Ertrunkener Entdecker
SpectreY
AreaDie Versunkene Stadt, Die Zikkurat-Zuflucht, Die Versunkene Stadt, Schiffbruch
Tags1HSword_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Packs
  • Die Versunkene Stadt, Die Versunkene Stadt: Flusshexe, Ertrunkener Entdecker, Ertrunkener Entdecker
  • Schiffbruch: Ertrunkener Träger, Algenüberwuchertes Skelett, Ertrunkener Entdecker, Ertrunkener Entdecker
  • Schiffbruch: Verwesender Seelenfänger, Ertrunkener Entdecker, Ertrunkener Entdecker
  • Schiffbruch: Verwesender Seelenfänger, Ertrunkener Entdecker, Ertrunkener Entdecker, Verwesender Zerstörer
  • Schiffbruch: Verwesender Seelenfänger, Ertrunkener Entdecker, Ertrunkener Entdecker, Verwesender Kanonier
  • Die Zikkurat-Zuflucht: Flusshexe, Ertrunkener Entdecker, Ertrunkener Entdecker
  • Leben
    100%
    Widerstand
    0 30 0 0
    Damage
    110%
    Genauigkeit
    100%
    Kritische Treffer Chance
    5%
    Bonus für kritische Treffer
    +30%
    Attack Distance
    3 ~ 9
    Angriffszeit
    1.755 Second
    Damage Spread
    ±30%
    Erfahrung
    100%
    Model Size
    100%
    Type
    DrownedCrew
    Metadata
    DrownedCrewSword_
    Stufe
    65
    Leben
    6,513
    Rüstung
    2,023
    Ausweichwert
    440
    Damage
    234
    Zauberschaden
    234
    Genauigkeit
    1,974
    Angriffszeit
    1.755
    Erfahrung
    21,507
    Minion Life
    5,977
    Minion Damage
    496
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 164–304
    Kritische Trefferchance: 5%
    Angriffszeit: 1.755 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/DrownedCrew/DrownedCrewReviveBase"
    
    StateMachine
    {
    	define_shared_state = "revive; roth;"
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Stats
    {
        set_base_heavy_stun_duration_ms = 3000
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/DrownedCrew/DrownedCrewReviveBase"
    
    StateMachine
    {
    	on_state_revive_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/TrenchHag/epks/Revive_DrownedCrew_Shrivel.epk' );"
    	create_state_revive_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/TrenchHag/epks/Revive_DrownedCrew_Shrivel_IDLE.epk' );"
    
    	on_or_create_state_roth_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/CaptainRoth/epk/SummonDrownedCrew.epk' );"
    	on_or_create_state_roth_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/CaptainRoth/epk/SummonDrownedCrew.epk' );" 
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DrownedCrew/DrownedCrewSword_"] = {
        name = "Drowned Explorer",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.755,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Ertrunkener Entdecker
    SpectreY
    AreaDie Versunkene Stadt, Die Zikkurat-Zuflucht, Die Versunkene Stadt, Schiffbruch
    Tags1HAxe_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
    Packs
  • Die Versunkene Stadt, Die Versunkene Stadt: Flusshexe, Ertrunkener Entdecker, Ertrunkener Entdecker
  • Schiffbruch: Ertrunkener Träger, Algenüberwuchertes Skelett, Ertrunkener Entdecker, Ertrunkener Entdecker
  • Schiffbruch: Verwesender Seelenfänger, Ertrunkener Entdecker, Ertrunkener Entdecker
  • Schiffbruch: Verwesender Seelenfänger, Ertrunkener Entdecker, Ertrunkener Entdecker, Verwesender Zerstörer
  • Schiffbruch: Verwesender Seelenfänger, Ertrunkener Entdecker, Ertrunkener Entdecker, Verwesender Kanonier
  • Die Zikkurat-Zuflucht: Flusshexe, Ertrunkener Entdecker, Ertrunkener Entdecker
  • Leben
    100%
    Widerstand
    0 30 0 0
    Damage
    110%
    Genauigkeit
    100%
    Kritische Treffer Chance
    5%
    Bonus für kritische Treffer
    +30%
    Attack Distance
    3 ~ 8
    Angriffszeit
    1.755 Second
    Damage Spread
    ±30%
    Erfahrung
    100%
    Model Size
    100%
    Type
    DrownedCrew
    Metadata
    DrownedCrewAxe
    Stufe
    65
    Leben
    6,513
    Rüstung
    2,023
    Ausweichwert
    440
    Damage
    234
    Zauberschaden
    234
    Genauigkeit
    1,974
    Angriffszeit
    1.755
    Erfahrung
    21,507
    Minion Life
    5,977
    Minion Damage
    496
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 164–304
    Kritische Trefferchance: 5%
    Angriffszeit: 1.755 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/DrownedCrew/DrownedCrewReviveBase"
    
