Царская свита

monster no drops or experience [1]
King's Attendant
Spectre | N |
---|---|
Tags | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Здоровье
126%
Сопротивление




Damage
61%
Меткость
100%
Критические попадания Chance
5%
Attack Distance
2 ~ 8
Время атаки
1.5 Second
Damage Spread
±20%
Опыт
80%
Model Size
100%
Type
PerennialKingCorpseFriend
Metadata
PerennialKingCorpseFriend1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
9,774
2,413
708
Damage
142
Урон от чар
142
Меткость
2,464
Время атаки
1.5
Опыт
22,907
Minion Life
8,732
Minion Damage
591
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 114–171
Шанс крит. попадания: 5%
Время атаки: 1.5 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

PerennialKingCorpseEmerge
Spell, Movement
Время применения: 1 сек.
action attack or cast time uses animation length [1]
walk emerge extra distance [5]
CGEPerennialKingCorpseGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Время применения: 1 сек.
active skill area of effect radius +% final [-50]
base skill effect duration [10000]
ground lightning art variation [1004]
GSPerennialKingCorpseFriendExplode
Triggerable, Spell, Damage
Время применения: 1 сек.
action attack or cast time uses animation length [1]
is area damage [1]
shock art variation [1001]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "ChangeToStance3" } StateMachine { define_shared_state = " freedom; invisible; " } Positioned { blocking = false } Functions { set_leap_target = "SetTargetLocation( arg1 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { /* corpses are visible by default, but new ones get hidden when spawned so they can exist but not emerge for a short time after the previous one jumps */ on_or_create_state_invisible_0 = "EnableRendering();" on_or_create_state_invisible_1 = "DisableRendering();" on_or_create_state_freedom_0 = "RemoveCollidability();" on_or_create_state_freedom_1 = " MakeCollidable(); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk' ); " } Render { selection_position_offset = "0, 0, -10" selection_size_override = "50, 50, 50" } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend1"] = { name = "King's Attendant", life = 1.26, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.61, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "CGEPerennialKingCorpseGround", "GSPerennialKingCorpseFriendExplode", "PerennialKingCorpseEmerge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEPerennialKingCorpseGround"] = { name = "CGEPerennialKingCorpseGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_lightning_art_variation", }, levels = { [1] = {-50, 10000, 1004, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingCorpseFriendExplode"] = { name = "GSPerennialKingCorpseFriendExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_art_variation", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 1001, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerennialKingCorpseEmerge"] = { name = "PerennialKingCorpseEmerge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Family | MonsterNoDropsOrExperience |
---|---|
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Царская свита

monster no drops or experience [1]
King's Attendant
Spectre | N |
---|---|
Tags | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Здоровье
126%
Сопротивление




Damage
61%
Меткость
100%
Критические попадания Chance
5%
Attack Distance
2 ~ 8
Время атаки
1.5 Second
Damage Spread
±20%
Опыт
80%
Model Size
100%
Type
PerennialKingCorpseFriend
Metadata
PerennialKingCorpseFriend2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
9,774
2,413
708
Damage
142
Урон от чар
142
Меткость
2,464
Время атаки
1.5
Опыт
22,907
Minion Life
8,732
Minion Damage
591
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 114–171
Шанс крит. попадания: 5%
Время атаки: 1.5 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

