Дряхлый наёмник


undead description [1]
Decrepit Mercenary
Spectre | Y |
---|---|
Area | Фермерские земли Огама, Форт, Убежище в зиккурате, Убежище в фермерских землях |
Tags | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie |
Packs |
Здоровье
120%
+50%
Сопротивление




Damage
120%
Меткость
100%
Критические попадания Chance
5%
Attack Distance
5 ~ 8
Время атаки
1.755 Second
Damage Spread
±20%
Опыт
120%
Model Size
100%
Type
InfectedMercenaryOneHand
Metadata
InfectedMercenaryAxe__
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
65
Здоровье
7,816
3,035
663
Damage
255
Урон от чар
255
Меткость
2,214
Время атаки
1.755
Опыт
25,808
Minion Life
7,538
Minion Damage
995
Minion Armour
5,058
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 204–306
Шанс крит. попадания: 5%
Время атаки: 1.755 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Revive" basic_action = "Emerge" basic_action = "Emerge2" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } StateMachine { define_shared_state = "fire;" } Stats { set_base_heavy_stun_duration_ms = 2200 } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_fire_2 = " IfVarietyContains( Torch, () { this.my_torch_fire = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', L_Weapon_Fire ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand ); } ); IfVarietyContains( MaulIncin, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand ); } ); IfVarietyContains( AxeIncin, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand ); } ); SetAudioParam( WeaponFireEPK, 1 ); " on_state_fire_0 = " IfVarietyContains( Torch, () { my_torch_fire.SetLightState( off, GetCurrentAnimationLength(), 0 ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', end_rand ); } ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', OffHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', OffHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', OffHand ); " create_state_fire_0 = " IfVarietyContains( Torch, () { my_torch_fire.SetLightState( off, 0, 0 ); my_torch.PlayAnimation( end_rand ); my_torch.GoToAnimationEnd(); } ); " on_or_create_state_fire_1 = " IfVarietyContains( Axe__, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand ); } ); IfVarietyContains( Sword, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand ); } ); IfVarietyContains( AxeAxe, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', OffHand ); } ); IfVarietyContains( SwordSword_, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', OffHand ); } ); IfVarietyContains( Maul, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hmace.epk', MainHand ); } ); " } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao" } Render { selection_size_override = "100, 100, 190" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenaryAxe__"] = { name = "Decrepit Mercenary", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.755, attackRange = 8, accuracy = 1, weaponType1 = "One Hand Axe", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Family | MonsterNecromancerRaisable |
---|---|
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Дряхлый наёмник
Decrepit Mercenary
Spectre | Y |
---|---|
Area | Фермерские земли Огама, Форт, Убежище в зиккурате |
Tags | 1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie |
Packs |
Здоровье
120%
+50%
Сопротивление




Damage
120%
Меткость
100%
Критические попадания Chance
5%
Attack Distance
5 ~ 8
Время атаки
1.755 Second
Damage Spread
±20%
Опыт
120%
Model Size
100%
Type
InfectedMercenaryOneHand
Metadata
InfectedMercenarySword
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
65
Здоровье
7,816
3,035
663
Damage
255
Урон от чар
255
Меткость
2,214
Время атаки
1.755
Опыт
25,808
Minion Life
7,538
Minion Damage
995
Minion Armour
5,058
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 204–306
Шанс крит. попадания: 5%
Время атаки: 1.755 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Revive" basic_action = "Emerge" basic_action = "Emerge2" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } StateMachine { define_shared_state = "fire;" } Stats { set_base_heavy_stun_duration_ms = 2200 } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_fire_2 = " IfVarietyContains( Torch, () { this.my_torch_fire = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', L_Weapon_Fire ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand ); } ); IfVarietyContains( MaulIncin, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand ); } ); IfVarietyContains( AxeIncin, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand ); } ); SetAudioParam( WeaponFireEPK, 1 ); " on_state_fire_0 = " IfVarietyContains( Torch, () { my_torch_fire.SetLightState( off, GetCurrentAnimationLength(), 0 ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', end_rand ); } ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', OffHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', OffHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', OffHand ); " create_state_fire_0 = " IfVarietyContains( Torch, () { my_torch_fire.SetLightState( off, 0, 0 ); my_torch.PlayAnimation( end_rand ); my_torch.GoToAnimationEnd(); } ); " on_or_create_state_fire_1 = " IfVarietyContains( Axe__, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand ); } ); IfVarietyContains( Sword, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand ); } ); IfVarietyContains( AxeAxe, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', OffHand ); } ); IfVarietyContains( SwordSword_, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', OffHand ); } ); IfVarietyContains( Maul, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hmace.epk', MainHand ); } ); " } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao" } Render { selection_size_override = "100, 100, 190" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenarySword"] = { name = "Decrepit Mercenary", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.755, attackRange = 8, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Family | MonsterNecromancerRaisable |
---|---|
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Дряхлый наёмник
Decrepit Mercenary
Spectre | Y |
---|---|
Area | Фермерские земли Огама, Стены замка, Форт, Убежище в зиккурате |
Tags | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie |
Packs |
Здоровье
120%
+50%
Сопротивление




Damage
120%
Меткость
100%
Критические попадания Chance
5%
Attack Distance
5 ~ 11
Время атаки
1.755 Second
Damage Spread
±20%
Опыт
120%
Model Size
100%
Type
InfectedMercenaryOneHand
Metadata
InfectedMercenaryAxeAxe
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
65
Здоровье
7,816
3,035
663
Damage
255
Урон от чар
255
Меткость
2,214
Время атаки
1.755
Опыт
25,808
Minion Life
7,538
Minion Damage
995
Minion Armour
5,058
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 204–306
Шанс крит. попадания: 5%
Время атаки: 1.755 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Revive" basic_action = "Emerge" basic_action = "Emerge2" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } StateMachine { define_shared_state = "fire;" } Stats { set_base_heavy_stun_duration_ms = 2200 } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_fire_2 = " IfVarietyContains( Torch, () { this.my_torch_fire = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', L_Weapon_Fire ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand ); } ); IfVarietyContains( MaulIncin, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand ); } ); IfVarietyContains( AxeIncin, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand ); } ); SetAudioParam( WeaponFireEPK, 1 ); " on_state_fire_0 = " IfVarietyContains( Torch, () { my_torch_fire.SetLightState( off, GetCurrentAnimationLength(), 0 ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', end_rand ); } ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', OffHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', OffHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', OffHand ); " create_state_fire_0 = " IfVarietyContains( Torch, () { my_torch_fire.SetLightState( off, 0, 0 ); my_torch.PlayAnimation( end_rand ); my_torch.GoToAnimationEnd(); } ); " on_or_create_state_fire_1 = " IfVarietyContains( Axe__, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand ); } ); IfVarietyContains( Sword, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand ); } ); IfVarietyContains( AxeAxe, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', OffHand ); } ); IfVarietyContains( SwordSword_, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', OffHand ); } ); IfVarietyContains( Maul, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hmace.epk', MainHand ); } ); " } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao" } Render { selection_size_override = "100, 100, 190" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenaryAxeAxe"] = { name = "Decrepit Mercenary", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.755, attackRange = 11, accuracy = 1, weaponType1 = "One Hand Axe", weaponType2 = "One Hand Axe", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Family | MonsterNecromancerRaisable |
---|---|
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Дряхлый наёмник


Область: Фермерские земли Огама, Стены замка, Форт, Убежище в зиккурате, Убежище в фермерских землях
undead description [1]
Decrepit Mercenary
Spectre | Y |
---|---|
Area | Фермерские земли Огама, Стены замка, Форт, Убежище в зиккурате, Убежище в фермерских землях |
Tags | 1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie |
Packs |
Здоровье
120%
+50%
Сопротивление




