Espreitador das Dunas
Área: Vale dos Titãs, O Refúgio Zigurate
Dune Lurker
Spectre | Y |
---|---|
Area | Vale dos Titãs, O Refúgio Zigurate, Vale dos Titãs |
Tags | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, physical_affinity |
Packs |
Vida
180%
Ailment Threshold
%
Resistência
0 0 0 0
Damage
180%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 20
Attack Time
1.005 Second
Damage Spread
±20%
Experiência
180%
Model Size
100%
Type
DuneLurker
Metadata
DuneLurker_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
70
Vida
15,689
Armadura
3,877
Evasão
502
Energy Shield
0
Damage
446
Dano Mágico
446
Precisão
1,164
Attack Time
1.005
Experiência
62,350
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 357–535
Chance de [Critical|Acerto Crítico]: 5%
Attack Time: 1.005 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EAADuneLurkerRoll
Recarga: 8 seg
+8 ao Alcance de Golpes Corpo a Corpo
EASDuneLurkerArmStab
Recarga: 4 seg
attack maximum action distance + [32]
GADuneLurkerArmStab
Triggerable, Attack
Base Damage: 357–535
Chance de [Critical|Acerto Crítico]: 5%
Dano de Ataque: 150%
Attack Time: 1.005 seg
Causa 50% mais Dano de Ataque
is area damage [1]
is area damage [1]
DTTDuneWormLeap
Spell, Movement
Tempo de Conjuração: 1 seg
Recarga: 8 seg
walk emerge extra distance [-10]
GADuneLurkerLeapImpact
Triggerable, Attack
Base Damage: 357–535
Chance de [Critical|Acerto Crítico]: 5%
Dano de Ataque: 150%
Attack Time: 1.005 seg
Causa 50% mais Dano de Ataque
is area damage [1]
is area damage [1]
DuneLurkerShieldCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Investina com Mesa
Base Damage: 357–535
Chance de [Critical|Acerto Crítico]: 5%
Attack Time: 1.005 seg
Recarga: 10 seg
Avança na direção de um local ou inimigo, batendo nele com o escudo do personagem golpeando-o. Inimigos no caminho são empurrados para o lado. Dano e atordoamento são proporcionais à distância viajada. Não pode ser suportado por Ataques Múltiplos.
Velocidade de Movimento aumentada em 50%
ignores proximity shield [1]
is area damage [1]
ignores proximity shield [1]
is area damage [1]
GADuneLurkerEmergeAttack
Triggerable, Attack
Base Damage: 357–535
Chance de [Critical|Acerto Crítico]: 5%
Attack Time: 1.005 seg
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" on_start_ChangeToStance1 = "SetImmobile( true );" on_start_ChangeToStance2 = "SetImmobile( true );" on_end_ChangeToStance3 = "SetImmobile( false );" } ControlZone {} Pathfinding { immobile = true } StateMachine { define_shared_state = "hole;" } Functions { } Stats { set_base_heavy_stun_duration_ms = 2666 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "this.hole = PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BrainWorm/sandhole.ao', 2, 1.0, inherit, inherit, random );" } Actor { on_event_leave_ground_for_DashToTarget = " this.hole.PlayAnimation( fadeout ); this.hole = null; " on_event_hit_ground_for_DashToTarget = " this.hole = PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BrainWorm/sandhole.ao', default, 1.0, inherit, inherit, random ); this.hole.QueueAnimation( idle ); " } Functions { hole = " this.hole.PlayAnimation( fadeout ); this.hole = PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BrainWorm/sandhole.ao', default, 1.0, inherit, inherit, random ); this.hole.QueueAnimation( idle ); " hole_bye = " this.hole.PlayAnimation( fadeout ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BrainWorm/DuneLurker_"] = { name = "Dune Lurker", life = 1.8, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 1.005, attackRange = 20, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GADuneLurkerEmergeAttack", "DuneLurkerShieldCharge", "EAADuneLurkerRoll", "EASDuneLurkerArmStab", "DTTDuneWormLeap", "GADuneLurkerArmStab", "GADuneLurkerLeapImpact", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADuneLurkerEmergeAttack"] = { name = "GADuneLurkerEmergeAttack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DuneLurkerShieldCharge"] = { name = "Table Charge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.433, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "ignores_proximity_shield", "is_area_damage", }, levels = { [1] = {50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAADuneLurkerRoll"] = { name = "EAADuneLurkerRoll", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASDuneLurkerArmStab"] = { name = "EASDuneLurkerArmStab", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", }, levels = { [1] = {32, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTDuneWormLeap"] = { name = "DTTDuneWormLeap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", }, levels = { [1] = {-10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADuneLurkerArmStab"] = { name = "GADuneLurkerArmStab", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADuneLurkerLeapImpact"] = { name = "GADuneLurkerLeapImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Espreitador das Dunas
