Explorador ahogado
Drowned Explorer
Spectre | Y |
---|---|
Area | La ciudad sumergida, El refugio del zigurat, La ciudad sumergida |
Tags | 1HSword_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Packs |
Vida
100%
Ailment Threshold
%
Resistencia
0 0 0 0
Damage
110%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
3 ~ 9
Attack Time
1.755 Second
Damage Spread
±30%
Experiencia
100%
Model Size
100%
Type
DrownedCrew
Metadata
DrownedCrewSword_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
70
Vida
8,716
Armadura
3,877
Evasión
502
Energy Shield
0
Damage
273
Daño de hechizos
273
Precisión
1,164
Attack Time
1.755
Experiencia
34,639
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 191–354
Probabilidad de [Critical|impacto crítico]: 5%
Attack Time: 1.755 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/DrownedCrew/DrownedCrewReviveBase" StateMachine { define_shared_state = "revive; roth;" } Actor { basic_action = "Emerge" } Stats { set_base_heavy_stun_duration_ms = 3000 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/DrownedCrew/DrownedCrewReviveBase" StateMachine { on_state_revive_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/TrenchHag/epks/Revive_DrownedCrew_Shrivel.epk' );" create_state_revive_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/TrenchHag/epks/Revive_DrownedCrew_Shrivel_IDLE.epk' );" on_or_create_state_roth_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/CaptainRoth/epk/SummonDrownedCrew.epk' );" on_or_create_state_roth_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/CaptainRoth/epk/SummonDrownedCrew.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DrownedCrew/DrownedCrewSword_"] = { name = "Drowned Explorer", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.3, attackTime = 1.755, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Explorador ahogado
Drowned Explorer
Spectre | Y |
---|---|
Area | La ciudad sumergida, El refugio del zigurat, La ciudad sumergida |
Tags | 1HAxe_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Packs |
Vida
100%
Ailment Threshold
%
Resistencia
0 0 0 0
Damage
110%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
3 ~ 8
Attack Time
1.755 Second
Damage Spread
±30%
Experiencia
100%
Model Size
100%
Type
DrownedCrew
Metadata
DrownedCrewAxe
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
70
Vida
8,716
Armadura
3,877
Evasión
502
Energy Shield
0
Damage
273
Daño de hechizos
273
Precisión
1,164
Attack Time
1.755
Experiencia
34,639
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 191–354
Probabilidad de [Critical|impacto crítico]: 5%
Attack Time: 1.755 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/DrownedCrew/DrownedCrewReviveBase" StateMachine { define_shared_state = "revive; roth;" } Actor { basic_action = "Emerge" } Stats { set_base_heavy_stun_duration_ms = 3000 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/DrownedCrew/DrownedCrewReviveBase" StateMachine { on_state_revive_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/TrenchHag/epks/Revive_DrownedCrew_Shrivel.epk' );" create_state_revive_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/TrenchHag/epks/Revive_DrownedCrew_Shrivel_IDLE.epk' );" on_or_create_state_roth_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/CaptainRoth/epk/SummonDrownedCrew.epk' );" on_or_create_state_roth_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/CaptainRoth/epk/SummonDrownedCrew.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DrownedCrew/DrownedCrewAxe"] = { name = "Drowned Explorer", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.3, attackTime = 1.755, attackRange = 8, accuracy = 1, weaponType1 = "One Hand Axe", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Explorador ahogado
Drowned Explorer
Spectre | Y |
---|---|
Tags | 1HSword_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Vida
100%
Ailment Threshold
%
Resistencia
0 0 0 0
Damage
110%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
3 ~ 9
Attack Time
1.755 Second
Damage Spread
±30%
Experiencia
100%
Model Size
100%
Type
DrownedCrew
Metadata
DrownedCrewSwordMinion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
7,757
Armadura
3,451
Evasión
477
Energy Shield
0
Damage
256
Daño de hechizos
256
Precisión
1,090
Attack Time
1.755
Experiencia
28,634
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 180–333
Probabilidad de [Critical|impacto crítico]: 5%
Attack Time: 1.755 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/DrownedCrew/DrownedCrewReviveBase" StateMachine { define_shared_state = "revive; roth;" } Actor { basic_action = "Emerge" } Stats { set_base_heavy_stun_duration_ms = 3000 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/DrownedCrew/DrownedCrewReviveBase" StateMachine { on_state_revive_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/TrenchHag/epks/Revive_DrownedCrew_Shrivel.epk' );" create_state_revive_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/TrenchHag/epks/Revive_DrownedCrew_Shrivel_IDLE.epk' );" on_or_create_state_roth_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/CaptainRoth/epk/SummonDrownedCrew.epk' );" on_or_create_state_roth_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/CaptainRoth/epk/SummonDrownedCrew.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DrownedCrew/DrownedCrewSwordMinion"] = { name = "Drowned Explorer", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.3, attackTime = 1.755, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Explorador ahogado
Drowned Explorer
Spectre | Y |
---|---|
Tags | 1HAxe_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Vida
100%
Ailment Threshold
%
Resistencia
0 0 0 0
Damage
110%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
3 ~ 8
Attack Time
1.755 Second
Damage Spread
±30%
Experiencia
100%
Model Size
100%
Type
DrownedCrew
Metadata
DrownedCrewAxeMinion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
7,757
Armadura
3,451
Evasión
477
Energy Shield
0
Damage
256
Daño de hechizos
256
Precisión
1,090
Attack Time
1.755
Experiencia
28,634
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 180–333
Probabilidad de [Critical|impacto crítico]: 5%
Attack Time: 1.755 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/DrownedCrew/DrownedCrewReviveBase" StateMachine { define_shared_state = "revive; roth;" } Actor { basic_action = "Emerge" } Stats { set_base_heavy_stun_duration_ms = 3000 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/DrownedCrew/DrownedCrewReviveBase" StateMachine { on_state_revive_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/TrenchHag/epks/Revive_DrownedCrew_Shrivel.epk' );" create_state_revive_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/TrenchHag/epks/Revive_DrownedCrew_Shrivel_IDLE.epk' );" on_or_create_state_roth_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/CaptainRoth/epk/SummonDrownedCrew.epk' );" on_or_create_state_roth_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/CaptainRoth/epk/SummonDrownedCrew.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DrownedCrew/DrownedCrewAxeMinion"] = { name = "Drowned Explorer", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.3, attackTime = 1.755, attackRange = 8, accuracy = 1, weaponType1 = "One Hand Axe", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }