거인 때까치
Goliath Shrike
SpectreY
Tagsbeast, humanoid, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood
생명력
200%
방어도
+85%
저항
0 0 0 0
Damage
185%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
6 ~ 18
Attack Time
1.83 Second
Damage Spread
±20%
경험치
200%
Model Size
85%
Type
GullGoliath
Metadata
GullGoliath_
레벨
68
생명력
15,514
방어도
6,384
회피
477
Damage
431
주문 피해
431
정확도
2,180
Attack Time
1.83
경험치
57,268
Minion Life
22,560
Minion Damage
3,508
Minion Armour
12,251
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 345–518
치명타 명중 확률: 5%
Attack Time: 1.83 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTGoliathLeapSlam
Spell, Movement
시전 속도: 1 초
재사용 대기시간: 8 초
action attack or cast time uses animation length [1]
leap slam minimum distance [40]
spell maximum action distance +% [-50]
walk emerge extra distance [-10]
GAGullGoliathSlam
Triggerable, Attack
Base Damage: 345–518
치명타 명중 확률: 5%
공격 피해: 165%
Attack Time: 1.83 초
재사용 대기시간: 6.5 초
주는 공격 피해 65% 증폭
근접 타격 범위 +20
action attack or cast time uses animation length [1]
is area damage [1]
GAGullGoliathLeapImpact
Triggerable, Attack
Base Damage: 345–518
치명타 명중 확률: 5%
공격 피해: 123%
Attack Time: 1.83 초
주는 공격 피해 23% 증폭
is area damage [1]
GTGullGoliathSlamSpikes
Triggerable
SOGullGoliathSlamSpikes
Triggerable
EGGullGoliathSpikeExplode
Triggerable
GAGullGoliathSpikeExplosion
Triggerable, Attack
Base Damage: 345–518
치명타 명중 확률: 5%
공격 피해: 63%
Attack Time: 1.83 초
주는 공격 피해 37% 감폭
is area damage [1]
GAGullGoliathSlamCombo
Triggerable, Attack
Base Damage: 345–518
치명타 명중 확률: 5%
공격 피해: 165%
Attack Time: 1.83 초
주는 공격 피해 65% 증폭
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/GullGoliath/GullGoliath_"] = {
    name = "Goliath Shrike",
    life = 2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.85,
    damageSpread = 0.2,
    attackTime = 1.83,
    attackRange = 18,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "GAGullGoliathSlam",
        "GAGullGoliathLeapImpact",
        "GAGullGoliathSpikeExplosion",
        "GAGullGoliathSlamCombo",
        "EGGullGoliathSpikeExplode",
        "SOGullGoliathSlamSpikes",
        "GTGullGoliathSlamSpikes",
        "DTTGoliathLeapSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAGullGoliathSlam"] = {
    name = "GAGullGoliathSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAGullGoliathLeapImpact"] = {
    name = "GAGullGoliathLeapImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.23, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAGullGoliathSpikeExplosion"] = {
    name = "GAGullGoliathSpikeExplosion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 0.63, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAGullGoliathSlamCombo"] = {
    name = "GAGullGoliathSlamCombo",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGGullGoliathSpikeExplode"] = {
    name = "EGGullGoliathSpikeExplode",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOGullGoliathSlamSpikes"] = {
    name = "SOGullGoliathSlamSpikes",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTGullGoliathSlamSpikes"] = {
    name = "GTGullGoliathSlamSpikes",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTGoliathLeapSlam"] = {
    name = "DTTGoliathLeapSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-10, 40, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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