왕의 수행원

monster no drops or experience [1]
King's Attendant
Spectre | N |
---|---|
Tags | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
생명력
126%
저항




Damage
61%
정확도
100%
치명타 명중 Chance
5%
+30%
Attack Distance
2 ~ 8
공격 속도
1.5 Second
Damage Spread
±20%
경험치
80%
Model Size
100%
Type
PerennialKingCorpseFriend
Metadata
PerennialKingCorpseFriend1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
9,774
2,413
708
Damage
142
주문 피해
142
정확도
2,464
공격 속도
1.5
경험치
22,907
Minion Life
8,732
Minion Damage
591
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 114–171
치명타 명중 확률: 5%
공격 속도: 1.5 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

PerennialKingCorpseEmerge
Spell, Movement
시전 속도: 1 초
action attack or cast time uses animation length [1]
walk emerge extra distance [5]
CGEPerennialKingCorpseGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
시전 속도: 1 초
active skill area of effect radius +% final [-50]
base skill effect duration [10000]
ground lightning art variation [1004]
GSPerennialKingCorpseFriendExplode
Triggerable, Spell, Damage
시전 속도: 1 초
action attack or cast time uses animation length [1]
is area damage [1]
shock art variation [1001]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "ChangeToStance3" } StateMachine { define_shared_state = " freedom; invisible; " } Positioned { blocking = false } Functions { set_leap_target = "SetTargetLocation( arg1 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { /* corpses are visible by default, but new ones get hidden when spawned so they can exist but not emerge for a short time after the previous one jumps */ on_or_create_state_invisible_0 = "EnableRendering();" on_or_create_state_invisible_1 = "DisableRendering();" on_or_create_state_freedom_0 = "RemoveCollidability();" on_or_create_state_freedom_1 = " MakeCollidable(); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk' ); " } Render { selection_position_offset = "0, 0, -10" selection_size_override = "50, 50, 50" } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend1"] = { name = "King's Attendant", life = 1.26, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.61, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "CGEPerennialKingCorpseGround", "GSPerennialKingCorpseFriendExplode", "PerennialKingCorpseEmerge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEPerennialKingCorpseGround"] = { name = "CGEPerennialKingCorpseGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_lightning_art_variation", }, levels = { [1] = {-50, 10000, 1004, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingCorpseFriendExplode"] = { name = "GSPerennialKingCorpseFriendExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_art_variation", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 1001, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerennialKingCorpseEmerge"] = { name = "PerennialKingCorpseEmerge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Family | MonsterNoDropsOrExperience |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
왕의 수행원

monster no drops or experience [1]
King's Attendant
Spectre | N |
---|---|
Tags | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
생명력
126%
저항




Damage
61%
정확도
100%
치명타 명중 Chance
5%
+30%
Attack Distance
2 ~ 8
공격 속도
1.5 Second
Damage Spread
±20%
경험치
80%
Model Size
100%
Type
PerennialKingCorpseFriend
Metadata
PerennialKingCorpseFriend2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
9,774
2,413
708
Damage
142
주문 피해
142
정확도
2,464
공격 속도
1.5
경험치
22,907
Minion Life
8,732
Minion Damage
591
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 114–171
치명타 명중 확률: 5%
공격 속도: 1.5 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