PerennialKingCorpseEmerge
Spell, Movement
Время применения: 1 сек.
action attack or cast time uses animation length [1]
walk emerge extra distance [5]
CGEPerennialKingCorpseGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Время применения: 1 сек.
active skill area of effect radius +% final [-50]
base skill effect duration [10000]
ground lightning art variation [1004]
GSPerennialKingCorpseFriendExplode
Triggerable, Spell, Damage
Время применения: 1 сек.
action attack or cast time uses animation length [1]
is area damage [1]
shock art variation [1001]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "ChangeToStance3" } StateMachine { define_shared_state = " freedom; invisible; " } Positioned { blocking = false } Functions { set_leap_target = "SetTargetLocation( arg1 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { /* corpses are visible by default, but new ones get hidden when spawned so they can exist but not emerge for a short time after the previous one jumps */ on_or_create_state_invisible_0 = "EnableRendering();" on_or_create_state_invisible_1 = "DisableRendering();" on_or_create_state_freedom_0 = "RemoveCollidability();" on_or_create_state_freedom_1 = " MakeCollidable(); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk' ); " } Render { selection_position_offset = "0, 0, -10" selection_size_override = "50, 50, 50" } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend2"] = { name = "King's Attendant", life = 1.26, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.61, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "CGEPerennialKingCorpseGround", "GSPerennialKingCorpseFriendExplode", "PerennialKingCorpseEmerge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEPerennialKingCorpseGround"] = { name = "CGEPerennialKingCorpseGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_lightning_art_variation", }, levels = { [1] = {-50, 10000, 1004, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingCorpseFriendExplode"] = { name = "GSPerennialKingCorpseFriendExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_art_variation", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 1001, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerennialKingCorpseEmerge"] = { name = "PerennialKingCorpseEmerge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Family | MonsterNoDropsOrExperience |
---|---|
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Царская свита

monster no drops or experience [1]
King's Attendant
Spectre | N |
---|---|
Tags | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Здоровье
126%
Сопротивление




Damage
61%
Меткость
100%
Критические попадания Chance
5%
Attack Distance
2 ~ 8
Время атаки
1.5 Second
Damage Spread
±20%
Опыт
80%
Model Size
100%
Type
PerennialKingCorpseFriend
Metadata
PerennialKingCorpseFriend3
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
9,774
2,413
708
Damage
142
Урон от чар
142
Меткость
2,464
Время атаки
1.5
Опыт
22,907
Minion Life
8,732
Minion Damage
591
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 114–171
Шанс крит. попадания: 5%
Время атаки: 1.5 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

PerennialKingCorpseEmerge
Spell, Movement
Время применения: 1 сек.
action attack or cast time uses animation length [1]
walk emerge extra distance [5]
CGEPerennialKingCorpseGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Время применения: 1 сек.
active skill area of effect radius +% final [-50]
base skill effect duration [10000]
ground lightning art variation [1004]
GSPerennialKingCorpseFriendExplode
Triggerable, Spell, Damage
Время применения: 1 сек.
action attack or cast time uses animation length [1]
is area damage [1]
shock art variation [1001]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "ChangeToStance3" } StateMachine { define_shared_state = " freedom; invisible; " } Positioned { blocking = false } Functions { set_leap_target = "SetTargetLocation( arg1 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { /* corpses are visible by default, but new ones get hidden when spawned so they can exist but not emerge for a short time after the previous one jumps */ on_or_create_state_invisible_0 = "EnableRendering();" on_or_create_state_invisible_1 = "DisableRendering();" on_or_create_state_freedom_0 = "RemoveCollidability();" on_or_create_state_freedom_1 = " MakeCollidable(); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk' ); " } Render { selection_position_offset = "0, 0, -10" selection_size_override = "50, 50, 50" } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend3"] = { name = "King's Attendant", life = 1.26, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.61, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "CGEPerennialKingCorpseGround", "GSPerennialKingCorpseFriendExplode", "PerennialKingCorpseEmerge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEPerennialKingCorpseGround"] = { name = "CGEPerennialKingCorpseGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_lightning_art_variation", }, levels = { [1] = {-50, 10000, 1004, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingCorpseFriendExplode"] = { name = "GSPerennialKingCorpseFriendExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_art_variation", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 1001, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerennialKingCorpseEmerge"] = { name = "PerennialKingCorpseEmerge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Family | MonsterNoDropsOrExperience |
---|---|
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Царская свита

monster no drops or experience [1]
King's Attendant
Spectre | N |
---|---|
Tags | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Здоровье
126%
Сопротивление




Damage
61%
Меткость
100%
Критические попадания Chance
5%
Attack Distance
2 ~ 8
Время атаки
1.5 Second
Damage Spread
±20%
Опыт
80%
Model Size
100%
Type
PerennialKingCorpseFriend
Metadata
PerennialKingCorpseFriend4_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
9,774
2,413
708
Damage
142
Урон от чар
142
Меткость
2,464
Время атаки
1.5
Опыт
22,907
Minion Life
8,732
Minion Damage
591
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 114–171
Шанс крит. попадания: 5%
Время атаки: 1.5 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

PerennialKingCorpseEmerge
Spell, Movement
Время применения: 1 сек.
action attack or cast time uses animation length [1]
walk emerge extra distance [5]
CGEPerennialKingCorpseGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Время применения: 1 сек.
active skill area of effect radius +% final [-50]
base skill effect duration [10000]
ground lightning art variation [1004]
GSPerennialKingCorpseFriendExplode
Triggerable, Spell, Damage
Время применения: 1 сек.
action attack or cast time uses animation length [1]
is area damage [1]
shock art variation [1001]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "ChangeToStance3" } StateMachine { define_shared_state = " freedom; invisible; " } Positioned { blocking = false } Functions { set_leap_target = "SetTargetLocation( arg1 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { /* corpses are visible by default, but new ones get hidden when spawned so they can exist but not emerge for a short time after the previous one jumps */ on_or_create_state_invisible_0 = "EnableRendering();" on_or_create_state_invisible_1 = "DisableRendering();" on_or_create_state_freedom_0 = "RemoveCollidability();" on_or_create_state_freedom_1 = " MakeCollidable(); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk' ); " } Render { selection_position_offset = "0, 0, -10" selection_size_override = "50, 50, 50" } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend4_"] = { name = "King's Attendant", life = 1.26, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.61, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "CGEPerennialKingCorpseGround", "GSPerennialKingCorpseFriendExplode", "PerennialKingCorpseEmerge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEPerennialKingCorpseGround"] = { name = "CGEPerennialKingCorpseGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_lightning_art_variation", }, levels = { [1] = {-50, 10000, 1004, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingCorpseFriendExplode"] = { name = "GSPerennialKingCorpseFriendExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_art_variation", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 1001, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerennialKingCorpseEmerge"] = { name = "PerennialKingCorpseEmerge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Family | MonsterNoDropsOrExperience |
---|---|
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Царская свита

monster no drops or experience [1]
King's Attendant
Spectre | N |
---|---|
Tags | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Здоровье
126%
Сопротивление




Damage
61%
Меткость
100%
Критические попадания Chance
5%
Attack Distance
2 ~ 8
Время атаки
1.5 Second
Damage Spread
±20%
Опыт
80%
Model Size
100%
Type
PerennialKingCorpseFriend
Metadata
PerennialKingCorpseFriend5
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
9,774
2,413
708
Damage
142
Урон от чар
142
Меткость
2,464
Время атаки
1.5
Опыт
22,907
Minion Life
8,732
Minion Damage
591
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 114–171
Шанс крит. попадания: 5%
Время атаки: 1.5 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

PerennialKingCorpseEmerge
Spell, Movement
Время применения: 1 сек.
action attack or cast time uses animation length [1]
walk emerge extra distance [5]
CGEPerennialKingCorpseGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Время применения: 1 сек.
active skill area of effect radius +% final [-50]
base skill effect duration [10000]
ground lightning art variation [1004]
GSPerennialKingCorpseFriendExplode
Triggerable, Spell, Damage
Время применения: 1 сек.
action attack or cast time uses animation length [1]
is area damage [1]
shock art variation [1001]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "ChangeToStance3" } StateMachine { define_shared_state = " freedom; invisible; " } Positioned { blocking = false } Functions { set_leap_target = "SetTargetLocation( arg1 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { /* corpses are visible by default, but new ones get hidden when spawned so they can exist but not emerge for a short time after the previous one jumps */ on_or_create_state_invisible_0 = "EnableRendering();" on_or_create_state_invisible_1 = "DisableRendering();" on_or_create_state_freedom_0 = "RemoveCollidability();" on_or_create_state_freedom_1 = " MakeCollidable(); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk' ); " } Render { selection_position_offset = "0, 0, -10" selection_size_override = "50, 50, 50" } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend5"] = { name = "King's Attendant", life = 1.26, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.61, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "CGEPerennialKingCorpseGround", "GSPerennialKingCorpseFriendExplode", "PerennialKingCorpseEmerge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEPerennialKingCorpseGround"] = { name = "CGEPerennialKingCorpseGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_lightning_art_variation", }, levels = { [1] = {-50, 10000, 1004, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingCorpseFriendExplode"] = { name = "GSPerennialKingCorpseFriendExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_art_variation", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 1001, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerennialKingCorpseEmerge"] = { name = "PerennialKingCorpseEmerge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Family | MonsterNoDropsOrExperience |
---|---|
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Царская свита

monster no drops or experience [1]
King's Attendant
Spectre | N |
---|---|
Tags | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Здоровье
126%
Сопротивление




