國王的侍從
不死族
monster no drops or experience [1]
King's Attendant
SpectreN
Tagssand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
生命
126%
抗性
0 0 0 0
傷害
61%
命中
100%
暴擊 Chance
5%
Attack Distance
2 ~ 8
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
80%
Model Size
100%
Type
PerennialKingCorpseFriend
Metadata
PerennialKingCorpseFriend1
等級
68
生命
9,774
傷害
142
法術傷害
142
命中
2,502
攻擊時間
1.5
經驗值
22,907
召喚物生命
8,732
召喚物傷害
591
召喚物護甲
2,413
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 114–171
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
PerennialKingCorpseEmerge
法術, 位移
施放時間: 1 秒
action attack or cast time uses animation length [1]
walk emerge extra distance [5]
CGEPerennialKingCorpseGround
法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
施放時間: 1 秒
active skill area of effect radius +% final [-50]
base skill effect duration [10000]
ground lightning art variation [1004]
GSPerennialKingCorpseFriendExplode
可觸發, 法術, 傷害
施放時間: 1 秒
造成 157.8473.5 閃電傷害
action attack or cast time uses animation length [1]
is area damage [1]
shock art variation [1001]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
	basic_action = "ChangeToStance3"
}

StateMachine
{
	define_shared_state =
	"
		freedom;
		invisible;
	"
}

Positioned
{
	blocking = false
}

Functions
{
	set_leap_target = "SetTargetLocation( arg1 );"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	/* corpses are visible by default, but new ones get hidden when spawned so they can exist but not emerge for a short time after the previous one jumps */
	on_or_create_state_invisible_0 = "EnableRendering();"
	on_or_create_state_invisible_1 = "DisableRendering();"
	on_or_create_state_freedom_0 = "RemoveCollidability();"

	on_or_create_state_freedom_1 =
	"
		MakeCollidable();
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk' );
	"
}

Render
{
	selection_position_offset = "0,  0,  -10"
	selection_size_override = "50,  50,  50"
}

Preload
{
	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend1"] = {
    name = "King's Attendant",
    life = 1.26,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.61,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "CGEPerennialKingCorpseGround",
        "GSPerennialKingCorpseFriendExplode",
        "PerennialKingCorpseEmerge",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEPerennialKingCorpseGround"] = {
    name = "CGEPerennialKingCorpseGround",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "ground_lightning_art_variation",
    },
    levels = {
        [1] = {-50, 10000, 1004, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPerennialKingCorpseFriendExplode"] = {
    name = "GSPerennialKingCorpseFriendExplode",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "shock_art_variation",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, 1001, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PerennialKingCorpseEmerge"] = {
    name = "PerennialKingCorpseEmerge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
FamilyMonsterNoDropsOrExperience
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • 國王的侍從
    不死族
    monster no drops or experience [1]
    King's Attendant
    SpectreN
    Tagssand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
    生命
    126%
    抗性
    0 0 0 0
    傷害
    61%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    2 ~ 8
    攻擊時間
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    80%
    Model Size
    100%
    Type
    PerennialKingCorpseFriend
    Metadata
    PerennialKingCorpseFriend2
    等級
    68
    生命
    9,774
    傷害
    142
    法術傷害
    142
    命中
    2,502
    攻擊時間
    1.5
    經驗值
    22,907
    召喚物生命
    8,732
    召喚物傷害
    591
    召喚物護甲
    2,413
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 114–171
    暴擊率: 5%
    攻擊時間: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    PerennialKingCorpseEmerge
    法術, 位移
    施放時間: 1 秒
    action attack or cast time uses animation length [1]
    walk emerge extra distance [5]
    CGEPerennialKingCorpseGround
    法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
    施放時間: 1 秒
    active skill area of effect radius +% final [-50]
    base skill effect duration [10000]
    ground lightning art variation [1004]
    GSPerennialKingCorpseFriendExplode
    可觸發, 法術, 傷害
    施放時間: 1 秒
    造成 157.8473.5 閃電傷害
    action attack or cast time uses animation length [1]
    is area damage [1]
    shock art variation [1001]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance3"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		freedom;
    		invisible;
    	"
    }
    
    Positioned
    {
    	blocking = false
    }
    
    Functions
    {
    	set_leap_target = "SetTargetLocation( arg1 );"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	/* corpses are visible by default, but new ones get hidden when spawned so they can exist but not emerge for a short time after the previous one jumps */
    	on_or_create_state_invisible_0 = "EnableRendering();"
    	on_or_create_state_invisible_1 = "DisableRendering();"
    	on_or_create_state_freedom_0 = "RemoveCollidability();"
    
    	on_or_create_state_freedom_1 =
    	"
    		MakeCollidable();
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk' );
    	"
    }
    