Área: Provação das Sekhemas
Dune Lurker
Spectre | Y |
---|---|
Area | Provação das Sekhemas |
Tags | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, physical_affinity, sanctum_monster |
Packs |
Vida
180%
Ailment Threshold
%
Resistência
0 0 0 0
Damage
180%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 20
Attack Time
1.005 Second
Damage Spread
±20%
Experiência
180%
Model Size
100%
Type
DuneLurkerSanctumTrial
Metadata
DuneLurkerSanctumTrial
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
22
Vida
731
Armadura
152
Evasão
96
Energy Shield
0
Damage
74
Dano Mágico
74
Precisão
186
Attack Time
1.005
Experiência
1,433
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 59–89
Chance de [Critical|Acerto Crítico]: 5%
Attack Time: 1.005 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EAADuneLurkerRoll
Recarga: 8 seg
+8 ao Alcance de Golpes Corpo a Corpo
EASDuneLurkerArmStab
Recarga: 4 seg
attack maximum action distance + [32]
GADuneLurkerArmStab
Triggerable, Attack
Base Damage: 59–89
Chance de [Critical|Acerto Crítico]: 5%
Dano de Ataque: 150%
Attack Time: 1.005 seg
Causa 50% mais Dano de Ataque
is area damage [1]
is area damage [1]
DTTDuneWormLeap
Spell, Movement
Tempo de Conjuração: 1 seg
Recarga: 8 seg
walk emerge extra distance [-10]
GADuneLurkerLeapImpact
Triggerable, Attack
Base Damage: 59–89
Chance de [Critical|Acerto Crítico]: 5%
Dano de Ataque: 150%
Attack Time: 1.005 seg
Causa 50% mais Dano de Ataque
is area damage [1]
is area damage [1]
DuneLurkerShieldCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Investina com Mesa
Base Damage: 59–89
Chance de [Critical|Acerto Crítico]: 5%
Attack Time: 1.005 seg
Recarga: 10 seg
Avança na direção de um local ou inimigo, batendo nele com o escudo do personagem golpeando-o. Inimigos no caminho são empurrados para o lado. Dano e atordoamento são proporcionais à distância viajada. Não pode ser suportado por Ataques Múltiplos.
Velocidade de Movimento aumentada em 50%
ignores proximity shield [1]
is area damage [1]
ignores proximity shield [1]
is area damage [1]
GADuneLurkerEmergeAttack
Triggerable, Attack
Base Damage: 59–89
Chance de [Critical|Acerto Crítico]: 5%
Attack Time: 1.005 seg
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" on_start_ChangeToStance1 = "SetImmobile( true );" on_start_ChangeToStance2 = "SetImmobile( true );" on_end_ChangeToStance3 = "SetImmobile( false );" } ControlZone {} Pathfinding { immobile = true } StateMachine { define_shared_state = "hole;" } Functions { } Stats { set_base_heavy_stun_duration_ms = 2666 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "this.hole = PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BrainWorm/sandhole.ao', 2, 1.0, inherit, inherit, random );" } Actor { on_event_leave_ground_for_DashToTarget = " this.hole.PlayAnimation( fadeout ); this.hole = null; " on_event_hit_ground_for_DashToTarget = " this.hole = PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BrainWorm/sandhole.ao', default, 1.0, inherit, inherit, random ); this.hole.QueueAnimation( idle ); " } Functions { hole = " this.hole.PlayAnimation( fadeout ); this.hole = PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BrainWorm/sandhole.ao', default, 1.0, inherit, inherit, random ); this.hole.QueueAnimation( idle ); " hole_bye = " this.hole.PlayAnimation( fadeout ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BrainWorm/DuneLurkerSanctumTrial"] = { name = "Dune Lurker", life = 1.8, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 1.005, attackRange = 20, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GADuneLurkerEmergeAttack", "DuneLurkerShieldCharge", "EAADuneLurkerRoll", "EASDuneLurkerArmStab", "DTTDuneWormLeap", "GADuneLurkerArmStab", "GADuneLurkerLeapImpact", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADuneLurkerEmergeAttack"] = { name = "GADuneLurkerEmergeAttack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DuneLurkerShieldCharge"] = { name = "Table Charge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.433, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "ignores_proximity_shield", "is_area_damage", }, levels = { [1] = {50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAADuneLurkerRoll"] = { name = "EAADuneLurkerRoll", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASDuneLurkerArmStab"] = { name = "EASDuneLurkerArmStab", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", }, levels = { [1] = {32, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTDuneWormLeap"] = { name = "DTTDuneWormLeap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", }, levels = { [1] = {-10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADuneLurkerArmStab"] = { name = "GADuneLurkerArmStab", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADuneLurkerLeapImpact"] = { name = "GADuneLurkerLeapImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }