEnemyResistanceFire0 IconEnemyResistanceCold30 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    110%
    Precisão
    100%
    Attack Distance
    3 ~ 8
    Tempo de Ataque
    1.755 Second
    Damage Spread
    ±30%
    Experiência
    100%
    Model Size
    100%
    Type
    DrownedCrew
    Metadata
    DrownedCrewAxeMinion
    Nível
    68
    Vida
    8,257
    Damage
    256
    Dano Mágico
    256
    Precisão
    2,502
    Tempo de Ataque
    1.755
    Experiência
    28,634
    Minion Life
    6,930
    Minion Damage
    1,066
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 180333
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.755 s
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/DrownedCrew/DrownedCrewReviveBase"
    
    StateMachine
    {
    	define_shared_state = "revive; roth;"
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Stats
    {
        set_base_heavy_stun_duration_ms = 3000
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DrownedCrew/DrownedCrewAxeMinion"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Drowned Explorer",
        life = 1,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.755,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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