    Render
    {
    	selection_position_offset = "0,  0,  -10"
    	selection_size_override = "50,  50,  50"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend2"] = {
        name = "King's Attendant",
        life = 1.26,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.61,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "CGEPerennialKingCorpseGround",
            "GSPerennialKingCorpseFriendExplode",
            "PerennialKingCorpseEmerge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEPerennialKingCorpseGround"] = {
        name = "CGEPerennialKingCorpseGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_lightning_art_variation",
        },
        levels = {
            [1] = {-50, 10000, 1004, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSPerennialKingCorpseFriendExplode"] = {
        name = "GSPerennialKingCorpseFriendExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_art_variation",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 1001, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PerennialKingCorpseEmerge"] = {
        name = "PerennialKingCorpseEmerge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • 國王的侍從
    不死族
    monster no drops or experience [1]
    King's Attendant
    SpectreN
    Tagssand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
    生命
    126%
    抗性
    0 0 0 0
    傷害
    61%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    2 ~ 8
    攻擊時間
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    80%
    Model Size
    100%
    Type
    PerennialKingCorpseFriend
    Metadata
    PerennialKingCorpseFriend3
    等級
    68
    生命
    9,774
    傷害
    142
    法術傷害
    142
    命中
    2,502
    攻擊時間
    1.5
    經驗值
    22,907
    召喚物生命
    8,732
    召喚物傷害
    591
    召喚物護甲
    2,413
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 114–171
    暴擊率: 5%
    攻擊時間: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    PerennialKingCorpseEmerge
    法術, 位移
    施放時間: 1 秒
    action attack or cast time uses animation length [1]
    walk emerge extra distance [5]
    CGEPerennialKingCorpseGround
    法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
    施放時間: 1 秒
    active skill area of effect radius +% final [-50]
    base skill effect duration [10000]
    ground lightning art variation [1004]
    GSPerennialKingCorpseFriendExplode
    可觸發, 法術, 傷害
    施放時間: 1 秒
    造成 157.8473.5 閃電傷害
    action attack or cast time uses animation length [1]
    is area damage [1]
    shock art variation [1001]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance3"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		freedom;
    		invisible;
    	"
    }
    
    Positioned
    {
    	blocking = false
    }
    
    Functions
    {
    	set_leap_target = "SetTargetLocation( arg1 );"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	/* corpses are visible by default, but new ones get hidden when spawned so they can exist but not emerge for a short time after the previous one jumps */
    	on_or_create_state_invisible_0 = "EnableRendering();"
    	on_or_create_state_invisible_1 = "DisableRendering();"
    	on_or_create_state_freedom_0 = "RemoveCollidability();"
    
    	on_or_create_state_freedom_1 =
    	"
    		MakeCollidable();
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk' );
    	"
    }
    
    Render
    {
    	selection_position_offset = "0,  0,  -10"
    	selection_size_override = "50,  50,  50"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend3"] = {
        name = "King's Attendant",
        life = 1.26,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.61,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "CGEPerennialKingCorpseGround",
            "GSPerennialKingCorpseFriendExplode",
            "PerennialKingCorpseEmerge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEPerennialKingCorpseGround"] = {
        name = "CGEPerennialKingCorpseGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_lightning_art_variation",
        },
        levels = {
            [1] = {-50, 10000, 1004, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSPerennialKingCorpseFriendExplode"] = {
        name = "GSPerennialKingCorpseFriendExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_art_variation",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 1001, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PerennialKingCorpseEmerge"] = {
        name = "PerennialKingCorpseEmerge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • 國王的侍從
    不死族
    monster no drops or experience [1]
    King's Attendant
    SpectreN
    Tagssand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
    生命
    126%
    抗性
    0 0 0 0
    傷害
    61%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    2 ~ 8
    攻擊時間
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    80%
    Model Size
    100%
    Type
    PerennialKingCorpseFriend
    Metadata
    PerennialKingCorpseFriend4_
    等級
    68
    生命
    9,774
    傷害
    142
    法術傷害
    142
    命中
    2,502
    攻擊時間
    1.5
    經驗值
    22,907
    召喚物生命
    8,732
    召喚物傷害
    591
    召喚物護甲
    2,413
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 114–171
    暴擊率: 5%
    攻擊時間: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    PerennialKingCorpseEmerge
    法術, 位移
    施放時間: 1 秒
    action attack or cast time uses animation length [1]
    walk emerge extra distance [5]
    CGEPerennialKingCorpseGround
    法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
    施放時間: 1 秒
    active skill area of effect radius +% final [-50]
    base skill effect duration [10000]
    ground lightning art variation [1004]
    GSPerennialKingCorpseFriendExplode
    可觸發, 法術, 傷害
    施放時間: 1 秒
    造成 157.8473.5 閃電傷害
    action attack or cast time uses animation length [1]
    is area damage [1]
    shock art variation [1001]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance3"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		freedom;
    		invisible;
    	"
    }
    
