Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Explorateur noyé
CategoryUndeadMort-vivant
IconEnemyResistanceCold
Drowned Explorer
Spectre
AreaLa Cité engloutie, La Baie des Ancres, La Fin du voyage, Le Lac glaciaire, Naufrage, Le Refuge de la Ziggourat
Tagshumanoid, melee, melee_mod, monster_barely_moves, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement
Packs
  • La Cité engloutie, Le Lac glaciaire: Charogne des rivières, Explorateur noyé, Explorateur noyé
  • La Baie des Ancres, Naufrage: Porteur noyé, Squelette goémoneux, Explorateur noyé, Explorateur noyé
  • La Fin du voyage, Naufrage: Attrape-âmes putride, Explorateur noyé, Explorateur noyé
  • La Fin du voyage, Naufrage: Attrape-âmes putride, Explorateur noyé, Explorateur noyé, Démolisseur putride
  • La Fin du voyage, Naufrage: Attrape-âmes putride, Explorateur noyé, Explorateur noyé, Canonnier putride
  • Le Refuge de la Ziggourat: Charogne des rivières, Explorateur noyé, Explorateur noyé
  • Le Refuge de la Ziggourat: Porteur noyé, Explorateur noyé, Explorateur noyé, Attrape-âmes putride
  • Le Refuge de la Ziggourat: Porte-ancre boursoufflé, Explorateur noyé, Explorateur noyé
  • Le Refuge de la Ziggourat: Démolisseur putride, Explorateur noyé, Explorateur noyé
  • Le Refuge de la Ziggourat: Canonnier putride, Explorateur noyé, Explorateur noyé
  • Le Refuge de la Ziggourat: Grenadier putride, Explorateur noyé, Explorateur noyé
  • Vie
    100%
    Résistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold45% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    110%
    Précision
    100%
    Attack Distance
    3 ~ 9
    Temps d'attaque
    1.755 Second
    Damage Spread
    ±30%
    Expérience
    100%
    Model Size
    100%
    Type
    DrownedCrew
    Metadata
    DrownedCrewSword_
    Réservation
    50
    Résistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Réservation
    30%
    Résistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Niveau
    65
    Vie
    6,555
    2,023
    Damage
    234
    Dégâts des sorts
    234
    Précision
    2,228
    Temps d'attaque
    1.755
    Expérience
    21,507
    Minion Life
    6,282
    Minion Damage
    912
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Attaque de base
    Base Damage: 164—304
    Chances de Touche critique: 5%
    Temps d'attaque: 1.755 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/DrownedCrew/DrownedCrewReviveBase"
    
    StateMachine
    {
    	define_shared_state = "revive; roth;"
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Stats
    {
        set_base_heavy_stun_duration_ms = 3000
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DrownedCrew/DrownedCrewSword_"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Drowned Explorer",
        life = 1,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.755,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Spectre
    AreaLa Cité engloutie, La Baie des Ancres, La Fin du voyage, Le Lac glaciaire, Naufrage, Le Refuge de la Ziggourat
    TagsAxe1HMetal_onhit_audio, humanoid, melee, melee_mod, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
    Packs
  • La Cité engloutie, Le Lac glaciaire: Charogne des rivières, Explorateur noyé, Explorateur noyé
  • La Baie des Ancres, Naufrage: Porteur noyé, Squelette goémoneux, Explorateur noyé, Explorateur noyé
  • La Fin du voyage, Naufrage: Attrape-âmes putride, Explorateur noyé, Explorateur noyé
  • La Fin du voyage, Naufrage: Attrape-âmes putride, Explorateur noyé, Explorateur noyé, Démolisseur putride
  • La Fin du voyage, Naufrage: Attrape-âmes putride, Explorateur noyé, Explorateur noyé, Canonnier putride
  • Le Refuge de la Ziggourat: Charogne des rivières, Explorateur noyé, Explorateur noyé
  • Le Refuge de la Ziggourat: Porteur noyé, Explorateur noyé, Explorateur noyé, Attrape-âmes putride
  • Le Refuge de la Ziggourat: Porte-ancre boursoufflé, Explorateur noyé, Explorateur noyé
  • Le Refuge de la Ziggourat: Démolisseur putride, Explorateur noyé, Explorateur noyé
  • Le Refuge de la Ziggourat: Canonnier putride, Explorateur noyé, Explorateur noyé
  • Le Refuge de la Ziggourat: Grenadier putride, Explorateur noyé, Explorateur noyé
  • Vie
    100%
    Résistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold45% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    110%
    Précision
    100%
    Attack Distance
    3 ~ 8
    Temps d'attaque
    1.755 Second
    Damage Spread
    ±30%
    Expérience
    100%
    Model Size
    100%
    Type
    DrownedCrew
    Metadata
    DrownedCrewAxe
    Réservation
    50
    Résistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Réservation
    30%
    Résistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Niveau
    65
    Vie
    6,555
    2,023
    Damage
    234
    Dégâts des sorts
    234
    Précision
    2,228
    Temps d'attaque
    1.755
    Expérience
    21,507
    Minion Life
    6,282
    Minion Damage
    912
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Attaque de base
    Base Damage: 164—304
    Chances de Touche critique: 5%
    Temps d'attaque: 1.755 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/DrownedCrew/DrownedCrewReviveBase"
    