Damage
120%
Меткость
100%
Критические попадания Chance
5%
Attack Distance
5 ~ 11
Время атаки
1.755 Second
Damage Spread
±20%
Опыт
120%
Model Size
100%
Type
InfectedMercenaryOneHand
Metadata
InfectedMercenarySwordSword_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
65
Здоровье
7,816
3,035
663
Damage
255
Урон от чар
255
Меткость
2,214
Время атаки
1.755
Опыт
25,808
Minion Life
7,538
Minion Damage
995
Minion Armour
5,058
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 204–306
Шанс крит. попадания: 5%
Время атаки: 1.755 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Revive" basic_action = "Emerge" basic_action = "Emerge2" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } StateMachine { define_shared_state = "fire;" } Stats { set_base_heavy_stun_duration_ms = 2200 } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_fire_2 = " IfVarietyContains( Torch, () { this.my_torch_fire = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', L_Weapon_Fire ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand ); } ); IfVarietyContains( MaulIncin, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand ); } ); IfVarietyContains( AxeIncin, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand ); } ); SetAudioParam( WeaponFireEPK, 1 ); " on_state_fire_0 = " IfVarietyContains( Torch, () { my_torch_fire.SetLightState( off, GetCurrentAnimationLength(), 0 ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', end_rand ); } ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', OffHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', OffHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', OffHand ); " create_state_fire_0 = " IfVarietyContains( Torch, () { my_torch_fire.SetLightState( off, 0, 0 ); my_torch.PlayAnimation( end_rand ); my_torch.GoToAnimationEnd(); } ); " on_or_create_state_fire_1 = " IfVarietyContains( Axe__, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand ); } ); IfVarietyContains( Sword, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand ); } ); IfVarietyContains( AxeAxe, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', OffHand ); } ); IfVarietyContains( SwordSword_, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', OffHand ); } ); IfVarietyContains( Maul, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hmace.epk', MainHand ); } ); " } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao" } Render { selection_size_override = "100, 100, 190" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenarySwordSword_"] = { name = "Decrepit Mercenary", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.755, attackRange = 11, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Family | MonsterNecromancerRaisable |
---|---|
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Дряхлый наёмник


undead description [1]
Decrepit Mercenary
Spectre | Y |
---|---|
Tags | 2HBluntMetal_onhit_audio, not_dex, not_int, slow_movement, undead, zombie |
Здоровье
120%
+50%
Сопротивление




Damage
144%
Меткость
100%
Критические попадания Chance
5%
Attack Distance
5 ~ 9
Время атаки
2.25 Second
Damage Spread
±20%
Опыт
120%
Model Size
100%
Type
InfectedMercenaryTwoHand
Metadata
InfectedMercenaryMaul
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
9,308
3,620
708
Damage
336
Урон от чар
336
Меткость
2,464
Время атаки
2.25
Опыт
34,361
Minion Life
8,316
Minion Damage
1,395
Minion Armour
6,033
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 269–403
Шанс крит. попадания: 5%
Время атаки: 2.25 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Revive" basic_action = "Emerge" basic_action = "Emerge2" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } StateMachine { define_shared_state = "fire;" } Stats { set_base_heavy_stun_duration_ms = 2200 } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_fire_2 = " IfVarietyContains( Torch, () { this.my_torch_fire = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', L_Weapon_Fire ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand ); } ); IfVarietyContains( MaulIncin, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand ); } ); IfVarietyContains( AxeIncin, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand ); } ); SetAudioParam( WeaponFireEPK, 1 ); " on_state_fire_0 = " IfVarietyContains( Torch, () { my_torch_fire.SetLightState( off, GetCurrentAnimationLength(), 0 ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', end_rand ); } ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', OffHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', OffHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', OffHand ); " create_state_fire_0 = " IfVarietyContains( Torch, () { my_torch_fire.SetLightState( off, 0, 0 ); my_torch.PlayAnimation( end_rand ); my_torch.GoToAnimationEnd(); } ); " on_or_create_state_fire_1 = " IfVarietyContains( Axe__, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand ); } ); IfVarietyContains( Sword, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand ); } ); IfVarietyContains( AxeAxe, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', OffHand ); } ); IfVarietyContains( SwordSword_, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', OffHand ); } ); IfVarietyContains( Maul, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hmace.epk', MainHand ); } ); " } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao" } Render { selection_size_override = "100, 100, 190" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenaryMaul"] = { name = "Decrepit Mercenary", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.44, damageSpread = 0.2, attackTime = 2.25, attackRange = 9, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Family | MonsterNecromancerRaisable |
---|---|
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Дряхлый наёмник


undead description [1]
Decrepit Mercenary
Spectre | Y |
---|---|
Tags | Arrow_onhit_audio, not_dex, not_int, slow_movement, undead, zombie |
Здоровье
120%
+50%
Сопротивление




Damage
120%
Меткость
100%
Критические попадания Chance
6%
Attack Distance
6 ~ 55
Время атаки
3.75 Second
Damage Spread
±20%
Опыт
120%
Model Size
100%
Type
InfectedMercenaryRanged
Metadata
InfectedMercenaryBow
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
9,308
3,620
708
Damage
280
Урон от чар
280
Меткость
2,464
Время атаки
3.75
Опыт
34,361
Minion Life
8,316
Minion Damage
1,163
Minion Armour
6,033
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 224–336
Шанс крит. попадания: 5%
Время атаки: 3.75 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Revive" basic_action = "Emerge" basic_action = "Emerge2" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } StateMachine { define_shared_state = "fire;" } Stats { set_base_heavy_stun_duration_ms = 2200 } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_fire_2 = " IfVarietyContains( Torch, () { this.my_torch_fire = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', L_Weapon_Fire ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand ); } ); IfVarietyContains( MaulIncin, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand ); } ); IfVarietyContains( AxeIncin, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand ); } ); SetAudioParam( WeaponFireEPK, 1 ); " on_state_fire_0 = " IfVarietyContains( Torch, () { my_torch_fire.SetLightState( off, GetCurrentAnimationLength(), 0 ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', end_rand ); } ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', OffHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', OffHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', OffHand ); " create_state_fire_0 = " IfVarietyContains( Torch, () { my_torch_fire.SetLightState( off, 0, 0 ); my_torch.PlayAnimation( end_rand ); my_torch.GoToAnimationEnd(); } ); " on_or_create_state_fire_1 = " IfVarietyContains( Axe__, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand ); } ); IfVarietyContains( Sword, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand ); } ); IfVarietyContains( AxeAxe, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', OffHand ); } ); IfVarietyContains( SwordSword_, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', OffHand ); } ); IfVarietyContains( Maul, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hmace.epk', MainHand ); } ); " } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao" } Render { selection_size_override = "100, 100, 190" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenaryBow"] = { name = "Decrepit Mercenary", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 3.75, attackRange = 55, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Family | MonsterNecromancerRaisable |
---|---|
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Дряхлый наёмник


Область: Фермерские земли Огама, Стены замка, Форт, Убежище в зиккурате, Убежище в фермерских землях
undead description [1]
stance movement speed +% final [-71]
Decrepit Mercenary
Spectre | Y |
---|---|
Area | Фермерские земли Огама, Стены замка, Форт, Убежище в зиккурате, Убежище в фермерских землях |
Tags | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, monster_barely_moves, not_dex, not_int, physical_affinity, ranged, slow_movement, undead, zombie |
Packs |
Здоровье
120%
+50%
Сопротивление




Damage
120%
Меткость
100%
Критические попадания Chance
6%
Attack Distance
6 ~ 55
Время атаки
3.75 Second
Damage Spread
±20%
Опыт
120%
Model Size
100%
Type
InfectedMercenaryRanged
Metadata
InfectedMercenaryCrossbow
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
65
Здоровье
7,816
3,035
663
Damage
255
Урон от чар
255
Меткость
2,214
Время атаки
3.75
Опыт
25,808
Minion Life
7,538
Minion Damage
995
Minion Armour
5,058
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 204–306
Шанс крит. попадания: 5%
Время атаки: 3.75 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MPWInfectedMercenarySnipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 204–306
Шанс крит. попадания: 5%
Урон от атаки: 250%
Время атаки: 3.75 сек.
Перезарядка: 6.7 сек.
Наносит на 150% больше урона атаками
На 100% больше накопления оглушения
action attack or cast time uses animation length [2]
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1056]
projectile ballistic angle from target distance [1]
projectile uses contact position [1]
spell maximum action distance +% [-45]
use scaled contact offset [1]
MPWInfectedMercenaryMinigun
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 204–306
Шанс крит. попадания: 5%
Время атаки: 3.75 сек.
base is projectile [1]
cast time overrides attack duration [1]
chance to apply suppression on hit % [100]
check for targets between initiator and projectile source [1]
main hand base maximum attack distance [25]
monster projectile variation [1057]
projectile spread radius [3]
projectile uses contact position [1]
use scaled contact offset [1]
BurstShotArmourPiercingBoltMonster
Attack, RangedAttack, Projectile, ProjectilesFromUser, CrossbowSkill, Trappable, Totemable, Mineable, UsableWhileMoving, SkillConsumesFreeze, NoAttackInPlace, Area
Осколочные снаряды
Base Damage: 204–306
Шанс крит. попадания: 5%
Урон от атаки: 40%
Время атаки: 3.75 сек.
Стреляет пронзающими болтами, которые рассыпаются в полёте. Болты, попавшие в замороженного врага, поглощают заморозку и вызывают взрыв ледяных осколков. Эти фрагменты могут сливаться.
Наносит на 60% меньше урона атаками
Отбрасывает врагов
На 100% больше накопления оглушения
Выпускает болтов за выстрел: 8
Болты пронзают целей: 2
action attack or cast time uses animation length [1]
action required target facing angle tolerance degrees [90]
action requires aiming stance [1]
active skill ignores crossbow manager [1]
active skill projectile speed +% variation final [60]
attack maximum action distance + [-45]
base is projectile [1]
cannot cancel skill before contact point [1]
check for targets between initiator and projectile source [1]
destroy frost wall segment on hit [1]
disable visual hit effect [1]
projectile distance variance [10]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles normal distribution height mean [1]
projectiles normal distribution height standard deviation [3]
projectiles normal distribution spread standard deviation [8]

BurstShotIncendiaryBoltMonster
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, CrossbowSkill, Trappable, Totemable, Mineable, Fire, UsableWhileMoving, NoAttackInPlace
Поджигающий выстрел
Base Damage: 204–306
Шанс крит. попадания: 5%
Урон от атаки: 15%
Время атаки: 3.75 сек.
Стреляет пылающими болтами, которые рассыпаются в полёте, наносят урон и поджигают врагов при попадании, в том числе в небольшом конусе за конечной целью. Эти фрагменты могут сливаться.
Наносит на 85% меньше урона атаками
Отбрасывает врагов
Всегда поджигает
Болты раскалываются при попадании, нанося урон в конусе длиной 1.4 м
Выпускает болтов за выстрел: 8
Несколько фрагментов могут нанести удар одной цели
Несколько фрагментов, поражающих цель одновременно, объединят свой урон в один удар
Несколько фрагментов, поражающих цель одновременно, объединят свой урон в один удар
action required target facing angle tolerance degrees [90]
action requires aiming stance [1]
active skill ignores crossbow manager [1]
active skill maintains total ignite damage per minute [1]
active skill projectile speed +% variation final [40]
attack maximum action distance + [-45]
base is projectile [1]
burst shot cone angle [220]
cannot cancel skill before contact point [1]
check for targets between initiator and projectile source [1]
disable visual hit effect [1]
projectile distance variance [10]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles normal distribution height mean [1]
projectiles normal distribution height standard deviation [3]
projectiles normal distribution spread standard deviation [8]

RapidShotIncendiaryBoltMonster
Attack, RangedAttack, Projectile, ProjectilesFromUser, CrossbowSkill, Trappable, Totemable, Mineable, UsableWhileMoving, Fire, NoAttackInPlace
Быстрый выстрел
Base Damage: 204–306
Шанс крит. попадания: 5%
Урон от атаки: 15%
Время атаки: 3.75 сек.
Стреляет очередью разогретых болтов. При стрельбе самострел нагревается, и по достижении максимального нагрева вы кратковременно не сможете стрелять этими болтами. Однако другие умения могут поглощать тепло и получать преимущества от этого.
Наносит на 85% меньше урона атаками
Отбрасывает врагов
+12 к максимуму нагрева
action do not face target [1]
action required target facing angle tolerance degrees [60]
action requires aiming stance [1]
active skill facing angle turn duration ms [100]
active skill ignores crossbow manager [1]
active skill override turn duration ms [100]
attack maximum action distance + [-50]
base is projectile [1]
base skill effect duration [80]
can perform skill while moving [1]
check for targets between initiator and projectile source [1]
disable visual hit effect [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles crossbow barrage [1]

GAInfectedMercIncendiaryBoltImpact
Triggerable, Attack
Base Damage: 204–306
Шанс крит. попадания: 5%
Урон от атаки: 215%
Время атаки: 3.75 сек.
Наносит на 115% больше урона атаками
action attack or cast time uses animation length [1]
base is projectile [2]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { actor = "Metadata/Monsters/Mercenary/Infected/InfectedMercenaryCrossbow.act" basic_action = "Revive" basic_action = "Emerge" basic_action = "Emerge2" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } StateMachine { define_shared_state = "lock_on;" on_state_lock_on_0 = "SetUsesDirectionalRunAnimations( false );" on_state_lock_on_1 = "SetUsesDirectionalRunAnimations( true );" } Functions { marker_height = " this.temp = arg2; arg1.SetHeight( this.temp.GetHeight() ); " } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Actor { on_effect_start_MPWInfectedMercIncendiaryBolt = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/crossbow_weaponheat.epk', 'Metadata/Monsters/LeagueHeist/Military/attachments/Crossbow.ao' );" } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryCrossbowAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryCrossbowAggroAudio.ao" } Preload { preload_particle = "Metadata/Effects/Spells/crossbow_armour_piercing/pet/power_impact.pet" preload_particle = "Metadata/Effects/Spells/crossbow_basic/pet/burst_impact.pet" preload_particle = "Metadata/Effects/Spells/crossbow_armour_piercing/pet/power_pierce.pet" } Render { selection_size_override = "100, 100, 190" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenaryCrossbow"] = { name = "Decrepit Mercenary", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 3.75, attackRange = 55, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeed", "MPWInfectedMercenarySnipe", "MPWInfectedMercenaryMinigun", "GAInfectedMercIncendiaryBoltImpact", "BurstShotArmourPiercingBoltMonster", "BurstShotIncendiaryBoltMonster", "RapidShotIncendiaryBoltMonster", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWInfectedMercenarySnipe"] = { name = "MPWInfectedMercenarySnipe", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "active_skill_hit_damage_stun_multiplier_+%_final", "enemy_phys_reduction_%_penalty_vs_hit", "projectile_base_number_of_targets_to_pierce", "spell_maximum_action_distance_+%", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "check_for_targets_between_initiator_and_projectile_source", "projectile_ballistic_angle_from_target_distance", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {1056, 100, 30, 0, -45, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWInfectedMercenaryMinigun"] = { name = "MPWInfectedMercenaryMinigun", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "main_hand_base_maximum_attack_distance", "projectile_spread_radius", "chance_to_apply_suppression_on_hit_%", "base_is_projectile", "check_for_targets_between_initiator_and_projectile_source", "projectile_uses_contact_position", "use_scaled_contact_offset", "cast_time_overrides_attack_duration", }, levels = { [1] = {1057, 25, 3, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAInfectedMercIncendiaryBoltImpact"] = { name = "GAInfectedMercIncendiaryBoltImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_is_projectile", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", "base_is_projectile", }, levels = { [1] = {80, baseMultiplier = 2.15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BurstShotArmourPiercingBoltMonster"] = { name = "Fragmentation Rounds", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire [Pierce|Piercing] bolts that fragment in flight. Bolts that hit a [Frozen] enemy [Consume] the [Freeze] and cause an explosion of ice shards. These fragments can [Merging|Merge].", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.CrossbowSkill] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.UsableWhileMoving] = true, [SkillType.SkillConsumesFreeze] = true, [SkillType.NoAttackInPlace] = true, [SkillType.Area] = true, }, statDescriptionScope = "burst_shot_piercing/statset_0", castTime = 1.5, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectiles_normal_distribution_height_mean", "projectiles_normal_distribution_height_standard_deviation", "projectiles_normal_distribution_spread_standard_deviation", "action_required_target_facing_angle_tolerance_degrees", "base_number_of_projectiles", "projectile_distance_variance", "active_skill_projectile_speed_+%_variation_final", "active_skill_hit_damage_stun_multiplier_+%_final", "enemy_phys_reduction_%_penalty_vs_hit", "projectile_base_number_of_targets_to_pierce", "base_knockback_distance", "attack_maximum_action_distance_+", "base_is_projectile", "projectiles_can_shotgun", "action_requires_aiming_stance", "projectile_uses_contact_position", "projectile_uses_contact_direction", "check_for_targets_between_initiator_and_projectile_source", "cannot_cancel_skill_before_contact_point", "destroy_frost_wall_segment_on_hit", "disable_visual_hit_effect", "action_attack_or_cast_time_uses_animation_length", "active_skill_ignores_crossbow_manager", }, levels = { [1] = {1, 3, 8, 90, 8, 10, 60, 100, 30, 2, 100, -45, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BurstShotIncendiaryBoltMonster"] = { name = "Incendiary Shot", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire flaming bolts that fragment in flight, damaging and [Ignite|Igniting] enemies on hit, and in a small cone behind their final target. These fragments can [Merging|Merge].", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.CrossbowSkill] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.UsableWhileMoving] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "burst_shot_incendiary", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectiles_normal_distribution_height_mean", "projectiles_normal_distribution_height_standard_deviation", "projectiles_normal_distribution_spread_standard_deviation", "action_required_target_facing_angle_tolerance_degrees", "base_number_of_projectiles", "projectile_distance_variance", "active_skill_projectile_speed_+%_variation_final", "active_skill_hit_damage_stun_multiplier_+%_final", "active_skill_base_physical_damage_%_to_convert_to_fire", "base_knockback_distance", "burst_shot_cone_angle", "active_skill_base_area_of_effect_radius", "attack_maximum_action_distance_+", "base_is_projectile", "projectiles_can_shotgun", "disable_visual_hit_effect", "action_requires_aiming_stance", "projectile_uses_contact_position", "projectile_uses_contact_direction", "check_for_targets_between_initiator_and_projectile_source", "cannot_cancel_skill_before_contact_point", "active_skill_maintains_total_ignite_damage_per_minute", "always_ignite", "active_skill_ignores_crossbow_manager", }, levels = { [1] = {1, 3, 8, 90, 8, 10, 40, 0, 80, 75, 220, 14, -45, baseMultiplier = 0.15, levelRequirement = 15.932, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RapidShotIncendiaryBoltMonster"] = { name = "Rapid Shot", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire a stream of heated bolts. [Heat] builds up on your [Crossbow] as you fire, and reaching maximum heat will prevent you from firing these bolts for a short time. However, other Skills can Consume [Heat] for extra benefits.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.CrossbowSkill] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.UsableWhileMoving] = true, [SkillType.Fire] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "rapid_shot_incendiary", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "maximum_number_of_crossbow_heat_stacks", "action_required_target_facing_angle_tolerance_degrees", "active_skill_base_physical_damage_%_to_convert_to_fire", "base_skill_effect_duration", "active_skill_override_turn_duration_ms", "active_skill_facing_angle_turn_duration_ms", "base_knockback_distance", "attack_maximum_action_distance_+", "base_is_projectile", "action_requires_aiming_stance", "projectile_uses_contact_position", "projectile_uses_contact_direction", "check_for_targets_between_initiator_and_projectile_source", "projectiles_crossbow_barrage", "disable_visual_hit_effect", "action_do_not_face_target", "can_perform_skill_while_moving", "active_skill_ignores_crossbow_manager", }, levels = { [1] = {12, 60, 60, 80, 100, 100, 30, -50, baseMultiplier = 0.15, levelRequirement = 15.932, statInterpolation = {1}, cost = { }, }, }, }
undead description [1]
Family | MonsterNecromancerRaisable |
---|---|
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
stance movement speed +% final [-71]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Дряхлый наёмник



Область: Деревня Огам, Мрачная гавань, Убежище в зиккурате
undead description [1]
stance movement speed +% final [-71]
Decrepit Mercenary
Spectre | Y |
---|---|
Area | Деревня Огам, Мрачная гавань, Убежище в зиккурате |
Tags | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fire_affinity, monster_barely_moves, not_dex, not_int, ranged, slow_movement, undead, zombie |
Packs |
Здоровье
120%
+50%
Сопротивление




Damage
120%
Меткость
100%
Критические попадания Chance
5%
Attack Distance
6 ~ 55
Время атаки
3.75 Second
Damage Spread
±20%
Опыт
120%
Model Size
100%
Type
InfectedMercenaryRangedIncin
Metadata
InfectedMercenaryCrossbowIncin
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
65
Здоровье
7,816
3,035
663
Damage
255
Урон от чар
255
Меткость
2,214
Время атаки
3.75
Опыт
25,808
Minion Life
7,538
Minion Damage
995
Minion Armour
5,058
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 204–306
Шанс крит. попадания: 5%
Время атаки: 3.75 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

BurstShotIncendiaryBoltMonster
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, CrossbowSkill, Trappable, Totemable, Mineable, Fire, UsableWhileMoving, NoAttackInPlace
Поджигающий выстрел
Base Damage: 204–306
Шанс крит. попадания: 5%
Урон от атаки: 15%
Время атаки: 3.75 сек.
Стреляет пылающими болтами, которые рассыпаются в полёте, наносят урон и поджигают врагов при попадании, в том числе в небольшом конусе за конечной целью. Эти фрагменты могут сливаться.
Наносит на 85% меньше урона атаками
Отбрасывает врагов
Всегда поджигает
Болты раскалываются при попадании, нанося урон в конусе длиной 1.4 м
Выпускает болтов за выстрел: 8
Несколько фрагментов могут нанести удар одной цели
Несколько фрагментов, поражающих цель одновременно, объединят свой урон в один удар
Несколько фрагментов, поражающих цель одновременно, объединят свой урон в один удар
action required target facing angle tolerance degrees [90]
action requires aiming stance [1]
active skill ignores crossbow manager [1]
active skill maintains total ignite damage per minute [1]
active skill projectile speed +% variation final [40]
attack maximum action distance + [-45]
base is projectile [1]
burst shot cone angle [220]
cannot cancel skill before contact point [1]
check for targets between initiator and projectile source [1]
disable visual hit effect [1]
projectile distance variance [10]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles normal distribution height mean [1]
projectiles normal distribution height standard deviation [3]
projectiles normal distribution spread standard deviation [8]

RapidShotIncendiaryBoltMonster
Attack, RangedAttack, Projectile, ProjectilesFromUser, CrossbowSkill, Trappable, Totemable, Mineable, UsableWhileMoving, Fire, NoAttackInPlace
Быстрый выстрел
Base Damage: 204–306
Шанс крит. попадания: 5%
Урон от атаки: 15%
Время атаки: 3.75 сек.
Стреляет очередью разогретых болтов. При стрельбе самострел нагревается, и по достижении максимального нагрева вы кратковременно не сможете стрелять этими болтами. Однако другие умения могут поглощать тепло и получать преимущества от этого.
Наносит на 85% меньше урона атаками
Отбрасывает врагов
+12 к максимуму нагрева
action do not face target [1]
action required target facing angle tolerance degrees [60]
action requires aiming stance [1]
active skill facing angle turn duration ms [100]
active skill ignores crossbow manager [1]
active skill override turn duration ms [100]
attack maximum action distance + [-50]
base is projectile [1]
base skill effect duration [80]
can perform skill while moving [1]
check for targets between initiator and projectile source [1]
disable visual hit effect [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles crossbow barrage [1]

MPWInfectedMercenarySnipeIncin
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 204–306
Шанс крит. попадания: 5%
Время атаки: 3.75 сек.
Перезарядка: 6.7 сек.
action attack or cast time uses animation length [2]
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1124]
projectile ballistic angle from target distance [1]
projectile uses contact position [1]
spell maximum action distance +% [-45]
use scaled contact offset [1]
GAInfectedMercIncendiaryBoltImpact
Triggerable, Attack
Base Damage: 204–306
Шанс крит. попадания: 5%
Урон от атаки: 215%
Время атаки: 3.75 сек.
Наносит на 115% больше урона атаками
action attack or cast time uses animation length [1]
base is projectile [2]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { actor = "Metadata/Monsters/Mercenary/Infected/InfectedMercenaryCrossbow.act" basic_action = "Revive" basic_action = "Emerge" basic_action = "Emerge2" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } StateMachine { define_shared_state = "lock_on;" on_state_lock_on_0 = "SetUsesDirectionalRunAnimations( false );" on_state_lock_on_1 = "SetUsesDirectionalRunAnimations( true );" } Functions { marker_height = " this.temp = arg2; arg1.SetHeight( this.temp.GetHeight() ); " } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Actor { on_effect_start_MPWInfectedMercIncendiaryBolt = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/crossbow_weaponheat.epk', 'Metadata/Monsters/LeagueHeist/Military/attachments/Crossbow.ao' );" } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryCrossbowAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryCrossbowAggroAudio.ao" } Preload { preload_particle = "Metadata/Effects/Spells/crossbow_armour_piercing/pet/power_impact.pet" preload_particle = "Metadata/Effects/Spells/crossbow_basic/pet/burst_impact.pet" preload_particle = "Metadata/Effects/Spells/crossbow_armour_piercing/pet/power_pierce.pet" } Render { selection_size_override = "100, 100, 190" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenaryCrossbowIncin"] = { name = "Decrepit Mercenary", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 3.75, attackRange = 55, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeed", "MPWInfectedMercenarySnipeIncin", "GAInfectedMercIncendiaryBoltImpact", "BurstShotIncendiaryBoltMonster", "RapidShotIncendiaryBoltMonster", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWInfectedMercenarySnipeIncin"] = { name = "MPWInfectedMercenarySnipeIncin", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "active_skill_base_physical_damage_%_to_convert_to_fire", "projectile_base_number_of_targets_to_pierce", "spell_maximum_action_distance_+%", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "check_for_targets_between_initiator_and_projectile_source", "projectile_ballistic_angle_from_target_distance", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "base_deal_no_damage", }, levels = { [1] = {1124, 60, 0, -45, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAInfectedMercIncendiaryBoltImpact"] = { name = "GAInfectedMercIncendiaryBoltImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_is_projectile", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", "base_is_projectile", }, levels = { [1] = {80, baseMultiplier = 2.15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BurstShotIncendiaryBoltMonster"] = { name = "Incendiary Shot", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire flaming bolts that fragment in flight, damaging and [Ignite|Igniting] enemies on hit, and in a small cone behind their final target. These fragments can [Merging|Merge].", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.CrossbowSkill] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.UsableWhileMoving] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "burst_shot_incendiary", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectiles_normal_distribution_height_mean", "projectiles_normal_distribution_height_standard_deviation", "projectiles_normal_distribution_spread_standard_deviation", "action_required_target_facing_angle_tolerance_degrees", "base_number_of_projectiles", "projectile_distance_variance", "active_skill_projectile_speed_+%_variation_final", "active_skill_hit_damage_stun_multiplier_+%_final", "active_skill_base_physical_damage_%_to_convert_to_fire", "base_knockback_distance", "burst_shot_cone_angle", "active_skill_base_area_of_effect_radius", "attack_maximum_action_distance_+", "base_is_projectile", "projectiles_can_shotgun", "disable_visual_hit_effect", "action_requires_aiming_stance", "projectile_uses_contact_position", "projectile_uses_contact_direction", "check_for_targets_between_initiator_and_projectile_source", "cannot_cancel_skill_before_contact_point", "active_skill_maintains_total_ignite_damage_per_minute", "always_ignite", "active_skill_ignores_crossbow_manager", }, levels = { [1] = {1, 3, 8, 90, 8, 10, 40, 0, 80, 75, 220, 14, -45, baseMultiplier = 0.15, levelRequirement = 15.932, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RapidShotIncendiaryBoltMonster"] = { name = "Rapid Shot", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire a stream of heated bolts. [Heat] builds up on your [Crossbow] as you fire, and reaching maximum heat will prevent you from firing these bolts for a short time. However, other Skills can Consume [Heat] for extra benefits.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.CrossbowSkill] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.UsableWhileMoving] = true, [SkillType.Fire] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "rapid_shot_incendiary", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "maximum_number_of_crossbow_heat_stacks", "action_required_target_facing_angle_tolerance_degrees", "active_skill_base_physical_damage_%_to_convert_to_fire", "base_skill_effect_duration", "active_skill_override_turn_duration_ms", "active_skill_facing_angle_turn_duration_ms", "base_knockback_distance", "attack_maximum_action_distance_+", "base_is_projectile", "action_requires_aiming_stance", "projectile_uses_contact_position", "projectile_uses_contact_direction", "check_for_targets_between_initiator_and_projectile_source", "projectiles_crossbow_barrage", "disable_visual_hit_effect", "action_do_not_face_target", "can_perform_skill_while_moving", "active_skill_ignores_crossbow_manager", }, levels = { [1] = {12, 60, 60, 80, 100, 100, 30, -50, baseMultiplier = 0.15, levelRequirement = 15.932, statInterpolation = {1}, cost = { }, }, }, }
undead description [1]
Family | MonsterNecromancerRaisable |
---|---|
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
stance movement speed +% final [-71]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Дряхлый наёмник
Decrepit Mercenary
Spectre | Y |
---|---|
Area | Деревня Огам, Мрачная гавань, Убежище в зиккурате |
Tags | 1HSword_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie |
Packs |
Здоровье
120%
+50%
Сопротивление




Damage
120%
Меткость
100%
Критические попадания Chance
5%
Attack Distance
5 ~ 11
Время атаки
1.755 Second
Damage Spread
±20%
Опыт
120%
Model Size
100%
Type
InfectedMercenaryOneHandIncin
Metadata
InfectedMercenarySwordTorchIncin
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
65
Здоровье
7,816
3,035
663
Damage
255
Урон от чар
255
Меткость
2,214
Время атаки
1.755
Опыт
25,808
Minion Life
7,538
Minion Damage
995
Minion Armour
5,058
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 204–306
Шанс крит. попадания: 5%
Время атаки: 1.755 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Revive" basic_action = "Emerge" basic_action = "Emerge2" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } StateMachine { define_shared_state = "fire;" } Stats { set_base_heavy_stun_duration_ms = 2200 } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_fire_2 = " IfVarietyContains( Torch, () { this.my_torch_fire = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', L_Weapon_Fire ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand ); } ); IfVarietyContains( MaulIncin, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand ); } ); IfVarietyContains( AxeIncin, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand ); } ); SetAudioParam( WeaponFireEPK, 1 ); " on_state_fire_0 = " IfVarietyContains( Torch, () { my_torch_fire.SetLightState( off, GetCurrentAnimationLength(), 0 ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', end_rand ); } ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', OffHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', OffHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', OffHand ); " create_state_fire_0 = " IfVarietyContains( Torch, () { my_torch_fire.SetLightState( off, 0, 0 ); my_torch.PlayAnimation( end_rand ); my_torch.GoToAnimationEnd(); } ); " on_or_create_state_fire_1 = " IfVarietyContains( Axe__, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand ); } ); IfVarietyContains( Sword, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand ); } ); IfVarietyContains( AxeAxe, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', OffHand ); } ); IfVarietyContains( SwordSword_, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', OffHand ); } ); IfVarietyContains( Maul, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hmace.epk', MainHand ); } ); " } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao" } Render { selection_size_override = "100, 100, 190" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenarySwordTorchIncin"] = { name = "Decrepit Mercenary", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.755, attackRange = 11, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Mace", skillList = { "MeleeAtAnimationSpeedFire", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedFire"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Family | MonsterNecromancerRaisable |
---|---|
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Дряхлый наёмник
Decrepit Mercenary
Spectre | Y |
---|---|
Area | Деревня Огам, Убежище в зиккурате |
Tags | 2HBluntMetal_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie |
Packs |
Здоровье
120%
+50%
Сопротивление




Damage
144%
Меткость
100%
Критические попадания Chance
5%
Attack Distance
5 ~ 9
Время атаки
2.25 Second
Damage Spread
±20%
Опыт
120%
Model Size
100%
Type
InfectedMercenaryTwoHandIncin
Metadata
InfectedMercenaryMaulIncin
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
65
Здоровье
7,816
3,035
663
Damage
306
Урон от чар
306
Меткость
2,214
Время атаки
2.25
Опыт
25,808
Minion Life
7,538
Minion Damage
1,194
Minion Armour
5,058
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 245–367
Шанс крит. попадания: 5%
Время атаки: 2.25 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Revive" basic_action = "Emerge" basic_action = "Emerge2" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } StateMachine { define_shared_state = "fire;" } Stats { set_base_heavy_stun_duration_ms = 2200 } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_fire_2 = " IfVarietyContains( Torch, () { this.my_torch_fire = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', L_Weapon_Fire ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand ); } ); IfVarietyContains( MaulIncin, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand ); } ); IfVarietyContains( AxeIncin, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand ); } ); SetAudioParam( WeaponFireEPK, 1 ); " on_state_fire_0 = " IfVarietyContains( Torch, () { my_torch_fire.SetLightState( off, GetCurrentAnimationLength(), 0 ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', end_rand ); } ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', OffHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', OffHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', OffHand ); " create_state_fire_0 = " IfVarietyContains( Torch, () { my_torch_fire.SetLightState( off, 0, 0 ); my_torch.PlayAnimation( end_rand ); my_torch.GoToAnimationEnd(); } ); " on_or_create_state_fire_1 = " IfVarietyContains( Axe__, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand ); } ); IfVarietyContains( Sword, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand ); } ); IfVarietyContains( AxeAxe, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', OffHand ); } ); IfVarietyContains( SwordSword_, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', OffHand ); } ); IfVarietyContains( Maul, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hmace.epk', MainHand ); } ); " } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao" } Render { selection_size_override = "100, 100, 190" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenaryMaulIncin"] = { name = "Decrepit Mercenary", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.44, damageSpread = 0.2, attackTime = 2.25, attackRange = 9, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "MeleeAtAnimationSpeedFire", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedFire"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Family | MonsterNecromancerRaisable |
---|---|
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Дряхлый наёмник
Decrepit Mercenary
Spectre | Y |
---|---|
Area | Деревня Огам, Мрачная гавань, Убежище в зиккурате |
Tags | 1HAxe_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie |
Packs |
Здоровье
120%
+50%
Сопротивление




Damage
120%
Меткость
100%
Критические попадания Chance
5%
Attack Distance
5 ~ 8
Время атаки
1.755 Second
Damage Spread
±20%
Опыт
120%
Model Size
100%
Type
InfectedMercenaryOneHandIncin
Metadata
InfectedMercenaryAxeIncin
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
65
Здоровье
7,816
3,035
663
Damage
255
Урон от чар
255
Меткость
2,214
Время атаки
1.755
Опыт
25,808
Minion Life
7,538
Minion Damage
995
Minion Armour
5,058
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 204–306
Шанс крит. попадания: 5%
Время атаки: 1.755 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Revive" basic_action = "Emerge" basic_action = "Emerge2" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } StateMachine { define_shared_state = "fire;" } Stats { set_base_heavy_stun_duration_ms = 2200 } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_fire_2 = " IfVarietyContains( Torch, () { this.my_torch_fire = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', L_Weapon_Fire ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand ); } ); IfVarietyContains( MaulIncin, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand ); } ); IfVarietyContains( AxeIncin, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand ); } ); SetAudioParam( WeaponFireEPK, 1 ); " on_state_fire_0 = " IfVarietyContains( Torch, () { my_torch_fire.SetLightState( off, GetCurrentAnimationLength(), 0 ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', end_rand ); } ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', OffHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', OffHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', OffHand ); " create_state_fire_0 = " IfVarietyContains( Torch, () { my_torch_fire.SetLightState( off, 0, 0 ); my_torch.PlayAnimation( end_rand ); my_torch.GoToAnimationEnd(); } ); " on_or_create_state_fire_1 = " IfVarietyContains( Axe__, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand ); } ); IfVarietyContains( Sword, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand ); } ); IfVarietyContains( AxeAxe, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', OffHand ); } ); IfVarietyContains( SwordSword_, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', OffHand ); } ); IfVarietyContains( Maul, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hmace.epk', MainHand ); } ); " } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao" } Render { selection_size_override = "100, 100, 190" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenaryAxeIncin"] = { name = "Decrepit Mercenary", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.755, attackRange = 8, accuracy = 1, weaponType1 = "One Hand Axe", skillList = { "MeleeAtAnimationSpeedFire", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedFire"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Family | MonsterNecromancerRaisable |
---|---|
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Дряхлый наёмник


undead description [1]
monster slain flask charges granted +% [100]
monster slain flask charges granted +% [100]
stance movement speed +% final [-71]
Decrepit Mercenary
Spectre | Y |
---|---|
Tags | Arrow_onhit_audio, not_dex, not_int, slow_movement, undead, zombie |
Здоровье
120%
+50%
Сопротивление




Damage
120%
Меткость
100%
Критические попадания Chance
6%
Attack Distance
6 ~ 55
Время атаки
3.75 Second
Damage Spread
±20%
Опыт
120%
Model Size
100%
Type
InfectedMercenaryRanged
Metadata
InfectedMercenaryCrossbowExecutionerMinion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
9,308
3,620
708
Damage
280
Урон от чар
280
Меткость
2,464
Время атаки
3.75
Опыт
34,361
Minion Life
8,316
Minion Damage
1,163
Minion Armour
6,033
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 224–336
Шанс крит. попадания: 5%
Время атаки: 3.75 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

DTTExecutionerMinionsJumpToArena
Spell, Movement
Время применения: 1 сек.
action attack or cast time uses animation length [1]
leap slam minimum distance [30]
spell maximum action distance +% [150]
walk emerge extra distance [0]
MPWInfectedMercIncendiaryBolt
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 224–336
Шанс крит. попадания: 5%
Время атаки: 3.75 сек.
attack maximum action distance + [40]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1109]
projectile uses contact position [1]
GAInfectedMercIncendiaryBoltImpact
Triggerable, Attack
Base Damage: 224–336
Шанс крит. попадания: 5%
Урон от атаки: 215%
Время атаки: 3.75 сек.
Наносит на 115% больше урона атаками
action attack or cast time uses animation length [1]
base is projectile [2]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
EASInfectedMercArenaTaunt
Перезарядка: 3.5 сек.
action attack or cast time uses animation length [1]
ExecutionerMinionLeapSlam
Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour, NoAttackInPlace
Наскок
Base Damage: 224–336
Шанс крит. попадания: 5%
Урон от атаки: 140%
Время атаки: 3.75 сек.
Герой прыгает в указанное место, наносит урон врагам своей булавой и отбрасывает их. Врагов, на которых приземлится герой, отталкивает в сторону.
Наносит на 40% больше урона атаками
action attack or cast time uses animation length [1]
base deal no damage [1]
leap slam minimum distance [30]

GTInfectedMercIncendiaryBolt
Triggerable
action attack or cast time uses animation length [1]
GCEInfectedMercIncendiaryBolt
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Время применения: 1 сек.
Наносит 10.1 базового урона от огня в секунду
active skill area of effect radius +% final [-35]
base skill effect duration [6000]
ground fire art variation [1005]
GTInfectedMercIncendiaryBoltPostFight
Triggerable
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { actor = "Metadata/Monsters/Mercenary/Infected/InfectedMercenaryCrossbow.act" basic_action = "Revive" basic_action = "Emerge" basic_action = "Emerge2" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } StateMachine { define_shared_state = "lock_on;" on_state_lock_on_0 = "SetUsesDirectionalRunAnimations( false );" on_state_lock_on_1 = "SetUsesDirectionalRunAnimations( true );" } Functions { marker_height = " this.temp = arg2; arg1.SetHeight( this.temp.GetHeight() ); " } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Actor { on_effect_start_MPWInfectedMercIncendiaryBolt = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/crossbow_weaponheat.epk', 'Metadata/Monsters/LeagueHeist/Military/attachments/Crossbow.ao' );" } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryCrossbowAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryCrossbowAggroAudio.ao" } Preload { preload_particle = "Metadata/Effects/Spells/crossbow_armour_piercing/pet/power_impact.pet" preload_particle = "Metadata/Effects/Spells/crossbow_basic/pet/burst_impact.pet" preload_particle = "Metadata/Effects/Spells/crossbow_armour_piercing/pet/power_pierce.pet" } Render { selection_size_override = "100, 100, 190" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenaryCrossbowExecutionerMinion"] = { name = "Decrepit Mercenary", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 3.75, attackRange = 55, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeed", "ExecutionerMinionLeapSlam", "MPWInfectedMercIncendiaryBolt", "GCEInfectedMercIncendiaryBolt", "GAInfectedMercIncendiaryBoltImpact", "EASInfectedMercArenaTaunt", "GTInfectedMercIncendiaryBolt", "GTInfectedMercIncendiaryBoltPostFight", "DTTExecutionerMinionsJumpToArena", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExecutionerMinionLeapSlam"] = { name = "Leap Slam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are pushed out of the way.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, [SkillType.Travel] = true, [SkillType.Jumping] = true, [SkillType.ConsumesFullyBrokenArmour] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "leap_slam", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "leap_slam_minimum_distance", "action_attack_or_cast_time_uses_animation_length", "base_deal_no_damage", }, levels = { [1] = {30, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWInfectedMercIncendiaryBolt"] = { name = "MPWInfectedMercIncendiaryBolt", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "attack_maximum_action_distance_+", "active_skill_base_physical_damage_%_to_convert_to_fire", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {1109, 40, 80, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GCEInfectedMercIncendiaryBolt"] = { name = "GCEInfectedMercIncendiaryBolt", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_fire_art_variation", }, levels = { [1] = {2, -35, 6000, 1005, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAInfectedMercIncendiaryBoltImpact"] = { name = "GAInfectedMercIncendiaryBoltImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_is_projectile", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", "base_is_projectile", }, levels = { [1] = {80, baseMultiplier = 2.15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASInfectedMercArenaTaunt"] = { name = "EASInfectedMercArenaTaunt", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTInfectedMercIncendiaryBolt"] = { name = "GTInfectedMercIncendiaryBolt", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTInfectedMercIncendiaryBoltPostFight"] = { name = "GTInfectedMercIncendiaryBoltPostFight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTExecutionerMinionsJumpToArena"] = { name = "DTTExecutionerMinionsJumpToArena", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0, 30, 150, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Family | MonsterNecromancerRaisable |
---|---|
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
monster slain flask charges granted +% [100]
Family | MonsterSlainFlaskCharges |
---|---|
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | flask |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
stance movement speed +% final [-71]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Дряхлый наёмник


