Дюнный охотник
Dune Lurker
Spectre | Y |
---|---|
Area | Долина Титанов, Кхарийский перевал, [DNT] River Barrens, Убежище в зиккурате |
Tags | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity |
Packs |
Здоровье
165%
Уклонение
+25%
Сопротивление




Damage
165%
Меткость
100%
Критические попадания Chance
5%
Attack Distance
6 ~ 20
Время атаки
1.005 Second
Damage Spread
±20%
Опыт
165%
Model Size
100%
Type
DuneLurker
Metadata
DuneLurker_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
65
Здоровье
10,746
2,023
829
Damage
350
Урон от чар
350
Меткость
2,214
Время атаки
1.005
Опыт
35,487
Minion Life
10,365
Minion Damage
1,368
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 280–420
Шанс крит. попадания: 5%
Время атаки: 1.005 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EAADuneLurkerRoll
Перезарядка: 8 сек.
+8 к дальности ударов ближнего боя
EASDuneLurkerArmStab
Перезарядка: 4 сек.
attack maximum action distance + [32]
GADuneLurkerArmStab
Triggerable, Attack
Base Damage: 280–420
Шанс крит. попадания: 5%
Урон от атаки: 150%
Время атаки: 1.005 сек.
Наносит на 50% больше урона атаками
is area damage [1]
DTTDuneWormLeap
Spell, Movement
Время применения: 1 сек.
Перезарядка: 8 сек.
walk emerge extra distance [-10]
GADuneLurkerLeapImpact
Triggerable, Attack
Base Damage: 280–420
Шанс крит. попадания: 5%
Урон от атаки: 150%
Время атаки: 1.005 сек.
Наносит на 50% больше урона атаками
is area damage [1]
DuneLurkerShieldCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Table Charge
Base Damage: 280–420
Шанс крит. попадания: 5%
Время атаки: 1.005 сек.
Перезарядка: 10 сек.
Герой устремляется на врага, одновременно ударяя его щитом. Атака оглушает и отбрасывает врага. Стоявшие на пути противники отталкиваются в сторону. Урон и длительность оглушения зависят от пройденного расстояния. Нельзя усилить Градом ударов.
50% повышение скорости передвижения
ignores proximity shield [1]
is area damage [1]

GADuneLurkerEmergeAttack
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" on_start_ChangeToStance1 = "SetImmobile( true );" on_start_ChangeToStance2 = "SetImmobile( true );" on_end_ChangeToStance3 = "SetImmobile( false );" } ControlZone {} Pathfinding { immobile = true } StateMachine { define_shared_state = "hole;" } Functions { } Stats { set_base_heavy_stun_duration_ms = 2666 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "this.hole = PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BrainWorm/sandhole.ao', 2, 1.0, inherit, inherit, random );" } Actor { on_event_leave_ground_for_DashToTarget = " this.hole.PlayAnimation( fadeout ); this.hole = null; " on_event_hit_ground_for_DashToTarget = " this.hole = PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BrainWorm/sandhole.ao', default, 1.0, inherit, inherit, random ); this.hole.QueueAnimation( idle ); " } Functions { hole = " this.hole.PlayAnimation( fadeout ); this.hole = PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BrainWorm/sandhole.ao', default, 1.0, inherit, inherit, random ); this.hole.QueueAnimation( idle ); " hole_bye = " this.hole.PlayAnimation( fadeout ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BrainWorm/DuneLurker_"] = { name = "Dune Lurker", life = 1.65, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.65, damageSpread = 0.2, attackTime = 1.005, attackRange = 20, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GADuneLurkerEmergeAttack", "DuneLurkerShieldCharge", "EAADuneLurkerRoll", "EASDuneLurkerArmStab", "DTTDuneWormLeap", "GADuneLurkerArmStab", "GADuneLurkerLeapImpact", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADuneLurkerEmergeAttack"] = { name = "GADuneLurkerEmergeAttack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DuneLurkerShieldCharge"] = { name = "Table Charge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.433, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "ignores_proximity_shield", "is_area_damage", }, levels = { [1] = {50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAADuneLurkerRoll"] = { name = "EAADuneLurkerRoll", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASDuneLurkerArmStab"] = { name = "EASDuneLurkerArmStab", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", }, levels = { [1] = {32, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTDuneWormLeap"] = { name = "DTTDuneWormLeap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", }, levels = { [1] = {-10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADuneLurkerArmStab"] = { name = "GADuneLurkerArmStab", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADuneLurkerLeapImpact"] = { name = "GADuneLurkerLeapImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Дюнный охотник



