IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Alcaudón goliat
Spectre
AreaIsla de los alcaudones, Templo oculto, El refugio del zigurat
Tagsallows_inc_aoe, beast, humanoid, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood
Packs
  • Isla de los alcaudones, Templo oculto: Alcaudón goliat, Hombre alcaudón
  • El refugio del zigurat: Alcaudón goliat, Hombre alcaudón
  • Vida
    200%
    Resistencia
    IconEnemyResistanceFire0 IconEnemyResistanceCold30 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    180%
    Precisión
    100%
    Attack Distance
    6 ~ 18
    Tiempo de ataque
    1.83 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    85%
    Type
    GullGoliath
    Metadata
    GullGoliath_
    Nivel
    65
    Vida
    13,110
    Damage
    382
    Daño de hechizos
    382
    Precisión
    2,228
    Tiempo de ataque
    1.83
    Experiencia
    43,014
    Minion Life
    12,564
    Minion Damage
    1,492
    Minion Armour
    6,271
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque básico
    Base Damage: 306459
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.83 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    DTTGoliathLeapSlam
    Spell, Movement, AttackInPlace
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 8 seg
    action attack or cast time uses animation length [1]
    leap slam minimum distance [40]
    spell maximum action distance +% [-50]
    walk emerge extra distance [-10]
    GAGullGoliathSlam
    Triggerable, Attack, AttackInPlace
    Base Damage: 306459
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 145%
    Tiempo de ataque: 1.83 seg
    Tiempo de recarga: 6.5 seg
    Inflige un 45% más de daño de ataques
    action attack or cast time uses animation length [1]
    attack maximum action distance + [20]
    is area damage [1]
    GAGullGoliathLeapImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 306459
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 110%
    Tiempo de ataque: 1.83 seg
    Inflige un 10% más de daño de ataques
    is area damage [1]
    GTGullGoliathSlamSpikes
    Spell, Triggerable, AttackInPlace
    Tiempo de lanzamiento: 1 seg
    SOGullGoliathSlamSpikes
    Triggerable, AttackInPlace, Spell
    Tiempo de lanzamiento: 1 seg
    EGGullGoliathSpikeExplode
    Triggerable
    GAGullGoliathSpikeExplosion
    Triggerable, Attack, AttackInPlace
    Base Damage: 306459
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 45%
    Tiempo de ataque: 1.83 seg
    Inflige un 55% menos de daño de ataques
    is area damage [1]
    GAGullGoliathSlamCombo
    Triggerable, Attack, AttackInPlace
    Base Damage: 306459
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 145%
    Tiempo de ataque: 1.83 seg
    Inflige un 45% más de daño de ataques
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GullGoliath/GullGoliath_"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Goliath Shrike",
        life = 2,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.83,
        attackRange = 18,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAGullGoliathSlam",
            "GAGullGoliathLeapImpact",
            "GAGullGoliathSpikeExplosion",
            "GAGullGoliathSlamCombo",
            "EGGullGoliathSpikeExplode",
            "SOGullGoliathSlamSpikes",
            "GTGullGoliathSlamSpikes",
            "DTTGoliathLeapSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAGullGoliathSlam"] = {
        name = "GAGullGoliathSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, baseMultiplier = 1.45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAGullGoliathLeapImpact"] = {
        name = "GAGullGoliathLeapImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAGullGoliathSpikeExplosion"] = {
        name = "GAGullGoliathSpikeExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAGullGoliathSlamCombo"] = {
        name = "GAGullGoliathSlamCombo",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGGullGoliathSpikeExplode"] = {
        name = "EGGullGoliathSpikeExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOGullGoliathSlamSpikes"] = {
        name = "SOGullGoliathSlamSpikes",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTGullGoliathSlamSpikes"] = {
        name = "GTGullGoliathSlamSpikes",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTGoliathLeapSlam"] = {
        name = "DTTGoliathLeapSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-10, 40, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Alcaudón goliat
    CategoryBeastsBestia
    IconEnemyArmourStrong IconEnemyResistanceCold
    Goliath Shrike
    Spectre
    Tagsallows_inc_aoe, beast, humanoid, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood
    Vida
    200%
    Resistencia
    IconEnemyResistanceFire0 IconEnemyResistanceCold30 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    180%
    Precisión
    100%
    Attack Distance
    6 ~ 18
    Tiempo de ataque
    1.83 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    85%
    Type
    GullGoliath
    Metadata
    GullGoliathRunemarked
    Nivel
    68
    Vida
    16,514
    Damage
    420
    Daño de hechizos
    420
    Precisión
    2,502
    Tiempo de ataque
    1.83
    Experiencia
    57,268
    Minion Life
    13,860
    Minion Damage
    1,744
    Minion Armour
    7,480
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque básico
    Base Damage: 336504
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.83 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    DTTGoliathLeapSlam
    Spell, Movement, AttackInPlace
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 8 seg
    action attack or cast time uses animation length [1]
    leap slam minimum distance [40]
    spell maximum action distance +% [-50]
    walk emerge extra distance [-10]
    GAGullGoliathSlam
    Triggerable, Attack, AttackInPlace
    Base Damage: 336504
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 145%
    Tiempo de ataque: 1.83 seg
    Tiempo de recarga: 6.5 seg
    Inflige un 45% más de daño de ataques
    action attack or cast time uses animation length [1]
    attack maximum action distance + [20]
    is area damage [1]
    GAGullGoliathLeapImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 336504
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 110%
    Tiempo de ataque: 1.83 seg
    Inflige un 10% más de daño de ataques
    is area damage [1]
    GTGullGoliathSlamSpikes
    Spell, Triggerable, AttackInPlace
    Tiempo de lanzamiento: 1 seg
    SOGullGoliathSlamSpikes
    Triggerable, AttackInPlace, Spell
    Tiempo de lanzamiento: 1 seg
    EGGullGoliathSpikeExplode
    Triggerable
    GAGullGoliathSpikeExplosion
    Triggerable, Attack, AttackInPlace
    Base Damage: 336504
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 45%
    Tiempo de ataque: 1.83 seg
    Inflige un 55% menos de daño de ataques
    is area damage [1]
    GAGullGoliathSlamCombo
    Triggerable, Attack, AttackInPlace
    Base Damage: 336504
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 145%
    Tiempo de ataque: 1.83 seg
    Inflige un 45% más de daño de ataques
    is area damage [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GullGoliath/Runemarked/GullGoliathRunemarked"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Goliath Shrike",
        life = 2,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.83,
        attackRange = 18,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAGullGoliathSlam",
            "GAGullGoliathLeapImpact",
            "GAGullGoliathSpikeExplosion",
            "GAGullGoliathSlamCombo",
            "EGGullGoliathSpikeExplode",
            "SOGullGoliathSlamSpikes",
            "GTGullGoliathSlamSpikes",
            "DTTGoliathLeapSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAGullGoliathSlam"] = {
        name = "GAGullGoliathSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, baseMultiplier = 1.45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAGullGoliathLeapImpact"] = {
        name = "GAGullGoliathLeapImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAGullGoliathSpikeExplosion"] = {
        name = "GAGullGoliathSpikeExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAGullGoliathSlamCombo"] = {
        name = "GAGullGoliathSlamCombo",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGGullGoliathSpikeExplode"] = {
        name = "EGGullGoliathSpikeExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOGullGoliathSlamSpikes"] = {
        name = "SOGullGoliathSlamSpikes",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTGullGoliathSlamSpikes"] = {
        name = "GTGullGoliathSlamSpikes",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTGoliathLeapSlam"] = {
        name = "DTTGoliathLeapSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-10, 40, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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