IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Громадный птах
Spectre
AreaОстров криков, Уединённый храм, Убежище в зиккурате
Tagsallows_inc_aoe, beast, humanoid, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood
Packs
  • Остров криков, Уединённый храм: Громадный птах, Полуптах
  • Убежище в зиккурате: Громадный птах, Полуптах
  • Здоровье
    200%
    Сопротивление
    IconEnemyResistanceFire0 IconEnemyResistanceCold30 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    180%
    Меткость
    100%
    Attack Distance
    6 ~ 18
    Время атаки
    1.83 Second
    Damage Spread
    ±20%
    Опыт
    200%
    Model Size
    85%
    Type
    GullGoliath
    Metadata
    GullGoliath_
    Уровень
    65
    Здоровье
    13,110
    Damage
    382
    Урон от чар
    382
    Меткость
    2,228
    Время атаки
    1.83
    Опыт
    43,014
    Minion Life
    12,564
    Minion Damage
    1,492
    Minion Armour
    6,271
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Обычная атака
    Base Damage: 306459
    Время атаки: 1.83 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    DTTGoliathLeapSlam
    Spell, Movement, AttackInPlace
    Время применения: 1 сек.
    Перезарядка: 8 сек.
    action attack or cast time uses animation length [1]
    leap slam minimum distance [40]
    spell maximum action distance +% [-50]
    walk emerge extra distance [-10]
    GAGullGoliathSlam
    Triggerable, Attack, AttackInPlace
    Base Damage: 306459
    Урон от атаки: 145%
    Время атаки: 1.83 сек.
    Перезарядка: 6.5 сек.
    Наносит на 45% больше урона атаками
    action attack or cast time uses animation length [1]
    attack maximum action distance + [20]
    is area damage [1]
    GAGullGoliathLeapImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 306459
    Урон от атаки: 110%
    Время атаки: 1.83 сек.
    Наносит на 10% больше урона атаками
    is area damage [1]
    GTGullGoliathSlamSpikes
    Spell, Triggerable, AttackInPlace
    Время применения: 1 сек.
    SOGullGoliathSlamSpikes
    Triggerable, AttackInPlace, Spell
    Время применения: 1 сек.
    EGGullGoliathSpikeExplode
    Triggerable
    GAGullGoliathSpikeExplosion
    Triggerable, Attack, AttackInPlace
    Base Damage: 306459
    Урон от атаки: 45%
    Время атаки: 1.83 сек.
    Наносит на 55% меньше урона атаками
    is area damage [1]
    GAGullGoliathSlamCombo
    Triggerable, Attack, AttackInPlace
    Base Damage: 306459
    Урон от атаки: 145%
    Время атаки: 1.83 сек.
    Наносит на 45% больше урона атаками
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GullGoliath/GullGoliath_"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Goliath Shrike",
        life = 2,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.83,
        attackRange = 18,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAGullGoliathSlam",
            "GAGullGoliathLeapImpact",
            "GAGullGoliathSpikeExplosion",
            "GAGullGoliathSlamCombo",
            "EGGullGoliathSpikeExplode",
            "SOGullGoliathSlamSpikes",
            "GTGullGoliathSlamSpikes",
            "DTTGoliathLeapSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAGullGoliathSlam"] = {
        name = "GAGullGoliathSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, baseMultiplier = 1.45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAGullGoliathLeapImpact"] = {
        name = "GAGullGoliathLeapImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAGullGoliathSpikeExplosion"] = {
        name = "GAGullGoliathSpikeExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAGullGoliathSlamCombo"] = {
        name = "GAGullGoliathSlamCombo",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGGullGoliathSpikeExplode"] = {
        name = "EGGullGoliathSpikeExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOGullGoliathSlamSpikes"] = {
        name = "SOGullGoliathSlamSpikes",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTGullGoliathSlamSpikes"] = {
        name = "GTGullGoliathSlamSpikes",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTGoliathLeapSlam"] = {
        name = "DTTGoliathLeapSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-10, 40, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Громадный птах
    CategoryBeastsЗверь
    IconEnemyArmourStrong IconEnemyResistanceCold
    Goliath Shrike
    Spectre
    Tagsallows_inc_aoe, beast, humanoid, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood
    Здоровье
    200%
    Сопротивление
    IconEnemyResistanceFire0 IconEnemyResistanceCold30 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    180%
    Меткость
    100%
    Attack Distance
    6 ~ 18
    Время атаки
    1.83 Second
    Damage Spread
    ±20%
    Опыт
    200%
    Model Size
    85%
    Type
    GullGoliath
    Metadata
    GullGoliathRunemarked
    Уровень
    68
    Здоровье
    16,514
    Damage
    420
    Урон от чар
    420
    Меткость
    2,502
    Время атаки
    1.83
    Опыт
    57,268
    Minion Life
    13,860
    Minion Damage
    1,744
    Minion Armour
    7,480
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Обычная атака
    Base Damage: 336504
    Время атаки: 1.83 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    DTTGoliathLeapSlam
    Spell, Movement, AttackInPlace
    Время применения: 1 сек.