    Positioned
    {
    	blocking = false
    }
    
    Functions
    {
    	set_leap_target = "SetTargetLocation( arg1 );"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	/* corpses are visible by default, but new ones get hidden when spawned so they can exist but not emerge for a short time after the previous one jumps */
    	on_or_create_state_invisible_0 = "EnableRendering();"
    	on_or_create_state_invisible_1 = "DisableRendering();"
    	on_or_create_state_freedom_0 = "RemoveCollidability();"
    
    	on_or_create_state_freedom_1 =
    	"
    		MakeCollidable();
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk' );
    	"
    }
    
    Render
    {
    	selection_position_offset = "0,  0,  -10"
    	selection_size_override = "50,  50,  50"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend4_"] = {
        name = "King's Attendant",
        life = 1.26,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.61,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "CGEPerennialKingCorpseGround",
            "GSPerennialKingCorpseFriendExplode",
            "PerennialKingCorpseEmerge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEPerennialKingCorpseGround"] = {
        name = "CGEPerennialKingCorpseGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_lightning_art_variation",
        },
        levels = {
            [1] = {-50, 10000, 1004, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSPerennialKingCorpseFriendExplode"] = {
        name = "GSPerennialKingCorpseFriendExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_art_variation",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 1001, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PerennialKingCorpseEmerge"] = {
        name = "PerennialKingCorpseEmerge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • 國王的侍從
    不死族
    monster no drops or experience [1]
    King's Attendant
    SpectreN
    Tagssand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
    生命
    126%
    抗性
    0 0 0 0
    傷害
    61%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    2 ~ 8
    攻擊時間
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    80%
    Model Size
    100%
    Type
    PerennialKingCorpseFriend
    Metadata
    PerennialKingCorpseFriend5
    等級
    68
    生命
    9,774
    傷害
    142
    法術傷害
    142
    命中
    2,502
    攻擊時間
    1.5
    經驗值
    22,907
    召喚物生命
    8,732
    召喚物傷害
    591
    召喚物護甲
    2,413
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 114–171
    暴擊率: 5%
    攻擊時間: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    PerennialKingCorpseEmerge
    法術, 位移
    施放時間: 1 秒
    action attack or cast time uses animation length [1]
    walk emerge extra distance [5]
    CGEPerennialKingCorpseGround
    法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
    施放時間: 1 秒
    active skill area of effect radius +% final [-50]
    base skill effect duration [10000]
    ground lightning art variation [1004]
    GSPerennialKingCorpseFriendExplode
    可觸發, 法術, 傷害
    施放時間: 1 秒
    造成 157.8473.5 閃電傷害
    action attack or cast time uses animation length [1]
    is area damage [1]
    shock art variation [1001]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance3"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		freedom;
    		invisible;
    	"
    }
    
    Positioned
    {
    	blocking = false
    }
    
    Functions
    {
    	set_leap_target = "SetTargetLocation( arg1 );"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	/* corpses are visible by default, but new ones get hidden when spawned so they can exist but not emerge for a short time after the previous one jumps */
    	on_or_create_state_invisible_0 = "EnableRendering();"
    	on_or_create_state_invisible_1 = "DisableRendering();"
    	on_or_create_state_freedom_0 = "RemoveCollidability();"
    
    	on_or_create_state_freedom_1 =
    	"
    		MakeCollidable();
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk' );
    	"
    }
    
    Render
    {
    	selection_position_offset = "0,  0,  -10"
    	selection_size_override = "50,  50,  50"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend5"] = {
        name = "King's Attendant",
        life = 1.26,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.61,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "CGEPerennialKingCorpseGround",
            "GSPerennialKingCorpseFriendExplode",
            "PerennialKingCorpseEmerge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEPerennialKingCorpseGround"] = {
        name = "CGEPerennialKingCorpseGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_lightning_art_variation",
        },
        levels = {
            [1] = {-50, 10000, 1004, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSPerennialKingCorpseFriendExplode"] = {
        name = "GSPerennialKingCorpseFriendExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_art_variation",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 1001, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PerennialKingCorpseEmerge"] = {
        name = "PerennialKingCorpseEmerge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • 國王的侍從
    不死族
    monster no drops or experience [1]
    King's Attendant
    SpectreN
    Tagssand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
    生命
    126%
    抗性
    0 0 0 0
    傷害
    61%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    2 ~ 8
    攻擊時間
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    80%
    Model Size
    100%
    Type
    PerennialKingCorpseFriend
    Metadata
    PerennialKingCorpseFriend6
    等級
    68
    生命
    9,774
    傷害
    142
    法術傷害
    142
    命中
    2,502
    攻擊時間
    1.5
    經驗值
    22,907
    召喚物生命
    8,732
    召喚物傷害
    591
    召喚物護甲
    2,413
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 114–171
    暴擊率: 5%
    攻擊時間: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    PerennialKingCorpseEmerge
    法術, 位移
    施放時間: 1 秒
    action attack or cast time uses animation length [1]
    walk emerge extra distance [5]
    CGEPerennialKingCorpseGround
    法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
    施放時間: 1 秒
    active skill area of effect radius +% final [-50]
    base skill effect duration [10000]
    ground lightning art variation [1004]
    GSPerennialKingCorpseFriendExplode
    可觸發, 法術, 傷害
    施放時間: 1 秒
    造成 157.8473.5 閃電傷害
    action attack or cast time uses animation length [1]
    is area damage [1]
    shock art variation [1001]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance3"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		freedom;
    		invisible;
    	"
    }
    
    Positioned
    {
    	blocking = false
    }
    
    Functions
    {
    	set_leap_target = "SetTargetLocation( arg1 );"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	/* corpses are visible by default, but new ones get hidden when spawned so they can exist but not emerge for a short time after the previous one jumps */
    	on_or_create_state_invisible_0 = "EnableRendering();"
    	on_or_create_state_invisible_1 = "DisableRendering();"
    	on_or_create_state_freedom_0 = "RemoveCollidability();"
    
    	on_or_create_state_freedom_1 =
    	"
    		MakeCollidable();
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk' );
    	"
    }
    
    Render
    {
    	selection_position_offset = "0,  0,  -10"
    	selection_size_override = "50,  50,  50"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend6"] = {
        name = "King's Attendant",
        life = 1.26,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.61,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "CGEPerennialKingCorpseGround",
            "GSPerennialKingCorpseFriendExplode",
            "PerennialKingCorpseEmerge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEPerennialKingCorpseGround"] = {
        name = "CGEPerennialKingCorpseGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_lightning_art_variation",
        },
        levels = {
            [1] = {-50, 10000, 1004, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSPerennialKingCorpseFriendExplode"] = {
        name = "GSPerennialKingCorpseFriendExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_art_variation",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 1001, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PerennialKingCorpseEmerge"] = {
        name = "PerennialKingCorpseEmerge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • 國王的侍從
    不死族
    monster no drops or experience [1]
    King's Attendant
    SpectreN
    Tagssand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
    生命
    126%
    抗性
    0 0 0 0
    傷害
    61%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    2 ~ 8
    攻擊時間
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    80%
    Model Size
    100%
    Type
    PerennialKingCorpseFriend
    Metadata
    PerennialKingCorpseFriend7
    等級
    68
    生命
    9,774
    傷害
    142
    法術傷害
    142
    命中
    2,502
    攻擊時間
    1.5
    經驗值
    22,907
    召喚物生命
    8,732
    召喚物傷害
    591
    召喚物護甲
    2,413
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 114–171
    暴擊率: 5%
    攻擊時間: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    PerennialKingCorpseEmerge
    法術, 位移
    施放時間: 1 秒
    action attack or cast time uses animation length [1]
    walk emerge extra distance [5]
    CGEPerennialKingCorpseGround
    法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
    施放時間: 1 秒
    active skill area of effect radius +% final [-50]
    base skill effect duration [10000]
    ground lightning art variation [1004]
    GSPerennialKingCorpseFriendExplode
    可觸發, 法術, 傷害
    施放時間: 1 秒
    造成 157.8473.5 閃電傷害
    action attack or cast time uses animation length [1]
    is area damage [1]
    shock art variation [1001]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance3"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		freedom;
    		invisible;
    	"
    }
    
    Positioned
    {
    	blocking = false
    }
    
    Functions
    {
    	set_leap_target = "SetTargetLocation( arg1 );"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	/* corpses are visible by default, but new ones get hidden when spawned so they can exist but not emerge for a short time after the previous one jumps */
    	on_or_create_state_invisible_0 = "EnableRendering();"
    	on_or_create_state_invisible_1 = "DisableRendering();"
    	on_or_create_state_freedom_0 = "RemoveCollidability();"
    
    	on_or_create_state_freedom_1 =
    	"
    		MakeCollidable();
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk' );
    	"
    }
    
    Render
    {
    	selection_position_offset = "0,  0,  -10"
    	selection_size_override = "50,  50,  50"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend7"] = {
        name = "King's Attendant",
        life = 1.26,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.61,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "CGEPerennialKingCorpseGround",
            "GSPerennialKingCorpseFriendExplode",
            "PerennialKingCorpseEmerge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEPerennialKingCorpseGround"] = {
        name = "CGEPerennialKingCorpseGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_lightning_art_variation",
        },
        levels = {
            [1] = {-50, 10000, 1004, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSPerennialKingCorpseFriendExplode"] = {
        name = "GSPerennialKingCorpseFriendExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_art_variation",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 1001, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PerennialKingCorpseEmerge"] = {
        name = "PerennialKingCorpseEmerge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • 國王的侍從
    不死族
    monster no drops or experience [1]
    King's Attendant
    SpectreN
    Tagssand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
    生命
    126%
    抗性
    0 0 0 0
    傷害
    61%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    2 ~ 8
    攻擊時間
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    80%
    Model Size
    100%
    Type
    PerennialKingCorpseFriend
    Metadata
    PerennialKingCorpseFriend8
    等級
    68
    生命
    9,774
    傷害
    142
    法術傷害
    142
    命中
    2,502
    攻擊時間
    1.5
    經驗值
    22,907
    召喚物生命
    8,732
    召喚物傷害
    591
    召喚物護甲
    2,413
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 114–171
    暴擊率: 5%
    攻擊時間: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    PerennialKingCorpseEmerge
    法術, 位移
    施放時間: 1 秒
    action attack or cast time uses animation length [1]
    walk emerge extra distance [5]
    CGEPerennialKingCorpseGround
    法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
    施放時間: 1 秒
    active skill area of effect radius +% final [-50]
    base skill effect duration [10000]
    ground lightning art variation [1004]
    GSPerennialKingCorpseFriendExplode
    可觸發, 法術, 傷害
    施放時間: 1 秒
    造成 157.8473.5 閃電傷害
    action attack or cast time uses animation length [1]
    is area damage [1]
    shock art variation [1001]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance3"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		freedom;
    		invisible;
    	"
    }
    
    Positioned
    {
    	blocking = false
    }
    
    Functions
    {
    	set_leap_target = "SetTargetLocation( arg1 );"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	/* corpses are visible by default, but new ones get hidden when spawned so they can exist but not emerge for a short time after the previous one jumps */
    	on_or_create_state_invisible_0 = "EnableRendering();"
    	on_or_create_state_invisible_1 = "DisableRendering();"
    	on_or_create_state_freedom_0 = "RemoveCollidability();"
    
    	on_or_create_state_freedom_1 =
    	"
    		MakeCollidable();
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk' );
    	"
    }
    
    Render
    {
    	selection_position_offset = "0,  0,  -10"
    	selection_size_override = "50,  50,  50"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend8"] = {
        name = "King's Attendant",
        life = 1.26,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.61,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "CGEPerennialKingCorpseGround",
            "GSPerennialKingCorpseFriendExplode",
            "PerennialKingCorpseEmerge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEPerennialKingCorpseGround"] = {
        name = "CGEPerennialKingCorpseGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_lightning_art_variation",
        },
        levels = {
            [1] = {-50, 10000, 1004, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSPerennialKingCorpseFriendExplode"] = {
        name = "GSPerennialKingCorpseFriendExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_art_variation",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 1001, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PerennialKingCorpseEmerge"] = {
        name = "PerennialKingCorpseEmerge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • 國王的侍從
    不死族
    monster no drops or experience [1]
    King's Attendant
    SpectreN
    Tagssand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
    生命
    126%
    抗性
    0 0 0 0
    傷害
    61%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    2 ~ 8
    攻擊時間
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    80%
    Model Size
    100%
    Type
    PerennialKingCorpseFriend
    Metadata
    PerennialKingCorpseFriend9
    等級
    68
    生命
    9,774
    傷害
    142
    法術傷害
    142
    命中
    2,502
    攻擊時間
    1.5
    經驗值
    22,907
    召喚物生命
    8,732
    召喚物傷害
    591
    召喚物護甲
    2,413
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 114–171
    暴擊率: 5%
    攻擊時間: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    PerennialKingCorpseEmerge
    法術, 位移
    施放時間: 1 秒
    action attack or cast time uses animation length [1]
    walk emerge extra distance [5]
    CGEPerennialKingCorpseGround
    法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
    施放時間: 1 秒
    active skill area of effect radius +% final [-50]
    base skill effect duration [10000]
    ground lightning art variation [1004]
    GSPerennialKingCorpseFriendExplode
    可觸發, 法術, 傷害
    施放時間: 1 秒
    造成 157.8473.5 閃電傷害
    action attack or cast time uses animation length [1]
    is area damage [1]
    shock art variation [1001]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance3"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		freedom;
    		invisible;
    	"
    }
    
