Ayudante del rey

monster no drops or experience [1]
King's Attendant
Spectre | N |
---|---|
Tags | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Vida
126%
Resistencia




Damage
61%
Precisión
100%
Impactos críticos Chance
5%
Attack Distance
2 ~ 8
Tiempo de ataque
1.5 Second
Damage Spread
±20%
Experiencia
80%
Model Size
100%
Type
PerennialKingCorpseFriend
Metadata
PerennialKingCorpseFriend1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
9,774
2,413
708
Damage
142
Daño de hechizos
142
Precisión
2,464
Tiempo de ataque
1.5
Experiencia
22,907
Minion Life
8,732
Minion Damage
591
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 114–171
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

PerennialKingCorpseEmerge
Spell, Movement
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
walk emerge extra distance [5]
CGEPerennialKingCorpseGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Tiempo de lanzamiento: 1 seg
active skill area of effect radius +% final [-50]
base skill effect duration [10000]
ground lightning art variation [1004]
GSPerennialKingCorpseFriendExplode
Triggerable, Spell, Damage
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
is area damage [1]
shock art variation [1001]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "ChangeToStance3" } StateMachine { define_shared_state = " freedom; invisible; " } Positioned { blocking = false } Functions { set_leap_target = "SetTargetLocation( arg1 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { /* corpses are visible by default, but new ones get hidden when spawned so they can exist but not emerge for a short time after the previous one jumps */ on_or_create_state_invisible_0 = "EnableRendering();" on_or_create_state_invisible_1 = "DisableRendering();" on_or_create_state_freedom_0 = "RemoveCollidability();" on_or_create_state_freedom_1 = " MakeCollidable(); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk' ); " } Render { selection_position_offset = "0, 0, -10" selection_size_override = "50, 50, 50" } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend1"] = { name = "King's Attendant", life = 1.26, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.61, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "CGEPerennialKingCorpseGround", "GSPerennialKingCorpseFriendExplode", "PerennialKingCorpseEmerge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEPerennialKingCorpseGround"] = { name = "CGEPerennialKingCorpseGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_lightning_art_variation", }, levels = { [1] = {-50, 10000, 1004, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingCorpseFriendExplode"] = { name = "GSPerennialKingCorpseFriendExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_art_variation", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 1001, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerennialKingCorpseEmerge"] = { name = "PerennialKingCorpseEmerge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Family | MonsterNoDropsOrExperience |
---|---|
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Ayudante del rey

monster no drops or experience [1]
King's Attendant
Spectre | N |
---|---|
Tags | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Vida
126%
Resistencia




Damage
61%
Precisión
100%
Impactos críticos Chance
5%
Attack Distance
2 ~ 8
Tiempo de ataque
1.5 Second
Damage Spread
±20%
Experiencia
80%
Model Size
100%
Type
PerennialKingCorpseFriend
Metadata
PerennialKingCorpseFriend2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
9,774
2,413
708
Damage
142
Daño de hechizos
142
Precisión
2,464
Tiempo de ataque
1.5
Experiencia
22,907
Minion Life
8,732
Minion Damage
591
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 114–171
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

