溺死した探検家
SpectreN
Area沈んだ都市, ケッジ湾, 旅の終わり, 氷河の湖, 漂流物, 難破, ジッグラトの避難所
Tags1HSword_onhit_audio, humanoid, melee, melee_mod, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Packs
  • 沈んだ都市, 氷河の湖: 川のハグ, 溺死した探検家, 溺死した探検家
  • ケッジ湾, 難破: 溺死したベアラー, シーロットの骸骨, 溺死した探検家, 溺死した探検家
  • 旅の終わり, 難破: 腐ったソウルキャッチャー, 溺死した探検家, 溺死した探検家
  • 旅の終わり, 難破: 腐ったソウルキャッチャー, 溺死した探検家, 溺死した探検家, 腐った爆破兵
  • 旅の終わり, 難破: 腐ったソウルキャッチャー, 溺死した探検家, 溺死した探検家, 腐った砲手
  • ジッグラトの避難所: 川のハグ, 溺死した探検家, 溺死した探検家
  • ジッグラトの避難所: 溺死したベアラー, 腐ったソウルキャッチャー, 溺死した探検家, 溺死した探検家
  • ジッグラトの避難所: 溺死したアンカーマン, 溺死した探検家, 溺死した探検家
  • ジッグラトの避難所: 腐った爆破兵, 溺死した探検家, 溺死した探検家
  • ジッグラトの避難所: 腐った砲手, 溺死した探検家, 溺死した探検家
  • ジッグラトの避難所: 腐った擲弾兵, 溺死した探検家, 溺死した探検家
  • ライフ
    100%
    耐性
    0 30 0 0
    Damage
    110%
    命中力
    100%
    クリティカルヒット Chance
    5%
    クリティカルダメージボーナス
    +30%
    Attack Distance
    3 ~ 9
    アタックタイム
    1.755 Second
    Damage Spread
    ±30%
    経験値
    100%
    Model Size
    100%
    Type
    DrownedCrew
    Metadata
    DrownedCrewSword_
    レベル
    65
    ライフ
    6,513
    Damage
    234
    スペルダメージ
    234
    命中力
    2,214
    アタックタイム
    1.755
    経験値
    21,507
    Minion Life
    6,282
    Minion Damage
    912
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 164–304
    アタックタイム: 1.755 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/DrownedCrew/DrownedCrewReviveBase"
    
    StateMachine
    {
    	define_shared_state = "revive; roth;"
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Stats
    {
        set_base_heavy_stun_duration_ms = 3000
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/DrownedCrew/DrownedCrewReviveBase"
    
    StateMachine
    {
    	on_state_revive_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/TrenchHag/epks/Revive_DrownedCrew_Shrivel.epk' );"
    	create_state_revive_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/TrenchHag/epks/Revive_DrownedCrew_Shrivel_IDLE.epk' );"
    
    	on_or_create_state_roth_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/CaptainRoth/epk/SummonDrownedCrew.epk' );"
    	on_or_create_state_roth_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/CaptainRoth/epk/SummonDrownedCrew.epk' );" 
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DrownedCrew/DrownedCrewSword_"] = {
        name = "Drowned Explorer",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.755,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    溺死した探検家
    SpectreN
    Area沈んだ都市, ケッジ湾, 旅の終わり, 氷河の湖, 漂流物, 難破, ジッグラトの避難所
    Tags1HAxe_onhit_audio, humanoid, melee, melee_mod, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
    Packs
  • 沈んだ都市, 氷河の湖: 川のハグ, 溺死した探検家
  • ケッジ湾, 難破: 溺死したベアラー, シーロットの骸骨, 溺死した探検家
  • 旅の終わり, 難破: 腐ったソウルキャッチャー, 溺死した探検家
  • 旅の終わり, 難破: 腐ったソウルキャッチャー, 溺死した探検家, 腐った爆破兵
  • 旅の終わり, 難破: 腐ったソウルキャッチャー, 溺死した探検家, 腐った砲手
  • ジッグラトの避難所: 川のハグ, 溺死した探検家
  • ジッグラトの避難所: 溺死したベアラー, 腐ったソウルキャッチャー, 溺死した探検家
  • ジッグラトの避難所: 溺死したアンカーマン, 溺死した探検家
  • ジッグラトの避難所: 腐った爆破兵, 溺死した探検家
  • ジッグラトの避難所: 腐った砲手, 溺死した探検家
  • ジッグラトの避難所: 腐った擲弾兵, 溺死した探検家
  • ライフ
    100%
    耐性
    0 30 0 0
    Damage
    110%
    命中力
    100%
    クリティカルヒット Chance
    5%
    クリティカルダメージボーナス
    +30%
    Attack Distance
    3 ~ 8
    アタックタイム
    1.755 Second
    Damage Spread
    ±30%
    経験値
    100%
    Model Size
    100%
    Type
    DrownedCrew
    Metadata
    DrownedCrewAxe
    レベル
    65
    ライフ
    6,513
    Damage
    234
    スペルダメージ
    234
    命中力
    2,214
    アタックタイム
    1.755
    経験値
    21,507
    Minion Life
    6,282
    Minion Damage
    912
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 164–304
    アタックタイム: 1.755 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/DrownedCrew/DrownedCrewReviveBase"
    
