Alcaudón goliat
Goliath Shrike
| Spectre | |
|---|---|
| Area | Isla de los alcaudones, Templo oculto, El refugio del zigurat |
| Tags | allows_inc_aoe, beast, humanoid, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
| Packs |
Vida
200%
+70%
Resistencia
Damage
180%
Precisión
100%
Impactos críticos Chance
5%
Attack Distance
6 ~ 18
Tiempo de ataque
1.83 Second
Damage Spread
±20%
Experiencia
200%
Model Size
85%
Type
GullGoliath
Metadata
GullGoliath_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
65
Vida
13,110
3,439
663
Damage
382
Daño de hechizos
382
Precisión
2,228
Tiempo de ataque
1.83
Experiencia
43,014
Minion Life
12,564
Minion Damage
1,492
Minion Armour
6,271
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque básico
Base Damage: 306—459
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.83 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTGoliathLeapSlam
Spell, Movement, AttackInPlace
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 8 seg
action attack or cast time uses animation length [1]
leap slam minimum distance [40]
spell maximum action distance +% [-50]
walk emerge extra distance [-10]
GAGullGoliathSlam
Triggerable, Attack, AttackInPlace
Base Damage: 306—459
Probabilidad de impacto crítico: 5%
Daño de ataque: 145%
Tiempo de ataque: 1.83 seg
Tiempo de recarga: 6.5 seg
Inflige un 45% más de daño de ataques
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
is area damage [1]
GAGullGoliathLeapImpact
Triggerable, Attack, AttackInPlace
Base Damage: 306—459
Probabilidad de impacto crítico: 5%
Daño de ataque: 110%
Tiempo de ataque: 1.83 seg
Inflige un 10% más de daño de ataques
is area damage [1]
GTGullGoliathSlamSpikes
Spell, Triggerable, AttackInPlace
Tiempo de lanzamiento: 1 seg
SOGullGoliathSlamSpikes
Triggerable, AttackInPlace, Spell
Tiempo de lanzamiento: 1 seg
EGGullGoliathSpikeExplode
Triggerable
GAGullGoliathSpikeExplosion
Triggerable, Attack, AttackInPlace
Base Damage: 306—459
Probabilidad de impacto crítico: 5%
Daño de ataque: 45%
Tiempo de ataque: 1.83 seg
Inflige un 55% menos de daño de ataques
is area damage [1]
GAGullGoliathSlamCombo
Triggerable, Attack, AttackInPlace
Base Damage: 306—459
Probabilidad de impacto crítico: 5%
Daño de ataque: 145%
Tiempo de ataque: 1.83 seg
Inflige un 45% más de daño de ataques
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/GullGoliath/GullGoliath_"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Goliath Shrike",
life = 2,
damage = 1.8,
damageSpread = 0.2,
attackTime = 1.83,
attackRange = 18,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"GAGullGoliathSlam",
"GAGullGoliathLeapImpact",
"GAGullGoliathSpikeExplosion",
"GAGullGoliathSlamCombo",
"EGGullGoliathSpikeExplode",
"SOGullGoliathSlamSpikes",
"GTGullGoliathSlamSpikes",
"DTTGoliathLeapSlam",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAGullGoliathSlam"] = {
name = "GAGullGoliathSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {20, baseMultiplier = 1.45, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAGullGoliathLeapImpact"] = {
name = "GAGullGoliathLeapImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAGullGoliathSpikeExplosion"] = {
name = "GAGullGoliathSpikeExplosion",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {baseMultiplier = 0.45, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAGullGoliathSlamCombo"] = {
name = "GAGullGoliathSlamCombo",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {baseMultiplier = 1.45, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGGullGoliathSpikeExplode"] = {
name = "EGGullGoliathSpikeExplode",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SOGullGoliathSlamSpikes"] = {
name = "SOGullGoliathSlamSpikes",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTGullGoliathSlamSpikes"] = {
name = "GTGullGoliathSlamSpikes",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTGoliathLeapSlam"] = {
name = "DTTGoliathLeapSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"leap_slam_minimum_distance",
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-10, 40, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Alcaudón goliat
