國王的侍從

monster no drops or experience [1]
King's Attendant
Spectre | N |
---|---|
Tags | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
生命
126%
抗性




傷害
61%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
2 ~ 8
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
80%
Model Size
100%
Type
PerennialKingCorpseFriend
Metadata
PerennialKingCorpseFriend1
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 114–171
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

PerennialKingCorpseEmerge
法術, 位移
施放時間: 1 秒
action attack or cast time uses animation length [1]
walk emerge extra distance [5]
CGEPerennialKingCorpseGround
法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
施放時間: 1 秒
active skill area of effect radius +% final [-50]
base skill effect duration [10000]
ground lightning art variation [1004]
GSPerennialKingCorpseFriendExplode
可觸發, 法術, 傷害
施放時間: 1 秒
action attack or cast time uses animation length [1]
is area damage [1]
shock art variation [1001]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "ChangeToStance3" } StateMachine { define_shared_state = " freedom; invisible; " } Positioned { blocking = false } Functions { set_leap_target = "SetTargetLocation( arg1 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { /* corpses are visible by default, but new ones get hidden when spawned so they can exist but not emerge for a short time after the previous one jumps */ on_or_create_state_invisible_0 = "EnableRendering();" on_or_create_state_invisible_1 = "DisableRendering();" on_or_create_state_freedom_0 = "RemoveCollidability();" on_or_create_state_freedom_1 = " MakeCollidable(); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk' ); " } Render { selection_position_offset = "0, 0, -10" selection_size_override = "50, 50, 50" } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend1"] = { name = "King's Attendant", life = 1.26, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.61, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "CGEPerennialKingCorpseGround", "GSPerennialKingCorpseFriendExplode", "PerennialKingCorpseEmerge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEPerennialKingCorpseGround"] = { name = "CGEPerennialKingCorpseGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_lightning_art_variation", }, levels = { [1] = {-50, 10000, 1004, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingCorpseFriendExplode"] = { name = "GSPerennialKingCorpseFriendExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_art_variation", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 1001, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerennialKingCorpseEmerge"] = { name = "PerennialKingCorpseEmerge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Family | MonsterNoDropsOrExperience |
---|---|
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
國王的侍從

monster no drops or experience [1]
King's Attendant
Spectre | N |
---|---|
Tags | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
生命
126%
抗性




傷害
61%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
2 ~ 8
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
80%
Model Size
100%
Type
PerennialKingCorpseFriend
Metadata
PerennialKingCorpseFriend2
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 114–171
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

PerennialKingCorpseEmerge
法術, 位移
施放時間: 1 秒
action attack or cast time uses animation length [1]
walk emerge extra distance [5]
CGEPerennialKingCorpseGround
法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
施放時間: 1 秒
active skill area of effect radius +% final [-50]
base skill effect duration [10000]
ground lightning art variation [1004]
GSPerennialKingCorpseFriendExplode
可觸發, 法術, 傷害
施放時間: 1 秒
action attack or cast time uses animation length [1]
is area damage [1]
shock art variation [1001]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "ChangeToStance3" } StateMachine { define_shared_state = " freedom; invisible; " } Positioned { blocking = false } Functions { set_leap_target = "SetTargetLocation( arg1 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { /* corpses are visible by default, but new ones get hidden when spawned so they can exist but not emerge for a short time after the previous one jumps */ on_or_create_state_invisible_0 = "EnableRendering();" on_or_create_state_invisible_1 = "DisableRendering();" on_or_create_state_freedom_0 = "RemoveCollidability();" on_or_create_state_freedom_1 = " MakeCollidable(); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk' ); " } Render { selection_position_offset = "0, 0, -10" selection_size_override = "50, 50, 50" } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend2"] = { name = "King's Attendant", life = 1.26, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.61, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "CGEPerennialKingCorpseGround", "GSPerennialKingCorpseFriendExplode", "PerennialKingCorpseEmerge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEPerennialKingCorpseGround"] = { name = "CGEPerennialKingCorpseGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_lightning_art_variation", }, levels = { [1] = {-50, 10000, 1004, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingCorpseFriendExplode"] = { name = "GSPerennialKingCorpseFriendExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_art_variation", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 1001, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerennialKingCorpseEmerge"] = { name = "PerennialKingCorpseEmerge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Family | MonsterNoDropsOrExperience |
---|---|
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
國王的侍從

monster no drops or experience [1]
King's Attendant
Spectre | N |
---|---|
Tags | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
生命
126%
抗性




