Spectre | Y |
---|---|
Area | 거신의 계곡, 지구라트 피난처, 거신의 계곡 |
Tags | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, physical_affinity |
Packs |
생명력
180%
Ailment Threshold
%
저항
0
0
30
0
Damage
180%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 20
Attack Time
1.005 Second
Damage Spread
±20%
경험치
180%
Model Size
100%
Type
DuneLurker
Metadata
DuneLurker_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
70
생명력
15,689
방어도
3,877
회피
502
에너지 보호막
0
Damage
446
주문 피해
446
정확도
0
Attack Time
1.005
경험치
62,350
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 357–535
[Critical|치명타 명중] 확률: 5%
Attack Time: 1.005 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EAADuneLurkerRoll
재사용 대기시간: 8 초
근접 타격 범위 +8
EASDuneLurkerArmStab
재사용 대기시간: 4 초
attack maximum action distance + [32]
GADuneLurkerArmStab
Triggerable, Attack
Base Damage: 357–535
[Critical|치명타 명중] 확률: 5%
공격 피해: 150%
Attack Time: 1.005 초
주는 공격 피해 50% 증폭
is area damage [1]
is area damage [1]
DTTDuneWormLeap
Spell, Movement
시전 속도: 1 초
재사용 대기시간: 8 초
walk emerge extra distance [-10]
GADuneLurkerLeapImpact
Triggerable, Attack
Base Damage: 357–535
[Critical|치명타 명중] 확률: 5%
공격 피해: 150%
Attack Time: 1.005 초
주는 공격 피해 50% 증폭
is area damage [1]
is area damage [1]
DuneLurkerShieldCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
탁자 돌진
Base Damage: 357–535
[Critical|치명타 명중] 확률: 5%
Attack Time: 1.005 초
재사용 대기시간: 10 초
단일 대상에세 돌진하여 방패로 후려침과 동시에 적을 밀어내고 기절시킵니다. 해당 경로에 있는 적들은 옆으로 밀려납니다. 피해와 기절 효과는 이동한 거리에 비례합니다. 연속타격의 보조는 받을 수 없습니다.
이동 속도 50% 증가
ignores proximity shield [1]
is area damage [1]
ignores proximity shield [1]
is area damage [1]
GADuneLurkerEmergeAttack
Triggerable, Attack
Base Damage: 357–535
[Critical|치명타 명중] 확률: 5%
Attack Time: 1.005 초
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" on_start_ChangeToStance1 = "SetImmobile( true );" on_start_ChangeToStance2 = "SetImmobile( true );" on_end_ChangeToStance3 = "SetImmobile( false );" } ControlZone {} Pathfinding { immobile = true } StateMachine { define_shared_state = "hole;" } Functions { } Stats { set_base_heavy_stun_duration_ms = 2666 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "this.hole = PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BrainWorm/sandhole.ao', 2, 1.0, inherit, inherit, random );" } Actor { on_event_leave_ground_for_DashToTarget = " this.hole.PlayAnimation( fadeout ); this.hole = null; " on_event_hit_ground_for_DashToTarget = " this.hole = PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BrainWorm/sandhole.ao', default, 1.0, inherit, inherit, random ); this.hole.QueueAnimation( idle ); " } Functions { hole = " this.hole.PlayAnimation( fadeout ); this.hole = PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BrainWorm/sandhole.ao', default, 1.0, inherit, inherit, random ); this.hole.QueueAnimation( idle ); " hole_bye = " this.hole.PlayAnimation( fadeout ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BrainWorm/DuneLurker_"] = { name = "Dune Lurker", life = 1.8, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 1.005, attackRange = 20, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GADuneLurkerEmergeAttack", "DuneLurkerShieldCharge", "EAADuneLurkerRoll", "EASDuneLurkerArmStab", "DTTDuneWormLeap", "GADuneLurkerArmStab", "GADuneLurkerLeapImpact", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADuneLurkerEmergeAttack"] = { name = "GADuneLurkerEmergeAttack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DuneLurkerShieldCharge"] = { name = "Table Charge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.433, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "ignores_proximity_shield", "is_area_damage", }, levels = { [1] = {50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAADuneLurkerRoll"] = { name = "EAADuneLurkerRoll", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASDuneLurkerArmStab"] = { name = "EASDuneLurkerArmStab", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", }, levels = { [1] = {32, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTDuneWormLeap"] = { name = "DTTDuneWormLeap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", }, levels = { [1] = {-10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADuneLurkerArmStab"] = { name = "GADuneLurkerArmStab", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADuneLurkerLeapImpact"] = { name = "GADuneLurkerLeapImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
사구 잠복자
지역: 세케마의 시련