Bestia
Goliath Shrike
| Spectre | |
|---|---|
| Tags | allows_inc_aoe, beast, humanoid, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
Vida
200%
+70%
Resistencia
Damage
180%
Precisión
100%
Impactos críticos Chance
5%
Attack Distance
6 ~ 18
Tiempo de ataque
1.83 Second
Damage Spread
±20%
Experiencia
200%
Model Size
85%
Type
GullGoliath
Metadata
GullGoliathRunemarked
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
16,514
4,102
708
Damage
420
Daño de hechizos
420
Precisión
2,502
Tiempo de ataque
1.83
Experiencia
57,268
Minion Life
13,860
Minion Damage
1,744
Minion Armour
7,480
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque básico
Base Damage: 336—504
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.83 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTGoliathLeapSlam
Spell, Movement, AttackInPlace
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 8 seg
action attack or cast time uses animation length [1]
leap slam minimum distance [40]
spell maximum action distance +% [-50]
walk emerge extra distance [-10]
GAGullGoliathSlam
Triggerable, Attack, AttackInPlace
Base Damage: 336—504
Probabilidad de impacto crítico: 5%
Daño de ataque: 145%
Tiempo de ataque: 1.83 seg
Tiempo de recarga: 6.5 seg
Inflige un 45% más de daño de ataques
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
is area damage [1]
GAGullGoliathLeapImpact
Triggerable, Attack, AttackInPlace
Base Damage: 336—504
Probabilidad de impacto crítico: 5%
Daño de ataque: 110%
Tiempo de ataque: 1.83 seg
Inflige un 10% más de daño de ataques
is area damage [1]
GTGullGoliathSlamSpikes
Spell, Triggerable, AttackInPlace
Tiempo de lanzamiento: 1 seg
SOGullGoliathSlamSpikes
Triggerable, AttackInPlace, Spell
Tiempo de lanzamiento: 1 seg
EGGullGoliathSpikeExplode
Triggerable
GAGullGoliathSpikeExplosion
Triggerable, Attack, AttackInPlace
Base Damage: 336—504
Probabilidad de impacto crítico: 5%
Daño de ataque: 45%
Tiempo de ataque: 1.83 seg
Inflige un 55% menos de daño de ataques
is area damage [1]
GAGullGoliathSlamCombo
Triggerable, Attack, AttackInPlace
Base Damage: 336—504
Probabilidad de impacto crítico: 5%
Daño de ataque: 145%
Tiempo de ataque: 1.83 seg
Inflige un 45% más de daño de ataques
is area damage [1]
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/GullGoliath/Runemarked/GullGoliathRunemarked"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Goliath Shrike",
life = 2,
damage = 1.8,
damageSpread = 0.2,
attackTime = 1.83,
attackRange = 18,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"GAGullGoliathSlam",
"GAGullGoliathLeapImpact",
"GAGullGoliathSpikeExplosion",
"GAGullGoliathSlamCombo",
"EGGullGoliathSpikeExplode",
"SOGullGoliathSlamSpikes",
"GTGullGoliathSlamSpikes",
"DTTGoliathLeapSlam",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAGullGoliathSlam"] = {
name = "GAGullGoliathSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {20, baseMultiplier = 1.45, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAGullGoliathLeapImpact"] = {
name = "GAGullGoliathLeapImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAGullGoliathSpikeExplosion"] = {
name = "GAGullGoliathSpikeExplosion",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {baseMultiplier = 0.45, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAGullGoliathSlamCombo"] = {
name = "GAGullGoliathSlamCombo",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {baseMultiplier = 1.45, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGGullGoliathSpikeExplode"] = {
name = "EGGullGoliathSpikeExplode",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SOGullGoliathSlamSpikes"] = {
name = "SOGullGoliathSlamSpikes",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTGullGoliathSlamSpikes"] = {
name = "GTGullGoliathSlamSpikes",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTGoliathLeapSlam"] = {
name = "DTTGoliathLeapSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"leap_slam_minimum_distance",
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-10, 40, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.