傷害
61%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
2 ~ 8
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
80%
Model Size
100%
Type
PerennialKingCorpseFriend
Metadata
PerennialKingCorpseFriend3
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 114–171
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

PerennialKingCorpseEmerge
法術, 位移
施放時間: 1 秒
action attack or cast time uses animation length [1]
walk emerge extra distance [5]
CGEPerennialKingCorpseGround
法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
施放時間: 1 秒
active skill area of effect radius +% final [-50]
base skill effect duration [10000]
ground lightning art variation [1004]
GSPerennialKingCorpseFriendExplode
可觸發, 法術, 傷害
施放時間: 1 秒
action attack or cast time uses animation length [1]
is area damage [1]
shock art variation [1001]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "ChangeToStance3" } StateMachine { define_shared_state = " freedom; invisible; " } Positioned { blocking = false } Functions { set_leap_target = "SetTargetLocation( arg1 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { /* corpses are visible by default, but new ones get hidden when spawned so they can exist but not emerge for a short time after the previous one jumps */ on_or_create_state_invisible_0 = "EnableRendering();" on_or_create_state_invisible_1 = "DisableRendering();" on_or_create_state_freedom_0 = "RemoveCollidability();" on_or_create_state_freedom_1 = " MakeCollidable(); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk' ); " } Render { selection_position_offset = "0, 0, -10" selection_size_override = "50, 50, 50" } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend3"] = { name = "King's Attendant", life = 1.26, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.61, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "CGEPerennialKingCorpseGround", "GSPerennialKingCorpseFriendExplode", "PerennialKingCorpseEmerge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEPerennialKingCorpseGround"] = { name = "CGEPerennialKingCorpseGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_lightning_art_variation", }, levels = { [1] = {-50, 10000, 1004, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingCorpseFriendExplode"] = { name = "GSPerennialKingCorpseFriendExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_art_variation", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 1001, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerennialKingCorpseEmerge"] = { name = "PerennialKingCorpseEmerge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Family | MonsterNoDropsOrExperience |
---|---|
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
國王的侍從

monster no drops or experience [1]
King's Attendant
Spectre | N |
---|---|
Tags | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
生命
126%
抗性




傷害
61%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
2 ~ 8
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
80%
Model Size
100%
Type
PerennialKingCorpseFriend
Metadata
PerennialKingCorpseFriend4_
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 114–171
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

PerennialKingCorpseEmerge
法術, 位移
施放時間: 1 秒
action attack or cast time uses animation length [1]
walk emerge extra distance [5]
CGEPerennialKingCorpseGround
法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
施放時間: 1 秒
active skill area of effect radius +% final [-50]
base skill effect duration [10000]
ground lightning art variation [1004]
GSPerennialKingCorpseFriendExplode
可觸發, 法術, 傷害
施放時間: 1 秒
action attack or cast time uses animation length [1]
is area damage [1]
shock art variation [1001]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "ChangeToStance3" } StateMachine { define_shared_state = " freedom; invisible; " } Positioned { blocking = false } Functions { set_leap_target = "SetTargetLocation( arg1 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { /* corpses are visible by default, but new ones get hidden when spawned so they can exist but not emerge for a short time after the previous one jumps */ on_or_create_state_invisible_0 = "EnableRendering();" on_or_create_state_invisible_1 = "DisableRendering();" on_or_create_state_freedom_0 = "RemoveCollidability();" on_or_create_state_freedom_1 = " MakeCollidable(); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk' ); " } Render { selection_position_offset = "0, 0, -10" selection_size_override = "50, 50, 50" } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend4_"] = { name = "King's Attendant", life = 1.26, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.61, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "CGEPerennialKingCorpseGround", "GSPerennialKingCorpseFriendExplode", "PerennialKingCorpseEmerge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEPerennialKingCorpseGround"] = { name = "CGEPerennialKingCorpseGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_lightning_art_variation", }, levels = { [1] = {-50, 10000, 1004, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingCorpseFriendExplode"] = { name = "GSPerennialKingCorpseFriendExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_art_variation", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 1001, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerennialKingCorpseEmerge"] = { name = "PerennialKingCorpseEmerge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Family | MonsterNoDropsOrExperience |
---|---|
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
國王的侍從