PerennialKingCorpseEmerge
Spell, Movement
시전 속도: 1 초
action attack or cast time uses animation length [1]
walk emerge extra distance [5]
CGEPerennialKingCorpseGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
시전 속도: 1 초
active skill area of effect radius +% final [-50]
base skill effect duration [10000]
ground lightning art variation [1004]
GSPerennialKingCorpseFriendExplode
Triggerable, Spell, Damage
시전 속도: 1 초
action attack or cast time uses animation length [1]
is area damage [1]
shock art variation [1001]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "ChangeToStance3" } StateMachine { define_shared_state = " freedom; invisible; " } Positioned { blocking = false } Functions { set_leap_target = "SetTargetLocation( arg1 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { /* corpses are visible by default, but new ones get hidden when spawned so they can exist but not emerge for a short time after the previous one jumps */ on_or_create_state_invisible_0 = "EnableRendering();" on_or_create_state_invisible_1 = "DisableRendering();" on_or_create_state_freedom_0 = "RemoveCollidability();" on_or_create_state_freedom_1 = " MakeCollidable(); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk' ); " } Render { selection_position_offset = "0, 0, -10" selection_size_override = "50, 50, 50" } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend2"] = { name = "King's Attendant", life = 1.26, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.61, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "CGEPerennialKingCorpseGround", "GSPerennialKingCorpseFriendExplode", "PerennialKingCorpseEmerge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEPerennialKingCorpseGround"] = { name = "CGEPerennialKingCorpseGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_lightning_art_variation", }, levels = { [1] = {-50, 10000, 1004, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingCorpseFriendExplode"] = { name = "GSPerennialKingCorpseFriendExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_art_variation", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 1001, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerennialKingCorpseEmerge"] = { name = "PerennialKingCorpseEmerge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Family | MonsterNoDropsOrExperience |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
왕의 수행원

monster no drops or experience [1]
King's Attendant
Spectre | N |
---|---|
Tags | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
생명력
126%
저항




Damage
61%
정확도
100%
치명타 명중 Chance
5%
+30%
Attack Distance
2 ~ 8
공격 속도
1.5 Second
Damage Spread
±20%
경험치
80%
Model Size
100%
Type
PerennialKingCorpseFriend
Metadata
PerennialKingCorpseFriend3
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
9,774
2,413
708
Damage
142
주문 피해
142
정확도
2,464
공격 속도
1.5
경험치
22,907
Minion Life
8,732
Minion Damage
591
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 114–171
치명타 명중 확률: 5%
공격 속도: 1.5 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

PerennialKingCorpseEmerge
Spell, Movement
시전 속도: 1 초
action attack or cast time uses animation length [1]
walk emerge extra distance [5]
CGEPerennialKingCorpseGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
시전 속도: 1 초
active skill area of effect radius +% final [-50]
base skill effect duration [10000]
ground lightning art variation [1004]
GSPerennialKingCorpseFriendExplode
Triggerable, Spell, Damage
시전 속도: 1 초
action attack or cast time uses animation length [1]
is area damage [1]
shock art variation [1001]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "ChangeToStance3" } StateMachine { define_shared_state = " freedom; invisible; " } Positioned { blocking = false } Functions { set_leap_target = "SetTargetLocation( arg1 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { /* corpses are visible by default, but new ones get hidden when spawned so they can exist but not emerge for a short time after the previous one jumps */ on_or_create_state_invisible_0 = "EnableRendering();" on_or_create_state_invisible_1 = "DisableRendering();" on_or_create_state_freedom_0 = "RemoveCollidability();" on_or_create_state_freedom_1 = " MakeCollidable(); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk' ); " } Render { selection_position_offset = "0, 0, -10" selection_size_override = "50, 50, 50" } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend3"] = { name = "King's Attendant", life = 1.26, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.61, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "CGEPerennialKingCorpseGround", "GSPerennialKingCorpseFriendExplode", "PerennialKingCorpseEmerge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEPerennialKingCorpseGround"] = { name = "CGEPerennialKingCorpseGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_lightning_art_variation", }, levels = { [1] = {-50, 10000, 1004, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingCorpseFriendExplode"] = { name = "GSPerennialKingCorpseFriendExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_art_variation", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 1001, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerennialKingCorpseEmerge"] = { name = "PerennialKingCorpseEmerge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Family | MonsterNoDropsOrExperience |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
왕의 수행원

monster no drops or experience [1]
King's Attendant
Spectre | N |
---|---|
Tags | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
생명력
126%
저항




Damage
61%
정확도
100%
치명타 명중 Chance
5%
+30%
Attack Distance
2 ~ 8
공격 속도
1.5 Second
Damage Spread
±20%
경험치
80%
Model Size
100%
Type
PerennialKingCorpseFriend
Metadata
PerennialKingCorpseFriend4_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
9,774
2,413
708
Damage
142
주문 피해
142
정확도
2,464
공격 속도
1.5
경험치
22,907
Minion Life
8,732
Minion Damage
591
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 114–171
치명타 명중 확률: 5%
공격 속도: 1.5 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