PerennialKingCorpseEmerge
Spell, Movement
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
walk emerge extra distance [5]
CGEPerennialKingCorpseGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Tiempo de lanzamiento: 1 seg
active skill area of effect radius +% final [-50]
base skill effect duration [10000]
ground lightning art variation [1004]
GSPerennialKingCorpseFriendExplode
Triggerable, Spell, Damage
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
is area damage [1]
shock art variation [1001]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "ChangeToStance3" } StateMachine { define_shared_state = " freedom; invisible; " } Positioned { blocking = false } Functions { set_leap_target = "SetTargetLocation( arg1 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { /* corpses are visible by default, but new ones get hidden when spawned so they can exist but not emerge for a short time after the previous one jumps */ on_or_create_state_invisible_0 = "EnableRendering();" on_or_create_state_invisible_1 = "DisableRendering();" on_or_create_state_freedom_0 = "RemoveCollidability();" on_or_create_state_freedom_1 = " MakeCollidable(); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk' ); " } Render { selection_position_offset = "0, 0, -10" selection_size_override = "50, 50, 50" } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend2"] = { name = "King's Attendant", life = 1.26, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.61, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "CGEPerennialKingCorpseGround", "GSPerennialKingCorpseFriendExplode", "PerennialKingCorpseEmerge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEPerennialKingCorpseGround"] = { name = "CGEPerennialKingCorpseGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_lightning_art_variation", }, levels = { [1] = {-50, 10000, 1004, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingCorpseFriendExplode"] = { name = "GSPerennialKingCorpseFriendExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_art_variation", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 1001, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerennialKingCorpseEmerge"] = { name = "PerennialKingCorpseEmerge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Family | MonsterNoDropsOrExperience |
---|---|
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Ayudante del rey

monster no drops or experience [1]
King's Attendant
Spectre | N |
---|---|
Tags | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Vida
126%
Resistencia




Damage
61%
Precisión
100%
Impactos críticos Chance
5%
Attack Distance
2 ~ 8
Tiempo de ataque
1.5 Second
Damage Spread
±20%
Experiencia
80%
Model Size
100%
Type
PerennialKingCorpseFriend
Metadata
PerennialKingCorpseFriend3
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
9,774
2,413
708
Damage
142
Daño de hechizos
142
Precisión
2,464
Tiempo de ataque
1.5
Experiencia
22,907
Minion Life
8,732
Minion Damage
591
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 114–171
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

PerennialKingCorpseEmerge
Spell, Movement
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
walk emerge extra distance [5]
CGEPerennialKingCorpseGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Tiempo de lanzamiento: 1 seg
active skill area of effect radius +% final [-50]
base skill effect duration [10000]
ground lightning art variation [1004]
GSPerennialKingCorpseFriendExplode
Triggerable, Spell, Damage
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
is area damage [1]
shock art variation [1001]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "ChangeToStance3" } StateMachine { define_shared_state = " freedom; invisible; " } Positioned { blocking = false } Functions { set_leap_target = "SetTargetLocation( arg1 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { /* corpses are visible by default, but new ones get hidden when spawned so they can exist but not emerge for a short time after the previous one jumps */ on_or_create_state_invisible_0 = "EnableRendering();" on_or_create_state_invisible_1 = "DisableRendering();" on_or_create_state_freedom_0 = "RemoveCollidability();" on_or_create_state_freedom_1 = " MakeCollidable(); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk' ); " } Render { selection_position_offset = "0, 0, -10" selection_size_override = "50, 50, 50" } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend3"] = { name = "King's Attendant", life = 1.26, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.61, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "CGEPerennialKingCorpseGround", "GSPerennialKingCorpseFriendExplode", "PerennialKingCorpseEmerge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEPerennialKingCorpseGround"] = { name = "CGEPerennialKingCorpseGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_lightning_art_variation", }, levels = { [1] = {-50, 10000, 1004, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingCorpseFriendExplode"] = { name = "GSPerennialKingCorpseFriendExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_art_variation", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 1001, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerennialKingCorpseEmerge"] = { name = "PerennialKingCorpseEmerge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Family | MonsterNoDropsOrExperience |
---|---|
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Ayudante del rey

monster no drops or experience [1]
King's Attendant
Spectre | N |
---|---|
Tags | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Vida
126%
Resistencia




Damage
61%
Precisión
100%
Impactos críticos Chance
5%
Attack Distance
2 ~ 8
Tiempo de ataque
1.5 Second
Damage Spread
±20%
Experiencia
80%
Model Size
100%
Type
PerennialKingCorpseFriend
Metadata
PerennialKingCorpseFriend4_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
9,774
2,413
708
Damage
142
Daño de hechizos
142
Precisión
2,464
Tiempo de ataque
1.5
Experiencia
22,907
Minion Life
8,732
Minion Damage
591
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 114–171
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