    Positioned
    {
    	blocking = false
    }
    
    Functions
    {
    	set_leap_target = "SetTargetLocation( arg1 );"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	/* corpses are visible by default, but new ones get hidden when spawned so they can exist but not emerge for a short time after the previous one jumps */
    	on_or_create_state_invisible_0 = "EnableRendering();"
    	on_or_create_state_invisible_1 = "DisableRendering();"
    	on_or_create_state_freedom_0 = "RemoveCollidability();"
    
    	on_or_create_state_freedom_1 =
    	"
    		MakeCollidable();
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk' );
    	"
    }
    
    Render
    {
    	selection_position_offset = "0,  0,  -10"
    	selection_size_override = "50,  50,  50"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend9"] = {
        name = "King's Attendant",
        life = 1.26,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.61,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "CGEPerennialKingCorpseGround",
            "GSPerennialKingCorpseFriendExplode",
            "PerennialKingCorpseEmerge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEPerennialKingCorpseGround"] = {
        name = "CGEPerennialKingCorpseGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_lightning_art_variation",
        },
        levels = {
            [1] = {-50, 10000, 1004, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSPerennialKingCorpseFriendExplode"] = {
        name = "GSPerennialKingCorpseFriendExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_art_variation",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 1001, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PerennialKingCorpseEmerge"] = {
        name = "PerennialKingCorpseEmerge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • 國王的侍從
    不死族
    monster no drops or experience [1]
    King's Attendant
    SpectreN
    Tagssand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
    生命
    126%
    抗性
    0 0 0 0
    傷害
    61%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    2 ~ 8
    攻擊時間
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    80%
    Model Size
    100%
    Type
    PerennialKingCorpseFriend
    Metadata
    PerennialKingCorpseFriend10__
    等級
    68
    生命
    9,774
    傷害
    142
    法術傷害
    142
    命中
    2,502
    攻擊時間
    1.5
    經驗值
    22,907
    召喚物生命
    8,732
    召喚物傷害
    591
    召喚物護甲
    2,413
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 114–171
    暴擊率: 5%
    攻擊時間: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    PerennialKingCorpseEmerge
    法術, 位移
    施放時間: 1 秒
    action attack or cast time uses animation length [1]
    walk emerge extra distance [5]
    CGEPerennialKingCorpseGround
    法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
    施放時間: 1 秒
    active skill area of effect radius +% final [-50]
    base skill effect duration [10000]
    ground lightning art variation [1004]
    GSPerennialKingCorpseFriendExplode
    可觸發, 法術, 傷害
    施放時間: 1 秒
    造成 157.8473.5 閃電傷害
    action attack or cast time uses animation length [1]
    is area damage [1]
    shock art variation [1001]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance3"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		freedom;
    		invisible;
    	"
    }
    
    Positioned
    {
    	blocking = false
    }
    
    Functions
    {
    	set_leap_target = "SetTargetLocation( arg1 );"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	/* corpses are visible by default, but new ones get hidden when spawned so they can exist but not emerge for a short time after the previous one jumps */
    	on_or_create_state_invisible_0 = "EnableRendering();"
    	on_or_create_state_invisible_1 = "DisableRendering();"
    	on_or_create_state_freedom_0 = "RemoveCollidability();"
    
    	on_or_create_state_freedom_1 =
    	"
    		MakeCollidable();
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk' );
    	"
    }
    
    Render
    {
    	selection_position_offset = "0,  0,  -10"
    	selection_size_override = "50,  50,  50"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend10__"] = {
        name = "King's Attendant",
        life = 1.26,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.61,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "CGEPerennialKingCorpseGround",
            "GSPerennialKingCorpseFriendExplode",
            "PerennialKingCorpseEmerge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEPerennialKingCorpseGround"] = {
        name = "CGEPerennialKingCorpseGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_lightning_art_variation",
        },
        levels = {
            [1] = {-50, 10000, 1004, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSPerennialKingCorpseFriendExplode"] = {
        name = "GSPerennialKingCorpseFriendExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_art_variation",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 1001, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PerennialKingCorpseEmerge"] = {
        name = "PerennialKingCorpseEmerge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • 國王的侍從
    不死族
    monster no drops or experience [1]
    King's Attendant
    SpectreN
    Tagssand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
    生命
    126%
    抗性
    0 0 0 0
    傷害
    61%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    2 ~ 8
    攻擊時間
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    80%
    Model Size
    100%
    Type
    PerennialKingCorpseFriend
    Metadata
    PerennialKingCorpseFriend11
    等級
    68
    生命
    9,774
    傷害
    142
    法術傷害
    142
    命中
    2,502
    攻擊時間
    1.5
    經驗值
    22,907
    召喚物生命
    8,732
    召喚物傷害
    591
    召喚物護甲
    2,413
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 114–171
    暴擊率: 5%
    攻擊時間: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    PerennialKingCorpseEmerge
    法術, 位移
    施放時間: 1 秒
    action attack or cast time uses animation length [1]
    walk emerge extra distance [5]
    CGEPerennialKingCorpseGround
    法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
    施放時間: 1 秒
    active skill area of effect radius +% final [-50]
    base skill effect duration [10000]
    ground lightning art variation [1004]
    GSPerennialKingCorpseFriendExplode
    可觸發, 法術, 傷害
    施放時間: 1 秒
    造成 157.8473.5 閃電傷害
    action attack or cast time uses animation length [1]
    is area damage [1]
    shock art variation [1001]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance3"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		freedom;
    		invisible;
    	"
    }
    
    Positioned
    {
    	blocking = false
    }
    
    Functions
    {
    	set_leap_target = "SetTargetLocation( arg1 );"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	/* corpses are visible by default, but new ones get hidden when spawned so they can exist but not emerge for a short time after the previous one jumps */
    	on_or_create_state_invisible_0 = "EnableRendering();"
    	on_or_create_state_invisible_1 = "DisableRendering();"
    	on_or_create_state_freedom_0 = "RemoveCollidability();"
    
    	on_or_create_state_freedom_1 =
    	"
    		MakeCollidable();
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk' );
    	"
    }
    
    Render
    {
    	selection_position_offset = "0,  0,  -10"
    	selection_size_override = "50,  50,  50"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend11"] = {
        name = "King's Attendant",
        life = 1.26,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.61,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "CGEPerennialKingCorpseGround",
            "GSPerennialKingCorpseFriendExplode",
            "PerennialKingCorpseEmerge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEPerennialKingCorpseGround"] = {
        name = "CGEPerennialKingCorpseGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_lightning_art_variation",
        },
        levels = {
            [1] = {-50, 10000, 1004, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSPerennialKingCorpseFriendExplode"] = {
        name = "GSPerennialKingCorpseFriendExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_art_variation",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 1001, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PerennialKingCorpseEmerge"] = {
        name = "PerennialKingCorpseEmerge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • 國王的侍從
    不死族
    monster no drops or experience [1]
    King's Attendant
    SpectreN
    Tagssand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
    生命
    126%
    抗性
    0 0 0 0
    傷害
    61%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    2 ~ 8
    攻擊時間
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    80%
    Model Size
    100%
    Type
    PerennialKingCorpseFriend
    Metadata
    PerennialKingCorpseFriend12
    等級
    68
    生命
    9,774
    傷害
    142
    法術傷害
    142
    命中
    2,502
    攻擊時間
    1.5
    經驗值
    22,907
    召喚物生命
    8,732
    召喚物傷害
    591
    召喚物護甲
    2,413
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 114–171
    暴擊率: 5%
    攻擊時間: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    PerennialKingCorpseEmerge
    法術, 位移
    施放時間: 1 秒
    action attack or cast time uses animation length [1]
    walk emerge extra distance [5]
    CGEPerennialKingCorpseGround
    法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
    施放時間: 1 秒
    active skill area of effect radius +% final [-50]
    base skill effect duration [10000]
    ground lightning art variation [1004]
    GSPerennialKingCorpseFriendExplode
    可觸發, 法術, 傷害
    施放時間: 1 秒
    造成 157.8473.5 閃電傷害
    action attack or cast time uses animation length [1]
    is area damage [1]
    shock art variation [1001]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance3"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		freedom;
    		invisible;
    	"
    }
    