monster no drops or experience [1]
King's Attendant
Spectre | N |
---|---|
Tags | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
生命
126%
抗性




傷害
61%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
2 ~ 8
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
80%
Model Size
100%
Type
PerennialKingCorpseFriend
Metadata
PerennialKingCorpseFriend5
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 114–171
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

PerennialKingCorpseEmerge
法術, 位移
施放時間: 1 秒
action attack or cast time uses animation length [1]
walk emerge extra distance [5]
CGEPerennialKingCorpseGround
法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
施放時間: 1 秒
active skill area of effect radius +% final [-50]
base skill effect duration [10000]
ground lightning art variation [1004]
GSPerennialKingCorpseFriendExplode
可觸發, 法術, 傷害
施放時間: 1 秒
action attack or cast time uses animation length [1]
is area damage [1]
shock art variation [1001]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "ChangeToStance3" } StateMachine { define_shared_state = " freedom; invisible; " } Positioned { blocking = false } Functions { set_leap_target = "SetTargetLocation( arg1 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { /* corpses are visible by default, but new ones get hidden when spawned so they can exist but not emerge for a short time after the previous one jumps */ on_or_create_state_invisible_0 = "EnableRendering();" on_or_create_state_invisible_1 = "DisableRendering();" on_or_create_state_freedom_0 = "RemoveCollidability();" on_or_create_state_freedom_1 = " MakeCollidable(); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk' ); " } Render { selection_position_offset = "0, 0, -10" selection_size_override = "50, 50, 50" } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend5"] = { name = "King's Attendant", life = 1.26, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.61, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "CGEPerennialKingCorpseGround", "GSPerennialKingCorpseFriendExplode", "PerennialKingCorpseEmerge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEPerennialKingCorpseGround"] = { name = "CGEPerennialKingCorpseGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_lightning_art_variation", }, levels = { [1] = {-50, 10000, 1004, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingCorpseFriendExplode"] = { name = "GSPerennialKingCorpseFriendExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_art_variation", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 1001, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerennialKingCorpseEmerge"] = { name = "PerennialKingCorpseEmerge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Family | MonsterNoDropsOrExperience |
---|---|
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
國王的侍從

monster no drops or experience [1]
King's Attendant
Spectre | N |
---|---|
Tags | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
生命
126%
抗性




傷害
61%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
2 ~ 8
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
80%
Model Size
100%
Type
PerennialKingCorpseFriend
Metadata
PerennialKingCorpseFriend6
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 114–171
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