    StateMachine
    {
    	define_shared_state = "revive; roth;"
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Stats
    {
        set_base_heavy_stun_duration_ms = 3000
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/DrownedCrew/DrownedCrewReviveBase"
    
    StateMachine
    {
    	on_state_revive_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/TrenchHag/epks/Revive_DrownedCrew_Shrivel.epk' );"
    	create_state_revive_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/TrenchHag/epks/Revive_DrownedCrew_Shrivel_IDLE.epk' );"
    
    	on_or_create_state_roth_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/CaptainRoth/epk/SummonDrownedCrew.epk' );"
    	on_or_create_state_roth_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/CaptainRoth/epk/SummonDrownedCrew.epk' );" 
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DrownedCrew/DrownedCrewAxe"] = {
        name = "Drowned Explorer",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.755,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Ertrunkener Entdecker
    Drowned Explorer
    SpectreY
    Tags1HSword_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
    Leben
    100%
    Widerstand
    0 30 0 0
    Damage
    110%
    Genauigkeit
    100%
    Kritische Treffer Chance
    5%
    Bonus für kritische Treffer
    +30%
    Attack Distance
    3 ~ 9
    Angriffszeit
    1.755 Second
    Damage Spread
    ±30%
    Erfahrung
    100%
    Model Size
    100%
    Type
    DrownedCrew
    Metadata
    DrownedCrewSwordMinion
    Stufe
    68
    Leben
    7,757
    Rüstung
    2,413
    Ausweichwert
    477
    Damage
    256
    Zauberschaden
    256
    Genauigkeit
    2,180
    Angriffszeit
    1.755
    Erfahrung
    28,634
    Minion Life
    6,631
    Minion Damage
    571
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 180–333
    Kritische Trefferchance: 5%
    Angriffszeit: 1.755 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/DrownedCrew/DrownedCrewReviveBase"
    
    StateMachine
    {
    	define_shared_state = "revive; roth;"
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Stats
    {
        set_base_heavy_stun_duration_ms = 3000
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/DrownedCrew/DrownedCrewReviveBase"
    
    StateMachine
    {
    	on_state_revive_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/TrenchHag/epks/Revive_DrownedCrew_Shrivel.epk' );"
    	create_state_revive_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/TrenchHag/epks/Revive_DrownedCrew_Shrivel_IDLE.epk' );"
    
    	on_or_create_state_roth_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/CaptainRoth/epk/SummonDrownedCrew.epk' );"
    	on_or_create_state_roth_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/CaptainRoth/epk/SummonDrownedCrew.epk' );" 
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DrownedCrew/DrownedCrewSwordMinion"] = {
        name = "Drowned Explorer",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.755,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Ertrunkener Entdecker
    Drowned Explorer
    SpectreY
    Tags1HAxe_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
    Leben
    100%
    Widerstand
    0 30 0 0
    Damage
    110%
    Genauigkeit
    100%
    Kritische Treffer Chance
    5%
    Bonus für kritische Treffer
    +30%
    Attack Distance
    3 ~ 8
    Angriffszeit
    1.755 Second
    Damage Spread
    ±30%
    Erfahrung
    100%
    Model Size
    100%
    Type
    DrownedCrew
    Metadata
    DrownedCrewAxeMinion
    Stufe
    68
    Leben
    7,757
    Rüstung
    2,413
    Ausweichwert
    477
    Damage
    256
    Zauberschaden
    256
    Genauigkeit
    2,180
    Angriffszeit
    1.755
    Erfahrung
    28,634
    Minion Life
    6,631
    Minion Damage
    571
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 180–333
    Kritische Trefferchance: 5%
    Angriffszeit: 1.755 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/DrownedCrew/DrownedCrewReviveBase"
    
    StateMachine
    {
    	define_shared_state = "revive; roth;"
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Stats
    {
        set_base_heavy_stun_duration_ms = 3000
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/DrownedCrew/DrownedCrewReviveBase"
    
    StateMachine
    {
    	on_state_revive_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/TrenchHag/epks/Revive_DrownedCrew_Shrivel.epk' );"
    	create_state_revive_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/TrenchHag/epks/Revive_DrownedCrew_Shrivel_IDLE.epk' );"
    
    	on_or_create_state_roth_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/CaptainRoth/epk/SummonDrownedCrew.epk' );"
    	on_or_create_state_roth_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/CaptainRoth/epk/SummonDrownedCrew.epk' );" 
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DrownedCrew/DrownedCrewAxeMinion"] = {
        name = "Drowned Explorer",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.755,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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