    StateMachine
    {
    	define_shared_state = "revive; roth;"
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Stats
    {
        set_base_heavy_stun_duration_ms = 3000
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DrownedCrew/DrownedCrewAxe"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Drowned Explorer",
        life = 1,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.755,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Explorateur noyé
    CategoryUndeadMort-vivant
    IconEnemyResistanceCold
    Drowned Explorer
    Spectre
    Tagshumanoid, melee, monster_barely_moves, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement
    Vie
    100%
    Résistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold45% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    110%
    Précision
    100%
    Attack Distance
    3 ~ 9
    Temps d'attaque
    1.755 Second
    Damage Spread
    ±30%
    Expérience
    100%
    Model Size
    100%
    Type
    DrownedCrew
    Metadata
    DrownedCrewSwordMinion
    Réservation
    50
    Résistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Réservation
    30%
    Résistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Niveau
    68
    Vie
    8,257
    2,413
    Damage
    256
    Dégâts des sorts
    256
    Précision
    2,502
    Temps d'attaque
    1.755
    Expérience
    28,634
    Minion Life
    6,930
    Minion Damage
    1,066
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Attaque de base
    Base Damage: 180—333
    Chances de Touche critique: 5%
    Temps d'attaque: 1.755 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/DrownedCrew/DrownedCrewReviveBase"
    
    StateMachine
    {
    	define_shared_state = "revive; roth;"
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Stats
    {
        set_base_heavy_stun_duration_ms = 3000
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DrownedCrew/DrownedCrewSwordMinion"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Drowned Explorer",
        life = 1,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.755,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Explorateur noyé
    CategoryUndeadMort-vivant
    IconEnemyResistanceCold
    Drowned Explorer
    Spectre
    TagsAxe1HMetal_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
    Vie
    100%
    Résistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold45% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    110%
    Précision
    100%
    Attack Distance
    3 ~ 8
    Temps d'attaque
    1.755 Second
    Damage Spread
    ±30%
    Expérience
    100%
    Model Size
    100%
    Type
    DrownedCrew
    Metadata
    DrownedCrewAxeMinion
    Réservation
    50
    Résistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Réservation
    30%
    Résistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Niveau
    68
    Vie
    8,257
    2,413
    Damage
    256
    Dégâts des sorts
    256
    Précision
    2,502
    Temps d'attaque
    1.755
    Expérience
    28,634
    Minion Life
    6,930
    Minion Damage
    1,066
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Attaque de base
    Base Damage: 180—333
    Chances de Touche critique: 5%
    Temps d'attaque: 1.755 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/DrownedCrew/DrownedCrewReviveBase"
    
    StateMachine
    {
    	define_shared_state = "revive; roth;"
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Stats
    {
        set_base_heavy_stun_duration_ms = 3000
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DrownedCrew/DrownedCrewAxeMinion"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Drowned Explorer",
        life = 1,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.755,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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