왕의 수행원
언데드
monster no drops or experience [1]
King's Attendant
SpectreN
Tagssand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
생명력
126%
저항
0 0 0 0
Damage
61%
정확도
100%
Attack Distance
2 ~ 8
공격 속도
1.5 Second
Damage Spread
±20%
경험치
80%
Model Size
100%
Type
PerennialKingCorpseFriend
Metadata
PerennialKingCorpseFriend1
레벨
68
생명력
9,774
Damage
142
주문 피해
142
정확도
2,464
공격 속도
1.5
경험치
22,907
Minion Life
8,732
Minion Damage
591
Minion Armour
2,413
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 114–171
치명타 명중 확률: 5%
공격 속도: 1.5 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
PerennialKingCorpseEmerge
Spell, Movement
시전 속도: 1 초
action attack or cast time uses animation length [1]
walk emerge extra distance [5]
CGEPerennialKingCorpseGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
시전 속도: 1 초
active skill area of effect radius +% final [-50]
base skill effect duration [10000]
ground lightning art variation [1004]
GSPerennialKingCorpseFriendExplode
Triggerable, Spell, Damage
시전 속도: 1 초
157.8~473.5 번개 피해
action attack or cast time uses animation length [1]
is area damage [1]
shock art variation [1001]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
	basic_action = "ChangeToStance3"
}

StateMachine
{
	define_shared_state =
	"
		freedom;
		invisible;
	"
}

Positioned
{
	blocking = false
}

Functions
{
	set_leap_target = "SetTargetLocation( arg1 );"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	/* corpses are visible by default, but new ones get hidden when spawned so they can exist but not emerge for a short time after the previous one jumps */
	on_or_create_state_invisible_0 = "EnableRendering();"
	on_or_create_state_invisible_1 = "DisableRendering();"
	on_or_create_state_freedom_0 = "RemoveCollidability();"

	on_or_create_state_freedom_1 =
	"
		MakeCollidable();
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk' );
	"
}

Render
{
	selection_position_offset = "0,  0,  -10"
	selection_size_override = "50,  50,  50"
}

Preload
{
	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend1"] = {
    name = "King's Attendant",
    life = 1.26,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.61,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "CGEPerennialKingCorpseGround",
        "GSPerennialKingCorpseFriendExplode",
        "PerennialKingCorpseEmerge",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEPerennialKingCorpseGround"] = {
    name = "CGEPerennialKingCorpseGround",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "ground_lightning_art_variation",
    },
    levels = {
        [1] = {-50, 10000, 1004, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPerennialKingCorpseFriendExplode"] = {
    name = "GSPerennialKingCorpseFriendExplode",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "shock_art_variation",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, 1001, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PerennialKingCorpseEmerge"] = {
    name = "PerennialKingCorpseEmerge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationType고유 (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • 왕의 수행원
    언데드
    monster no drops or experience [1]
    King's Attendant
    SpectreN
    Tagssand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
    생명력
    126%
    저항
    0 0 0 0
    Damage
    61%
    정확도
    100%
    Attack Distance
    2 ~ 8
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    80%
    Model Size
    100%
    Type
    PerennialKingCorpseFriend
    Metadata
    PerennialKingCorpseFriend2
    레벨
    68
    생명력
    9,774
    Damage
    142
    주문 피해
    142
    정확도
    2,464
    공격 속도
    1.5
    경험치
    22,907
    Minion Life
    8,732
    Minion Damage
    591
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 114–171
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    PerennialKingCorpseEmerge
    Spell, Movement
    시전 속도: 1 초
    action attack or cast time uses animation length [1]
    walk emerge extra distance [5]
    CGEPerennialKingCorpseGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    시전 속도: 1 초
    active skill area of effect radius +% final [-50]
    base skill effect duration [10000]
    ground lightning art variation [1004]
    GSPerennialKingCorpseFriendExplode
    Triggerable, Spell, Damage
    시전 속도: 1 초
    157.8~473.5 번개 피해
    action attack or cast time uses animation length [1]
    is area damage [1]
    shock art variation [1001]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance3"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		freedom;
    		invisible;
    	"
    }
    
    Positioned
    {
    	blocking = false
    }
    
    Functions
    {
    	set_leap_target = "SetTargetLocation( arg1 );"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	/* corpses are visible by default, but new ones get hidden when spawned so they can exist but not emerge for a short time after the previous one jumps */
    	on_or_create_state_invisible_0 = "EnableRendering();"
    	on_or_create_state_invisible_1 = "DisableRendering();"
    	on_or_create_state_freedom_0 = "RemoveCollidability();"
    
    	on_or_create_state_freedom_1 =
    	"
    		MakeCollidable();
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk' );
    	"
    }
    
    Render
    {
    	selection_position_offset = "0,  0,  -10"
    	selection_size_override = "50,  50,  50"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend2"] = {
        name = "King's Attendant",
        life = 1.26,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.61,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "CGEPerennialKingCorpseGround",
            "GSPerennialKingCorpseFriendExplode",
            "PerennialKingCorpseEmerge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEPerennialKingCorpseGround"] = {
        name = "CGEPerennialKingCorpseGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_lightning_art_variation",
        },
        levels = {
            [1] = {-50, 10000, 1004, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSPerennialKingCorpseFriendExplode"] = {
        name = "GSPerennialKingCorpseFriendExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_art_variation",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 1001, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PerennialKingCorpseEmerge"] = {
        name = "PerennialKingCorpseEmerge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • 왕의 수행원
    언데드
    monster no drops or experience [1]
    King's Attendant
    SpectreN
    Tagssand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
    생명력
    126%
    저항
    0 0 0 0
    Damage
    61%
    정확도
    100%
    Attack Distance
    2 ~ 8
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    80%
    Model Size
    100%
    Type
    PerennialKingCorpseFriend
    Metadata
    PerennialKingCorpseFriend3
    레벨
    68
    생명력
    9,774
    Damage
    142
    주문 피해
    142
    정확도
    2,464
    공격 속도
    1.5
    경험치
    22,907
    Minion Life
    8,732
    Minion Damage
    591
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 114–171
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    PerennialKingCorpseEmerge
    Spell, Movement
    시전 속도: 1 초
    action attack or cast time uses animation length [1]
    walk emerge extra distance [5]
    CGEPerennialKingCorpseGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    시전 속도: 1 초
    active skill area of effect radius +% final [-50]
    base skill effect duration [10000]
    ground lightning art variation [1004]
    GSPerennialKingCorpseFriendExplode
    Triggerable, Spell, Damage
    시전 속도: 1 초
    157.8~473.5 번개 피해
    action attack or cast time uses animation length [1]
    is area damage [1]
    shock art variation [1001]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance3"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		freedom;
    		invisible;
    	"
    }
    
    Positioned
    {
    	blocking = false
    }
    
    Functions
    {
    	set_leap_target = "SetTargetLocation( arg1 );"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	/* corpses are visible by default, but new ones get hidden when spawned so they can exist but not emerge for a short time after the previous one jumps */
    	on_or_create_state_invisible_0 = "EnableRendering();"
    	on_or_create_state_invisible_1 = "DisableRendering();"
    	on_or_create_state_freedom_0 = "RemoveCollidability();"
    
    	on_or_create_state_freedom_1 =
    	"
    		MakeCollidable();
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk' );
    	"
    }
    
    Render
    {
    	selection_position_offset = "0,  0,  -10"
    	selection_size_override = "50,  50,  50"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend3"] = {
        name = "King's Attendant",
        life = 1.26,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.61,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "CGEPerennialKingCorpseGround",
            "GSPerennialKingCorpseFriendExplode",
            "PerennialKingCorpseEmerge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEPerennialKingCorpseGround"] = {
        name = "CGEPerennialKingCorpseGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_lightning_art_variation",
        },
        levels = {
            [1] = {-50, 10000, 1004, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSPerennialKingCorpseFriendExplode"] = {
        name = "GSPerennialKingCorpseFriendExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_art_variation",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 1001, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PerennialKingCorpseEmerge"] = {
        name = "PerennialKingCorpseEmerge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • 왕의 수행원
    언데드
    monster no drops or experience [1]
    King's Attendant
    SpectreN
    Tagssand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
    생명력
    126%
    저항
    0 0 0 0
    Damage
    61%
    정확도
    100%
    Attack Distance
    2 ~ 8
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    80%
    Model Size
    100%
    Type
    PerennialKingCorpseFriend
    Metadata
    PerennialKingCorpseFriend4_
    레벨
    68
    생명력
    9,774
    Damage
    142
    주문 피해
    142
    정확도
    2,464
    공격 속도
    1.5
    경험치
    22,907
    Minion Life
    8,732
    Minion Damage
    591
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 114–171
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    PerennialKingCorpseEmerge
    Spell, Movement
    시전 속도: 1 초
    action attack or cast time uses animation length [1]
    walk emerge extra distance [5]
    CGEPerennialKingCorpseGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    시전 속도: 1 초
    active skill area of effect radius +% final [-50]
    base skill effect duration [10000]
    ground lightning art variation [1004]
    GSPerennialKingCorpseFriendExplode
    Triggerable, Spell, Damage
    시전 속도: 1 초
    157.8~473.5 번개 피해
    action attack or cast time uses animation length [1]
    is area damage [1]
    shock art variation [1001]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance3"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		freedom;
    		invisible;
    	"
    }
    
    Positioned
    {
    	blocking = false
    }
    
    Functions
    {
    	set_leap_target = "SetTargetLocation( arg1 );"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	/* corpses are visible by default, but new ones get hidden when spawned so they can exist but not emerge for a short time after the previous one jumps */
    	on_or_create_state_invisible_0 = "EnableRendering();"
    	on_or_create_state_invisible_1 = "DisableRendering();"
    	on_or_create_state_freedom_0 = "RemoveCollidability();"
    
    	on_or_create_state_freedom_1 =
    	"
    		MakeCollidable();
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk' );
    	"
    }
    
    Render
    {
    	selection_position_offset = "0,  0,  -10"
    	selection_size_override = "50,  50,  50"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend4_"] = {
        name = "King's Attendant",
        life = 1.26,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.61,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "CGEPerennialKingCorpseGround",
            "GSPerennialKingCorpseFriendExplode",
            "PerennialKingCorpseEmerge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEPerennialKingCorpseGround"] = {
        name = "CGEPerennialKingCorpseGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_lightning_art_variation",
        },
        levels = {
            [1] = {-50, 10000, 1004, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSPerennialKingCorpseFriendExplode"] = {
        name = "GSPerennialKingCorpseFriendExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_art_variation",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 1001, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PerennialKingCorpseEmerge"] = {
        name = "PerennialKingCorpseEmerge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • 왕의 수행원
    언데드
    monster no drops or experience [1]
    King's Attendant
    SpectreN
    Tagssand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
    생명력
    126%
    저항
    0 0 0 0
    Damage
    61%
    정확도
    100%
    Attack Distance
    2 ~ 8
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    80%
    Model Size
    100%
    Type
    PerennialKingCorpseFriend
    Metadata
    PerennialKingCorpseFriend5
    레벨
    68
    생명력
    9,774
    Damage
    142
    주문 피해
    142
    정확도
    2,464
    공격 속도
    1.5
    경험치
    22,907
    Minion Life
    8,732
    Minion Damage
    591
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 114–171
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    PerennialKingCorpseEmerge
    Spell, Movement
    시전 속도: 1 초
    action attack or cast time uses animation length [1]
    walk emerge extra distance [5]
    CGEPerennialKingCorpseGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    시전 속도: 1 초
    active skill area of effect radius +% final [-50]
    base skill effect duration [10000]
    ground lightning art variation [1004]
    GSPerennialKingCorpseFriendExplode
    Triggerable, Spell, Damage
    시전 속도: 1 초
    157.8~473.5 번개 피해
    action attack or cast time uses animation length [1]
    is area damage [1]
    shock art variation [1001]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance3"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		freedom;
    		invisible;
    	"
    }
    
    Positioned
    {
    	blocking = false
    }
    
    Functions
    {
    	set_leap_target = "SetTargetLocation( arg1 );"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	/* corpses are visible by default, but new ones get hidden when spawned so they can exist but not emerge for a short time after the previous one jumps */
    	on_or_create_state_invisible_0 = "EnableRendering();"
    	on_or_create_state_invisible_1 = "DisableRendering();"
    	on_or_create_state_freedom_0 = "RemoveCollidability();"
    
    	on_or_create_state_freedom_1 =
    	"
    		MakeCollidable();
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk' );
    	"
    }
    
    Render
    {
    	selection_position_offset = "0,  0,  -10"
    	selection_size_override = "50,  50,  50"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend5"] = {
        name = "King's Attendant",
        life = 1.26,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.61,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "CGEPerennialKingCorpseGround",
            "GSPerennialKingCorpseFriendExplode",
            "PerennialKingCorpseEmerge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEPerennialKingCorpseGround"] = {
        name = "CGEPerennialKingCorpseGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_lightning_art_variation",
        },
        levels = {
            [1] = {-50, 10000, 1004, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSPerennialKingCorpseFriendExplode"] = {
        name = "GSPerennialKingCorpseFriendExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_art_variation",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 1001, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PerennialKingCorpseEmerge"] = {
        name = "PerennialKingCorpseEmerge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • 왕의 수행원
    언데드
    monster no drops or experience [1]
    King's Attendant
    SpectreN
    Tagssand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
    생명력
    126%
    저항
    0 0 0 0
    Damage
    61%
    정확도
    100%
    Attack Distance
    2 ~ 8
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    80%
    Model Size
    100%
    Type
    PerennialKingCorpseFriend
    Metadata
    PerennialKingCorpseFriend6
    레벨
    68
    생명력
    9,774
    Damage
    142
    주문 피해
    142
    정확도
    2,464
    공격 속도
    1.5
    경험치
    22,907
    Minion Life
    8,732
    Minion Damage
    591
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 114–171
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    PerennialKingCorpseEmerge
    Spell, Movement
    시전 속도: 1 초
    action attack or cast time uses animation length [1]
    walk emerge extra distance [5]
    CGEPerennialKingCorpseGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    시전 속도: 1 초
    active skill area of effect radius +% final [-50]
    base skill effect duration [10000]
    ground lightning art variation [1004]
    GSPerennialKingCorpseFriendExplode
    Triggerable, Spell, Damage
    시전 속도: 1 초
    157.8~473.5 번개 피해
    action attack or cast time uses animation length [1]
    is area damage [1]
    shock art variation [1001]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance3"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		freedom;
    		invisible;
    	"
    }
    
    Positioned
    {
    	blocking = false
    }
    
    Functions
    {
    	set_leap_target = "SetTargetLocation( arg1 );"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	/* corpses are visible by default, but new ones get hidden when spawned so they can exist but not emerge for a short time after the previous one jumps */
    	on_or_create_state_invisible_0 = "EnableRendering();"
    	on_or_create_state_invisible_1 = "DisableRendering();"
    	on_or_create_state_freedom_0 = "RemoveCollidability();"
    
    	on_or_create_state_freedom_1 =
    	"
    		MakeCollidable();
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk' );
    	"
    }
    
    Render
    {
    	selection_position_offset = "0,  0,  -10"
    	selection_size_override = "50,  50,  50"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend6"] = {
        name = "King's Attendant",
        life = 1.26,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.61,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "CGEPerennialKingCorpseGround",
            "GSPerennialKingCorpseFriendExplode",
            "PerennialKingCorpseEmerge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEPerennialKingCorpseGround"] = {
        name = "CGEPerennialKingCorpseGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_lightning_art_variation",
        },
        levels = {
            [1] = {-50, 10000, 1004, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSPerennialKingCorpseFriendExplode"] = {
        name = "GSPerennialKingCorpseFriendExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_art_variation",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 1001, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PerennialKingCorpseEmerge"] = {
        name = "PerennialKingCorpseEmerge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • 왕의 수행원
    언데드
    monster no drops or experience [1]
    King's Attendant
    SpectreN
    Tagssand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
    생명력
    126%
    저항
    0 0 0 0
    Damage
    61%
    정확도
    100%
    Attack Distance
    2 ~ 8
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    80%
    Model Size
    100%
    Type
    PerennialKingCorpseFriend
    Metadata
    PerennialKingCorpseFriend7
    레벨
    68
    생명력
    9,774
    Damage
    142
    주문 피해
    142
    정확도
    2,464
    공격 속도
    1.5
    경험치
    22,907
    Minion Life
    8,732
    Minion Damage
    591
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 114–171
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    PerennialKingCorpseEmerge
    Spell, Movement
    시전 속도: 1 초
    action attack or cast time uses animation length [1]
    walk emerge extra distance [5]
    CGEPerennialKingCorpseGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    시전 속도: 1 초
    active skill area of effect radius +% final [-50]
    base skill effect duration [10000]
    ground lightning art variation [1004]
    GSPerennialKingCorpseFriendExplode
    Triggerable, Spell, Damage
    시전 속도: 1 초
    157.8~473.5 번개 피해
    action attack or cast time uses animation length [1]
    is area damage [1]
    shock art variation [1001]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance3"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		freedom;
    		invisible;
    	"
    }
    
    Positioned
    {
    	blocking = false
    }
    
    Functions
    {
    	set_leap_target = "SetTargetLocation( arg1 );"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	/* corpses are visible by default, but new ones get hidden when spawned so they can exist but not emerge for a short time after the previous one jumps */
    	on_or_create_state_invisible_0 = "EnableRendering();"
    	on_or_create_state_invisible_1 = "DisableRendering();"
    	on_or_create_state_freedom_0 = "RemoveCollidability();"
    
    	on_or_create_state_freedom_1 =
    	"
    		MakeCollidable();
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk' );
    	"
    }
    
    Render
    {
    	selection_position_offset = "0,  0,  -10"
    	selection_size_override = "50,  50,  50"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend7"] = {
        name = "King's Attendant",
        life = 1.26,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.61,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "CGEPerennialKingCorpseGround",
            "GSPerennialKingCorpseFriendExplode",
            "PerennialKingCorpseEmerge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEPerennialKingCorpseGround"] = {
        name = "CGEPerennialKingCorpseGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_lightning_art_variation",
        },
        levels = {
            [1] = {-50, 10000, 1004, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSPerennialKingCorpseFriendExplode"] = {
        name = "GSPerennialKingCorpseFriendExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_art_variation",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 1001, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PerennialKingCorpseEmerge"] = {
        name = "PerennialKingCorpseEmerge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • 왕의 수행원
    언데드
    monster no drops or experience [1]
    King's Attendant
    SpectreN
    Tagssand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
    생명력
    126%
    저항
    0 0 0 0
    Damage
    61%
    정확도
    100%
    Attack Distance
    2 ~ 8
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    80%
    Model Size
    100%
    Type
    PerennialKingCorpseFriend
    Metadata
    PerennialKingCorpseFriend8
    레벨
    68
    생명력
    9,774
    Damage
    142
    주문 피해
    142
    정확도
    2,464
    공격 속도
    1.5
    경험치
    22,907
    Minion Life
    8,732
    Minion Damage
    591
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 114–171
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    PerennialKingCorpseEmerge
    Spell, Movement
    시전 속도: 1 초
    action attack or cast time uses animation length [1]
    walk emerge extra distance [5]
    CGEPerennialKingCorpseGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    시전 속도: 1 초
    active skill area of effect radius +% final [-50]
    base skill effect duration [10000]
    ground lightning art variation [1004]
    GSPerennialKingCorpseFriendExplode
    Triggerable, Spell, Damage
    시전 속도: 1 초
    157.8~473.5 번개 피해
    action attack or cast time uses animation length [1]
    is area damage [1]
    shock art variation [1001]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance3"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		freedom;
    		invisible;
    	"
    }
    
    Positioned
    {
    	blocking = false
    }
    
    Functions
    {
    	set_leap_target = "SetTargetLocation( arg1 );"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	/* corpses are visible by default, but new ones get hidden when spawned so they can exist but not emerge for a short time after the previous one jumps */
    	on_or_create_state_invisible_0 = "EnableRendering();"
    	on_or_create_state_invisible_1 = "DisableRendering();"
    	on_or_create_state_freedom_0 = "RemoveCollidability();"
    
    	on_or_create_state_freedom_1 =
    	"
    		MakeCollidable();
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk' );
    	"
    }
    
    Render
    {
    	selection_position_offset = "0,  0,  -10"
    	selection_size_override = "50,  50,  50"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend8"] = {
        name = "King's Attendant",
        life = 1.26,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.61,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "CGEPerennialKingCorpseGround",
            "GSPerennialKingCorpseFriendExplode",
            "PerennialKingCorpseEmerge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEPerennialKingCorpseGround"] = {
        name = "CGEPerennialKingCorpseGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_lightning_art_variation",
        },
        levels = {
            [1] = {-50, 10000, 1004, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSPerennialKingCorpseFriendExplode"] = {
        name = "GSPerennialKingCorpseFriendExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_art_variation",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 1001, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PerennialKingCorpseEmerge"] = {
        name = "PerennialKingCorpseEmerge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • 왕의 수행원
    언데드
    monster no drops or experience [1]
    King's Attendant
    SpectreN
    Tagssand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
    생명력
    126%
    저항
    0 0 0 0
    Damage
    61%
    정확도
    100%
    Attack Distance
    2 ~ 8
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    80%
    Model Size
    100%
    Type
    PerennialKingCorpseFriend
    Metadata
    PerennialKingCorpseFriend9
    레벨
    68
    생명력
    9,774
    Damage
    142
    주문 피해
    142
    정확도
    2,464
    공격 속도
    1.5
    경험치
    22,907
    Minion Life
    8,732
    Minion Damage
    591
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 114–171
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    PerennialKingCorpseEmerge
    Spell, Movement
    시전 속도: 1 초
    action attack or cast time uses animation length [1]
    walk emerge extra distance [5]
    CGEPerennialKingCorpseGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    시전 속도: 1 초
    active skill area of effect radius +% final [-50]
    base skill effect duration [10000]
    ground lightning art variation [1004]
    GSPerennialKingCorpseFriendExplode
    Triggerable, Spell, Damage
    시전 속도: 1 초
    157.8~473.5 번개 피해
    action attack or cast time uses animation length [1]
    is area damage [1]
    shock art variation [1001]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance3"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		freedom;
    		invisible;
    	"
    }
    