PerennialKingCorpseEmerge
法術, 位移
施放時間: 1 秒
action attack or cast time uses animation length [1]
walk emerge extra distance [5]
CGEPerennialKingCorpseGround
法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
施放時間: 1 秒
active skill area of effect radius +% final [-50]
base skill effect duration [10000]
ground lightning art variation [1004]
GSPerennialKingCorpseFriendExplode
可觸發, 法術, 傷害
施放時間: 1 秒
action attack or cast time uses animation length [1]
is area damage [1]
shock art variation [1001]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "ChangeToStance3" } StateMachine { define_shared_state = " freedom; invisible; " } Positioned { blocking = false } Functions { set_leap_target = "SetTargetLocation( arg1 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { /* corpses are visible by default, but new ones get hidden when spawned so they can exist but not emerge for a short time after the previous one jumps */ on_or_create_state_invisible_0 = "EnableRendering();" on_or_create_state_invisible_1 = "DisableRendering();" on_or_create_state_freedom_0 = "RemoveCollidability();" on_or_create_state_freedom_1 = " MakeCollidable(); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk' ); " } Render { selection_position_offset = "0, 0, -10" selection_size_override = "50, 50, 50" } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend6"] = { name = "King's Attendant", life = 1.26, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.61, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "CGEPerennialKingCorpseGround", "GSPerennialKingCorpseFriendExplode", "PerennialKingCorpseEmerge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEPerennialKingCorpseGround"] = { name = "CGEPerennialKingCorpseGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_lightning_art_variation", }, levels = { [1] = {-50, 10000, 1004, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingCorpseFriendExplode"] = { name = "GSPerennialKingCorpseFriendExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_art_variation", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 1001, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerennialKingCorpseEmerge"] = { name = "PerennialKingCorpseEmerge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Family | MonsterNoDropsOrExperience |
---|---|
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
國王的侍從

monster no drops or experience [1]
King's Attendant
Spectre | N |
---|---|
Tags | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
生命
126%
抗性




傷害
61%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
2 ~ 8
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
80%
Model Size
100%
Type
PerennialKingCorpseFriend
Metadata
PerennialKingCorpseFriend7
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 114–171
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

PerennialKingCorpseEmerge
法術, 位移
施放時間: 1 秒
action attack or cast time uses animation length [1]
walk emerge extra distance [5]
CGEPerennialKingCorpseGround
法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
施放時間: 1 秒
active skill area of effect radius +% final [-50]
base skill effect duration [10000]
ground lightning art variation [1004]
GSPerennialKingCorpseFriendExplode
可觸發, 法術, 傷害
施放時間: 1 秒
action attack or cast time uses animation length [1]
is area damage [1]
shock art variation [1001]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "ChangeToStance3" } StateMachine { define_shared_state = " freedom; invisible; " } Positioned { blocking = false } Functions { set_leap_target = "SetTargetLocation( arg1 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { /* corpses are visible by default, but new ones get hidden when spawned so they can exist but not emerge for a short time after the previous one jumps */ on_or_create_state_invisible_0 = "EnableRendering();" on_or_create_state_invisible_1 = "DisableRendering();" on_or_create_state_freedom_0 = "RemoveCollidability();" on_or_create_state_freedom_1 = " MakeCollidable(); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk' ); " } Render { selection_position_offset = "0, 0, -10" selection_size_override = "50, 50, 50" } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend7"] = { name = "King's Attendant", life = 1.26, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.61, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "CGEPerennialKingCorpseGround", "GSPerennialKingCorpseFriendExplode", "PerennialKingCorpseEmerge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEPerennialKingCorpseGround"] = { name = "CGEPerennialKingCorpseGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_lightning_art_variation", }, levels = { [1] = {-50, 10000, 1004, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingCorpseFriendExplode"] = { name = "GSPerennialKingCorpseFriendExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_art_variation", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 1001, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerennialKingCorpseEmerge"] = { name = "PerennialKingCorpseEmerge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Family | MonsterNoDropsOrExperience |
---|---|
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
國王的侍從

monster no drops or experience [1]
King's Attendant
Spectre | N |
---|---|
Tags | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
生命
126%
抗性




傷害
61%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
2 ~ 8
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
80%
Model Size
100%
Type
PerennialKingCorpseFriend
Metadata
PerennialKingCorpseFriend8
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 114–171
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

