IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Медведь, павший провидец
CategoryUndeadНежить
IconEnemyArmourStrong
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
expedition relic mods do not apply [1]
monster dropped item quantity +% [800]
monster dropped item rarity +% [1600]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [7500]
unique monster guarantee one rare [1]
Medved, the Fallen Seer
Spectre
AreaРазросшиеся джунгли
Tags1HAxe_onhit_audio, humanoid, not_dex, not_int, red_blood, undead, very_fast_movement
Здоровье
313%
Сопротивление
IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
Damage
288%
Меткость
100%
Attack Distance
5 ~ 14
Время атаки
1.5 Second
Damage Spread
±20%
Опыт
250%
Model Size
150%
Type
MedvedBoss
Metadata
MedvedBoss
Уровень
65
Здоровье
20,517
Damage
612
Урон от чар
612
Меткость
2,228
Время атаки
1.5
Опыт
53,768
Minion Life
19,663
Minion Damage
2,387
Minion Armour
5,664
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Обычная атака
Base Damage: 489734
Время атаки: 1.5 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
ExpeditionMedvedCyclone
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Обычная атака
Base Damage: 489734
Урон от атаки: 85%
Время атаки: 1.5 сек.
Перезарядка: 10 сек.
Наносит на 15% меньше урона атаками
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
ExpeditionMedvedComboAttack
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Обычная атака
Base Damage: 489734
Урон от атаки: 75%
Время атаки: 1.5 сек.
Перезарядка: 18 сек.
Наносит на 25% меньше урона атаками
action attack or cast time uses animation length [1]
attack maximum action distance + [15]
skill cannot be knocked back [1]
skill cannot be stunned [1]
iconbasicattack
GAExpeditionMedvedComboAttackImpact
Triggerable, Attack, AttackInPlace
Base Damage: 489734
Урон от атаки: 140%
Время атаки: 1.5 сек.
Наносит на 40% больше урона атаками
voll slam damage +% final at centre [20]
GTExpeditionMedvedComboAttackImpactEcho
Spell, Triggerable, AttackInPlace
Время применения: 1 сек.
action attack or cast time uses animation length [1]
GAExpeditionMedvedComboAttackImpactEcho
Triggerable, Attack, AttackInPlace
Base Damage: 489734
Урон от атаки: 140%
Время атаки: 1.5 сек.
Наносит на 40% больше урона атаками
voll slam damage +% final at centre [20]
DTTExpeditionMedved
Spell, Movement, AttackInPlace
Время применения: 1.5 сек.
Перезарядка: 7.5 сек.
MPWExpeditionMedvedAxeThrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 489734
Урон от атаки: 175%
Время атаки: 1.5 сек.
Перезарядка: 4 сек.
Наносит на 75% больше урона атаками
Пронзает все цели
33% шанс изувечить при нанесении удара
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1187]
projectile ballistic angle from reference event [1]
projectile ballistic gravity override [1]
projectile spread radius [0]
projectile uses contact position [1]
projectiles travel at fixed height [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
MPWExpeditionMedvedRockThrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 489734
Урон от атаки: 175%
Время атаки: 1.5 сек.
Перезарядка: 10 сек.
Наносит на 75% больше урона атаками
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1188]
projectile ballistic angle from reference event [1]
projectile spread radius [0]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
GAExpeditionMedvedRockThrowImpact
Triggerable, Attack, AttackInPlace
Base Damage: 489734
Время атаки: 1.5 сек.
base is projectile [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
GAExpeditionMedvedGroundSlam
Triggerable, Attack, AttackInPlace
Base Damage: 489734
Урон от атаки: 225%
Время атаки: 1.5 сек.
Перезарядка: 13 сек.
Наносит на 125% больше урона атаками
action attack or cast time uses animation length [1]
attack maximum action distance + [10]
voll slam damage +% final at centre [33]
GAExpeditionMedvedSecondGroundSlam
Triggerable, Attack, AttackInPlace
Base Damage: 489734
Урон от атаки: 155%
Время атаки: 1.5 сек.
Наносит на 55% больше урона атаками
action attack or cast time uses animation length [1]
voll slam damage +% final at centre [33]
GSExpeditionMedvedDetonateDead
Triggerable, Spell, Damage, AttackInPlace
Время применения: 1 сек.
Перезарядка: 25 сек.
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
spell maximum action distance +% [-30]
GSExpeditionMedvedDetonateDeadTrigger
Triggerable, Spell, Damage, AttackInPlace
Время применения: 1 сек.
Наносит от 558.5 до 837.8 физического урона
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
GAExpeditionMedvedComboAttackImpactEchoDelayed
Triggerable, Attack, AttackInPlace
Base Damage: 489734
Время атаки: 1.5 сек.
voll slam damage +% final at centre [33]
GTExpeditionMedvedDetonateDeadRunes
Spell, Triggerable, AttackInPlace
Время применения: 1 сек.
action attack or cast time uses animation length [1]

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueExpeditionNew/Medved/MedvedBoss"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Medved, the Fallen Seer",
    life = 3.13,
    damage = 2.88,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedBoss",
        "MPWExpeditionMedvedAxeThrow",
        "MPWExpeditionMedvedRockThrow",
        "GAExpeditionMedvedComboAttackImpact",
        "GAExpeditionMedvedComboAttackImpactEcho",
        "GAExpeditionMedvedRockThrowImpact",
        "GAExpeditionMedvedGroundSlam",
        "GAExpeditionMedvedSecondGroundSlam",
        "GSExpeditionMedvedDetonateDead",
        "GSExpeditionMedvedDetonateDeadTrigger",
        "GAExpeditionMedvedComboAttackImpactEchoDelayed",
        "ExpeditionMedvedComboAttack",
        "GTExpeditionMedvedComboAttackImpactEcho",
        "GTExpeditionMedvedDetonateDeadRunes",
        "DTTExpeditionMedved",
        "ExpeditionMedvedCyclone",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWExpeditionMedvedAxeThrow"] = {
    name = "MPWExpeditionMedvedAxeThrow",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "projectile_spread_radius",
        "projectile_ballistic_gravity_override",
        "spell_maximum_action_distance_+%",
        "maim_on_hit_%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "always_pierce",
        "projectile_ballistic_angle_from_reference_event",
        "projectiles_travel_at_fixed_height",
    },
    levels = {
        [1] = {1187, 0, 1, -30, 33, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWExpeditionMedvedRockThrow"] = {
    name = "MPWExpeditionMedvedRockThrow",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "projectile_spread_radius",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "maintain_projectile_direction_when_using_contact_position",
        "projectile_ballistic_angle_from_reference_event",
    },
    levels = {
        [1] = {1188, 0, -30, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAExpeditionMedvedComboAttackImpact"] = {
    name = "GAExpeditionMedvedComboAttackImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
    },
    levels = {
        [1] = {20, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAExpeditionMedvedComboAttackImpactEcho"] = {
    name = "GAExpeditionMedvedComboAttackImpactEcho",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
    },
    levels = {
        [1] = {20, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAExpeditionMedvedRockThrowImpact"] = {
    name = "GAExpeditionMedvedRockThrowImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_is_projectile",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAExpeditionMedvedGroundSlam"] = {
    name = "GAExpeditionMedvedGroundSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {33, 10, baseMultiplier = 2.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAExpeditionMedvedSecondGroundSlam"] = {
    name = "GAExpeditionMedvedSecondGroundSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {33, baseMultiplier = 1.55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSExpeditionMedvedDetonateDead"] = {
    name = "GSExpeditionMedvedDetonateDead",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {-30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSExpeditionMedvedDetonateDeadTrigger"] = {
    name = "GSExpeditionMedvedDetonateDeadTrigger",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAExpeditionMedvedComboAttackImpactEchoDelayed"] = {
    name = "GAExpeditionMedvedComboAttackImpactEchoDelayed",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
    },
    levels = {
        [1] = {33, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExpeditionMedvedComboAttack"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {15, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTExpeditionMedvedComboAttackImpactEcho"] = {
    name = "GTExpeditionMedvedComboAttackImpactEcho",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTExpeditionMedvedDetonateDeadRunes"] = {
    name = "GTExpeditionMedvedDetonateDeadRunes",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTExpeditionMedved"] = {
    name = "DTTExpeditionMedved",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExpeditionMedvedCyclone"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {30, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeУникальные (3)
Req. level1
Stats
  • i am boss of tier 2 2 Global
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 1600 1600 Global
  • expedition relic mods do not apply [1]
    FamilyExpeditionUnaffectedByRemnants
    DomainsMonster (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • expedition relic mods do not apply 1 1 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [1600]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [7500]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • monster slain experience +% 7500 7500 Global
  • monster dropped item rarity +% 1600 1600 Global
  • monster dropped item quantity +% 800 800 Global
  • unique monster guarantee one rare 1 1 Global
  • monster map key of at least same tier as current map drop chance % 25 25 Global
  • Edit

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