    Positioned
    {
    	blocking = false
    }
    
    Functions
    {
    	set_leap_target = "SetTargetLocation( arg1 );"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	/* corpses are visible by default, but new ones get hidden when spawned so they can exist but not emerge for a short time after the previous one jumps */
    	on_or_create_state_invisible_0 = "EnableRendering();"
    	on_or_create_state_invisible_1 = "DisableRendering();"
    	on_or_create_state_freedom_0 = "RemoveCollidability();"
    
    	on_or_create_state_freedom_1 =
    	"
    		MakeCollidable();
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk' );
    	"
    }
    
    Render
    {
    	selection_position_offset = "0,  0,  -10"
    	selection_size_override = "50,  50,  50"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend9"] = {
        name = "King's Attendant",
        life = 1.26,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.61,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "CGEPerennialKingCorpseGround",
            "GSPerennialKingCorpseFriendExplode",
            "PerennialKingCorpseEmerge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEPerennialKingCorpseGround"] = {
        name = "CGEPerennialKingCorpseGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_lightning_art_variation",
        },
        levels = {
            [1] = {-50, 10000, 1004, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSPerennialKingCorpseFriendExplode"] = {
        name = "GSPerennialKingCorpseFriendExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_art_variation",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 1001, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PerennialKingCorpseEmerge"] = {
        name = "PerennialKingCorpseEmerge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • 왕의 수행원
    언데드
    monster no drops or experience [1]
    King's Attendant
    SpectreN
    Tagssand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
    생명력
    126%
    저항
    0 0 0 0
    Damage
    61%
    정확도
    100%
    Attack Distance
    2 ~ 8
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    80%
    Model Size
    100%
    Type
    PerennialKingCorpseFriend
    Metadata
    PerennialKingCorpseFriend10__
    레벨
    68
    생명력
    9,774
    Damage
    142
    주문 피해
    142
    정확도
    2,464
    공격 속도
    1.5
    경험치
    22,907
    Minion Life
    8,732
    Minion Damage
    591
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 114–171
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    PerennialKingCorpseEmerge
    Spell, Movement
    시전 속도: 1 초
    action attack or cast time uses animation length [1]
    walk emerge extra distance [5]
    CGEPerennialKingCorpseGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    시전 속도: 1 초
    active skill area of effect radius +% final [-50]
    base skill effect duration [10000]
    ground lightning art variation [1004]
    GSPerennialKingCorpseFriendExplode
    Triggerable, Spell, Damage
    시전 속도: 1 초
    157.8~473.5 번개 피해
    action attack or cast time uses animation length [1]
    is area damage [1]
    shock art variation [1001]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance3"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		freedom;
    		invisible;
    	"
    }
    
    Positioned
    {
    	blocking = false
    }
    
    Functions
    {
    	set_leap_target = "SetTargetLocation( arg1 );"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	/* corpses are visible by default, but new ones get hidden when spawned so they can exist but not emerge for a short time after the previous one jumps */
    	on_or_create_state_invisible_0 = "EnableRendering();"
    	on_or_create_state_invisible_1 = "DisableRendering();"
    	on_or_create_state_freedom_0 = "RemoveCollidability();"
    
    	on_or_create_state_freedom_1 =
    	"
    		MakeCollidable();
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk' );
    	"
    }
    
    Render
    {
    	selection_position_offset = "0,  0,  -10"
    	selection_size_override = "50,  50,  50"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend10__"] = {
        name = "King's Attendant",
        life = 1.26,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.61,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "CGEPerennialKingCorpseGround",
            "GSPerennialKingCorpseFriendExplode",
            "PerennialKingCorpseEmerge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEPerennialKingCorpseGround"] = {
        name = "CGEPerennialKingCorpseGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_lightning_art_variation",
        },
        levels = {
            [1] = {-50, 10000, 1004, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSPerennialKingCorpseFriendExplode"] = {
        name = "GSPerennialKingCorpseFriendExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_art_variation",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 1001, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PerennialKingCorpseEmerge"] = {
        name = "PerennialKingCorpseEmerge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • 왕의 수행원
    언데드
    monster no drops or experience [1]
    King's Attendant
    SpectreN
    Tagssand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
    생명력
    126%
    저항
    0 0 0 0
    Damage
    61%
    정확도
    100%
    Attack Distance
    2 ~ 8
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    80%
    Model Size
    100%
    Type
    PerennialKingCorpseFriend
    Metadata
    PerennialKingCorpseFriend11
    레벨
    68
    생명력
    9,774
    Damage
    142
    주문 피해
    142
    정확도
    2,464
    공격 속도
    1.5
    경험치
    22,907
    Minion Life
    8,732
    Minion Damage
    591
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 114–171
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    PerennialKingCorpseEmerge
    Spell, Movement
    시전 속도: 1 초
    action attack or cast time uses animation length [1]
    walk emerge extra distance [5]
    CGEPerennialKingCorpseGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    시전 속도: 1 초
    active skill area of effect radius +% final [-50]
    base skill effect duration [10000]
    ground lightning art variation [1004]
    GSPerennialKingCorpseFriendExplode
    Triggerable, Spell, Damage
    시전 속도: 1 초
    157.8~473.5 번개 피해
    action attack or cast time uses animation length [1]
    is area damage [1]
    shock art variation [1001]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance3"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		freedom;
    		invisible;
    	"
    }
    
    Positioned
    {
    	blocking = false
    }
    
    Functions
    {
    	set_leap_target = "SetTargetLocation( arg1 );"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	/* corpses are visible by default, but new ones get hidden when spawned so they can exist but not emerge for a short time after the previous one jumps */
    	on_or_create_state_invisible_0 = "EnableRendering();"
    	on_or_create_state_invisible_1 = "DisableRendering();"
    	on_or_create_state_freedom_0 = "RemoveCollidability();"
    
    	on_or_create_state_freedom_1 =
    	"
    		MakeCollidable();
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk' );
    	"
    }
    
    Render
    {
    	selection_position_offset = "0,  0,  -10"
    	selection_size_override = "50,  50,  50"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend11"] = {
        name = "King's Attendant",
        life = 1.26,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.61,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "CGEPerennialKingCorpseGround",
            "GSPerennialKingCorpseFriendExplode",
            "PerennialKingCorpseEmerge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEPerennialKingCorpseGround"] = {
        name = "CGEPerennialKingCorpseGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_lightning_art_variation",
        },
        levels = {
            [1] = {-50, 10000, 1004, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSPerennialKingCorpseFriendExplode"] = {
        name = "GSPerennialKingCorpseFriendExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_art_variation",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 1001, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PerennialKingCorpseEmerge"] = {
        name = "PerennialKingCorpseEmerge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • 왕의 수행원
    언데드
    monster no drops or experience [1]
    King's Attendant
    SpectreN
    Tagssand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
    생명력
    126%
    저항
    0 0 0 0
    Damage
    61%
    정확도
    100%
    Attack Distance
    2 ~ 8
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    80%
    Model Size
    100%
    Type
    PerennialKingCorpseFriend
    Metadata
    PerennialKingCorpseFriend12
    레벨
    68
    생명력
    9,774
    Damage
    142
    주문 피해
    142
    정확도
    2,464
    공격 속도
    1.5
    경험치
    22,907
    Minion Life
    8,732
    Minion Damage
    591
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 114–171
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    PerennialKingCorpseEmerge
    Spell, Movement
    시전 속도: 1 초
    action attack or cast time uses animation length [1]
    walk emerge extra distance [5]
    CGEPerennialKingCorpseGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    시전 속도: 1 초
    active skill area of effect radius +% final [-50]
    base skill effect duration [10000]
    ground lightning art variation [1004]
    GSPerennialKingCorpseFriendExplode
    Triggerable, Spell, Damage
    시전 속도: 1 초
    157.8~473.5 번개 피해
    action attack or cast time uses animation length [1]
    is area damage [1]
    shock art variation [1001]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance3"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		freedom;
    		invisible;
    	"
    }
    