PerennialKingCorpseEmerge
Spell, Movement
시전 속도: 1 초
action attack or cast time uses animation length [1]
walk emerge extra distance [5]
CGEPerennialKingCorpseGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
시전 속도: 1 초
active skill area of effect radius +% final [-50]
base skill effect duration [10000]
ground lightning art variation [1004]
GSPerennialKingCorpseFriendExplode
Triggerable, Spell, Damage
시전 속도: 1 초
action attack or cast time uses animation length [1]
is area damage [1]
shock art variation [1001]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "ChangeToStance3" } StateMachine { define_shared_state = " freedom; invisible; " } Positioned { blocking = false } Functions { set_leap_target = "SetTargetLocation( arg1 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { /* corpses are visible by default, but new ones get hidden when spawned so they can exist but not emerge for a short time after the previous one jumps */ on_or_create_state_invisible_0 = "EnableRendering();" on_or_create_state_invisible_1 = "DisableRendering();" on_or_create_state_freedom_0 = "RemoveCollidability();" on_or_create_state_freedom_1 = " MakeCollidable(); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk' ); " } Render { selection_position_offset = "0, 0, -10" selection_size_override = "50, 50, 50" } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend4_"] = { name = "King's Attendant", life = 1.26, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.61, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "CGEPerennialKingCorpseGround", "GSPerennialKingCorpseFriendExplode", "PerennialKingCorpseEmerge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEPerennialKingCorpseGround"] = { name = "CGEPerennialKingCorpseGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_lightning_art_variation", }, levels = { [1] = {-50, 10000, 1004, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingCorpseFriendExplode"] = { name = "GSPerennialKingCorpseFriendExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_art_variation", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 1001, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerennialKingCorpseEmerge"] = { name = "PerennialKingCorpseEmerge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Family | MonsterNoDropsOrExperience |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
왕의 수행원

monster no drops or experience [1]
King's Attendant
Spectre | N |
---|---|
Tags | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
생명력
126%
저항




Damage
61%
정확도
100%
치명타 명중 Chance
5%
+30%
Attack Distance
2 ~ 8
공격 속도
1.5 Second
Damage Spread
±20%
경험치
80%
Model Size
100%
Type
PerennialKingCorpseFriend
Metadata
PerennialKingCorpseFriend5
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
9,774
2,413
708
Damage
142
주문 피해
142
정확도
2,464
공격 속도
1.5
경험치
22,907
Minion Life
8,732
Minion Damage
591
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 114–171
치명타 명중 확률: 5%
공격 속도: 1.5 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

PerennialKingCorpseEmerge
Spell, Movement
시전 속도: 1 초
action attack or cast time uses animation length [1]
walk emerge extra distance [5]
CGEPerennialKingCorpseGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
시전 속도: 1 초
active skill area of effect radius +% final [-50]
base skill effect duration [10000]
ground lightning art variation [1004]
GSPerennialKingCorpseFriendExplode
Triggerable, Spell, Damage
시전 속도: 1 초
action attack or cast time uses animation length [1]
is area damage [1]
shock art variation [1001]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "ChangeToStance3" } StateMachine { define_shared_state = " freedom; invisible; " } Positioned { blocking = false } Functions { set_leap_target = "SetTargetLocation( arg1 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { /* corpses are visible by default, but new ones get hidden when spawned so they can exist but not emerge for a short time after the previous one jumps */ on_or_create_state_invisible_0 = "EnableRendering();" on_or_create_state_invisible_1 = "DisableRendering();" on_or_create_state_freedom_0 = "RemoveCollidability();" on_or_create_state_freedom_1 = " MakeCollidable(); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk' ); " } Render { selection_position_offset = "0, 0, -10" selection_size_override = "50, 50, 50" } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend5"] = { name = "King's Attendant", life = 1.26, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.61, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "CGEPerennialKingCorpseGround", "GSPerennialKingCorpseFriendExplode", "PerennialKingCorpseEmerge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEPerennialKingCorpseGround"] = { name = "CGEPerennialKingCorpseGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_lightning_art_variation", }, levels = { [1] = {-50, 10000, 1004, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingCorpseFriendExplode"] = { name = "GSPerennialKingCorpseFriendExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_art_variation", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 1001, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerennialKingCorpseEmerge"] = { name = "PerennialKingCorpseEmerge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Family | MonsterNoDropsOrExperience |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
왕의 수행원

monster no drops or experience [1]
King's Attendant
Spectre | N |
---|---|
Tags | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
생명력
126%
저항




Damage
61%
정확도
100%
치명타 명중 Chance
5%
+30%
Attack Distance
2 ~ 8
공격 속도
1.5 Second
Damage Spread
±20%
경험치
80%
Model Size
100%
Type
PerennialKingCorpseFriend
Metadata
PerennialKingCorpseFriend6
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
9,774
2,413
708
Damage
142
주문 피해
142
정확도
2,464
공격 속도
1.5
경험치
22,907
Minion Life
8,732
Minion Damage
591
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 114–171
치명타 명중 확률: 5%
공격 속도: 1.5 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

PerennialKingCorpseEmerge
Spell, Movement
시전 속도: 1 초
action attack or cast time uses animation length [1]
walk emerge extra distance [5]
CGEPerennialKingCorpseGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
시전 속도: 1 초
active skill area of effect radius +% final [-50]
base skill effect duration [10000]
ground lightning art variation [1004]
GSPerennialKingCorpseFriendExplode
Triggerable, Spell, Damage
시전 속도: 1 초
action attack or cast time uses animation length [1]
is area damage [1]
shock art variation [1001]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "ChangeToStance3" } StateMachine { define_shared_state = " freedom; invisible; " } Positioned { blocking = false } Functions { set_leap_target = "SetTargetLocation( arg1 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { /* corpses are visible by default, but new ones get hidden when spawned so they can exist but not emerge for a short time after the previous one jumps */ on_or_create_state_invisible_0 = "EnableRendering();" on_or_create_state_invisible_1 = "DisableRendering();" on_or_create_state_freedom_0 = "RemoveCollidability();" on_or_create_state_freedom_1 = " MakeCollidable(); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk' ); " } Render { selection_position_offset = "0, 0, -10" selection_size_override = "50, 50, 50" } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend6"] = { name = "King's Attendant", life = 1.26, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.61, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "CGEPerennialKingCorpseGround", "GSPerennialKingCorpseFriendExplode", "PerennialKingCorpseEmerge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEPerennialKingCorpseGround"] = { name = "CGEPerennialKingCorpseGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_lightning_art_variation", }, levels = { [1] = {-50, 10000, 1004, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingCorpseFriendExplode"] = { name = "GSPerennialKingCorpseFriendExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_art_variation", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 1001, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerennialKingCorpseEmerge"] = { name = "PerennialKingCorpseEmerge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Family | MonsterNoDropsOrExperience |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
왕의 수행원

monster no drops or experience [1]
King's Attendant
Spectre | N |
---|---|
Tags | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
생명력
126%
저항




Damage
61%
정확도
100%
치명타 명중 Chance
5%
+30%
Attack Distance
2 ~ 8
공격 속도
1.5 Second
Damage Spread
±20%
경험치
80%
Model Size
100%
Type
PerennialKingCorpseFriend
Metadata
PerennialKingCorpseFriend7
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
9,774
2,413
708
Damage
142
주문 피해
142
정확도
2,464
공격 속도
1.5
경험치
22,907
Minion Life
8,732
Minion Damage
591
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 114–171
치명타 명중 확률: 5%
공격 속도: 1.5 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