    Positioned
    {
    	blocking = false
    }
    
    Functions
    {
    	set_leap_target = "SetTargetLocation( arg1 );"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	/* corpses are visible by default, but new ones get hidden when spawned so they can exist but not emerge for a short time after the previous one jumps */
    	on_or_create_state_invisible_0 = "EnableRendering();"
    	on_or_create_state_invisible_1 = "DisableRendering();"
    	on_or_create_state_freedom_0 = "RemoveCollidability();"
    
    	on_or_create_state_freedom_1 =
    	"
    		MakeCollidable();
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk' );
    	"
    }
    
    Render
    {
    	selection_position_offset = "0,  0,  -10"
    	selection_size_override = "50,  50,  50"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend12"] = {
        name = "King's Attendant",
        life = 1.26,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.61,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "CGEPerennialKingCorpseGround",
            "GSPerennialKingCorpseFriendExplode",
            "PerennialKingCorpseEmerge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEPerennialKingCorpseGround"] = {
        name = "CGEPerennialKingCorpseGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_lightning_art_variation",
        },
        levels = {
            [1] = {-50, 10000, 1004, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSPerennialKingCorpseFriendExplode"] = {
        name = "GSPerennialKingCorpseFriendExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_art_variation",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 1001, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PerennialKingCorpseEmerge"] = {
        name = "PerennialKingCorpseEmerge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • 國王的侍從
    不死族
    monster no drops or experience [1]
    King's Attendant
    SpectreN
    Tagssand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
    生命
    126%
    抗性
    0 0 0 0
    傷害
    61%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    2 ~ 8
    攻擊時間
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    80%
    Model Size
    100%
    Type
    PerennialKingCorpseFriend
    Metadata
    PerennialKingCorpseFriend13
    等級
    68
    生命
    9,774
    傷害
    142
    法術傷害
    142
    命中
    2,502
    攻擊時間
    1.5
    經驗值
    22,907
    召喚物生命
    8,732
    召喚物傷害
    591
    召喚物護甲
    2,413
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 114–171
    暴擊率: 5%
    攻擊時間: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    PerennialKingCorpseEmerge
    法術, 位移
    施放時間: 1 秒
    action attack or cast time uses animation length [1]
    walk emerge extra distance [5]
    CGEPerennialKingCorpseGround
    法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
    施放時間: 1 秒
    active skill area of effect radius +% final [-50]
    base skill effect duration [10000]
    ground lightning art variation [1004]
    GSPerennialKingCorpseFriendExplode
    可觸發, 法術, 傷害
    施放時間: 1 秒
    造成 157.8473.5 閃電傷害
    action attack or cast time uses animation length [1]
    is area damage [1]
    shock art variation [1001]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance3"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		freedom;
    		invisible;
    	"
    }
    
    Positioned
    {
    	blocking = false
    }
    
    Functions
    {
    	set_leap_target = "SetTargetLocation( arg1 );"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	/* corpses are visible by default, but new ones get hidden when spawned so they can exist but not emerge for a short time after the previous one jumps */
    	on_or_create_state_invisible_0 = "EnableRendering();"
    	on_or_create_state_invisible_1 = "DisableRendering();"
    	on_or_create_state_freedom_0 = "RemoveCollidability();"
    
    	on_or_create_state_freedom_1 =
    	"
    		MakeCollidable();
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk' );
    	"
    }
    
    Render
    {
    	selection_position_offset = "0,  0,  -10"
    	selection_size_override = "50,  50,  50"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend13"] = {
        name = "King's Attendant",
        life = 1.26,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.61,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "CGEPerennialKingCorpseGround",
            "GSPerennialKingCorpseFriendExplode",
            "PerennialKingCorpseEmerge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEPerennialKingCorpseGround"] = {
        name = "CGEPerennialKingCorpseGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_lightning_art_variation",
        },
        levels = {
            [1] = {-50, 10000, 1004, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSPerennialKingCorpseFriendExplode"] = {
        name = "GSPerennialKingCorpseFriendExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_art_variation",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 1001, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PerennialKingCorpseEmerge"] = {
        name = "PerennialKingCorpseEmerge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Edit

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