PerennialKingCorpseEmerge
法術, 位移
施放時間: 1 秒
action attack or cast time uses animation length [1]
walk emerge extra distance [5]
CGEPerennialKingCorpseGround
法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
施放時間: 1 秒
active skill area of effect radius +% final [-50]
base skill effect duration [10000]
ground lightning art variation [1004]
GSPerennialKingCorpseFriendExplode
可觸發, 法術, 傷害
施放時間: 1 秒
action attack or cast time uses animation length [1]
is area damage [1]
shock art variation [1001]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "ChangeToStance3" } StateMachine { define_shared_state = " freedom; invisible; " } Positioned { blocking = false } Functions { set_leap_target = "SetTargetLocation( arg1 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { /* corpses are visible by default, but new ones get hidden when spawned so they can exist but not emerge for a short time after the previous one jumps */ on_or_create_state_invisible_0 = "EnableRendering();" on_or_create_state_invisible_1 = "DisableRendering();" on_or_create_state_freedom_0 = "RemoveCollidability();" on_or_create_state_freedom_1 = " MakeCollidable(); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk' ); " } Render { selection_position_offset = "0, 0, -10" selection_size_override = "50, 50, 50" } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend8"] = { name = "King's Attendant", life = 1.26, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.61, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "CGEPerennialKingCorpseGround", "GSPerennialKingCorpseFriendExplode", "PerennialKingCorpseEmerge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEPerennialKingCorpseGround"] = { name = "CGEPerennialKingCorpseGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_lightning_art_variation", }, levels = { [1] = {-50, 10000, 1004, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingCorpseFriendExplode"] = { name = "GSPerennialKingCorpseFriendExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_art_variation", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 1001, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerennialKingCorpseEmerge"] = { name = "PerennialKingCorpseEmerge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Family | MonsterNoDropsOrExperience |
---|---|
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
國王的侍從

monster no drops or experience [1]
King's Attendant
Spectre | N |
---|---|
Tags | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
生命
126%
抗性




傷害
61%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
2 ~ 8
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
80%
Model Size
100%
Type
PerennialKingCorpseFriend
Metadata
PerennialKingCorpseFriend9
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 114–171
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

PerennialKingCorpseEmerge
法術, 位移
施放時間: 1 秒
action attack or cast time uses animation length [1]
walk emerge extra distance [5]
CGEPerennialKingCorpseGround
法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
施放時間: 1 秒
active skill area of effect radius +% final [-50]
base skill effect duration [10000]
ground lightning art variation [1004]
GSPerennialKingCorpseFriendExplode
可觸發, 法術, 傷害
施放時間: 1 秒
action attack or cast time uses animation length [1]
is area damage [1]
shock art variation [1001]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "ChangeToStance3" } StateMachine { define_shared_state = " freedom; invisible; " } Positioned { blocking = false } Functions { set_leap_target = "SetTargetLocation( arg1 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { /* corpses are visible by default, but new ones get hidden when spawned so they can exist but not emerge for a short time after the previous one jumps */ on_or_create_state_invisible_0 = "EnableRendering();" on_or_create_state_invisible_1 = "DisableRendering();" on_or_create_state_freedom_0 = "RemoveCollidability();" on_or_create_state_freedom_1 = " MakeCollidable(); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk' ); " } Render { selection_position_offset = "0, 0, -10" selection_size_override = "50, 50, 50" } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend9"] = { name = "King's Attendant", life = 1.26, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.61, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "CGEPerennialKingCorpseGround", "GSPerennialKingCorpseFriendExplode", "PerennialKingCorpseEmerge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEPerennialKingCorpseGround"] = { name = "CGEPerennialKingCorpseGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_lightning_art_variation", }, levels = { [1] = {-50, 10000, 1004, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingCorpseFriendExplode"] = { name = "GSPerennialKingCorpseFriendExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_art_variation", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 1001, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerennialKingCorpseEmerge"] = { name = "PerennialKingCorpseEmerge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Family | MonsterNoDropsOrExperience |
---|---|
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
國王的侍從

monster no drops or experience [1]
King's Attendant
Spectre | N |
---|---|
Tags | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
生命
126%
抗性




傷害
61%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
2 ~ 8
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
80%
Model Size
100%
Type
PerennialKingCorpseFriend
Metadata
PerennialKingCorpseFriend10__
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 114–171
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