Dune Lurker
Spectre | N |
---|---|
Tags | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity |
Packs |
Здоровье
165%
Уклонение
+25%
Сопротивление




Damage
165%
Меткость
100%
Критические попадания Chance
5%
Attack Distance
6 ~ 20
Время атаки
1.005 Second
Damage Spread
±20%
Опыт
165%
Model Size
100%
Type
DuneLurker
Metadata
DuneLurkerStrongbox
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
12,799
2,413
885
Damage
385
Урон от чар
385
Меткость
2,464
Время атаки
1.005
Опыт
47,246
Minion Life
11,435
Minion Damage
1,598
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 308–462
Шанс крит. попадания: 5%
Время атаки: 1.005 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EAADuneLurkerRoll
Перезарядка: 8 сек.
+8 к дальности ударов ближнего боя
EASDuneLurkerArmStab
Перезарядка: 4 сек.
attack maximum action distance + [32]
GADuneLurkerArmStab
Triggerable, Attack
Base Damage: 308–462
Шанс крит. попадания: 5%
Урон от атаки: 150%
Время атаки: 1.005 сек.
Наносит на 50% больше урона атаками
is area damage [1]
DTTDuneWormLeap
Spell, Movement
Время применения: 1 сек.
Перезарядка: 8 сек.
walk emerge extra distance [-10]
GADuneLurkerLeapImpact
Triggerable, Attack
Base Damage: 308–462
Шанс крит. попадания: 5%
Урон от атаки: 150%
Время атаки: 1.005 сек.
Наносит на 50% больше урона атаками
is area damage [1]
DuneLurkerShieldCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Table Charge
Base Damage: 308–462
Шанс крит. попадания: 5%
Время атаки: 1.005 сек.
Перезарядка: 10 сек.
Герой устремляется на врага, одновременно ударяя его щитом. Атака оглушает и отбрасывает врага. Стоявшие на пути противники отталкиваются в сторону. Урон и длительность оглушения зависят от пройденного расстояния. Нельзя усилить Градом ударов.
50% повышение скорости передвижения
ignores proximity shield [1]
is area damage [1]

GADuneLurkerEmergeAttack
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" on_start_ChangeToStance1 = "SetImmobile( true );" on_start_ChangeToStance2 = "SetImmobile( true );" on_end_ChangeToStance3 = "SetImmobile( false );" } ControlZone {} Pathfinding { immobile = true } StateMachine { define_shared_state = "hole;" } Functions { } Stats { set_base_heavy_stun_duration_ms = 2666 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "this.hole = PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BrainWorm/sandhole.ao', 2, 1.0, inherit, inherit, random );" } Actor { on_event_leave_ground_for_DashToTarget = " this.hole.PlayAnimation( fadeout ); this.hole = null; " on_event_hit_ground_for_DashToTarget = " this.hole = PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BrainWorm/sandhole.ao', default, 1.0, inherit, inherit, random ); this.hole.QueueAnimation( idle ); " } Functions { hole = " this.hole.PlayAnimation( fadeout ); this.hole = PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BrainWorm/sandhole.ao', default, 1.0, inherit, inherit, random ); this.hole.QueueAnimation( idle ); " hole_bye = " this.hole.PlayAnimation( fadeout ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BrainWorm/DuneLurkerStrongbox"] = { name = "Dune Lurker", life = 1.65, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.65, damageSpread = 0.2, attackTime = 1.005, attackRange = 20, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GADuneLurkerEmergeAttack", "DuneLurkerShieldCharge", "EAADuneLurkerRoll", "EASDuneLurkerArmStab", "DTTDuneWormLeap", "GADuneLurkerArmStab", "GADuneLurkerLeapImpact", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADuneLurkerEmergeAttack"] = { name = "GADuneLurkerEmergeAttack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DuneLurkerShieldCharge"] = { name = "Table Charge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.433, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "ignores_proximity_shield", "is_area_damage", }, levels = { [1] = {50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAADuneLurkerRoll"] = { name = "EAADuneLurkerRoll", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASDuneLurkerArmStab"] = { name = "EASDuneLurkerArmStab", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", }, levels = { [1] = {32, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTDuneWormLeap"] = { name = "DTTDuneWormLeap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", }, levels = { [1] = {-10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADuneLurkerArmStab"] = { name = "GADuneLurkerArmStab", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADuneLurkerLeapImpact"] = { name = "GADuneLurkerLeapImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Дюнный охотник
Dune Lurker
Spectre | Y |
---|---|
Area | Испытание Сехем |
Tags | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity, sanctum_monster |
Packs |
Здоровье
165%
Уклонение
+25%
Сопротивление




