IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Конструктор Предтеч
Spectre
AreaЗалы патриарха, Залы матриарха, Западные ворота, Древние ворота, Восточные ворота
Tagsconstruct, mud_blood, not_dex, not_int, precursor_monster, slow_movement
Packs
  • Залы патриарха, Залы матриарха, Западные ворота, Древние ворота, Восточные ворота: Сферодел Предтеч, Конструктор Предтеч, Преломитель Предтеч
  • Здоровье
    210%
    Сопротивление
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning30 IconEnemyResistanceChaos0
    Damage
    175%
    Меткость
    100%
    Attack Distance
    5 ~ 14
    Время атаки
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    175%
    Model Size
    100%
    Type
    RaptorMonster
    Metadata
    RaptorDefender_
    Уровень
    65
    Здоровье
    13,766
    Damage
    372
    Урон от чар
    372
    Меткость
    2,228
    Время атаки
    1.5
    Опыт
    37,637
    Minion Life
    13,192
    Minion Damage
    1,451
    Minion Armour
    5,058
    MPSRaptorDefenderExplosiveShot
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Время применения: 1 сек.
    Перезарядка: 8 сек.
    Наносит от 130.9 до 392.7 урона от молнии
    action attack or cast time uses animation length [1]
    ballistic projectiles always bounce [1]
    base deal no damage [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    distribute projectiles over contact points [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1479]
    projectile ballistic angle from reference event [1]
    projectile ballistic ignore force while exploding [1]
    projectile uses bearing as firing orientation [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles not offset [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]
    MaceNotable2
    GSRaptorDefenderExplosiveShotImpact
    Triggerable, Spell, Damage, AttackInPlace
    Время применения: 1 сек.
    Наносит от 109.1 до 327.3 урона от молнии
    На 1000% больше шанса наложения шока
    action attack or cast time uses animation length [1]
    is area damage [1]
    GSRaptorDefenderRailShot
    Triggerable, Spell, Damage, AttackInPlace
    Время применения: 1 сек.
    Перезарядка: 8 сек.
    Наносит от 196.4 до 589.1 урона от молнии
    На 200% больше шанса наложения шока
    action attack or cast time uses animation length [1]
    is area damage [1]
    spell maximum action distance +% [-30]
    MPSRaptorDefenderRapidShot
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Время применения: 1 сек.
    Наносит от 130.9 до 392.7 урона от молнии
    На 1000% больше шанса наложения шока
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1487]
    projectile distance override [250]
    projectile uses contact position [1]
    projectiles travel at fixed height [1]
    use scaled contact offset [1]
    MaceNotable2
    EASRaptorDefenderRailShot
    Spell
    Время применения: 1 сек.
    Перезарядка: 9 сек.
    action attack or cast time uses animation length [1]
    RevivePrecursor
    Spell, Triggerable, AttackInPlace
    Время применения: 1.1 сек.

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PrecursorRaptorDefender/RaptorDefender_"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Precursor Fabricator",
        life = 2.1,
        damage = 1.75,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "RevivePrecursor",
            "MPSRaptorDefenderExplosiveShot",
            "MPSRaptorDefenderRapidShot",
            "GSRaptorDefenderExplosiveShotImpact",
            "GSRaptorDefenderRailShot",
            "EASRaptorDefenderRailShot",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RevivePrecursor"] = {
        name = "RevivePrecursor",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSRaptorDefenderExplosiveShot"] = {
        name = "MPSRaptorDefenderExplosiveShot",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "use_scaled_contact_offset",
            "projectile_uses_contact_direction",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_ballistic_ignore_force_while_exploding",
            "ballistic_projectiles_always_bounce",
            "projectiles_not_offset",
            "distribute_projectiles_over_contact_points",
            "projectile_uses_bearing_as_firing_orientation",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 1479, -30, critChance = 5.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSRaptorDefenderRapidShot"] = {
        name = "MPSRaptorDefenderRapidShot",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "projectile_distance_override",
            "active_skill_shock_chance_+%_final",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectiles_travel_at_fixed_height",
        },
        levels = {
            [1] = {0.5, 1.5, 1487, 250, 1000, critChance = 5.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSRaptorDefenderExplosiveShotImpact"] = {
        name = "GSRaptorDefenderExplosiveShotImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_shock_chance_+%_final",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 1000, critChance = 5.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSRaptorDefenderRailShot"] = {
        name = "GSRaptorDefenderRailShot",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_shock_chance_+%_final",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 200, -30, critChance = 5.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASRaptorDefenderRailShot"] = {
        name = "EASRaptorDefenderRailShot",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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