PerennialKingCorpseEmerge
Spell, Movement
시전 속도: 1 초
action attack or cast time uses animation length [1]
walk emerge extra distance [5]
CGEPerennialKingCorpseGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
시전 속도: 1 초
active skill area of effect radius +% final [-50]
base skill effect duration [10000]
ground lightning art variation [1004]
GSPerennialKingCorpseFriendExplode
Triggerable, Spell, Damage
시전 속도: 1 초
action attack or cast time uses animation length [1]
is area damage [1]
shock art variation [1001]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "ChangeToStance3" } StateMachine { define_shared_state = " freedom; invisible; " } Positioned { blocking = false } Functions { set_leap_target = "SetTargetLocation( arg1 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { /* corpses are visible by default, but new ones get hidden when spawned so they can exist but not emerge for a short time after the previous one jumps */ on_or_create_state_invisible_0 = "EnableRendering();" on_or_create_state_invisible_1 = "DisableRendering();" on_or_create_state_freedom_0 = "RemoveCollidability();" on_or_create_state_freedom_1 = " MakeCollidable(); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk' ); " } Render { selection_position_offset = "0, 0, -10" selection_size_override = "50, 50, 50" } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend7"] = { name = "King's Attendant", life = 1.26, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.61, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "CGEPerennialKingCorpseGround", "GSPerennialKingCorpseFriendExplode", "PerennialKingCorpseEmerge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEPerennialKingCorpseGround"] = { name = "CGEPerennialKingCorpseGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_lightning_art_variation", }, levels = { [1] = {-50, 10000, 1004, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingCorpseFriendExplode"] = { name = "GSPerennialKingCorpseFriendExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_art_variation", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 1001, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerennialKingCorpseEmerge"] = { name = "PerennialKingCorpseEmerge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Family | MonsterNoDropsOrExperience |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
왕의 수행원

monster no drops or experience [1]
King's Attendant
Spectre | N |
---|---|
Tags | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
생명력
126%
저항




Damage
61%
정확도
100%
치명타 명중 Chance
5%
+30%
Attack Distance
2 ~ 8
공격 속도
1.5 Second
Damage Spread
±20%
경험치
80%
Model Size
100%
Type
PerennialKingCorpseFriend
Metadata
PerennialKingCorpseFriend8
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
9,774
2,413
708
Damage
142
주문 피해
142
정확도
2,464
공격 속도
1.5
경험치
22,907
Minion Life
8,732
Minion Damage
591
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 114–171
치명타 명중 확률: 5%
공격 속도: 1.5 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

PerennialKingCorpseEmerge
Spell, Movement
시전 속도: 1 초
action attack or cast time uses animation length [1]
walk emerge extra distance [5]
CGEPerennialKingCorpseGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
시전 속도: 1 초
active skill area of effect radius +% final [-50]
base skill effect duration [10000]
ground lightning art variation [1004]
GSPerennialKingCorpseFriendExplode
Triggerable, Spell, Damage
시전 속도: 1 초
action attack or cast time uses animation length [1]
is area damage [1]
shock art variation [1001]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "ChangeToStance3" } StateMachine { define_shared_state = " freedom; invisible; " } Positioned { blocking = false } Functions { set_leap_target = "SetTargetLocation( arg1 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { /* corpses are visible by default, but new ones get hidden when spawned so they can exist but not emerge for a short time after the previous one jumps */ on_or_create_state_invisible_0 = "EnableRendering();" on_or_create_state_invisible_1 = "DisableRendering();" on_or_create_state_freedom_0 = "RemoveCollidability();" on_or_create_state_freedom_1 = " MakeCollidable(); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk' ); " } Render { selection_position_offset = "0, 0, -10" selection_size_override = "50, 50, 50" } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend8"] = { name = "King's Attendant", life = 1.26, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.61, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "CGEPerennialKingCorpseGround", "GSPerennialKingCorpseFriendExplode", "PerennialKingCorpseEmerge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEPerennialKingCorpseGround"] = { name = "CGEPerennialKingCorpseGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_lightning_art_variation", }, levels = { [1] = {-50, 10000, 1004, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingCorpseFriendExplode"] = { name = "GSPerennialKingCorpseFriendExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_art_variation", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 1001, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerennialKingCorpseEmerge"] = { name = "PerennialKingCorpseEmerge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Family | MonsterNoDropsOrExperience |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
왕의 수행원

monster no drops or experience [1]
King's Attendant
Spectre | N |
---|---|
Tags | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
생명력
126%
저항




