Picanço Golias
Goliath Shrike
SpectreN
AreaIlha do Picanço, O Refúgio Zigurate
Tagsallows_inc_aoe, beast, humanoid, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood
Packs
  • Ilha do Picanço: Picanço Golias, Falcatrês
  • O Refúgio Zigurate: Picanço Golias, Falcatrês
  • Vida
    200%
    Resistência
    0 30 0 0
    Damage
    180%
    Precisão
    100%
    Attack Distance
    6 ~ 18
    Tempo de Ataque
    1.83 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    85%
    Type
    GullGoliath
    Metadata
    GullGoliath_
    Nível
    65
    Vida
    13,026
    Damage
    382
    Dano Mágico
    382
    Precisão
    2,214
    Tempo de Ataque
    1.83
    Experiência
    43,014
    Minion Life
    12,564
    Minion Damage
    1,492
    Minion Armour
    6,271
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 306–459
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.83 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DTTGoliathLeapSlam
    Spell, Movement
    Tempo de Conjuração: 1 seg
    Recarga: 8 seg
    action attack or cast time uses animation length [1]
    leap slam minimum distance [40]
    spell maximum action distance +% [-50]
    walk emerge extra distance [-10]
    GAGullGoliathSlam
    Triggerable, Attack
    Base Damage: 306–459
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 145%
    Tempo de Ataque: 1.83 seg
    Recarga: 6.5 seg
    Causa 45% mais Dano com Ataque
    action attack or cast time uses animation length [1]
    attack maximum action distance + [20]
    is area damage [1]
    GAGullGoliathLeapImpact
    Triggerable, Attack
    Base Damage: 306–459
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 110%
    Tempo de Ataque: 1.83 seg
    Causa 10% mais Dano com Ataque
    is area damage [1]
    GTGullGoliathSlamSpikes
    Triggerable
    SOGullGoliathSlamSpikes
    Triggerable
    EGGullGoliathSpikeExplode
    Triggerable
    GAGullGoliathSpikeExplosion
    Triggerable, Attack
    Base Damage: 306–459
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 45%
    Tempo de Ataque: 1.83 seg
    Causa 55% menos Dano com Ataque
    is area damage [1]
    GAGullGoliathSlamCombo
    Triggerable, Attack
    Base Damage: 306–459
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 145%
    Tempo de Ataque: 1.83 seg
    Causa 45% mais Dano com Ataque
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GullGoliath/GullGoliath_"] = {
        name = "Goliath Shrike",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.83,
        attackRange = 18,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAGullGoliathSlam",
            "GAGullGoliathLeapImpact",
            "GAGullGoliathSpikeExplosion",
            "GAGullGoliathSlamCombo",
            "EGGullGoliathSpikeExplode",
            "SOGullGoliathSlamSpikes",
            "GTGullGoliathSlamSpikes",
            "DTTGoliathLeapSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAGullGoliathSlam"] = {
        name = "GAGullGoliathSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, baseMultiplier = 1.45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAGullGoliathLeapImpact"] = {
        name = "GAGullGoliathLeapImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAGullGoliathSpikeExplosion"] = {
        name = "GAGullGoliathSpikeExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAGullGoliathSlamCombo"] = {
        name = "GAGullGoliathSlamCombo",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGGullGoliathSpikeExplode"] = {
        name = "EGGullGoliathSpikeExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOGullGoliathSlamSpikes"] = {
        name = "SOGullGoliathSlamSpikes",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTGullGoliathSlamSpikes"] = {
        name = "GTGullGoliathSlamSpikes",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTGoliathLeapSlam"] = {
        name = "DTTGoliathLeapSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-10, 40, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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