    Positioned
    {
    	blocking = false
    }
    
    Functions
    {
    	set_leap_target = "SetTargetLocation( arg1 );"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	/* corpses are visible by default, but new ones get hidden when spawned so they can exist but not emerge for a short time after the previous one jumps */
    	on_or_create_state_invisible_0 = "EnableRendering();"
    	on_or_create_state_invisible_1 = "DisableRendering();"
    	on_or_create_state_freedom_0 = "RemoveCollidability();"
    
    	on_or_create_state_freedom_1 =
    	"
    		MakeCollidable();
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk' );
    	"
    }
    
    Render
    {
    	selection_position_offset = "0,  0,  -10"
    	selection_size_override = "50,  50,  50"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend12"] = {
        name = "King's Attendant",
        life = 1.26,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.61,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "CGEPerennialKingCorpseGround",
            "GSPerennialKingCorpseFriendExplode",
            "PerennialKingCorpseEmerge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEPerennialKingCorpseGround"] = {
        name = "CGEPerennialKingCorpseGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_lightning_art_variation",
        },
        levels = {
            [1] = {-50, 10000, 1004, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSPerennialKingCorpseFriendExplode"] = {
        name = "GSPerennialKingCorpseFriendExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_art_variation",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 1001, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PerennialKingCorpseEmerge"] = {
        name = "PerennialKingCorpseEmerge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • 왕의 수행원
    언데드
    monster no drops or experience [1]
    King's Attendant
    SpectreN
    Tagssand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
    생명력
    126%
    저항
    0 0 0 0
    Damage
    61%
    정확도
    100%
    Attack Distance
    2 ~ 8
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    80%
    Model Size
    100%
    Type
    PerennialKingCorpseFriend
    Metadata
    PerennialKingCorpseFriend13
    레벨
    68
    생명력
    9,774
    Damage
    142
    주문 피해
    142
    정확도
    2,464
    공격 속도
    1.5
    경험치
    22,907
    Minion Life
    8,732
    Minion Damage
    591
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 114–171
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    PerennialKingCorpseEmerge
    Spell, Movement
    시전 속도: 1 초
    action attack or cast time uses animation length [1]
    walk emerge extra distance [5]
    CGEPerennialKingCorpseGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    시전 속도: 1 초
    active skill area of effect radius +% final [-50]
    base skill effect duration [10000]
    ground lightning art variation [1004]
    GSPerennialKingCorpseFriendExplode
    Triggerable, Spell, Damage
    시전 속도: 1 초
    157.8~473.5 번개 피해
    action attack or cast time uses animation length [1]
    is area damage [1]
    shock art variation [1001]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance3"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		freedom;
    		invisible;
    	"
    }
    
    Positioned
    {
    	blocking = false
    }
    
    Functions
    {
    	set_leap_target = "SetTargetLocation( arg1 );"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	/* corpses are visible by default, but new ones get hidden when spawned so they can exist but not emerge for a short time after the previous one jumps */
    	on_or_create_state_invisible_0 = "EnableRendering();"
    	on_or_create_state_invisible_1 = "DisableRendering();"
    	on_or_create_state_freedom_0 = "RemoveCollidability();"
    
    	on_or_create_state_freedom_1 =
    	"
    		MakeCollidable();
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk' );
    	"
    }
    
    Render
    {
    	selection_position_offset = "0,  0,  -10"
    	selection_size_override = "50,  50,  50"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend13"] = {
        name = "King's Attendant",
        life = 1.26,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.61,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "CGEPerennialKingCorpseGround",
            "GSPerennialKingCorpseFriendExplode",
            "PerennialKingCorpseEmerge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEPerennialKingCorpseGround"] = {
        name = "CGEPerennialKingCorpseGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_lightning_art_variation",
        },
        levels = {
            [1] = {-50, 10000, 1004, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSPerennialKingCorpseFriendExplode"] = {
        name = "GSPerennialKingCorpseFriendExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_art_variation",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 1001, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PerennialKingCorpseEmerge"] = {
        name = "PerennialKingCorpseEmerge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Edit

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