PerennialKingCorpseEmerge
法術, 位移
施放時間: 1 秒
action attack or cast time uses animation length [1]
walk emerge extra distance [5]
CGEPerennialKingCorpseGround
法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
施放時間: 1 秒
active skill area of effect radius +% final [-50]
base skill effect duration [10000]
ground lightning art variation [1004]
GSPerennialKingCorpseFriendExplode
可觸發, 法術, 傷害
施放時間: 1 秒
action attack or cast time uses animation length [1]
is area damage [1]
shock art variation [1001]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "ChangeToStance3" } StateMachine { define_shared_state = " freedom; invisible; " } Positioned { blocking = false } Functions { set_leap_target = "SetTargetLocation( arg1 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { /* corpses are visible by default, but new ones get hidden when spawned so they can exist but not emerge for a short time after the previous one jumps */ on_or_create_state_invisible_0 = "EnableRendering();" on_or_create_state_invisible_1 = "DisableRendering();" on_or_create_state_freedom_0 = "RemoveCollidability();" on_or_create_state_freedom_1 = " MakeCollidable(); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk' ); " } Render { selection_position_offset = "0, 0, -10" selection_size_override = "50, 50, 50" } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend10__"] = { name = "King's Attendant", life = 1.26, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.61, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "CGEPerennialKingCorpseGround", "GSPerennialKingCorpseFriendExplode", "PerennialKingCorpseEmerge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEPerennialKingCorpseGround"] = { name = "CGEPerennialKingCorpseGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_lightning_art_variation", }, levels = { [1] = {-50, 10000, 1004, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingCorpseFriendExplode"] = { name = "GSPerennialKingCorpseFriendExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_art_variation", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 1001, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerennialKingCorpseEmerge"] = { name = "PerennialKingCorpseEmerge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Family | MonsterNoDropsOrExperience |
---|---|
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
國王的侍從

monster no drops or experience [1]
King's Attendant
Spectre | N |
---|---|
Tags | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
生命
126%
抗性




傷害
61%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
2 ~ 8
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
80%
Model Size
100%
Type
PerennialKingCorpseFriend
Metadata
PerennialKingCorpseFriend11
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 114–171
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

PerennialKingCorpseEmerge
法術, 位移
施放時間: 1 秒
action attack or cast time uses animation length [1]
walk emerge extra distance [5]
CGEPerennialKingCorpseGround
法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
施放時間: 1 秒
active skill area of effect radius +% final [-50]
base skill effect duration [10000]
ground lightning art variation [1004]
GSPerennialKingCorpseFriendExplode
可觸發, 法術, 傷害
施放時間: 1 秒
action attack or cast time uses animation length [1]
is area damage [1]
shock art variation [1001]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "ChangeToStance3" } StateMachine { define_shared_state = " freedom; invisible; " } Positioned { blocking = false } Functions { set_leap_target = "SetTargetLocation( arg1 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { /* corpses are visible by default, but new ones get hidden when spawned so they can exist but not emerge for a short time after the previous one jumps */ on_or_create_state_invisible_0 = "EnableRendering();" on_or_create_state_invisible_1 = "DisableRendering();" on_or_create_state_freedom_0 = "RemoveCollidability();" on_or_create_state_freedom_1 = " MakeCollidable(); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk' ); " } Render { selection_position_offset = "0, 0, -10" selection_size_override = "50, 50, 50" } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend11"] = { name = "King's Attendant", life = 1.26, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.61, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "CGEPerennialKingCorpseGround", "GSPerennialKingCorpseFriendExplode", "PerennialKingCorpseEmerge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEPerennialKingCorpseGround"] = { name = "CGEPerennialKingCorpseGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_lightning_art_variation", }, levels = { [1] = {-50, 10000, 1004, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingCorpseFriendExplode"] = { name = "GSPerennialKingCorpseFriendExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_art_variation", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 1001, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerennialKingCorpseEmerge"] = { name = "PerennialKingCorpseEmerge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Family | MonsterNoDropsOrExperience |
---|---|
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
國王的侍從

monster no drops or experience [1]
King's Attendant
Spectre | N |
---|---|
Tags | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
生命
126%
抗性




傷害
61%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
2 ~ 8
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
80%
Model Size
100%
Type
PerennialKingCorpseFriend
Metadata
PerennialKingCorpseFriend12
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 114–171
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

PerennialKingCorpseEmerge
法術, 位移
施放時間: 1 秒
action attack or cast time uses animation length [1]
walk emerge extra distance [5]
CGEPerennialKingCorpseGround
法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
施放時間: 1 秒
active skill area of effect radius +% final [-50]
base skill effect duration [10000]
ground lightning art variation [1004]
GSPerennialKingCorpseFriendExplode
可觸發, 法術, 傷害
施放時間: 1 秒
action attack or cast time uses animation length [1]
is area damage [1]
shock art variation [1001]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "ChangeToStance3" } StateMachine { define_shared_state = " freedom; invisible; " } Positioned { blocking = false } Functions { set_leap_target = "SetTargetLocation( arg1 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { /* corpses are visible by default, but new ones get hidden when spawned so they can exist but not emerge for a short time after the previous one jumps */ on_or_create_state_invisible_0 = "EnableRendering();" on_or_create_state_invisible_1 = "DisableRendering();" on_or_create_state_freedom_0 = "RemoveCollidability();" on_or_create_state_freedom_1 = " MakeCollidable(); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk' ); " } Render { selection_position_offset = "0, 0, -10" selection_size_override = "50, 50, 50" } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend12"] = { name = "King's Attendant", life = 1.26, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.61, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "CGEPerennialKingCorpseGround", "GSPerennialKingCorpseFriendExplode", "PerennialKingCorpseEmerge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEPerennialKingCorpseGround"] = { name = "CGEPerennialKingCorpseGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_lightning_art_variation", }, levels = { [1] = {-50, 10000, 1004, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingCorpseFriendExplode"] = { name = "GSPerennialKingCorpseFriendExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_art_variation", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 1001, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerennialKingCorpseEmerge"] = { name = "PerennialKingCorpseEmerge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Family | MonsterNoDropsOrExperience |
---|---|
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
國王的侍從

monster no drops or experience [1]
King's Attendant
Spectre | N |
---|---|
Tags | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
生命
126%
抗性




傷害
61%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
2 ~ 8
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
80%
Model Size
100%
Type
PerennialKingCorpseFriend
Metadata
PerennialKingCorpseFriend13
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 114–171
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

PerennialKingCorpseEmerge
法術, 位移
施放時間: 1 秒
action attack or cast time uses animation length [1]
walk emerge extra distance [5]
CGEPerennialKingCorpseGround
法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
施放時間: 1 秒
active skill area of effect radius +% final [-50]
base skill effect duration [10000]
ground lightning art variation [1004]
GSPerennialKingCorpseFriendExplode
可觸發, 法術, 傷害
施放時間: 1 秒
action attack or cast time uses animation length [1]
is area damage [1]
shock art variation [1001]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "ChangeToStance3" } StateMachine { define_shared_state = " freedom; invisible; " } Positioned { blocking = false } Functions { set_leap_target = "SetTargetLocation( arg1 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { /* corpses are visible by default, but new ones get hidden when spawned so they can exist but not emerge for a short time after the previous one jumps */ on_or_create_state_invisible_0 = "EnableRendering();" on_or_create_state_invisible_1 = "DisableRendering();" on_or_create_state_freedom_0 = "RemoveCollidability();" on_or_create_state_freedom_1 = " MakeCollidable(); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk' ); " } Render { selection_position_offset = "0, 0, -10" selection_size_override = "50, 50, 50" } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend13"] = { name = "King's Attendant", life = 1.26, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.61, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "CGEPerennialKingCorpseGround", "GSPerennialKingCorpseFriendExplode", "PerennialKingCorpseEmerge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEPerennialKingCorpseGround"] = { name = "CGEPerennialKingCorpseGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_lightning_art_variation", }, levels = { [1] = {-50, 10000, 1004, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingCorpseFriendExplode"] = { name = "GSPerennialKingCorpseFriendExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_art_variation", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 1001, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerennialKingCorpseEmerge"] = { name = "PerennialKingCorpseEmerge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Family | MonsterNoDropsOrExperience |
---|---|
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.