Damage
61%
Меткость
100%
Критические попадания Chance
5%
Attack Distance
2 ~ 8
Время атаки
1.5 Second
Damage Spread
±20%
Опыт
80%
Model Size
100%
Type
PerennialKingCorpseFriend
Metadata
PerennialKingCorpseFriend6
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
9,774
2,413
708
Damage
142
Урон от чар
142
Меткость
2,464
Время атаки
1.5
Опыт
22,907
Minion Life
8,732
Minion Damage
591
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 114–171
Шанс крит. попадания: 5%
Время атаки: 1.5 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

PerennialKingCorpseEmerge
Spell, Movement
Время применения: 1 сек.
action attack or cast time uses animation length [1]
walk emerge extra distance [5]
CGEPerennialKingCorpseGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Время применения: 1 сек.
active skill area of effect radius +% final [-50]
base skill effect duration [10000]
ground lightning art variation [1004]
GSPerennialKingCorpseFriendExplode
Triggerable, Spell, Damage
Время применения: 1 сек.
action attack or cast time uses animation length [1]
is area damage [1]
shock art variation [1001]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "ChangeToStance3" } StateMachine { define_shared_state = " freedom; invisible; " } Positioned { blocking = false } Functions { set_leap_target = "SetTargetLocation( arg1 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { /* corpses are visible by default, but new ones get hidden when spawned so they can exist but not emerge for a short time after the previous one jumps */ on_or_create_state_invisible_0 = "EnableRendering();" on_or_create_state_invisible_1 = "DisableRendering();" on_or_create_state_freedom_0 = "RemoveCollidability();" on_or_create_state_freedom_1 = " MakeCollidable(); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk' ); " } Render { selection_position_offset = "0, 0, -10" selection_size_override = "50, 50, 50" } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend6"] = { name = "King's Attendant", life = 1.26, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.61, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "CGEPerennialKingCorpseGround", "GSPerennialKingCorpseFriendExplode", "PerennialKingCorpseEmerge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEPerennialKingCorpseGround"] = { name = "CGEPerennialKingCorpseGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_lightning_art_variation", }, levels = { [1] = {-50, 10000, 1004, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingCorpseFriendExplode"] = { name = "GSPerennialKingCorpseFriendExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_art_variation", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 1001, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerennialKingCorpseEmerge"] = { name = "PerennialKingCorpseEmerge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Family | MonsterNoDropsOrExperience |
---|---|
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Царская свита

monster no drops or experience [1]
King's Attendant
Spectre | N |
---|---|
Tags | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Здоровье
126%
Сопротивление




Damage
61%
Меткость
100%
Критические попадания Chance
5%
Attack Distance
2 ~ 8
Время атаки
1.5 Second
Damage Spread
±20%
Опыт
80%
Model Size
100%
Type
PerennialKingCorpseFriend
Metadata
PerennialKingCorpseFriend7
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
9,774
2,413
708
Damage
142
Урон от чар
142
Меткость
2,464
Время атаки
1.5
Опыт
22,907
Minion Life
8,732
Minion Damage
591
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 114–171
Шанс крит. попадания: 5%
Время атаки: 1.5 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

PerennialKingCorpseEmerge
Spell, Movement
Время применения: 1 сек.
action attack or cast time uses animation length [1]
walk emerge extra distance [5]
CGEPerennialKingCorpseGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Время применения: 1 сек.
active skill area of effect radius +% final [-50]
base skill effect duration [10000]
ground lightning art variation [1004]
GSPerennialKingCorpseFriendExplode
Triggerable, Spell, Damage
Время применения: 1 сек.
action attack or cast time uses animation length [1]
is area damage [1]
shock art variation [1001]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "ChangeToStance3" } StateMachine { define_shared_state = " freedom; invisible; " } Positioned { blocking = false } Functions { set_leap_target = "SetTargetLocation( arg1 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { /* corpses are visible by default, but new ones get hidden when spawned so they can exist but not emerge for a short time after the previous one jumps */ on_or_create_state_invisible_0 = "EnableRendering();" on_or_create_state_invisible_1 = "DisableRendering();" on_or_create_state_freedom_0 = "RemoveCollidability();" on_or_create_state_freedom_1 = " MakeCollidable(); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk' ); " } Render { selection_position_offset = "0, 0, -10" selection_size_override = "50, 50, 50" } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend7"] = { name = "King's Attendant", life = 1.26, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.61, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "CGEPerennialKingCorpseGround", "GSPerennialKingCorpseFriendExplode", "PerennialKingCorpseEmerge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEPerennialKingCorpseGround"] = { name = "CGEPerennialKingCorpseGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_lightning_art_variation", }, levels = { [1] = {-50, 10000, 1004, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingCorpseFriendExplode"] = { name = "GSPerennialKingCorpseFriendExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_art_variation", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 1001, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerennialKingCorpseEmerge"] = { name = "PerennialKingCorpseEmerge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Family | MonsterNoDropsOrExperience |
---|---|
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Царская свита

monster no drops or experience [1]
King's Attendant
Spectre | N |
---|---|
Tags | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Здоровье
126%
Сопротивление




Damage
61%
Меткость
100%
Критические попадания Chance
5%
Attack Distance
2 ~ 8
Время атаки
1.5 Second
Damage Spread
±20%
Опыт
80%
Model Size
100%
Type
PerennialKingCorpseFriend
Metadata
PerennialKingCorpseFriend8
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
9,774
2,413
708
Damage
142
Урон от чар
142
Меткость
2,464
Время атаки
1.5
Опыт
22,907
Minion Life
8,732
Minion Damage
591
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 114–171
Шанс крит. попадания: 5%
Время атаки: 1.5 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

PerennialKingCorpseEmerge
Spell, Movement
Время применения: 1 сек.
action attack or cast time uses animation length [1]
walk emerge extra distance [5]
CGEPerennialKingCorpseGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Время применения: 1 сек.
active skill area of effect radius +% final [-50]
base skill effect duration [10000]
ground lightning art variation [1004]
GSPerennialKingCorpseFriendExplode
Triggerable, Spell, Damage
Время применения: 1 сек.
action attack or cast time uses animation length [1]
is area damage [1]
shock art variation [1001]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "ChangeToStance3" } StateMachine { define_shared_state = " freedom; invisible; " } Positioned { blocking = false } Functions { set_leap_target = "SetTargetLocation( arg1 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { /* corpses are visible by default, but new ones get hidden when spawned so they can exist but not emerge for a short time after the previous one jumps */ on_or_create_state_invisible_0 = "EnableRendering();" on_or_create_state_invisible_1 = "DisableRendering();" on_or_create_state_freedom_0 = "RemoveCollidability();" on_or_create_state_freedom_1 = " MakeCollidable(); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk' ); " } Render { selection_position_offset = "0, 0, -10" selection_size_override = "50, 50, 50" } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend8"] = { name = "King's Attendant", life = 1.26, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.61, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "CGEPerennialKingCorpseGround", "GSPerennialKingCorpseFriendExplode", "PerennialKingCorpseEmerge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEPerennialKingCorpseGround"] = { name = "CGEPerennialKingCorpseGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_lightning_art_variation", }, levels = { [1] = {-50, 10000, 1004, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingCorpseFriendExplode"] = { name = "GSPerennialKingCorpseFriendExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_art_variation", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 1001, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerennialKingCorpseEmerge"] = { name = "PerennialKingCorpseEmerge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Family | MonsterNoDropsOrExperience |
---|---|
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Царская свита

monster no drops or experience [1]
King's Attendant
Spectre | N |
---|---|
Tags | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Здоровье
126%
Сопротивление




