Rôdeur des dunes
SpectreY
AreaVallée des Titans, Le Refuge de la Ziggourat, Vallée des Titans
Tagsallows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, physical_affinity
Packs
  • Vallée des Titans, Vallée des Titans: Rôdeur des dunes
  • Le Refuge de la Ziggourat: Rôdeur des dunes, Mante-rat
  • Vie
    180%
    Résistance
    0 0 30 0
    Damage
    180%
    Précision
    100%
    Touches critiques Chance
    5%
    Bonus de Dégâts critiques
    +30%
    Attack Distance
    6 ~ 20
    Temps d'attaque
    1.005 Second
    Damage Spread
    ±20%
    Expérience
    180%
    Model Size
    100%
    Type
    DuneLurker
    Metadata
    DuneLurker_
    Niveau
    70
    Vie
    15,689
    Armure
    3,877
    Score d'Évasion
    502
    Damage
    446
    Dégâts des sorts
    446
    Précision
    2,328
    Temps d'attaque
    1.005
    Expérience
    62,350
    Minion Life
    22,079
    Minion Damage
    3,892
    Minion Armour
    3,877
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 357–535
    Chances de Touche critique: 5%
    Temps d'attaque: 1.005 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EAADuneLurkerRoll
    Temps de recharge: 8 sec.
    +8 à l'Allonge de Mêlée
    EASDuneLurkerArmStab
    Temps de recharge: 4 sec.
    attack maximum action distance + [32]
    GADuneLurkerArmStab
    Triggerable, Attack
    Base Damage: 357–535
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 150%
    Temps d'attaque: 1.005 sec.
    50% Davantage de Dégâts d'Attaque
    is area damage [1]
    DTTDuneWormLeap
    Spell, Movement
    Temps d'incantation: 1 sec.
    Temps de recharge: 8 sec.
    walk emerge extra distance [-10]
    GADuneLurkerLeapImpact
    Triggerable, Attack
    Base Damage: 357–535
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 150%
    Temps d'attaque: 1.005 sec.
    50% Davantage de Dégâts d'Attaque
    is area damage [1]
    DuneLurkerShieldCharge
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    Charge à table
    Base Damage: 357–535
    Chances de Touche critique: 5%
    Temps d'attaque: 1.005 sec.
    Temps de recharge: 10 sec.
    Une charge qui percute un ennemi avec le bouclier du personnage. L'ennemi est également repoussé et étourdi. Les ennemis sur votre chemin sont projetés sur le côté. Les dégâts et l'étourdissement sont proportionnels à la distance parcourue. Ne peut pas être modifié par Multifrappe.
    50% d'Augmentation de la Vitesse de déplacement
    ignores proximity shield [1]
    is area damage [1]
    GADuneLurkerEmergeAttack
    Triggerable, Attack
    Base Damage: 357–535
    Chances de Touche critique: 5%
    Temps d'attaque: 1.005 sec.

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    
    	on_start_ChangeToStance1 = "SetImmobile( true );"
    	on_start_ChangeToStance2 = "SetImmobile( true );"
    	on_end_ChangeToStance3 = "SetImmobile( false );"
    }
    
    ControlZone {}
    
    Pathfinding
    {
    	immobile = true
    }
    
    StateMachine
    {
    	define_shared_state = "hole;"
    }
    
    Functions
    {
    	
    }
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2666
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "this.hole = PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BrainWorm/sandhole.ao', 2, 1.0, inherit, inherit, random );"
    }
    
    Actor
    {
    	on_event_leave_ground_for_DashToTarget =
    	"
    		this.hole.PlayAnimation( fadeout );
    		this.hole = null;
    	"
    
    	on_event_hit_ground_for_DashToTarget =
    	"
    		this.hole = PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BrainWorm/sandhole.ao', default, 1.0, inherit, inherit, random );
    		this.hole.QueueAnimation( idle );
    	"
    }
    
    Functions
    {
    	hole =
    	"
    		this.hole.PlayAnimation( fadeout );
    		this.hole = PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BrainWorm/sandhole.ao', default, 1.0, inherit, inherit, random );
    		this.hole.QueueAnimation( idle );
    	"
    