undead description [1]
monster slain flask charges granted +% [100]
monster slain flask charges granted +% [100]
stance movement speed +% final [-71]
Decrepit Mercenary
Spectre | Y |
---|---|
Tags | Arrow_onhit_audio, not_dex, not_int, slow_movement, undead, zombie |
Здоровье
120%
+50%
Сопротивление




Damage
120%
Меткость
100%
Критические попадания Chance
6%
Attack Distance
6 ~ 55
Время атаки
3.75 Second
Damage Spread
±20%
Опыт
120%
Model Size
100%
Type
InfectedMercenaryRanged
Metadata
InfectedMercenaryCrossbowExecutionerMinionSTANDALONE
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
9,308
3,620
708
Damage
280
Урон от чар
280
Меткость
2,464
Время атаки
3.75
Опыт
34,361
Minion Life
8,316
Minion Damage
1,163
Minion Armour
6,033
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 224–336
Шанс крит. попадания: 5%
Время атаки: 3.75 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

DTTExecutionerMinionsJumpToArena
Spell, Movement
Время применения: 1 сек.
action attack or cast time uses animation length [1]
leap slam minimum distance [30]
spell maximum action distance +% [150]
walk emerge extra distance [0]
MPWInfectedMercIncendiaryBolt
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 224–336
Шанс крит. попадания: 5%
Время атаки: 3.75 сек.
attack maximum action distance + [40]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1109]
projectile uses contact position [1]
GAInfectedMercIncendiaryBoltImpact
Triggerable, Attack
Base Damage: 224–336
Шанс крит. попадания: 5%
Урон от атаки: 215%
Время атаки: 3.75 сек.
Наносит на 115% больше урона атаками
action attack or cast time uses animation length [1]
base is projectile [2]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
EASInfectedMercArenaTaunt
Перезарядка: 3.5 сек.
action attack or cast time uses animation length [1]
ExecutionerMinionLeapSlam
Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour, NoAttackInPlace
Наскок
Base Damage: 224–336
Шанс крит. попадания: 5%
Урон от атаки: 140%
Время атаки: 3.75 сек.
Герой прыгает в указанное место, наносит урон врагам своей булавой и отбрасывает их. Врагов, на которых приземлится герой, отталкивает в сторону.
Наносит на 40% больше урона атаками
action attack or cast time uses animation length [1]
base deal no damage [1]
leap slam minimum distance [30]

GTInfectedMercIncendiaryBolt
Triggerable
action attack or cast time uses animation length [1]
GCEInfectedMercIncendiaryBolt
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Время применения: 1 сек.
Наносит 10.1 базового урона от огня в секунду
active skill area of effect radius +% final [-35]
base skill effect duration [6000]
ground fire art variation [1005]
GTInfectedMercIncendiaryBoltPostFight
Triggerable
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { actor = "Metadata/Monsters/Mercenary/Infected/InfectedMercenaryCrossbow.act" basic_action = "Revive" basic_action = "Emerge" basic_action = "Emerge2" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } StateMachine { define_shared_state = "lock_on;" on_state_lock_on_0 = "SetUsesDirectionalRunAnimations( false );" on_state_lock_on_1 = "SetUsesDirectionalRunAnimations( true );" } Functions { marker_height = " this.temp = arg2; arg1.SetHeight( this.temp.GetHeight() ); " } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Actor { on_effect_start_MPWInfectedMercIncendiaryBolt = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/crossbow_weaponheat.epk', 'Metadata/Monsters/LeagueHeist/Military/attachments/Crossbow.ao' );" } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryCrossbowAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryCrossbowAggroAudio.ao" } Preload { preload_particle = "Metadata/Effects/Spells/crossbow_armour_piercing/pet/power_impact.pet" preload_particle = "Metadata/Effects/Spells/crossbow_basic/pet/burst_impact.pet" preload_particle = "Metadata/Effects/Spells/crossbow_armour_piercing/pet/power_pierce.pet" } Render { selection_size_override = "100, 100, 190" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenaryCrossbowExecutionerMinionSTANDALONE"] = { name = "Decrepit Mercenary", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 3.75, attackRange = 55, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeed", "ExecutionerMinionLeapSlam", "MPWInfectedMercIncendiaryBolt", "GCEInfectedMercIncendiaryBolt", "GAInfectedMercIncendiaryBoltImpact", "EASInfectedMercArenaTaunt", "GTInfectedMercIncendiaryBolt", "GTInfectedMercIncendiaryBoltPostFight", "DTTExecutionerMinionsJumpToArena", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExecutionerMinionLeapSlam"] = { name = "Leap Slam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are pushed out of the way.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, [SkillType.Travel] = true, [SkillType.Jumping] = true, [SkillType.ConsumesFullyBrokenArmour] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "leap_slam", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "leap_slam_minimum_distance", "action_attack_or_cast_time_uses_animation_length", "base_deal_no_damage", }, levels = { [1] = {30, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWInfectedMercIncendiaryBolt"] = { name = "MPWInfectedMercIncendiaryBolt", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "attack_maximum_action_distance_+", "active_skill_base_physical_damage_%_to_convert_to_fire", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {1109, 40, 80, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GCEInfectedMercIncendiaryBolt"] = { name = "GCEInfectedMercIncendiaryBolt", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_fire_art_variation", }, levels = { [1] = {2, -35, 6000, 1005, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAInfectedMercIncendiaryBoltImpact"] = { name = "GAInfectedMercIncendiaryBoltImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_is_projectile", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", "base_is_projectile", }, levels = { [1] = {80, baseMultiplier = 2.15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASInfectedMercArenaTaunt"] = { name = "EASInfectedMercArenaTaunt", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTInfectedMercIncendiaryBolt"] = { name = "GTInfectedMercIncendiaryBolt", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTInfectedMercIncendiaryBoltPostFight"] = { name = "GTInfectedMercIncendiaryBoltPostFight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTExecutionerMinionsJumpToArena"] = { name = "DTTExecutionerMinionsJumpToArena", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0, 30, 150, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Family | MonsterNecromancerRaisable |
---|---|
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
monster slain flask charges granted +% [100]
Family | MonsterSlainFlaskCharges |
---|---|
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | flask |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
stance movement speed +% final [-71]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Дряхлый наёмник


undead description [1]
monster slain flask charges granted +% [100]
monster slain flask charges granted +% [100]
Decrepit Mercenary
Spectre | Y |
---|---|
Tags | 1HAxe_onhit_audio, not_dex, not_int, slow_movement, undead, zombie |
Здоровье
120%
+50%
Сопротивление