Damage
61%
Меткость
100%
Критические попадания Chance
5%
Attack Distance
2 ~ 8
Время атаки
1.5 Second
Damage Spread
±20%
Опыт
80%
Model Size
100%
Type
PerennialKingCorpseFriend
Metadata
PerennialKingCorpseFriend9
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
9,774
2,413
708
Damage
142
Урон от чар
142
Меткость
2,464
Время атаки
1.5
Опыт
22,907
Minion Life
8,732
Minion Damage
591
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 114–171
Шанс крит. попадания: 5%
Время атаки: 1.5 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

PerennialKingCorpseEmerge
Spell, Movement
Время применения: 1 сек.
action attack or cast time uses animation length [1]
walk emerge extra distance [5]
CGEPerennialKingCorpseGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Время применения: 1 сек.
active skill area of effect radius +% final [-50]
base skill effect duration [10000]
ground lightning art variation [1004]
GSPerennialKingCorpseFriendExplode
Triggerable, Spell, Damage
Время применения: 1 сек.
action attack or cast time uses animation length [1]
is area damage [1]
shock art variation [1001]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "ChangeToStance3" } StateMachine { define_shared_state = " freedom; invisible; " } Positioned { blocking = false } Functions { set_leap_target = "SetTargetLocation( arg1 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { /* corpses are visible by default, but new ones get hidden when spawned so they can exist but not emerge for a short time after the previous one jumps */ on_or_create_state_invisible_0 = "EnableRendering();" on_or_create_state_invisible_1 = "DisableRendering();" on_or_create_state_freedom_0 = "RemoveCollidability();" on_or_create_state_freedom_1 = " MakeCollidable(); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk' ); " } Render { selection_position_offset = "0, 0, -10" selection_size_override = "50, 50, 50" } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend9"] = { name = "King's Attendant", life = 1.26, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.61, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "CGEPerennialKingCorpseGround", "GSPerennialKingCorpseFriendExplode", "PerennialKingCorpseEmerge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEPerennialKingCorpseGround"] = { name = "CGEPerennialKingCorpseGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_lightning_art_variation", }, levels = { [1] = {-50, 10000, 1004, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingCorpseFriendExplode"] = { name = "GSPerennialKingCorpseFriendExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_art_variation", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 1001, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerennialKingCorpseEmerge"] = { name = "PerennialKingCorpseEmerge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Family | MonsterNoDropsOrExperience |
---|---|
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Царская свита

monster no drops or experience [1]
King's Attendant
Spectre | N |
---|---|
Tags | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Здоровье
126%
Сопротивление




Damage
61%
Меткость
100%
Критические попадания Chance
5%
Attack Distance
2 ~ 8
Время атаки
1.5 Second
Damage Spread
±20%
Опыт
80%
Model Size
100%
Type
PerennialKingCorpseFriend
Metadata
PerennialKingCorpseFriend10__
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
9,774
2,413
708
Damage
142
Урон от чар
142
Меткость
2,464
Время атаки
1.5
Опыт
22,907
Minion Life
8,732
Minion Damage
591
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 114–171
Шанс крит. попадания: 5%
Время атаки: 1.5 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

PerennialKingCorpseEmerge
Spell, Movement
Время применения: 1 сек.
action attack or cast time uses animation length [1]
walk emerge extra distance [5]
CGEPerennialKingCorpseGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Время применения: 1 сек.
active skill area of effect radius +% final [-50]
base skill effect duration [10000]
ground lightning art variation [1004]
GSPerennialKingCorpseFriendExplode
Triggerable, Spell, Damage
Время применения: 1 сек.
action attack or cast time uses animation length [1]
is area damage [1]
shock art variation [1001]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "ChangeToStance3" } StateMachine { define_shared_state = " freedom; invisible; " } Positioned { blocking = false } Functions { set_leap_target = "SetTargetLocation( arg1 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { /* corpses are visible by default, but new ones get hidden when spawned so they can exist but not emerge for a short time after the previous one jumps */ on_or_create_state_invisible_0 = "EnableRendering();" on_or_create_state_invisible_1 = "DisableRendering();" on_or_create_state_freedom_0 = "RemoveCollidability();" on_or_create_state_freedom_1 = " MakeCollidable(); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk' ); " } Render { selection_position_offset = "0, 0, -10" selection_size_override = "50, 50, 50" } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend10__"] = { name = "King's Attendant", life = 1.26, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.61, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "CGEPerennialKingCorpseGround", "GSPerennialKingCorpseFriendExplode", "PerennialKingCorpseEmerge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEPerennialKingCorpseGround"] = { name = "CGEPerennialKingCorpseGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_lightning_art_variation", }, levels = { [1] = {-50, 10000, 1004, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingCorpseFriendExplode"] = { name = "GSPerennialKingCorpseFriendExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_art_variation", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 1001, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerennialKingCorpseEmerge"] = { name = "PerennialKingCorpseEmerge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Family | MonsterNoDropsOrExperience |
---|---|
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Царская свита