    StateMachine
    {
    	define_shared_state = "revive; roth;"
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Stats
    {
        set_base_heavy_stun_duration_ms = 3000
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/DrownedCrew/DrownedCrewReviveBase"
    
    StateMachine
    {
    	on_state_revive_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/TrenchHag/epks/Revive_DrownedCrew_Shrivel.epk' );"
    	create_state_revive_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/TrenchHag/epks/Revive_DrownedCrew_Shrivel_IDLE.epk' );"
    
    	on_or_create_state_roth_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/CaptainRoth/epk/SummonDrownedCrew.epk' );"
    	on_or_create_state_roth_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/CaptainRoth/epk/SummonDrownedCrew.epk' );" 
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DrownedCrew/DrownedCrewAxe"] = {
        name = "Drowned Explorer",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.755,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    溺死した探検家
    アンデッド
    Drowned Explorer
    SpectreN
    Tags1HSword_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
    ライフ
    100%
    耐性
    0 30 0 0
    Damage
    110%
    命中力
    100%
    クリティカルヒット Chance
    5%
    クリティカルダメージボーナス
    +30%
    Attack Distance
    3 ~ 9
    アタックタイム
    1.755 Second
    Damage Spread
    ±30%
    経験値
    100%
    Model Size
    100%
    Type
    DrownedCrew
    Metadata
    DrownedCrewSwordMinion
    レベル
    68
    ライフ
    7,757
    Damage
    256
    スペルダメージ
    256
    命中力
    2,464
    アタックタイム
    1.755
    経験値
    28,634
    Minion Life
    6,930
    Minion Damage
    1,066
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 180–333
    アタックタイム: 1.755 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/DrownedCrew/DrownedCrewReviveBase"
    
    StateMachine
    {
    	define_shared_state = "revive; roth;"
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Stats
    {
        set_base_heavy_stun_duration_ms = 3000
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/DrownedCrew/DrownedCrewReviveBase"
    
    StateMachine
    {
    	on_state_revive_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/TrenchHag/epks/Revive_DrownedCrew_Shrivel.epk' );"
    	create_state_revive_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/TrenchHag/epks/Revive_DrownedCrew_Shrivel_IDLE.epk' );"
    
    	on_or_create_state_roth_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/CaptainRoth/epk/SummonDrownedCrew.epk' );"
    	on_or_create_state_roth_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/CaptainRoth/epk/SummonDrownedCrew.epk' );" 
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DrownedCrew/DrownedCrewSwordMinion"] = {
        name = "Drowned Explorer",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.755,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    溺死した探検家
    アンデッド
    Drowned Explorer
    SpectreN
    Tags1HAxe_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
    ライフ
    100%
    耐性
    0 30 0 0
    Damage
    110%
    命中力
    100%
    クリティカルヒット Chance
    5%
    クリティカルダメージボーナス
    +30%
    Attack Distance
    3 ~ 8
    アタックタイム
    1.755 Second
    Damage Spread
    ±30%
    経験値
    100%
    Model Size
    100%
    Type
    DrownedCrew
    Metadata
    DrownedCrewAxeMinion
    レベル
    68
    ライフ
    7,757
    Damage
    256
    スペルダメージ
    256
    命中力
    2,464
    アタックタイム
    1.755
    経験値
    28,634
    Minion Life
    6,930
    Minion Damage
    1,066
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 180–333
    アタックタイム: 1.755 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/DrownedCrew/DrownedCrewReviveBase"
    
    StateMachine
    {
    	define_shared_state = "revive; roth;"
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Stats
    {
        set_base_heavy_stun_duration_ms = 3000
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/DrownedCrew/DrownedCrewReviveBase"
    
    StateMachine
    {
    	on_state_revive_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/TrenchHag/epks/Revive_DrownedCrew_Shrivel.epk' );"
    	create_state_revive_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/TrenchHag/epks/Revive_DrownedCrew_Shrivel_IDLE.epk' );"
    
    	on_or_create_state_roth_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/CaptainRoth/epk/SummonDrownedCrew.epk' );"
    	on_or_create_state_roth_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/CaptainRoth/epk/SummonDrownedCrew.epk' );" 
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DrownedCrew/DrownedCrewAxeMinion"] = {
        name = "Drowned Explorer",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.755,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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