Dune Lurker
Spectre | Y |
---|---|
Area | 세케마의 시련 |
Tags | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, physical_affinity, sanctum_monster |
Packs |
생명력
180%
Ailment Threshold
%
저항
0
0
30
0
Damage
180%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 20
Attack Time
1.005 Second
Damage Spread
±20%
경험치
180%
Model Size
100%
Type
DuneLurkerSanctumTrial
Metadata
DuneLurkerSanctumTrial
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
22
생명력
731
방어도
152
회피
96
에너지 보호막
0
Damage
74
주문 피해
74
정확도
0
Attack Time
1.005
경험치
1,433
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 59–89
[Critical|치명타 명중] 확률: 5%
Attack Time: 1.005 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EAADuneLurkerRoll
재사용 대기시간: 8 초
근접 타격 범위 +8
EASDuneLurkerArmStab
재사용 대기시간: 4 초
attack maximum action distance + [32]
GADuneLurkerArmStab
Triggerable, Attack
Base Damage: 59–89
[Critical|치명타 명중] 확률: 5%
공격 피해: 150%
Attack Time: 1.005 초
주는 공격 피해 50% 증폭
is area damage [1]
is area damage [1]
DTTDuneWormLeap
Spell, Movement
시전 속도: 1 초
재사용 대기시간: 8 초
walk emerge extra distance [-10]
GADuneLurkerLeapImpact
Triggerable, Attack
Base Damage: 59–89
[Critical|치명타 명중] 확률: 5%
공격 피해: 150%
Attack Time: 1.005 초
주는 공격 피해 50% 증폭
is area damage [1]
is area damage [1]
DuneLurkerShieldCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
탁자 돌진
Base Damage: 59–89
[Critical|치명타 명중] 확률: 5%
Attack Time: 1.005 초
재사용 대기시간: 10 초
단일 대상에세 돌진하여 방패로 후려침과 동시에 적을 밀어내고 기절시킵니다. 해당 경로에 있는 적들은 옆으로 밀려납니다. 피해와 기절 효과는 이동한 거리에 비례합니다. 연속타격의 보조는 받을 수 없습니다.
이동 속도 50% 증가
ignores proximity shield [1]
is area damage [1]
ignores proximity shield [1]
is area damage [1]
GADuneLurkerEmergeAttack
Triggerable, Attack
Base Damage: 59–89
[Critical|치명타 명중] 확률: 5%
Attack Time: 1.005 초
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" on_start_ChangeToStance1 = "SetImmobile( true );" on_start_ChangeToStance2 = "SetImmobile( true );" on_end_ChangeToStance3 = "SetImmobile( false );" } ControlZone {} Pathfinding { immobile = true } StateMachine { define_shared_state = "hole;" } Functions { } Stats { set_base_heavy_stun_duration_ms = 2666 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "this.hole = PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BrainWorm/sandhole.ao', 2, 1.0, inherit, inherit, random );" } Actor { on_event_leave_ground_for_DashToTarget = " this.hole.PlayAnimation( fadeout ); this.hole = null; " on_event_hit_ground_for_DashToTarget = " this.hole = PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BrainWorm/sandhole.ao', default, 1.0, inherit, inherit, random ); this.hole.QueueAnimation( idle ); " } Functions { hole = " this.hole.PlayAnimation( fadeout ); this.hole = PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BrainWorm/sandhole.ao', default, 1.0, inherit, inherit, random ); this.hole.QueueAnimation( idle ); " hole_bye = " this.hole.PlayAnimation( fadeout ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BrainWorm/DuneLurkerSanctumTrial"] = { name = "Dune Lurker", life = 1.8, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 1.005, attackRange = 20, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GADuneLurkerEmergeAttack", "DuneLurkerShieldCharge", "EAADuneLurkerRoll", "EASDuneLurkerArmStab", "DTTDuneWormLeap", "GADuneLurkerArmStab", "GADuneLurkerLeapImpact", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADuneLurkerEmergeAttack"] = { name = "GADuneLurkerEmergeAttack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DuneLurkerShieldCharge"] = { name = "Table Charge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.433, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "ignores_proximity_shield", "is_area_damage", }, levels = { [1] = {50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAADuneLurkerRoll"] = { name = "EAADuneLurkerRoll", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASDuneLurkerArmStab"] = { name = "EASDuneLurkerArmStab", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", }, levels = { [1] = {32, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTDuneWormLeap"] = { name = "DTTDuneWormLeap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", }, levels = { [1] = {-10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADuneLurkerArmStab"] = { name = "GADuneLurkerArmStab", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADuneLurkerLeapImpact"] = { name = "GADuneLurkerLeapImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }