Alcaudón goliat
Goliath Shrike
Spectre | Y |
---|---|
Tags | beast, humanoid, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
Vida
200%
Armadura
+85%
Resistencia
0
0
0
0
Damage
185%
Precisión
100%
Impactos críticos Chance
5%
Bonificación de daño crítico
+30%
Attack Distance
6 ~ 18
Tiempo de ataque
1.83 Second
Damage Spread
±20%
Experiencia
200%
Model Size
85%
Type
GullGoliath
Metadata
GullGoliath_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
15,514
Armadura
6,384
Evasión
477
Damage
431
Daño de hechizos
431
Precisión
2,180
Tiempo de ataque
1.83
Experiencia
57,268
Minion Life
22,560
Minion Damage
3,508
Minion Armour
12,251
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 345–518
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.83 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTGoliathLeapSlam
Spell, Movement
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 8 seg
action attack or cast time uses animation length [1]
leap slam minimum distance [40]
spell maximum action distance +% [-50]
walk emerge extra distance [-10]
GAGullGoliathSlam
Triggerable, Attack
Base Damage: 345–518
Probabilidad de impacto crítico: 5%
Daño de ataque: 165%
Tiempo de ataque: 1.83 seg
Tiempo de recarga: 6.5 seg
Inflige un 65% más de daño de ataques
+20 al alcance de los golpes cuerpo a cuerpo
action attack or cast time uses animation length [1]
is area damage [1]
GAGullGoliathLeapImpact
Triggerable, Attack
Base Damage: 345–518
Probabilidad de impacto crítico: 5%
Daño de ataque: 123%
Tiempo de ataque: 1.83 seg
Inflige un 23% más de daño de ataques
is area damage [1]
GTGullGoliathSlamSpikes
Triggerable
SOGullGoliathSlamSpikes
Triggerable
EGGullGoliathSpikeExplode
Triggerable
GAGullGoliathSpikeExplosion
Triggerable, Attack
Base Damage: 345–518
Probabilidad de impacto crítico: 5%
Daño de ataque: 63%
Tiempo de ataque: 1.83 seg
Inflige un 37% menos de daño de ataques
is area damage [1]
GAGullGoliathSlamCombo
Triggerable, Attack
Base Damage: 345–518
Probabilidad de impacto crítico: 5%
Daño de ataque: 165%
Tiempo de ataque: 1.83 seg
Inflige un 65% más de daño de ataques
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/GullGoliath/GullGoliath_"] = { name = "Goliath Shrike", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.85, damageSpread = 0.2, attackTime = 1.83, attackRange = 18, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GAGullGoliathSlam", "GAGullGoliathLeapImpact", "GAGullGoliathSpikeExplosion", "GAGullGoliathSlamCombo", "EGGullGoliathSpikeExplode", "SOGullGoliathSlamSpikes", "GTGullGoliathSlamSpikes", "DTTGoliathLeapSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAGullGoliathSlam"] = { name = "GAGullGoliathSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {20, baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAGullGoliathLeapImpact"] = { name = "GAGullGoliathLeapImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.23, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAGullGoliathSpikeExplosion"] = { name = "GAGullGoliathSpikeExplosion", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 0.63, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAGullGoliathSlamCombo"] = { name = "GAGullGoliathSlamCombo", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGGullGoliathSpikeExplode"] = { name = "EGGullGoliathSpikeExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOGullGoliathSlamSpikes"] = { name = "SOGullGoliathSlamSpikes", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTGullGoliathSlamSpikes"] = { name = "GTGullGoliathSlamSpikes", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTGoliathLeapSlam"] = { name = "DTTGoliathLeapSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-10, 40, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.