Espreitador das Dunas
SpectreY
AreaVale dos Titãs, A Travessia Khari, [DNT] River Barrens, O Refúgio Zigurate
Tagsallows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity
Packs
  • Vale dos Titãs, A Travessia Khari, [DNT] River Barrens: Espreitador das Dunas
  • O Refúgio Zigurate: Espreitador das Dunas, Rato Louva-a-Deus
  • Vida
    165%
    Evasão
    +25%
    Resistência
    0 0 30 0
    Damage
    165%
    Precisão
    100%
    Attack Distance
    6 ~ 20
    Tempo de Ataque
    1.005 Second
    Damage Spread
    ±20%
    Experiência
    165%
    Model Size
    100%
    Type
    DuneLurker
    Metadata
    DuneLurker_
    Nível
    65
    Vida
    10,746
    Damage
    350
    Dano Mágico
    350
    Precisão
    2,214
    Tempo de Ataque
    1.005
    Experiência
    35,487
    Minion Life
    10,365
    Minion Damage
    1,368
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 280–420
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.005 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EAADuneLurkerRoll
    Recarga: 8 seg
    +8 ao Alcance de Golpes Corpo a Corpo
    EASDuneLurkerArmStab
    Recarga: 4 seg
    attack maximum action distance + [32]
    GADuneLurkerArmStab
    Triggerable, Attack
    Base Damage: 280–420
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 150%
    Tempo de Ataque: 1.005 seg
    Causa 50% mais Dano com Ataque
    is area damage [1]
    DTTDuneWormLeap
    Spell, Movement
    Tempo de Conjuração: 1 seg
    Recarga: 8 seg
    walk emerge extra distance [-10]
    GADuneLurkerLeapImpact
    Triggerable, Attack
    Base Damage: 280–420
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 150%
    Tempo de Ataque: 1.005 seg
    Causa 50% mais Dano com Ataque
    is area damage [1]
    DuneLurkerShieldCharge
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    Investida com Mesa
    Base Damage: 280–420
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.005 seg
    Recarga: 10 seg
    Avança na direção de um local ou inimigo, batendo nele com o escudo do personagem golpeando-o. Inimigos no caminho são empurrados para o lado. Dano e atordoamento são proporcionais à distância viajada. Não pode ser suportado por Ataques Múltiplos.
    Velocidade de Movimento aumentada em 50%
    ignores proximity shield [1]
    is area damage [1]
    GADuneLurkerEmergeAttack
    Triggerable, Attack
    Base Damage: 280–420
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.005 seg

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    
    	on_start_ChangeToStance1 = "SetImmobile( true );"
    	on_start_ChangeToStance2 = "SetImmobile( true );"
    	on_end_ChangeToStance3 = "SetImmobile( false );"
    }
    
    ControlZone {}
    
    Pathfinding
    {
    	immobile = true
    }
    
    StateMachine
    {
    	define_shared_state = "hole;"
    }
    
    Functions
    {
    	
    }
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2666
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "this.hole = PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BrainWorm/sandhole.ao', 2, 1.0, inherit, inherit, random );"
    }
    
    Actor
    {
    	on_event_leave_ground_for_DashToTarget =
    	"
    		this.hole.PlayAnimation( fadeout );
    		this.hole = null;
    	"
    
    	on_event_hit_ground_for_DashToTarget =
    	"
    		this.hole = PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BrainWorm/sandhole.ao', default, 1.0, inherit, inherit, random );
    		this.hole.QueueAnimation( idle );
    	"
    }
    
    Functions
    {
    	hole =
    	"
    		this.hole.PlayAnimation( fadeout );
    		this.hole = PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BrainWorm/sandhole.ao', default, 1.0, inherit, inherit, random );
    		this.hole.QueueAnimation( idle );
    	"
    
    	hole_bye =
    	"
    		this.hole.PlayAnimation( fadeout );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BrainWorm/DuneLurker_"] = {
        name = "Dune Lurker",
        life = 1.65,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.65,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 20,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GADuneLurkerEmergeAttack",
            "DuneLurkerShieldCharge",
            "EAADuneLurkerRoll",
            "EASDuneLurkerArmStab",
            "DTTDuneWormLeap",
            "GADuneLurkerArmStab",
            "GADuneLurkerLeapImpact",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADuneLurkerEmergeAttack"] = {
        name = "GADuneLurkerEmergeAttack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DuneLurkerShieldCharge"] = {
        name = "Table Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.433,
        baseFlags = {
            attack = true,
            melee = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "ignores_proximity_shield",
            "is_area_damage",
        },
        levels = {
            [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAADuneLurkerRoll"] = {
        name = "EAADuneLurkerRoll",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
        },
        levels = {
            [1] = {8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASDuneLurkerArmStab"] = {
        name = "EASDuneLurkerArmStab",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
        },
        levels = {
            [1] = {32, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTDuneWormLeap"] = {
        name = "DTTDuneWormLeap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
        },
        levels = {
            [1] = {-10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADuneLurkerArmStab"] = {
        name = "GADuneLurkerArmStab",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADuneLurkerLeapImpact"] = {
        name = "GADuneLurkerLeapImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Espreitador das Dunas
    Besta
    Dune Lurker
    SpectreN
    Tagsallows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity
    Packs
  • Espreitador das Dunas
  • Vida
    165%
    Evasão
    +25%
    Resistência
    0 0 30 0
    Damage
    165%
    Precisão
    100%
    Attack Distance
    6 ~ 20
    Tempo de Ataque
    1.005 Second
    Damage Spread
    ±20%
    Experiência
    165%
    Model Size
    100%
    Type
    DuneLurker
    Metadata
    DuneLurkerStrongbox
    Nível
    68
    Vida
    12,799
    Damage
    385
    Dano Mágico
    385
    Precisão
    2,464
    Tempo de Ataque
    1.005
    Experiência
    47,246
    Minion Life
    11,435
    Minion Damage
    1,598
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 308–462
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.005 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EAADuneLurkerRoll
    Recarga: 8 seg
    +8 ao Alcance de Golpes Corpo a Corpo
    EASDuneLurkerArmStab
    Recarga: 4 seg
    attack maximum action distance + [32]
    GADuneLurkerArmStab
    Triggerable, Attack
    Base Damage: 308–462
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 150%
    Tempo de Ataque: 1.005 seg
    Causa 50% mais Dano com Ataque
    is area damage [1]
    DTTDuneWormLeap
    Spell, Movement
    Tempo de Conjuração: 1 seg
    Recarga: 8 seg
    walk emerge extra distance [-10]
    GADuneLurkerLeapImpact
    Triggerable, Attack
    Base Damage: 308–462
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 150%
    Tempo de Ataque: 1.005 seg
    Causa 50% mais Dano com Ataque
    is area damage [1]
    DuneLurkerShieldCharge
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    Investida com Mesa
    Base Damage: 308–462
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.005 seg
    Recarga: 10 seg
    Avança na direção de um local ou inimigo, batendo nele com o escudo do personagem golpeando-o. Inimigos no caminho são empurrados para o lado. Dano e atordoamento são proporcionais à distância viajada. Não pode ser suportado por Ataques Múltiplos.
    Velocidade de Movimento aumentada em 50%
    ignores proximity shield [1]
    is area damage [1]
    GADuneLurkerEmergeAttack
    Triggerable, Attack
    Base Damage: 308–462
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.005 seg

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    
    	on_start_ChangeToStance1 = "SetImmobile( true );"
    	on_start_ChangeToStance2 = "SetImmobile( true );"
    	on_end_ChangeToStance3 = "SetImmobile( false );"
    }
    
    ControlZone {}
    
    Pathfinding
    {
    	immobile = true
    }
    
    StateMachine
    {
    	define_shared_state = "hole;"
    }
    
    Functions
    {
    	
    }
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2666
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "this.hole = PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BrainWorm/sandhole.ao', 2, 1.0, inherit, inherit, random );"
    }
    
    Actor
    {
    	on_event_leave_ground_for_DashToTarget =
    	"
    		this.hole.PlayAnimation( fadeout );
    		this.hole = null;
    	"
    
    	on_event_hit_ground_for_DashToTarget =
    	"
    		this.hole = PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BrainWorm/sandhole.ao', default, 1.0, inherit, inherit, random );
    		this.hole.QueueAnimation( idle );
    	"
    }
    
    Functions
    {
    	hole =
    	"
    		this.hole.PlayAnimation( fadeout );
    		this.hole = PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BrainWorm/sandhole.ao', default, 1.0, inherit, inherit, random );
    		this.hole.QueueAnimation( idle );
    	"
    
