사구 잠복자
SpectreY
Area거신의 계곡, 지구라트 피난처, 거신의 계곡
Tagsallows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, physical_affinity
Packs
  • 거신의 계곡, 거신의 계곡: 사구 잠복자
  • 지구라트 피난처: 사구 잠복자, 사마귀 쥐
  • 생명력
    180%
    Ailment Threshold
    %
    저항
    0 0 30 0
    Damage
    180%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 20
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    경험치
    180%
    Model Size
    100%
    Type
    DuneLurker
    Metadata
    DuneLurker_
    레벨
    70
    생명력
    15,689
    방어도
    3,877
    회피
    502
    에너지 보호막
    0
    Damage
    446
    주문 피해
    446
    정확도
    0
    Attack Time
    1.005
    경험치
    62,350
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 357–535
    [Critical|치명타 명중] 확률: 5%
    Attack Time: 1.005 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EAADuneLurkerRoll
    재사용 대기시간: 8 초
    근접 타격 범위 +8
    EASDuneLurkerArmStab
    재사용 대기시간: 4 초
    attack maximum action distance + [32]
    GADuneLurkerArmStab
    Triggerable, Attack
    Base Damage: 357–535
    [Critical|치명타 명중] 확률: 5%
    공격 피해: 150%
    Attack Time: 1.005 초
    주는 공격 피해 50% 증폭
    is area damage [1]
    DTTDuneWormLeap
    Spell, Movement
    시전 속도: 1 초
    재사용 대기시간: 8 초
    walk emerge extra distance [-10]
    GADuneLurkerLeapImpact
    Triggerable, Attack
    Base Damage: 357–535
    [Critical|치명타 명중] 확률: 5%
    공격 피해: 150%
    Attack Time: 1.005 초
    주는 공격 피해 50% 증폭
    is area damage [1]
    DuneLurkerShieldCharge
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    탁자 돌진
    Base Damage: 357–535
    [Critical|치명타 명중] 확률: 5%
    Attack Time: 1.005 초
    재사용 대기시간: 10 초
    단일 대상에세 돌진하여 방패로 후려침과 동시에 적을 밀어내고 기절시킵니다. 해당 경로에 있는 적들은 옆으로 밀려납니다. 피해와 기절 효과는 이동한 거리에 비례합니다. 연속타격의 보조는 받을 수 없습니다.
    이동 속도 50% 증가
    ignores proximity shield [1]
    is area damage [1]
    GADuneLurkerEmergeAttack
    Triggerable, Attack
    Base Damage: 357–535
    [Critical|치명타 명중] 확률: 5%
    Attack Time: 1.005 초

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    
    	on_start_ChangeToStance1 = "SetImmobile( true );"
    	on_start_ChangeToStance2 = "SetImmobile( true );"
    	on_end_ChangeToStance3 = "SetImmobile( false );"
    }
    
    ControlZone {}
    
    Pathfinding
    {
    	immobile = true
    }
    
    StateMachine
    {
    	define_shared_state = "hole;"
    }
    
    Functions
    {
    	
    }
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2666
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "this.hole = PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BrainWorm/sandhole.ao', 2, 1.0, inherit, inherit, random );"
    }
    
    Actor
    {
    	on_event_leave_ground_for_DashToTarget =
    	"
    		this.hole.PlayAnimation( fadeout );
    		this.hole = null;
    	"
    
    	on_event_hit_ground_for_DashToTarget =
    	"
    		this.hole = PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BrainWorm/sandhole.ao', default, 1.0, inherit, inherit, random );
    		this.hole.QueueAnimation( idle );
    	"
    }
    
    Functions
    {
    	hole =
    	"
    		this.hole.PlayAnimation( fadeout );
    		this.hole = PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BrainWorm/sandhole.ao', default, 1.0, inherit, inherit, random );
    		this.hole.QueueAnimation( idle );
    	"
    