Damage
61%
정확도
100%
치명타 명중 Chance
5%
+30%
Attack Distance
2 ~ 8
공격 속도
1.5 Second
Damage Spread
±20%
경험치
80%
Model Size
100%
Type
PerennialKingCorpseFriend
Metadata
PerennialKingCorpseFriend9
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
9,774
2,413
708
Damage
142
주문 피해
142
정확도
2,464
공격 속도
1.5
경험치
22,907
Minion Life
8,732
Minion Damage
591
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 114–171
치명타 명중 확률: 5%
공격 속도: 1.5 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

PerennialKingCorpseEmerge
Spell, Movement
시전 속도: 1 초
action attack or cast time uses animation length [1]
walk emerge extra distance [5]
CGEPerennialKingCorpseGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
시전 속도: 1 초
active skill area of effect radius +% final [-50]
base skill effect duration [10000]
ground lightning art variation [1004]
GSPerennialKingCorpseFriendExplode
Triggerable, Spell, Damage
시전 속도: 1 초
action attack or cast time uses animation length [1]
is area damage [1]
shock art variation [1001]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "ChangeToStance3" } StateMachine { define_shared_state = " freedom; invisible; " } Positioned { blocking = false } Functions { set_leap_target = "SetTargetLocation( arg1 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { /* corpses are visible by default, but new ones get hidden when spawned so they can exist but not emerge for a short time after the previous one jumps */ on_or_create_state_invisible_0 = "EnableRendering();" on_or_create_state_invisible_1 = "DisableRendering();" on_or_create_state_freedom_0 = "RemoveCollidability();" on_or_create_state_freedom_1 = " MakeCollidable(); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk' ); " } Render { selection_position_offset = "0, 0, -10" selection_size_override = "50, 50, 50" } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend9"] = { name = "King's Attendant", life = 1.26, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.61, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "CGEPerennialKingCorpseGround", "GSPerennialKingCorpseFriendExplode", "PerennialKingCorpseEmerge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEPerennialKingCorpseGround"] = { name = "CGEPerennialKingCorpseGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_lightning_art_variation", }, levels = { [1] = {-50, 10000, 1004, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingCorpseFriendExplode"] = { name = "GSPerennialKingCorpseFriendExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_art_variation", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 1001, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerennialKingCorpseEmerge"] = { name = "PerennialKingCorpseEmerge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Family | MonsterNoDropsOrExperience |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
왕의 수행원

monster no drops or experience [1]
King's Attendant
Spectre | N |
---|---|
Tags | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
생명력
126%
저항




Damage
61%
정확도
100%
치명타 명중 Chance
5%
+30%
Attack Distance
2 ~ 8
공격 속도
1.5 Second
Damage Spread
±20%
경험치
80%
Model Size
100%
Type
PerennialKingCorpseFriend
Metadata
PerennialKingCorpseFriend10__
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
9,774
2,413
708
Damage
142
주문 피해
142
정확도
2,464
공격 속도
1.5
경험치
22,907
Minion Life
8,732
Minion Damage
591
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 114–171
치명타 명중 확률: 5%
공격 속도: 1.5 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

PerennialKingCorpseEmerge
Spell, Movement
시전 속도: 1 초
action attack or cast time uses animation length [1]
walk emerge extra distance [5]
CGEPerennialKingCorpseGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
시전 속도: 1 초
active skill area of effect radius +% final [-50]
base skill effect duration [10000]
ground lightning art variation [1004]
GSPerennialKingCorpseFriendExplode
Triggerable, Spell, Damage
시전 속도: 1 초
action attack or cast time uses animation length [1]
is area damage [1]
shock art variation [1001]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "ChangeToStance3" } StateMachine { define_shared_state = " freedom; invisible; " } Positioned { blocking = false } Functions { set_leap_target = "SetTargetLocation( arg1 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { /* corpses are visible by default, but new ones get hidden when spawned so they can exist but not emerge for a short time after the previous one jumps */ on_or_create_state_invisible_0 = "EnableRendering();" on_or_create_state_invisible_1 = "DisableRendering();" on_or_create_state_freedom_0 = "RemoveCollidability();" on_or_create_state_freedom_1 = " MakeCollidable(); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk' ); " } Render { selection_position_offset = "0, 0, -10" selection_size_override = "50, 50, 50" } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend10__"] = { name = "King's Attendant", life = 1.26, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.61, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "CGEPerennialKingCorpseGround", "GSPerennialKingCorpseFriendExplode", "PerennialKingCorpseEmerge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEPerennialKingCorpseGround"] = { name = "CGEPerennialKingCorpseGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_lightning_art_variation", }, levels = { [1] = {-50, 10000, 1004, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingCorpseFriendExplode"] = { name = "GSPerennialKingCorpseFriendExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_art_variation", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 1001, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerennialKingCorpseEmerge"] = { name = "PerennialKingCorpseEmerge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Family | MonsterNoDropsOrExperience |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
왕의 수행원

monster no drops or experience [1]
King's Attendant
Spectre | N |
---|---|
Tags | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
생명력
126%
저항




Damage
61%
정확도
100%
치명타 명중 Chance
5%
+30%
Attack Distance
2 ~ 8
공격 속도
1.5 Second
Damage Spread
±20%
경험치
80%
Model Size
100%
Type
PerennialKingCorpseFriend
Metadata
PerennialKingCorpseFriend11
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
9,774
2,413
708
Damage
142
주문 피해
142
정확도
2,464
공격 속도
1.5
경험치
22,907
Minion Life
8,732
Minion Damage
591
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 114–171
치명타 명중 확률: 5%
공격 속도: 1.5 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

PerennialKingCorpseEmerge
Spell, Movement
시전 속도: 1 초
action attack or cast time uses animation length [1]
walk emerge extra distance [5]
CGEPerennialKingCorpseGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
시전 속도: 1 초
active skill area of effect radius +% final [-50]
base skill effect duration [10000]
ground lightning art variation [1004]
GSPerennialKingCorpseFriendExplode
Triggerable, Spell, Damage
시전 속도: 1 초
action attack or cast time uses animation length [1]
is area damage [1]
shock art variation [1001]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "ChangeToStance3" } StateMachine { define_shared_state = " freedom; invisible; " } Positioned { blocking = false } Functions { set_leap_target = "SetTargetLocation( arg1 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { /* corpses are visible by default, but new ones get hidden when spawned so they can exist but not emerge for a short time after the previous one jumps */ on_or_create_state_invisible_0 = "EnableRendering();" on_or_create_state_invisible_1 = "DisableRendering();" on_or_create_state_freedom_0 = "RemoveCollidability();" on_or_create_state_freedom_1 = " MakeCollidable(); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk' ); " } Render { selection_position_offset = "0, 0, -10" selection_size_override = "50, 50, 50" } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend11"] = { name = "King's Attendant", life = 1.26, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.61, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "CGEPerennialKingCorpseGround", "GSPerennialKingCorpseFriendExplode", "PerennialKingCorpseEmerge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEPerennialKingCorpseGround"] = { name = "CGEPerennialKingCorpseGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_lightning_art_variation", }, levels = { [1] = {-50, 10000, 1004, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingCorpseFriendExplode"] = { name = "GSPerennialKingCorpseFriendExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_art_variation", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 1001, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerennialKingCorpseEmerge"] = { name = "PerennialKingCorpseEmerge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Family | MonsterNoDropsOrExperience |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
왕의 수행원

monster no drops or experience [1]
King's Attendant
Spectre | N |
---|---|
Tags | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
생명력
126%
저항




Damage
61%
정확도
100%
치명타 명중 Chance
5%
+30%
Attack Distance
2 ~ 8
공격 속도
1.5 Second
Damage Spread
±20%
경험치
80%
Model Size
100%
Type
PerennialKingCorpseFriend
Metadata
PerennialKingCorpseFriend12
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
9,774
2,413
708
Damage
142
주문 피해
142
정확도
2,464
공격 속도
1.5
경험치
22,907
Minion Life
8,732
Minion Damage
591
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 114–171
치명타 명중 확률: 5%
공격 속도: 1.5 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

PerennialKingCorpseEmerge
Spell, Movement
시전 속도: 1 초
action attack or cast time uses animation length [1]
walk emerge extra distance [5]
CGEPerennialKingCorpseGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
시전 속도: 1 초
active skill area of effect radius +% final [-50]
base skill effect duration [10000]
ground lightning art variation [1004]
GSPerennialKingCorpseFriendExplode
Triggerable, Spell, Damage
시전 속도: 1 초
action attack or cast time uses animation length [1]
is area damage [1]
shock art variation [1001]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "ChangeToStance3" } StateMachine { define_shared_state = " freedom; invisible; " } Positioned { blocking = false } Functions { set_leap_target = "SetTargetLocation( arg1 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { /* corpses are visible by default, but new ones get hidden when spawned so they can exist but not emerge for a short time after the previous one jumps */ on_or_create_state_invisible_0 = "EnableRendering();" on_or_create_state_invisible_1 = "DisableRendering();" on_or_create_state_freedom_0 = "RemoveCollidability();" on_or_create_state_freedom_1 = " MakeCollidable(); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk' ); " } Render { selection_position_offset = "0, 0, -10" selection_size_override = "50, 50, 50" } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend12"] = { name = "King's Attendant", life = 1.26, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.61, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "CGEPerennialKingCorpseGround", "GSPerennialKingCorpseFriendExplode", "PerennialKingCorpseEmerge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEPerennialKingCorpseGround"] = { name = "CGEPerennialKingCorpseGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_lightning_art_variation", }, levels = { [1] = {-50, 10000, 1004, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingCorpseFriendExplode"] = { name = "GSPerennialKingCorpseFriendExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_art_variation", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 1001, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerennialKingCorpseEmerge"] = { name = "PerennialKingCorpseEmerge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Family | MonsterNoDropsOrExperience |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
왕의 수행원

monster no drops or experience [1]
King's Attendant
Spectre | N |
---|---|
Tags | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
생명력
126%
저항




Damage
61%
정확도
100%
치명타 명중 Chance
5%
+30%
Attack Distance
2 ~ 8
공격 속도
1.5 Second
Damage Spread
±20%
경험치
80%
Model Size
100%
Type
PerennialKingCorpseFriend
Metadata
PerennialKingCorpseFriend13
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
9,774
2,413
708
Damage
142
주문 피해
142
정확도
2,464
공격 속도
1.5
경험치
22,907
Minion Life
8,732
Minion Damage
591
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 114–171
치명타 명중 확률: 5%
공격 속도: 1.5 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

PerennialKingCorpseEmerge
Spell, Movement
시전 속도: 1 초
action attack or cast time uses animation length [1]
walk emerge extra distance [5]
CGEPerennialKingCorpseGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
시전 속도: 1 초
active skill area of effect radius +% final [-50]
base skill effect duration [10000]
ground lightning art variation [1004]
GSPerennialKingCorpseFriendExplode
Triggerable, Spell, Damage
시전 속도: 1 초
action attack or cast time uses animation length [1]
is area damage [1]
shock art variation [1001]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "ChangeToStance3" } StateMachine { define_shared_state = " freedom; invisible; " } Positioned { blocking = false } Functions { set_leap_target = "SetTargetLocation( arg1 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { /* corpses are visible by default, but new ones get hidden when spawned so they can exist but not emerge for a short time after the previous one jumps */ on_or_create_state_invisible_0 = "EnableRendering();" on_or_create_state_invisible_1 = "DisableRendering();" on_or_create_state_freedom_0 = "RemoveCollidability();" on_or_create_state_freedom_1 = " MakeCollidable(); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk' ); " } Render { selection_position_offset = "0, 0, -10" selection_size_override = "50, 50, 50" } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend13"] = { name = "King's Attendant", life = 1.26, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.61, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "CGEPerennialKingCorpseGround", "GSPerennialKingCorpseFriendExplode", "PerennialKingCorpseEmerge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEPerennialKingCorpseGround"] = { name = "CGEPerennialKingCorpseGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_lightning_art_variation", }, levels = { [1] = {-50, 10000, 1004, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingCorpseFriendExplode"] = { name = "GSPerennialKingCorpseFriendExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_art_variation", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 1001, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerennialKingCorpseEmerge"] = { name = "PerennialKingCorpseEmerge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Family | MonsterNoDropsOrExperience |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.