    	hole_bye =
    	"
    		this.hole.PlayAnimation( fadeout );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BrainWorm/DuneLurkerStrongbox"] = {
        name = "Dune Lurker",
        life = 1.65,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.65,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 20,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GADuneLurkerEmergeAttack",
            "DuneLurkerShieldCharge",
            "EAADuneLurkerRoll",
            "EASDuneLurkerArmStab",
            "DTTDuneWormLeap",
            "GADuneLurkerArmStab",
            "GADuneLurkerLeapImpact",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADuneLurkerEmergeAttack"] = {
        name = "GADuneLurkerEmergeAttack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DuneLurkerShieldCharge"] = {
        name = "Table Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.433,
        baseFlags = {
            attack = true,
            melee = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "ignores_proximity_shield",
            "is_area_damage",
        },
        levels = {
            [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAADuneLurkerRoll"] = {
        name = "EAADuneLurkerRoll",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
        },
        levels = {
            [1] = {8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASDuneLurkerArmStab"] = {
        name = "EASDuneLurkerArmStab",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
        },
        levels = {
            [1] = {32, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTDuneWormLeap"] = {
        name = "DTTDuneWormLeap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
        },
        levels = {
            [1] = {-10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADuneLurkerArmStab"] = {
        name = "GADuneLurkerArmStab",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADuneLurkerLeapImpact"] = {
        name = "GADuneLurkerLeapImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Espreitador das Dunas
    Dune Lurker
    SpectreY
    AreaProvação das Sekhemas
    Tagsallows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity, sanctum_monster
    Packs
  • Provação das Sekhemas: Espreitador das Dunas
  • Vida
    165%
    Evasão
    +25%
    Resistência
    0 0 30 0
    Damage
    165%
    Precisão
    100%
    Attack Distance
    6 ~ 20
    Tempo de Ataque
    1.005 Second
    Damage Spread
    ±20%
    Experiência
    165%
    Model Size
    100%
    Type
    DuneLurkerSanctumTrial
    Metadata
    DuneLurkerSanctumTrial
    Nível
    22
    Vida
    503
    Damage
    68
    Dano Mágico
    68
    Precisão
    340
    Tempo de Ataque
    1.005
    Experiência
    1,313
    Minion Life
    1,662
    Minion Damage
    98
    Minion Armour
    106
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 55–82
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.005 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EAADuneLurkerRoll
    Recarga: 8 seg
    +8 ao Alcance de Golpes Corpo a Corpo
    EASDuneLurkerArmStab
    Recarga: 4 seg
    attack maximum action distance + [32]
    GADuneLurkerArmStab
    Triggerable, Attack
    Base Damage: 55–82
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 150%
    Tempo de Ataque: 1.005 seg
    Causa 50% mais Dano com Ataque
    is area damage [1]
    DTTDuneWormLeap
    Spell, Movement
    Tempo de Conjuração: 1 seg
    Recarga: 8 seg
    walk emerge extra distance [-10]
    GADuneLurkerLeapImpact
    Triggerable, Attack
    Base Damage: 55–82
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 150%
    Tempo de Ataque: 1.005 seg
    Causa 50% mais Dano com Ataque
    is area damage [1]
    DuneLurkerShieldCharge
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    Investida com Mesa
    Base Damage: 55–82
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.005 seg
    Recarga: 10 seg
    Avança na direção de um local ou inimigo, batendo nele com o escudo do personagem golpeando-o. Inimigos no caminho são empurrados para o lado. Dano e atordoamento são proporcionais à distância viajada. Não pode ser suportado por Ataques Múltiplos.
    Velocidade de Movimento aumentada em 50%
    ignores proximity shield [1]
    is area damage [1]
    GADuneLurkerEmergeAttack
    Triggerable, Attack
    Base Damage: 55–82
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.005 seg

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    
    	on_start_ChangeToStance1 = "SetImmobile( true );"
    	on_start_ChangeToStance2 = "SetImmobile( true );"
    	on_end_ChangeToStance3 = "SetImmobile( false );"
    }
    
    ControlZone {}
    
    Pathfinding
    {
    	immobile = true
    }
    
    StateMachine
    {
    	define_shared_state = "hole;"
    }
    
    Functions
    {
    	
    }
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2666
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "this.hole = PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BrainWorm/sandhole.ao', 2, 1.0, inherit, inherit, random );"
    }
    
    Actor
    {
    	on_event_leave_ground_for_DashToTarget =
    	"
    		this.hole.PlayAnimation( fadeout );
    		this.hole = null;
    	"
    
    	on_event_hit_ground_for_DashToTarget =
    	"
    		this.hole = PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BrainWorm/sandhole.ao', default, 1.0, inherit, inherit, random );
    		this.hole.QueueAnimation( idle );
    	"
    }
    
    Functions
    {
    	hole =
    	"
    		this.hole.PlayAnimation( fadeout );
    		this.hole = PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BrainWorm/sandhole.ao', default, 1.0, inherit, inherit, random );
    		this.hole.QueueAnimation( idle );
    	"
    
    	hole_bye =
    	"
    		this.hole.PlayAnimation( fadeout );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BrainWorm/DuneLurkerSanctumTrial"] = {
        name = "Dune Lurker",
        life = 1.65,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.65,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 20,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GADuneLurkerEmergeAttack",
            "DuneLurkerShieldCharge",
            "EAADuneLurkerRoll",
            "EASDuneLurkerArmStab",
            "DTTDuneWormLeap",
            "GADuneLurkerArmStab",
            "GADuneLurkerLeapImpact",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADuneLurkerEmergeAttack"] = {
        name = "GADuneLurkerEmergeAttack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DuneLurkerShieldCharge"] = {
        name = "Table Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.433,
        baseFlags = {
            attack = true,
            melee = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "ignores_proximity_shield",
            "is_area_damage",
        },
        levels = {
            [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAADuneLurkerRoll"] = {
        name = "EAADuneLurkerRoll",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
        },
        levels = {
            [1] = {8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASDuneLurkerArmStab"] = {
        name = "EASDuneLurkerArmStab",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
        },
        levels = {
            [1] = {32, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTDuneWormLeap"] = {
        name = "DTTDuneWormLeap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
        },
        levels = {
            [1] = {-10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADuneLurkerArmStab"] = {
        name = "GADuneLurkerArmStab",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADuneLurkerLeapImpact"] = {
        name = "GADuneLurkerLeapImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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