Железная колдунья
SpectreY
AreaСтены замка, Замок Огам, Поместье Холтен, Убежище в зиккурате
Tagsallows_additional_projectiles, allows_inc_aoe, Чародейский, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood
Packs
  • Стены замка: Железная колдунья, Дряхлый наёмник, Дряхлый наёмник, Дряхлый наёмник
  • Замок Огам, Поместье Холтен: Железная колдунья, Железный копьеносец
  • Убежище в зиккурате: Железная колдунья, Дряхлый наёмник, Дряхлый наёмник
  • Убежище в зиккурате: Железная колдунья, Железный копьеносец
  • Железная колдунья, Железный копьеносец
  • Здоровье
    150%
    Energy Shield From Life
    30%
    Сопротивление
    30 0 0 0
    Damage
    150%
    Меткость
    100%
    Attack Distance
    5 ~ 14
    Время атаки
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    150%
    Model Size
    100%
    Type
    CorruptedEliteGuardMage
    Metadata
    CorruptedEliteGuard
    Уровень
    65
    Здоровье
    6,839
    Damage
    319
    Урон от чар
    319
    Меткость
    2,214
    Время атаки
    1.5
    Опыт
    32,261
    Minion Life
    6,596
    Minion Energy Shield
    2,827
    Minion Damage
    1,243
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 255–382
    Время атаки: 1.5 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GPSCourtGuardFireball
    Triggerable, Damage
    action attack or cast time uses animation length [1]
    base is projectile [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MPSCorruptedCourtGuardFireball
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Время применения: 1 сек.
    50% увеличение силы Горючести
    Наносит от 230.4 до 345.6 урона от огня
    action attack or cast time uses animation length [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1107]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    EDSCorruptedMageFlamethrower
    Triggerable, Spell, Damage
    Время применения: 1 сек.
    Перезарядка: 8 сек.
    200% увеличение силы Горючести
    Наносит от 104.7 до 157.1 урона от огня
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-40]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2330
    }
    
    Transitionable
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/TheCountsGuardEliteCorruptedMageLessCorrupted/epk/alive.epk' );"
    	on_revive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/TheCountsGuardEliteCorruptedMageLessCorrupted/epk/alive.epk' );"
    	on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/TheCountsGuardEliteCorruptedMageLessCorrupted/epk/alive.epk' );"
    }
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/TheCountsGuardEliteCorruptedMageLessCorrupted/TheCountsGuardEliteCorruptedMageLessCorrupted_AggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/TheCountsGuardEliteCorruptedMageLessCorrupted/TheCountsGuardEliteCorruptedMageLessCorrupted_AggroAudio.ao"
    
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/TheCountsGuardEliteCorruptedMageLessCorrupted/CorruptedEliteGuard"] = {
        name = "Iron Thaumaturgist",
        life = 1.5,
        energyShield = 0.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GPSCourtGuardFireball",
            "MPSCorruptedCourtGuardFireball",
            "EDSCorruptedMageFlamethrower",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSCourtGuardFireball"] = {
        name = "GPSCourtGuardFireball",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSCorruptedCourtGuardFireball"] = {
        name = "MPSCorruptedCourtGuardFireball",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "ignite_chance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1107, -30, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSCorruptedMageFlamethrower"] = {
        name = "EDSCorruptedMageFlamethrower",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "ignite_chance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -40, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Edit

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