PerennialKingCorpseEmerge
Spell, Movement
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
walk emerge extra distance [5]
CGEPerennialKingCorpseGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Tiempo de lanzamiento: 1 seg
active skill area of effect radius +% final [-50]
base skill effect duration [10000]
ground lightning art variation [1004]
GSPerennialKingCorpseFriendExplode
Triggerable, Spell, Damage
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
is area damage [1]
shock art variation [1001]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "ChangeToStance3" } StateMachine { define_shared_state = " freedom; invisible; " } Positioned { blocking = false } Functions { set_leap_target = "SetTargetLocation( arg1 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { /* corpses are visible by default, but new ones get hidden when spawned so they can exist but not emerge for a short time after the previous one jumps */ on_or_create_state_invisible_0 = "EnableRendering();" on_or_create_state_invisible_1 = "DisableRendering();" on_or_create_state_freedom_0 = "RemoveCollidability();" on_or_create_state_freedom_1 = " MakeCollidable(); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk' ); " } Render { selection_position_offset = "0, 0, -10" selection_size_override = "50, 50, 50" } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend4_"] = { name = "King's Attendant", life = 1.26, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.61, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "CGEPerennialKingCorpseGround", "GSPerennialKingCorpseFriendExplode", "PerennialKingCorpseEmerge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEPerennialKingCorpseGround"] = { name = "CGEPerennialKingCorpseGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_lightning_art_variation", }, levels = { [1] = {-50, 10000, 1004, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingCorpseFriendExplode"] = { name = "GSPerennialKingCorpseFriendExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_art_variation", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 1001, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerennialKingCorpseEmerge"] = { name = "PerennialKingCorpseEmerge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Family | MonsterNoDropsOrExperience |
---|---|
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Ayudante del rey

monster no drops or experience [1]
King's Attendant
Spectre | N |
---|---|
Tags | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Vida
126%
Resistencia




Damage
61%
Precisión
100%
Impactos críticos Chance
5%
Attack Distance
2 ~ 8
Tiempo de ataque
1.5 Second
Damage Spread
±20%
Experiencia
80%
Model Size
100%
Type
PerennialKingCorpseFriend
Metadata
PerennialKingCorpseFriend5
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
9,774
2,413
708
Damage
142
Daño de hechizos
142
Precisión
2,464
Tiempo de ataque
1.5
Experiencia
22,907
Minion Life
8,732
Minion Damage
591
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 114–171
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

PerennialKingCorpseEmerge
Spell, Movement
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
walk emerge extra distance [5]
CGEPerennialKingCorpseGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Tiempo de lanzamiento: 1 seg
active skill area of effect radius +% final [-50]
base skill effect duration [10000]
ground lightning art variation [1004]
GSPerennialKingCorpseFriendExplode
Triggerable, Spell, Damage
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
is area damage [1]
shock art variation [1001]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "ChangeToStance3" } StateMachine { define_shared_state = " freedom; invisible; " } Positioned { blocking = false } Functions { set_leap_target = "SetTargetLocation( arg1 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { /* corpses are visible by default, but new ones get hidden when spawned so they can exist but not emerge for a short time after the previous one jumps */ on_or_create_state_invisible_0 = "EnableRendering();" on_or_create_state_invisible_1 = "DisableRendering();" on_or_create_state_freedom_0 = "RemoveCollidability();" on_or_create_state_freedom_1 = " MakeCollidable(); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk' ); " } Render { selection_position_offset = "0, 0, -10" selection_size_override = "50, 50, 50" } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend5"] = { name = "King's Attendant", life = 1.26, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.61, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "CGEPerennialKingCorpseGround", "GSPerennialKingCorpseFriendExplode", "PerennialKingCorpseEmerge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEPerennialKingCorpseGround"] = { name = "CGEPerennialKingCorpseGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_lightning_art_variation", }, levels = { [1] = {-50, 10000, 1004, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingCorpseFriendExplode"] = { name = "GSPerennialKingCorpseFriendExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_art_variation", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 1001, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerennialKingCorpseEmerge"] = { name = "PerennialKingCorpseEmerge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Family | MonsterNoDropsOrExperience |
---|---|
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Ayudante del rey

monster no drops or experience [1]
King's Attendant
Spectre | N |
---|---|
Tags | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Vida
126%
Resistencia