    Перезарядка: 8 сек.
    action attack or cast time uses animation length [1]
    leap slam minimum distance [40]
    spell maximum action distance +% [-50]
    walk emerge extra distance [-10]
    GAGullGoliathSlam
    Triggerable, Attack, AttackInPlace
    Base Damage: 336504
    Урон от атаки: 145%
    Время атаки: 1.83 сек.
    Перезарядка: 6.5 сек.
    Наносит на 45% больше урона атаками
    action attack or cast time uses animation length [1]
    attack maximum action distance + [20]
    is area damage [1]
    GAGullGoliathLeapImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 336504
    Урон от атаки: 110%
    Время атаки: 1.83 сек.
    Наносит на 10% больше урона атаками
    is area damage [1]
    GTGullGoliathSlamSpikes
    Spell, Triggerable, AttackInPlace
    Время применения: 1 сек.
    SOGullGoliathSlamSpikes
    Triggerable, AttackInPlace, Spell
    Время применения: 1 сек.
    EGGullGoliathSpikeExplode
    Triggerable
    GAGullGoliathSpikeExplosion
    Triggerable, Attack, AttackInPlace
    Base Damage: 336504
    Урон от атаки: 45%
    Время атаки: 1.83 сек.
    Наносит на 55% меньше урона атаками
    is area damage [1]
    GAGullGoliathSlamCombo
    Triggerable, Attack, AttackInPlace
    Base Damage: 336504
    Урон от атаки: 145%
    Время атаки: 1.83 сек.
    Наносит на 45% больше урона атаками
    is area damage [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GullGoliath/Runemarked/GullGoliathRunemarked"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Goliath Shrike",
        life = 2,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.83,
        attackRange = 18,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAGullGoliathSlam",
            "GAGullGoliathLeapImpact",
            "GAGullGoliathSpikeExplosion",
            "GAGullGoliathSlamCombo",
            "EGGullGoliathSpikeExplode",
            "SOGullGoliathSlamSpikes",
            "GTGullGoliathSlamSpikes",
            "DTTGoliathLeapSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAGullGoliathSlam"] = {
        name = "GAGullGoliathSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, baseMultiplier = 1.45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAGullGoliathLeapImpact"] = {
        name = "GAGullGoliathLeapImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAGullGoliathSpikeExplosion"] = {
        name = "GAGullGoliathSpikeExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAGullGoliathSlamCombo"] = {
        name = "GAGullGoliathSlamCombo",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGGullGoliathSpikeExplode"] = {
        name = "EGGullGoliathSpikeExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOGullGoliathSlamSpikes"] = {
        name = "SOGullGoliathSlamSpikes",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTGullGoliathSlamSpikes"] = {
        name = "GTGullGoliathSlamSpikes",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTGoliathLeapSlam"] = {
        name = "DTTGoliathLeapSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-10, 40, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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