    	hole_bye =
    	"
    		this.hole.PlayAnimation( fadeout );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BrainWorm/DuneLurker_"] = {
        name = "Dune Lurker",
        life = 1.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 20,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GADuneLurkerEmergeAttack",
            "DuneLurkerShieldCharge",
            "EAADuneLurkerRoll",
            "EASDuneLurkerArmStab",
            "DTTDuneWormLeap",
            "GADuneLurkerArmStab",
            "GADuneLurkerLeapImpact",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADuneLurkerEmergeAttack"] = {
        name = "GADuneLurkerEmergeAttack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DuneLurkerShieldCharge"] = {
        name = "Table Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.433,
        baseFlags = {
            attack = true,
            melee = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "ignores_proximity_shield",
            "is_area_damage",
        },
        levels = {
            [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAADuneLurkerRoll"] = {
        name = "EAADuneLurkerRoll",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
        },
        levels = {
            [1] = {8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASDuneLurkerArmStab"] = {
        name = "EASDuneLurkerArmStab",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
        },
        levels = {
            [1] = {32, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTDuneWormLeap"] = {
        name = "DTTDuneWormLeap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
        },
        levels = {
            [1] = {-10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADuneLurkerArmStab"] = {
        name = "GADuneLurkerArmStab",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADuneLurkerLeapImpact"] = {
        name = "GADuneLurkerLeapImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Rôdeur des dunes
    Dune Lurker
    SpectreY
    AreaL'Épreuve des Sekhemas
    Tagsallows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, physical_affinity, sanctum_monster
    Packs
  • L'Épreuve des Sekhemas: Rôdeur des dunes
  • Vie
    180%
    Résistance
    0 0 30 0
    Damage
    180%
    Précision
    100%
    Touches critiques Chance
    5%
    Bonus de Dégâts critiques
    +30%
    Attack Distance
    6 ~ 20
    Temps d'attaque
    1.005 Second
    Damage Spread
    ±20%
    Expérience
    180%
    Model Size
    100%
    Type
    DuneLurkerSanctumTrial
    Metadata
    DuneLurkerSanctumTrial
    Niveau
    22
    Vie
    731
    Armure
    152
    Score d'Évasion
    96
    Damage
    74
    Dégâts des sorts
    74
    Précision
    372
    Temps d'attaque
    1.005
    Expérience
    1,433
    Minion Life
    1,901
    Minion Damage
    111
    Minion Armour
    152
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 59–89
    Chances de Touche critique: 5%
    Temps d'attaque: 1.005 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EAADuneLurkerRoll
    Temps de recharge: 8 sec.
    +8 à l'Allonge de Mêlée
    EASDuneLurkerArmStab
    Temps de recharge: 4 sec.
    attack maximum action distance + [32]
    GADuneLurkerArmStab
    Triggerable, Attack
    Base Damage: 59–89
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 150%
    Temps d'attaque: 1.005 sec.
    50% Davantage de Dégâts d'Attaque
    is area damage [1]
    DTTDuneWormLeap
    Spell, Movement
    Temps d'incantation: 1 sec.
    Temps de recharge: 8 sec.
    walk emerge extra distance [-10]
    GADuneLurkerLeapImpact
    Triggerable, Attack
    Base Damage: 59–89
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 150%
    Temps d'attaque: 1.005 sec.
    50% Davantage de Dégâts d'Attaque
    is area damage [1]
    DuneLurkerShieldCharge
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    Charge à table
    Base Damage: 59–89
    Chances de Touche critique: 5%
    Temps d'attaque: 1.005 sec.
    Temps de recharge: 10 sec.
    Une charge qui percute un ennemi avec le bouclier du personnage. L'ennemi est également repoussé et étourdi. Les ennemis sur votre chemin sont projetés sur le côté. Les dégâts et l'étourdissement sont proportionnels à la distance parcourue. Ne peut pas être modifié par Multifrappe.
    50% d'Augmentation de la Vitesse de déplacement
    ignores proximity shield [1]
    is area damage [1]
    GADuneLurkerEmergeAttack
    Triggerable, Attack
    Base Damage: 59–89
    Chances de Touche critique: 5%
    Temps d'attaque: 1.005 sec.

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    
    	on_start_ChangeToStance1 = "SetImmobile( true );"
    	on_start_ChangeToStance2 = "SetImmobile( true );"
    	on_end_ChangeToStance3 = "SetImmobile( false );"
    }
    
    ControlZone {}
    
    Pathfinding
    {
    	immobile = true
    }
    
    StateMachine
    {
    	define_shared_state = "hole;"
    }
    
    Functions
    {
    	
    }
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2666
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "this.hole = PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BrainWorm/sandhole.ao', 2, 1.0, inherit, inherit, random );"
    }
    
    Actor
    {
    	on_event_leave_ground_for_DashToTarget =
    	"
    		this.hole.PlayAnimation( fadeout );
    		this.hole = null;
    	"
    
    	on_event_hit_ground_for_DashToTarget =
    	"
    		this.hole = PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BrainWorm/sandhole.ao', default, 1.0, inherit, inherit, random );
    		this.hole.QueueAnimation( idle );
    	"
    }
    
    Functions
    {
    	hole =
    	"
    		this.hole.PlayAnimation( fadeout );
    		this.hole = PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BrainWorm/sandhole.ao', default, 1.0, inherit, inherit, random );
    		this.hole.QueueAnimation( idle );
    	"
    
    	hole_bye =
    	"
    		this.hole.PlayAnimation( fadeout );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BrainWorm/DuneLurkerSanctumTrial"] = {
        name = "Dune Lurker",
        life = 1.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 20,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GADuneLurkerEmergeAttack",
            "DuneLurkerShieldCharge",
            "EAADuneLurkerRoll",
            "EASDuneLurkerArmStab",
            "DTTDuneWormLeap",
            "GADuneLurkerArmStab",
            "GADuneLurkerLeapImpact",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADuneLurkerEmergeAttack"] = {
        name = "GADuneLurkerEmergeAttack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DuneLurkerShieldCharge"] = {
        name = "Table Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.433,
        baseFlags = {
            attack = true,
            melee = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "ignores_proximity_shield",
            "is_area_damage",
        },
        levels = {
            [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAADuneLurkerRoll"] = {
        name = "EAADuneLurkerRoll",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
        },
        levels = {
            [1] = {8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASDuneLurkerArmStab"] = {
        name = "EASDuneLurkerArmStab",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
        },
        levels = {
            [1] = {32, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTDuneWormLeap"] = {
        name = "DTTDuneWormLeap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
        },
        levels = {
            [1] = {-10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADuneLurkerArmStab"] = {
        name = "GADuneLurkerArmStab",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADuneLurkerLeapImpact"] = {
        name = "GADuneLurkerLeapImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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