Damage
61%
Precisión
100%
Impactos críticos Chance
5%
Attack Distance
2 ~ 8
Tiempo de ataque
1.5 Second
Damage Spread
±20%
Experiencia
80%
Model Size
100%
Type
PerennialKingCorpseFriend
Metadata
PerennialKingCorpseFriend6
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
9,774
2,413
708
Damage
142
Daño de hechizos
142
Precisión
2,464
Tiempo de ataque
1.5
Experiencia
22,907
Minion Life
8,732
Minion Damage
591
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 114–171
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

PerennialKingCorpseEmerge
Spell, Movement
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
walk emerge extra distance [5]
CGEPerennialKingCorpseGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Tiempo de lanzamiento: 1 seg
active skill area of effect radius +% final [-50]
base skill effect duration [10000]
ground lightning art variation [1004]
GSPerennialKingCorpseFriendExplode
Triggerable, Spell, Damage
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
is area damage [1]
shock art variation [1001]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "ChangeToStance3" } StateMachine { define_shared_state = " freedom; invisible; " } Positioned { blocking = false } Functions { set_leap_target = "SetTargetLocation( arg1 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { /* corpses are visible by default, but new ones get hidden when spawned so they can exist but not emerge for a short time after the previous one jumps */ on_or_create_state_invisible_0 = "EnableRendering();" on_or_create_state_invisible_1 = "DisableRendering();" on_or_create_state_freedom_0 = "RemoveCollidability();" on_or_create_state_freedom_1 = " MakeCollidable(); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk' ); " } Render { selection_position_offset = "0, 0, -10" selection_size_override = "50, 50, 50" } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend6"] = { name = "King's Attendant", life = 1.26, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.61, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "CGEPerennialKingCorpseGround", "GSPerennialKingCorpseFriendExplode", "PerennialKingCorpseEmerge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEPerennialKingCorpseGround"] = { name = "CGEPerennialKingCorpseGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_lightning_art_variation", }, levels = { [1] = {-50, 10000, 1004, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingCorpseFriendExplode"] = { name = "GSPerennialKingCorpseFriendExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_art_variation", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 1001, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerennialKingCorpseEmerge"] = { name = "PerennialKingCorpseEmerge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Family | MonsterNoDropsOrExperience |
---|---|
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Ayudante del rey

monster no drops or experience [1]
King's Attendant
Spectre | N |
---|---|
Tags | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Vida
126%
Resistencia




Damage
61%
Precisión
100%
Impactos críticos Chance
5%
Attack Distance
2 ~ 8
Tiempo de ataque
1.5 Second
Damage Spread
±20%
Experiencia
80%
Model Size
100%
Type
PerennialKingCorpseFriend
Metadata
PerennialKingCorpseFriend7
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
9,774
2,413
708
Damage
142
Daño de hechizos
142
Precisión
2,464
Tiempo de ataque
1.5
Experiencia
22,907
Minion Life
8,732
Minion Damage
591
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 114–171
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

PerennialKingCorpseEmerge
Spell, Movement
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
walk emerge extra distance [5]
CGEPerennialKingCorpseGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Tiempo de lanzamiento: 1 seg
active skill area of effect radius +% final [-50]
base skill effect duration [10000]
ground lightning art variation [1004]
GSPerennialKingCorpseFriendExplode
Triggerable, Spell, Damage
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
is area damage [1]
shock art variation [1001]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "ChangeToStance3" } StateMachine { define_shared_state = " freedom; invisible; " } Positioned { blocking = false } Functions { set_leap_target = "SetTargetLocation( arg1 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { /* corpses are visible by default, but new ones get hidden when spawned so they can exist but not emerge for a short time after the previous one jumps */ on_or_create_state_invisible_0 = "EnableRendering();" on_or_create_state_invisible_1 = "DisableRendering();" on_or_create_state_freedom_0 = "RemoveCollidability();" on_or_create_state_freedom_1 = " MakeCollidable(); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk' ); " } Render { selection_position_offset = "0, 0, -10" selection_size_override = "50, 50, 50" } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend7"] = { name = "King's Attendant", life = 1.26, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.61, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "CGEPerennialKingCorpseGround", "GSPerennialKingCorpseFriendExplode", "PerennialKingCorpseEmerge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEPerennialKingCorpseGround"] = { name = "CGEPerennialKingCorpseGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_lightning_art_variation", }, levels = { [1] = {-50, 10000, 1004, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingCorpseFriendExplode"] = { name = "GSPerennialKingCorpseFriendExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_art_variation", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 1001, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerennialKingCorpseEmerge"] = { name = "PerennialKingCorpseEmerge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Family | MonsterNoDropsOrExperience |
---|---|
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Ayudante del rey

monster no drops or experience [1]
King's Attendant
Spectre | N |
---|---|
Tags | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Vida
126%
Resistencia




Damage
61%
Precisión
100%
Impactos críticos Chance
5%
Attack Distance
2 ~ 8
Tiempo de ataque
1.5 Second
Damage Spread
±20%
Experiencia
80%
Model Size
100%
Type
PerennialKingCorpseFriend
Metadata
PerennialKingCorpseFriend8
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
9,774
2,413
708
Damage
142
Daño de hechizos
142
Precisión
2,464
Tiempo de ataque
1.5
Experiencia
22,907
Minion Life
8,732
Minion Damage
591
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 114–171
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

PerennialKingCorpseEmerge
Spell, Movement
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
walk emerge extra distance [5]
CGEPerennialKingCorpseGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Tiempo de lanzamiento: 1 seg
active skill area of effect radius +% final [-50]
base skill effect duration [10000]
ground lightning art variation [1004]
GSPerennialKingCorpseFriendExplode
Triggerable, Spell, Damage
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
is area damage [1]
shock art variation [1001]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "ChangeToStance3" } StateMachine { define_shared_state = " freedom; invisible; " } Positioned { blocking = false } Functions { set_leap_target = "SetTargetLocation( arg1 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { /* corpses are visible by default, but new ones get hidden when spawned so they can exist but not emerge for a short time after the previous one jumps */ on_or_create_state_invisible_0 = "EnableRendering();" on_or_create_state_invisible_1 = "DisableRendering();" on_or_create_state_freedom_0 = "RemoveCollidability();" on_or_create_state_freedom_1 = " MakeCollidable(); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk' ); " } Render { selection_position_offset = "0, 0, -10" selection_size_override = "50, 50, 50" } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend8"] = { name = "King's Attendant", life = 1.26, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.61, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "CGEPerennialKingCorpseGround", "GSPerennialKingCorpseFriendExplode", "PerennialKingCorpseEmerge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEPerennialKingCorpseGround"] = { name = "CGEPerennialKingCorpseGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_lightning_art_variation", }, levels = { [1] = {-50, 10000, 1004, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingCorpseFriendExplode"] = { name = "GSPerennialKingCorpseFriendExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_art_variation", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 1001, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerennialKingCorpseEmerge"] = { name = "PerennialKingCorpseEmerge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Family | MonsterNoDropsOrExperience |
---|---|
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Ayudante del rey

monster no drops or experience [1]
King's Attendant
Spectre | N |
---|---|
Tags | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Vida
126%
Resistencia




Damage
61%
Precisión
100%
Impactos críticos Chance
5%
Attack Distance
2 ~ 8
Tiempo de ataque
1.5 Second
Damage Spread
±20%
Experiencia
80%
Model Size
100%
Type
PerennialKingCorpseFriend
Metadata
PerennialKingCorpseFriend9
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
9,774
2,413
708
Damage
142
Daño de hechizos
142
Precisión
2,464
Tiempo de ataque
1.5
Experiencia
22,907
Minion Life
8,732
Minion Damage
591
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 114–171
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

PerennialKingCorpseEmerge
Spell, Movement
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
walk emerge extra distance [5]
CGEPerennialKingCorpseGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Tiempo de lanzamiento: 1 seg
active skill area of effect radius +% final [-50]
base skill effect duration [10000]
ground lightning art variation [1004]
GSPerennialKingCorpseFriendExplode
Triggerable, Spell, Damage
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
is area damage [1]
shock art variation [1001]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "ChangeToStance3" } StateMachine { define_shared_state = " freedom; invisible; " } Positioned { blocking = false } Functions { set_leap_target = "SetTargetLocation( arg1 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { /* corpses are visible by default, but new ones get hidden when spawned so they can exist but not emerge for a short time after the previous one jumps */ on_or_create_state_invisible_0 = "EnableRendering();" on_or_create_state_invisible_1 = "DisableRendering();" on_or_create_state_freedom_0 = "RemoveCollidability();" on_or_create_state_freedom_1 = " MakeCollidable(); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk' ); " } Render { selection_position_offset = "0, 0, -10" selection_size_override = "50, 50, 50" } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend9"] = { name = "King's Attendant", life = 1.26, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.61, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "CGEPerennialKingCorpseGround", "GSPerennialKingCorpseFriendExplode", "PerennialKingCorpseEmerge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEPerennialKingCorpseGround"] = { name = "CGEPerennialKingCorpseGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_lightning_art_variation", }, levels = { [1] = {-50, 10000, 1004, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingCorpseFriendExplode"] = { name = "GSPerennialKingCorpseFriendExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_art_variation", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 1001, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerennialKingCorpseEmerge"] = { name = "PerennialKingCorpseEmerge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Family | MonsterNoDropsOrExperience |
---|---|
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Ayudante del rey

monster no drops or experience [1]
King's Attendant
Spectre | N |
---|---|
Tags | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Vida
126%
Resistencia




Damage
61%
Precisión
100%
Impactos críticos Chance
5%
Attack Distance
2 ~ 8
Tiempo de ataque
1.5 Second
Damage Spread
±20%
Experiencia
80%
Model Size
100%
Type
PerennialKingCorpseFriend
Metadata
PerennialKingCorpseFriend10__
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
9,774
2,413
708
Damage
142
Daño de hechizos
142
Precisión
2,464
Tiempo de ataque
1.5
Experiencia
22,907
Minion Life
8,732
Minion Damage
591
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 114–171
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

PerennialKingCorpseEmerge
Spell, Movement
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
walk emerge extra distance [5]
CGEPerennialKingCorpseGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Tiempo de lanzamiento: 1 seg
active skill area of effect radius +% final [-50]
base skill effect duration [10000]
ground lightning art variation [1004]
GSPerennialKingCorpseFriendExplode
Triggerable, Spell, Damage
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
is area damage [1]
shock art variation [1001]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "ChangeToStance3" } StateMachine { define_shared_state = " freedom; invisible; " } Positioned { blocking = false } Functions { set_leap_target = "SetTargetLocation( arg1 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { /* corpses are visible by default, but new ones get hidden when spawned so they can exist but not emerge for a short time after the previous one jumps */ on_or_create_state_invisible_0 = "EnableRendering();" on_or_create_state_invisible_1 = "DisableRendering();" on_or_create_state_freedom_0 = "RemoveCollidability();" on_or_create_state_freedom_1 = " MakeCollidable(); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk' ); " } Render { selection_position_offset = "0, 0, -10" selection_size_override = "50, 50, 50" } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend10__"] = { name = "King's Attendant", life = 1.26, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.61, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "CGEPerennialKingCorpseGround", "GSPerennialKingCorpseFriendExplode", "PerennialKingCorpseEmerge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEPerennialKingCorpseGround"] = { name = "CGEPerennialKingCorpseGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_lightning_art_variation", }, levels = { [1] = {-50, 10000, 1004, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingCorpseFriendExplode"] = { name = "GSPerennialKingCorpseFriendExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_art_variation", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 1001, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerennialKingCorpseEmerge"] = { name = "PerennialKingCorpseEmerge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Family | MonsterNoDropsOrExperience |
---|---|
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Ayudante del rey

monster no drops or experience [1]
King's Attendant
Spectre | N |
---|---|
Tags | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Vida
126%
Resistencia




Damage
61%
Precisión
100%
Impactos críticos Chance
5%
Attack Distance
2 ~ 8
Tiempo de ataque
1.5 Second
Damage Spread
±20%
Experiencia
80%
Model Size
100%
Type
PerennialKingCorpseFriend
Metadata
PerennialKingCorpseFriend11
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
9,774
2,413
708
Damage
142
Daño de hechizos
142
Precisión
2,464
Tiempo de ataque
1.5
Experiencia
22,907
Minion Life
8,732
Minion Damage
591
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 114–171
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

PerennialKingCorpseEmerge
Spell, Movement
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
walk emerge extra distance [5]
CGEPerennialKingCorpseGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Tiempo de lanzamiento: 1 seg
active skill area of effect radius +% final [-50]
base skill effect duration [10000]
ground lightning art variation [1004]
GSPerennialKingCorpseFriendExplode
Triggerable, Spell, Damage
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
is area damage [1]
shock art variation [1001]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "ChangeToStance3" } StateMachine { define_shared_state = " freedom; invisible; " } Positioned { blocking = false } Functions { set_leap_target = "SetTargetLocation( arg1 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { /* corpses are visible by default, but new ones get hidden when spawned so they can exist but not emerge for a short time after the previous one jumps */ on_or_create_state_invisible_0 = "EnableRendering();" on_or_create_state_invisible_1 = "DisableRendering();" on_or_create_state_freedom_0 = "RemoveCollidability();" on_or_create_state_freedom_1 = " MakeCollidable(); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk' ); " } Render { selection_position_offset = "0, 0, -10" selection_size_override = "50, 50, 50" } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend11"] = { name = "King's Attendant", life = 1.26, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.61, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "CGEPerennialKingCorpseGround", "GSPerennialKingCorpseFriendExplode", "PerennialKingCorpseEmerge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEPerennialKingCorpseGround"] = { name = "CGEPerennialKingCorpseGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_lightning_art_variation", }, levels = { [1] = {-50, 10000, 1004, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingCorpseFriendExplode"] = { name = "GSPerennialKingCorpseFriendExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_art_variation", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 1001, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerennialKingCorpseEmerge"] = { name = "PerennialKingCorpseEmerge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Family | MonsterNoDropsOrExperience |
---|---|
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Ayudante del rey

monster no drops or experience [1]
King's Attendant
Spectre | N |
---|---|
Tags | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Vida
126%
Resistencia




Damage
61%
Precisión
100%
Impactos críticos Chance
5%
Attack Distance
2 ~ 8
Tiempo de ataque
1.5 Second
Damage Spread
±20%
Experiencia
80%
Model Size
100%
Type
PerennialKingCorpseFriend
Metadata
PerennialKingCorpseFriend12
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
9,774
2,413
708
Damage
142
Daño de hechizos
142
Precisión
2,464
Tiempo de ataque
1.5
Experiencia
22,907
Minion Life
8,732
Minion Damage
591
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 114–171
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

PerennialKingCorpseEmerge
Spell, Movement
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
walk emerge extra distance [5]
CGEPerennialKingCorpseGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Tiempo de lanzamiento: 1 seg
active skill area of effect radius +% final [-50]
base skill effect duration [10000]
ground lightning art variation [1004]
GSPerennialKingCorpseFriendExplode
Triggerable, Spell, Damage
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
is area damage [1]
shock art variation [1001]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "ChangeToStance3" } StateMachine { define_shared_state = " freedom; invisible; " } Positioned { blocking = false } Functions { set_leap_target = "SetTargetLocation( arg1 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { /* corpses are visible by default, but new ones get hidden when spawned so they can exist but not emerge for a short time after the previous one jumps */ on_or_create_state_invisible_0 = "EnableRendering();" on_or_create_state_invisible_1 = "DisableRendering();" on_or_create_state_freedom_0 = "RemoveCollidability();" on_or_create_state_freedom_1 = " MakeCollidable(); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk' ); " } Render { selection_position_offset = "0, 0, -10" selection_size_override = "50, 50, 50" } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend12"] = { name = "King's Attendant", life = 1.26, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.61, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "CGEPerennialKingCorpseGround", "GSPerennialKingCorpseFriendExplode", "PerennialKingCorpseEmerge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEPerennialKingCorpseGround"] = { name = "CGEPerennialKingCorpseGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_lightning_art_variation", }, levels = { [1] = {-50, 10000, 1004, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingCorpseFriendExplode"] = { name = "GSPerennialKingCorpseFriendExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_art_variation", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 1001, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerennialKingCorpseEmerge"] = { name = "PerennialKingCorpseEmerge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Family | MonsterNoDropsOrExperience |
---|---|
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Ayudante del rey

monster no drops or experience [1]
King's Attendant
Spectre | N |
---|---|
Tags | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Vida
126%
Resistencia




Damage
61%
Precisión
100%
Impactos críticos Chance
5%
Attack Distance
2 ~ 8
Tiempo de ataque
1.5 Second
Damage Spread
±20%
Experiencia
80%
Model Size
100%
Type
PerennialKingCorpseFriend
Metadata
PerennialKingCorpseFriend13
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
9,774
2,413
708
Damage
142
Daño de hechizos
142
Precisión
2,464
Tiempo de ataque
1.5
Experiencia
22,907
Minion Life
8,732
Minion Damage
591
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 114–171
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

PerennialKingCorpseEmerge
Spell, Movement
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
walk emerge extra distance [5]
CGEPerennialKingCorpseGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Tiempo de lanzamiento: 1 seg
active skill area of effect radius +% final [-50]
base skill effect duration [10000]
ground lightning art variation [1004]
GSPerennialKingCorpseFriendExplode
Triggerable, Spell, Damage
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
is area damage [1]
shock art variation [1001]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "ChangeToStance3" } StateMachine { define_shared_state = " freedom; invisible; " } Positioned { blocking = false } Functions { set_leap_target = "SetTargetLocation( arg1 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { /* corpses are visible by default, but new ones get hidden when spawned so they can exist but not emerge for a short time after the previous one jumps */ on_or_create_state_invisible_0 = "EnableRendering();" on_or_create_state_invisible_1 = "DisableRendering();" on_or_create_state_freedom_0 = "RemoveCollidability();" on_or_create_state_freedom_1 = " MakeCollidable(); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk' ); " } Render { selection_position_offset = "0, 0, -10" selection_size_override = "50, 50, 50" } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/minion_volatile_crawl.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend13"] = { name = "King's Attendant", life = 1.26, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.61, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "CGEPerennialKingCorpseGround", "GSPerennialKingCorpseFriendExplode", "PerennialKingCorpseEmerge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEPerennialKingCorpseGround"] = { name = "CGEPerennialKingCorpseGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_lightning_art_variation", }, levels = { [1] = {-50, 10000, 1004, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingCorpseFriendExplode"] = { name = "GSPerennialKingCorpseFriendExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_art_variation", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 1001, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerennialKingCorpseEmerge"] = { name = "PerennialKingCorpseEmerge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Family | MonsterNoDropsOrExperience |
---|---|
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.