Damage
165%
Меткость
100%
Критические попадания Chance
5%
Attack Distance
6 ~ 20
Время атаки
1.005 Second
Damage Spread
±20%
Опыт
165%
Model Size
100%
Type
DuneLurkerSanctumTrial
Metadata
DuneLurkerSanctumTrial
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
22
Здоровье
503
106
220
Damage
68
Урон от чар
68
Меткость
340
Время атаки
1.005
Опыт
1,313
Minion Life
1,662
Minion Damage
98
Minion Armour
106
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 55–82
Шанс крит. попадания: 5%
Время атаки: 1.005 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EAADuneLurkerRoll
Перезарядка: 8 сек.
+8 к дальности ударов ближнего боя
EASDuneLurkerArmStab
Перезарядка: 4 сек.
attack maximum action distance + [32]
GADuneLurkerArmStab
Triggerable, Attack
Base Damage: 55–82
Шанс крит. попадания: 5%
Урон от атаки: 150%
Время атаки: 1.005 сек.
Наносит на 50% больше урона атаками
is area damage [1]
DTTDuneWormLeap
Spell, Movement
Время применения: 1 сек.
Перезарядка: 8 сек.
walk emerge extra distance [-10]
GADuneLurkerLeapImpact
Triggerable, Attack
Base Damage: 55–82
Шанс крит. попадания: 5%
Урон от атаки: 150%
Время атаки: 1.005 сек.
Наносит на 50% больше урона атаками
is area damage [1]
DuneLurkerShieldCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Table Charge
Base Damage: 55–82
Шанс крит. попадания: 5%
Время атаки: 1.005 сек.
Перезарядка: 10 сек.
Герой устремляется на врага, одновременно ударяя его щитом. Атака оглушает и отбрасывает врага. Стоявшие на пути противники отталкиваются в сторону. Урон и длительность оглушения зависят от пройденного расстояния. Нельзя усилить Градом ударов.
50% повышение скорости передвижения
ignores proximity shield [1]
is area damage [1]

GADuneLurkerEmergeAttack
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" on_start_ChangeToStance1 = "SetImmobile( true );" on_start_ChangeToStance2 = "SetImmobile( true );" on_end_ChangeToStance3 = "SetImmobile( false );" } ControlZone {} Pathfinding { immobile = true } StateMachine { define_shared_state = "hole;" } Functions { } Stats { set_base_heavy_stun_duration_ms = 2666 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "this.hole = PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BrainWorm/sandhole.ao', 2, 1.0, inherit, inherit, random );" } Actor { on_event_leave_ground_for_DashToTarget = " this.hole.PlayAnimation( fadeout ); this.hole = null; " on_event_hit_ground_for_DashToTarget = " this.hole = PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BrainWorm/sandhole.ao', default, 1.0, inherit, inherit, random ); this.hole.QueueAnimation( idle ); " } Functions { hole = " this.hole.PlayAnimation( fadeout ); this.hole = PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BrainWorm/sandhole.ao', default, 1.0, inherit, inherit, random ); this.hole.QueueAnimation( idle ); " hole_bye = " this.hole.PlayAnimation( fadeout ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BrainWorm/DuneLurkerSanctumTrial"] = { name = "Dune Lurker", life = 1.65, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.65, damageSpread = 0.2, attackTime = 1.005, attackRange = 20, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GADuneLurkerEmergeAttack", "DuneLurkerShieldCharge", "EAADuneLurkerRoll", "EASDuneLurkerArmStab", "DTTDuneWormLeap", "GADuneLurkerArmStab", "GADuneLurkerLeapImpact", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADuneLurkerEmergeAttack"] = { name = "GADuneLurkerEmergeAttack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DuneLurkerShieldCharge"] = { name = "Table Charge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.433, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "ignores_proximity_shield", "is_area_damage", }, levels = { [1] = {50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAADuneLurkerRoll"] = { name = "EAADuneLurkerRoll", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASDuneLurkerArmStab"] = { name = "EASDuneLurkerArmStab", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", }, levels = { [1] = {32, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTDuneWormLeap"] = { name = "DTTDuneWormLeap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", }, levels = { [1] = {-10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADuneLurkerArmStab"] = { name = "GADuneLurkerArmStab", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADuneLurkerLeapImpact"] = { name = "GADuneLurkerLeapImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.