monster no drops or experience [1]
King's Attendant
Spectre | N |
---|---|
Tags | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Здоровье
126%
Сопротивление




Damage
61%
Меткость
100%
Критические попадания Chance
5%
Attack Distance
2 ~ 8
Время атаки
1.5 Second
Damage Spread
±20%
Опыт
80%
Model Size
100%
Type
PerennialKingCorpseFriend
Metadata
PerennialKingCorpseFriend11
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
9,774
2,413
708
Damage
142
Урон от чар
142
Меткость
2,464
Время атаки
1.5
Опыт
22,907
Minion Life
8,732
Minion Damage
591
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 114–171
Шанс крит. попадания: 5%
Время атаки: 1.5 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

PerennialKingCorpseEmerge
Spell, Movement
Время применения: 1 сек.
action attack or cast time uses animation length [1]
walk emerge extra distance [5]
CGEPerennialKingCorpseGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Время применения: 1 сек.
active skill area of effect radius +% final [-50]
base skill effect duration [10000]
ground lightning art variation [1004]
GSPerennialKingCorpseFriendExplode
Triggerable, Spell, Damage
Время применения: 1 сек.
action attack or cast time uses animation length [1]
is area damage [1]
shock art variation [1001]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "ChangeToStance3" } StateMachine { define_shared_state = " freedom; invisible; " } Positioned { blocking = false } Functions { set_leap_target = "SetTargetLocation( arg1 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { /* corpses are visible by default, but new ones get hidden when spawned so they can exist but not emerge for a short time after the previous one jumps */ on_or_create_state_invisible_0 = "EnableRendering();" on_or_create_state_invisible_1 = "DisableRendering();" on_or_create_state_freedom_0 = "RemoveCollidability();" on_or_create_state_freedom_1 = " MakeCollidable(); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk' ); " } Render { selection_position_offset = "0, 0, -10" selection_size_override = "50, 50, 50" } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend11"] = { name = "King's Attendant", life = 1.26, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.61, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "CGEPerennialKingCorpseGround", "GSPerennialKingCorpseFriendExplode", "PerennialKingCorpseEmerge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEPerennialKingCorpseGround"] = { name = "CGEPerennialKingCorpseGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_lightning_art_variation", }, levels = { [1] = {-50, 10000, 1004, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingCorpseFriendExplode"] = { name = "GSPerennialKingCorpseFriendExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_art_variation", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 1001, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerennialKingCorpseEmerge"] = { name = "PerennialKingCorpseEmerge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Family | MonsterNoDropsOrExperience |
---|---|
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Царская свита

monster no drops or experience [1]
King's Attendant
Spectre | N |
---|---|
Tags | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Здоровье
126%
Сопротивление




Damage
61%
Меткость
100%
Критические попадания Chance
5%
Attack Distance
2 ~ 8
Время атаки
1.5 Second
Damage Spread
±20%
Опыт
80%
Model Size
100%
Type
PerennialKingCorpseFriend
Metadata
PerennialKingCorpseFriend12
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
9,774
2,413
708
Damage
142
Урон от чар
142
Меткость
2,464
Время атаки
1.5
Опыт
22,907
Minion Life
8,732
Minion Damage
591
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 114–171
Шанс крит. попадания: 5%
Время атаки: 1.5 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

