Explorateur noyé
Drowned Explorer
Spectre | Y |
---|---|
Area | La Cité engloutie, Le Refuge de la Ziggourat, La Cité engloutie, Naufrage |
Tags | 1HSword_onhit_audio, cannot_be_monolith, humanoid, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Packs |
Vie
100%
Résistance




Damage
110%
Précision
100%
Touches critiques Chance
5%
Bonus de Dégâts critiques
+30%
Attack Distance
3 ~ 9
Temps d'attaque
1.755 Second
Damage Spread
±30%
Expérience
100%
Model Size
100%
Type
DrownedCrew
Metadata
DrownedCrewSword_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Sélectionner Niveau des Monstres
Niveau
65
Vie
6,513
2,023
Damage
234
Dégâts des sorts
234
Précision
1,974
Temps d'attaque
1.755
Expérience
21,507
Minion Life
6,282
Minion Damage
912
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 164–304
Chances de Touche critique: 5%
Temps d'attaque: 1.755 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/DrownedCrew/DrownedCrewReviveBase" StateMachine { define_shared_state = "revive; roth;" } Actor { basic_action = "Emerge" } Stats { set_base_heavy_stun_duration_ms = 3000 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/DrownedCrew/DrownedCrewReviveBase" StateMachine { on_state_revive_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/TrenchHag/epks/Revive_DrownedCrew_Shrivel.epk' );" create_state_revive_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/TrenchHag/epks/Revive_DrownedCrew_Shrivel_IDLE.epk' );" on_or_create_state_roth_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/CaptainRoth/epk/SummonDrownedCrew.epk' );" on_or_create_state_roth_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/CaptainRoth/epk/SummonDrownedCrew.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DrownedCrew/DrownedCrewSword_"] = { name = "Drowned Explorer", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.3, attackTime = 1.755, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Explorateur noyé
Drowned Explorer
Spectre | Y |
---|---|
Area | La Cité engloutie, Le Refuge de la Ziggourat, La Cité engloutie, Naufrage |
Tags | 1HAxe_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Packs |
Vie
100%
Résistance




Damage
110%
Précision
100%
Touches critiques Chance
5%
Bonus de Dégâts critiques
+30%
Attack Distance
3 ~ 8
Temps d'attaque
1.755 Second
Damage Spread
±30%
Expérience
100%
Model Size
100%
Type
DrownedCrew
Metadata
DrownedCrewAxe
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Sélectionner Niveau des Monstres
Niveau
65
Vie
6,513
2,023
Damage
234
Dégâts des sorts
234
Précision
1,974
Temps d'attaque
1.755
Expérience
21,507
Minion Life
6,282
Minion Damage
912
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 164–304
Chances de Touche critique: 5%
Temps d'attaque: 1.755 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/DrownedCrew/DrownedCrewReviveBase" StateMachine { define_shared_state = "revive; roth;" } Actor { basic_action = "Emerge" } Stats { set_base_heavy_stun_duration_ms = 3000 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/DrownedCrew/DrownedCrewReviveBase" StateMachine { on_state_revive_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/TrenchHag/epks/Revive_DrownedCrew_Shrivel.epk' );" create_state_revive_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/TrenchHag/epks/Revive_DrownedCrew_Shrivel_IDLE.epk' );" on_or_create_state_roth_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/CaptainRoth/epk/SummonDrownedCrew.epk' );" on_or_create_state_roth_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/CaptainRoth/epk/SummonDrownedCrew.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DrownedCrew/DrownedCrewAxe"] = { name = "Drowned Explorer", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.3, attackTime = 1.755, attackRange = 8, accuracy = 1, weaponType1 = "One Hand Axe", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Explorateur noyé


Drowned Explorer
Spectre | Y |
---|---|
Tags | 1HSword_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Vie
100%
Résistance




Damage
110%
Précision
100%
Touches critiques Chance
5%
Bonus de Dégâts critiques
+30%
Attack Distance
3 ~ 9
Temps d'attaque
1.755 Second
Damage Spread
±30%
Expérience
100%
Model Size
100%
Type
DrownedCrew
Metadata
DrownedCrewSwordMinion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Sélectionner Niveau des Monstres
Niveau
68
Vie
7,757
2,413
Damage
256
Dégâts des sorts
256
Précision
2,180
Temps d'attaque
1.755
Expérience
28,634
Minion Life
6,930
Minion Damage
1,066
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 180–333
Chances de Touche critique: 5%
Temps d'attaque: 1.755 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/DrownedCrew/DrownedCrewReviveBase" StateMachine { define_shared_state = "revive; roth;" } Actor { basic_action = "Emerge" } Stats { set_base_heavy_stun_duration_ms = 3000 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/DrownedCrew/DrownedCrewReviveBase" StateMachine { on_state_revive_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/TrenchHag/epks/Revive_DrownedCrew_Shrivel.epk' );" create_state_revive_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/TrenchHag/epks/Revive_DrownedCrew_Shrivel_IDLE.epk' );" on_or_create_state_roth_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/CaptainRoth/epk/SummonDrownedCrew.epk' );" on_or_create_state_roth_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/CaptainRoth/epk/SummonDrownedCrew.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DrownedCrew/DrownedCrewSwordMinion"] = { name = "Drowned Explorer", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.3, attackTime = 1.755, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Explorateur noyé


Drowned Explorer
Spectre | Y |
---|---|
Tags | 1HAxe_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Vie
100%
Résistance




Damage
110%
Précision
100%
Touches critiques Chance
5%
Bonus de Dégâts critiques
+30%
Attack Distance
3 ~ 8
Temps d'attaque
1.755 Second
Damage Spread
±30%
Expérience
100%
Model Size
100%
Type
DrownedCrew
Metadata
DrownedCrewAxeMinion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Sélectionner Niveau des Monstres
Niveau
68
Vie
7,757
2,413
Damage
256
Dégâts des sorts
256
Précision
2,180
Temps d'attaque
1.755
Expérience
28,634
Minion Life
6,930
Minion Damage
1,066
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 180–333
Chances de Touche critique: 5%
Temps d'attaque: 1.755 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/DrownedCrew/DrownedCrewReviveBase" StateMachine { define_shared_state = "revive; roth;" } Actor { basic_action = "Emerge" } Stats { set_base_heavy_stun_duration_ms = 3000 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/DrownedCrew/DrownedCrewReviveBase" StateMachine { on_state_revive_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/TrenchHag/epks/Revive_DrownedCrew_Shrivel.epk' );" create_state_revive_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/TrenchHag/epks/Revive_DrownedCrew_Shrivel_IDLE.epk' );" on_or_create_state_roth_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/CaptainRoth/epk/SummonDrownedCrew.epk' );" on_or_create_state_roth_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/CaptainRoth/epk/SummonDrownedCrew.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DrownedCrew/DrownedCrewAxeMinion"] = { name = "Drowned Explorer", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.3, attackTime = 1.755, attackRange = 8, accuracy = 1, weaponType1 = "One Hand Axe", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.