Damage
120%
Меткость
100%
Критические попадания Chance
5%
Attack Distance
5 ~ 11
Время атаки
1.755 Second
Damage Spread
±20%
Опыт
120%
Model Size
100%
Type
InfectedMercenaryOneHand
Metadata
InfectedMercenaryAxeShieldExecutionerMinion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
9,308
3,620
708
Damage
280
Урон от чар
280
Меткость
2,464
Время атаки
1.755
Опыт
34,361
Minion Life
8,316
Minion Damage
1,163
Minion Armour
6,033
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 224–336
Шанс крит. попадания: 5%
Время атаки: 1.755 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

DTTExecutionerMinionsJumpToArena
Spell, Movement
Время применения: 1 сек.
action attack or cast time uses animation length [1]
leap slam minimum distance [30]
spell maximum action distance +% [150]
walk emerge extra distance [0]
EASInfectedMercArenaTaunt
Перезарядка: 3.5 сек.
action attack or cast time uses animation length [1]
ExecutionerMinionLeapSlam
Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour, NoAttackInPlace
Наскок
Base Damage: 224–336
Шанс крит. попадания: 5%
Урон от атаки: 140%
Время атаки: 1.755 сек.
Герой прыгает в указанное место, наносит урон врагам своей булавой и отбрасывает их. Врагов, на которых приземлится герой, отталкивает в сторону.
Наносит на 40% больше урона атаками
action attack or cast time uses animation length [1]
base deal no damage [1]
leap slam minimum distance [30]

Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Revive" basic_action = "Emerge" basic_action = "Emerge2" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } StateMachine { define_shared_state = "fire;" } Stats { set_base_heavy_stun_duration_ms = 2200 } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_fire_2 = " IfVarietyContains( Torch, () { this.my_torch_fire = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', L_Weapon_Fire ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand ); } ); IfVarietyContains( MaulIncin, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand ); } ); IfVarietyContains( AxeIncin, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand ); } ); SetAudioParam( WeaponFireEPK, 1 ); " on_state_fire_0 = " IfVarietyContains( Torch, () { my_torch_fire.SetLightState( off, GetCurrentAnimationLength(), 0 ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', end_rand ); } ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', OffHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', OffHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', OffHand ); " create_state_fire_0 = " IfVarietyContains( Torch, () { my_torch_fire.SetLightState( off, 0, 0 ); my_torch.PlayAnimation( end_rand ); my_torch.GoToAnimationEnd(); } ); " on_or_create_state_fire_1 = " IfVarietyContains( Axe__, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand ); } ); IfVarietyContains( Sword, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand ); } ); IfVarietyContains( AxeAxe, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', OffHand ); } ); IfVarietyContains( SwordSword_, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', OffHand ); } ); IfVarietyContains( Maul, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hmace.epk', MainHand ); } ); " } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao" } Render { selection_size_override = "100, 100, 190" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenaryAxeShieldExecutionerMinion"] = { name = "Decrepit Mercenary", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.755, attackRange = 11, accuracy = 1, weaponType1 = "One Hand Axe", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", "ExecutionerMinionLeapSlam", "EASInfectedMercArenaTaunt", "DTTExecutionerMinionsJumpToArena", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExecutionerMinionLeapSlam"] = { name = "Leap Slam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are pushed out of the way.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, [SkillType.Travel] = true, [SkillType.Jumping] = true, [SkillType.ConsumesFullyBrokenArmour] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "leap_slam", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "leap_slam_minimum_distance", "action_attack_or_cast_time_uses_animation_length", "base_deal_no_damage", }, levels = { [1] = {30, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASInfectedMercArenaTaunt"] = { name = "EASInfectedMercArenaTaunt", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTExecutionerMinionsJumpToArena"] = { name = "DTTExecutionerMinionsJumpToArena", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0, 30, 150, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Family | MonsterNecromancerRaisable |
---|---|
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
monster slain flask charges granted +% [100]
Family | MonsterSlainFlaskCharges |
---|---|
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | flask |
Дряхлый наёмник


undead description [1]
monster slain flask charges granted +% [100]
monster slain flask charges granted +% [100]
Decrepit Mercenary
Spectre | Y |
---|---|
Tags | 1HAxe_onhit_audio, not_dex, not_int, slow_movement, undead, zombie |
Здоровье
120%
+50%
Сопротивление




Damage
120%
Меткость
100%
Критические попадания Chance
5%
Attack Distance
5 ~ 11
Время атаки
1.755 Second
Damage Spread
±20%
Опыт
120%
Model Size
100%
Type
InfectedMercenaryOneHand
Metadata
InfectedMercenaryAxeShieldExecutionerMinion_STANDALONE
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
9,308
3,620
708
Damage
280
Урон от чар
280
Меткость
2,464
Время атаки
1.755
Опыт
34,361
Minion Life
8,316
Minion Damage
1,163
Minion Armour
6,033
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 224–336
Шанс крит. попадания: 5%
Время атаки: 1.755 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

DTTExecutionerMinionsJumpToArena
Spell, Movement
Время применения: 1 сек.
action attack or cast time uses animation length [1]
leap slam minimum distance [30]
spell maximum action distance +% [150]
walk emerge extra distance [0]
EASInfectedMercArenaTaunt
Перезарядка: 3.5 сек.
action attack or cast time uses animation length [1]
ExecutionerMinionLeapSlam
Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour, NoAttackInPlace
Наскок
Base Damage: 224–336
Шанс крит. попадания: 5%
Урон от атаки: 140%
Время атаки: 1.755 сек.
Герой прыгает в указанное место, наносит урон врагам своей булавой и отбрасывает их. Врагов, на которых приземлится герой, отталкивает в сторону.
Наносит на 40% больше урона атаками
action attack or cast time uses animation length [1]
base deal no damage [1]
leap slam minimum distance [30]

Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Revive" basic_action = "Emerge" basic_action = "Emerge2" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } StateMachine { define_shared_state = "fire;" } Stats { set_base_heavy_stun_duration_ms = 2200 } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_fire_2 = " IfVarietyContains( Torch, () { this.my_torch_fire = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', L_Weapon_Fire ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand ); } ); IfVarietyContains( MaulIncin, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand ); } ); IfVarietyContains( AxeIncin, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand ); } ); SetAudioParam( WeaponFireEPK, 1 ); " on_state_fire_0 = " IfVarietyContains( Torch, () { my_torch_fire.SetLightState( off, GetCurrentAnimationLength(), 0 ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', end_rand ); } ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hsword.epk', OffHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Hmace.epk', OffHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/fire_1Haxe.epk', OffHand ); " create_state_fire_0 = " IfVarietyContains( Torch, () { my_torch_fire.SetLightState( off, 0, 0 ); my_torch.PlayAnimation( end_rand ); my_torch.GoToAnimationEnd(); } ); " on_or_create_state_fire_1 = " IfVarietyContains( Axe__, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand ); } ); IfVarietyContains( Sword, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand ); } ); IfVarietyContains( AxeAxe, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', MainHand ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Haxe.epk', OffHand ); } ); IfVarietyContains( SwordSword_, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', MainHand ); AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hsword.epk', OffHand ); } ); IfVarietyContains( Maul, () { AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/InfectedMercenary/epk/blood_1Hmace.epk', MainHand ); } ); " } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/Mercenary/Infected/audio/InfectedMercenaryAggroAudio.ao" } Render { selection_size_override = "100, 100, 190" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Mercenary/Infected/InfectedMercenaryAxeShieldExecutionerMinion_STANDALONE"] = { name = "Decrepit Mercenary", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.755, attackRange = 11, accuracy = 1, weaponType1 = "One Hand Axe", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", "ExecutionerMinionLeapSlam", "EASInfectedMercArenaTaunt", "DTTExecutionerMinionsJumpToArena", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExecutionerMinionLeapSlam"] = { name = "Leap Slam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are pushed out of the way.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, [SkillType.Travel] = true, [SkillType.Jumping] = true, [SkillType.ConsumesFullyBrokenArmour] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "leap_slam", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "leap_slam_minimum_distance", "action_attack_or_cast_time_uses_animation_length", "base_deal_no_damage", }, levels = { [1] = {30, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASInfectedMercArenaTaunt"] = { name = "EASInfectedMercArenaTaunt", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTExecutionerMinionsJumpToArena"] = { name = "DTTExecutionerMinionsJumpToArena", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0, 30, 150, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Family | MonsterNecromancerRaisable |
---|---|
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
monster slain flask charges granted +% [100]
Family | MonsterSlainFlaskCharges |
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Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | flask |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.