PerennialKingCorpseEmerge
Spell, Movement
Время применения: 1 сек.
action attack or cast time uses animation length [1]
walk emerge extra distance [5]
CGEPerennialKingCorpseGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Время применения: 1 сек.
active skill area of effect radius +% final [-50]
base skill effect duration [10000]
ground lightning art variation [1004]
GSPerennialKingCorpseFriendExplode
Triggerable, Spell, Damage
Время применения: 1 сек.
action attack or cast time uses animation length [1]
is area damage [1]
shock art variation [1001]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "ChangeToStance3" } StateMachine { define_shared_state = " freedom; invisible; " } Positioned { blocking = false } Functions { set_leap_target = "SetTargetLocation( arg1 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { /* corpses are visible by default, but new ones get hidden when spawned so they can exist but not emerge for a short time after the previous one jumps */ on_or_create_state_invisible_0 = "EnableRendering();" on_or_create_state_invisible_1 = "DisableRendering();" on_or_create_state_freedom_0 = "RemoveCollidability();" on_or_create_state_freedom_1 = " MakeCollidable(); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk' ); " } Render { selection_position_offset = "0, 0, -10" selection_size_override = "50, 50, 50" } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend12"] = { name = "King's Attendant", life = 1.26, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.61, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "CGEPerennialKingCorpseGround", "GSPerennialKingCorpseFriendExplode", "PerennialKingCorpseEmerge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEPerennialKingCorpseGround"] = { name = "CGEPerennialKingCorpseGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_lightning_art_variation", }, levels = { [1] = {-50, 10000, 1004, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingCorpseFriendExplode"] = { name = "GSPerennialKingCorpseFriendExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_art_variation", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 1001, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerennialKingCorpseEmerge"] = { name = "PerennialKingCorpseEmerge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Family | MonsterNoDropsOrExperience |
---|---|
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Царская свита

monster no drops or experience [1]
King's Attendant
Spectre | N |
---|---|
Tags | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Здоровье
126%
Сопротивление




Damage
61%
Меткость
100%
Критические попадания Chance
5%
Attack Distance
2 ~ 8
Время атаки
1.5 Second
Damage Spread
±20%
Опыт
80%
Model Size
100%
Type
PerennialKingCorpseFriend
Metadata
PerennialKingCorpseFriend13
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
9,774
2,413
708
Damage
142
Урон от чар
142
Меткость
2,464
Время атаки
1.5
Опыт
22,907
Minion Life
8,732
Minion Damage
591
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 114–171
Шанс крит. попадания: 5%
Время атаки: 1.5 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

PerennialKingCorpseEmerge
Spell, Movement
Время применения: 1 сек.
action attack or cast time uses animation length [1]
walk emerge extra distance [5]
CGEPerennialKingCorpseGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Время применения: 1 сек.
active skill area of effect radius +% final [-50]
base skill effect duration [10000]
ground lightning art variation [1004]
GSPerennialKingCorpseFriendExplode
Triggerable, Spell, Damage
Время применения: 1 сек.
action attack or cast time uses animation length [1]
is area damage [1]
shock art variation [1001]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "ChangeToStance3" } StateMachine { define_shared_state = " freedom; invisible; " } Positioned { blocking = false } Functions { set_leap_target = "SetTargetLocation( arg1 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { /* corpses are visible by default, but new ones get hidden when spawned so they can exist but not emerge for a short time after the previous one jumps */ on_or_create_state_invisible_0 = "EnableRendering();" on_or_create_state_invisible_1 = "DisableRendering();" on_or_create_state_freedom_0 = "RemoveCollidability();" on_or_create_state_freedom_1 = " MakeCollidable(); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk' ); " } Render { selection_position_offset = "0, 0, -10" selection_size_override = "50, 50, 50" } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend13"] = { name = "King's Attendant", life = 1.26, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.61, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "CGEPerennialKingCorpseGround", "GSPerennialKingCorpseFriendExplode", "PerennialKingCorpseEmerge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEPerennialKingCorpseGround"] = { name = "CGEPerennialKingCorpseGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_lightning_art_variation", }, levels = { [1] = {-50, 10000, 1004, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingCorpseFriendExplode"] = { name = "GSPerennialKingCorpseFriendExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_art_variation", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 1001, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerennialKingCorpseEmerge"] = { name = "PerennialKingCorpseEmerge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Family | MonsterNoDropsOrExperience |
---|---|
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.