    	hole_bye =
    	"
    		this.hole.PlayAnimation( fadeout );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BrainWorm/DuneLurker_"] = {
        name = "Dune Lurker",
        life = 1.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 20,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GADuneLurkerEmergeAttack",
            "DuneLurkerShieldCharge",
            "EAADuneLurkerRoll",
            "EASDuneLurkerArmStab",
            "DTTDuneWormLeap",
            "GADuneLurkerArmStab",
            "GADuneLurkerLeapImpact",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADuneLurkerEmergeAttack"] = {
        name = "GADuneLurkerEmergeAttack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DuneLurkerShieldCharge"] = {
        name = "Table Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.433,
        baseFlags = {
            attack = true,
            melee = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "ignores_proximity_shield",
            "is_area_damage",
        },
        levels = {
            [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAADuneLurkerRoll"] = {
        name = "EAADuneLurkerRoll",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
        },
        levels = {
            [1] = {8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASDuneLurkerArmStab"] = {
        name = "EASDuneLurkerArmStab",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
        },
        levels = {
            [1] = {32, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTDuneWormLeap"] = {
        name = "DTTDuneWormLeap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
        },
        levels = {
            [1] = {-10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADuneLurkerArmStab"] = {
        name = "GADuneLurkerArmStab",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADuneLurkerLeapImpact"] = {
        name = "GADuneLurkerLeapImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    사구 잠복자
    Dune Lurker
    SpectreY
    Area세케마의 시련
    Tagsallows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, physical_affinity, sanctum_monster
    Packs
  • 세케마의 시련: 사구 잠복자
  • 생명력
    180%
    Ailment Threshold
    %
    저항
    0 0 30 0
    Damage
    180%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 20
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    경험치
    180%
    Model Size
    100%
    Type
    DuneLurkerSanctumTrial
    Metadata
    DuneLurkerSanctumTrial
    레벨
    22
    생명력
    731
    방어도
    152
    회피
    96
    에너지 보호막
    0
    Damage
    74
    주문 피해
    74
    정확도
    0
    Attack Time
    1.005
    경험치
    1,433
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 59–89
    [Critical|치명타 명중] 확률: 5%
    Attack Time: 1.005 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EAADuneLurkerRoll
    재사용 대기시간: 8 초
    근접 타격 범위 +8
    EASDuneLurkerArmStab
    재사용 대기시간: 4 초
    attack maximum action distance + [32]
    GADuneLurkerArmStab
    Triggerable, Attack
    Base Damage: 59–89
    [Critical|치명타 명중] 확률: 5%
    공격 피해: 150%
    Attack Time: 1.005 초
    주는 공격 피해 50% 증폭
    is area damage [1]
    DTTDuneWormLeap
    Spell, Movement
    시전 속도: 1 초
    재사용 대기시간: 8 초
    walk emerge extra distance [-10]
    GADuneLurkerLeapImpact
    Triggerable, Attack
    Base Damage: 59–89
    [Critical|치명타 명중] 확률: 5%
    공격 피해: 150%
    Attack Time: 1.005 초
    주는 공격 피해 50% 증폭
    is area damage [1]
    DuneLurkerShieldCharge
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    탁자 돌진
    Base Damage: 59–89
    [Critical|치명타 명중] 확률: 5%
    Attack Time: 1.005 초
    재사용 대기시간: 10 초
    단일 대상에세 돌진하여 방패로 후려침과 동시에 적을 밀어내고 기절시킵니다. 해당 경로에 있는 적들은 옆으로 밀려납니다. 피해와 기절 효과는 이동한 거리에 비례합니다. 연속타격의 보조는 받을 수 없습니다.
    이동 속도 50% 증가
    ignores proximity shield [1]
    is area damage [1]
    GADuneLurkerEmergeAttack
    Triggerable, Attack
    Base Damage: 59–89
    [Critical|치명타 명중] 확률: 5%
    Attack Time: 1.005 초

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    
    	on_start_ChangeToStance1 = "SetImmobile( true );"
    	on_start_ChangeToStance2 = "SetImmobile( true );"
    	on_end_ChangeToStance3 = "SetImmobile( false );"
    }
    
    ControlZone {}
    
    Pathfinding
    {
    	immobile = true
    }
    
    StateMachine
    {
    	define_shared_state = "hole;"
    }
    
    Functions
    {
    	
    }
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2666
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "this.hole = PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BrainWorm/sandhole.ao', 2, 1.0, inherit, inherit, random );"
    }
    
    Actor
    {
    	on_event_leave_ground_for_DashToTarget =
    	"
    		this.hole.PlayAnimation( fadeout );
    		this.hole = null;
    	"
    
    	on_event_hit_ground_for_DashToTarget =
    	"
    		this.hole = PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BrainWorm/sandhole.ao', default, 1.0, inherit, inherit, random );
    		this.hole.QueueAnimation( idle );
    	"
    }
    
    Functions
    {
    	hole =
    	"
    		this.hole.PlayAnimation( fadeout );
    		this.hole = PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BrainWorm/sandhole.ao', default, 1.0, inherit, inherit, random );
    		this.hole.QueueAnimation( idle );
    	"
    
    	hole_bye =
    	"
    		this.hole.PlayAnimation( fadeout );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BrainWorm/DuneLurkerSanctumTrial"] = {
        name = "Dune Lurker",
        life = 1.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 20,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GADuneLurkerEmergeAttack",
            "DuneLurkerShieldCharge",
            "EAADuneLurkerRoll",
            "EASDuneLurkerArmStab",
            "DTTDuneWormLeap",
            "GADuneLurkerArmStab",
            "GADuneLurkerLeapImpact",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADuneLurkerEmergeAttack"] = {
        name = "GADuneLurkerEmergeAttack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DuneLurkerShieldCharge"] = {
        name = "Table Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.433,
        baseFlags = {
            attack = true,
            melee = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "ignores_proximity_shield",
            "is_area_damage",
        },
        levels = {
            [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAADuneLurkerRoll"] = {
        name = "EAADuneLurkerRoll",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
        },
        levels = {
            [1] = {8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASDuneLurkerArmStab"] = {
        name = "EASDuneLurkerArmStab",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
        },
        levels = {
            [1] = {32, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTDuneWormLeap"] = {
        name = "DTTDuneWormLeap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
        },
        levels = {
            [1] = {-10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADuneLurkerArmStab"] = {
        name = "GADuneLurkerArmStab",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADuneLurkerLeapImpact"] = {
        name = "GADuneLurkerLeapImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }