IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
先行者製造器
Precursor Fabricator
Spectre
Area聖祖殿, 聖母殿, 西側閘門, 遠古閘門, 東側閘門
Tagsconstruct, mud_blood, not_dex, not_int, precursor_monster, slow_movement
Packs
  • 聖祖殿, 聖母殿, 西側閘門, 遠古閘門, 東側閘門: 先行者球型器, 先行者製造器, 先行者折射器
  • 生命
    210%
    抗性
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning30 IconEnemyResistanceChaos0
    傷害
    175%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    5 ~ 14
    攻擊時間
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    175%
    Model Size
    100%
    Type
    RaptorMonster
    Metadata
    RaptorDefender_
    等級
    65
    生命
    13,766
    傷害
    372
    法術傷害
    372
    命中
    2,228
    攻擊時間
    1.5
    經驗值
    37,637
    召喚物生命
    13,192
    召喚物傷害
    1,451
    召喚物護甲
    5,058
    MPSRaptorDefenderExplosiveShot
    法術, 投射物, 玩家投射物, 可觸發, 傷害, AttackInPlace
    暴擊率: 5.5%
    施放時間: 1 秒
    冷卻時間: 8 秒
    造成130.9392.7閃電傷害
    action attack or cast time uses animation length [1]
    ballistic projectiles always bounce [1]
    base deal no damage [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    distribute projectiles over contact points [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1479]
    projectile ballistic angle from reference event [1]
    projectile ballistic ignore force while exploding [1]
    projectile uses bearing as firing orientation [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles not offset [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]
    MaceNotable2
    GSRaptorDefenderExplosiveShotImpact
    可觸發, 法術, 傷害, AttackInPlace
    暴擊率: 5.5%
    施放時間: 1 秒
    造成109.1327.3閃電傷害
    1000% 更多感電機率
    action attack or cast time uses animation length [1]
    is area damage [1]
    GSRaptorDefenderRailShot
    可觸發, 法術, 傷害, AttackInPlace
    暴擊率: 5.5%
    施放時間: 1 秒
    冷卻時間: 8 秒
    造成196.4589.1閃電傷害
    200% 更多感電機率
    action attack or cast time uses animation length [1]
    is area damage [1]
    spell maximum action distance +% [-30]
    MPSRaptorDefenderRapidShot
    法術, 投射物, 玩家投射物, 可觸發, 傷害, AttackInPlace
    暴擊率: 5.5%
    施放時間: 1 秒
    造成130.9392.7閃電傷害
    1000% 更多感電機率
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1487]
    projectile distance override [250]
    projectile uses contact position [1]
    projectiles travel at fixed height [1]
    use scaled contact offset [1]
    MaceNotable2
    EASRaptorDefenderRailShot
    法術
    施放時間: 1 秒
    冷卻時間: 9 秒
    action attack or cast time uses animation length [1]
    RevivePrecursor
    法術, 可觸發, AttackInPlace
    施放時間: 1.1 秒

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PrecursorRaptorDefender/RaptorDefender_"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Precursor Fabricator",
        life = 2.1,
        damage = 1.75,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "RevivePrecursor",
            "MPSRaptorDefenderExplosiveShot",
            "MPSRaptorDefenderRapidShot",
            "GSRaptorDefenderExplosiveShotImpact",
            "GSRaptorDefenderRailShot",
            "EASRaptorDefenderRailShot",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RevivePrecursor"] = {
        name = "RevivePrecursor",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSRaptorDefenderExplosiveShot"] = {
        name = "MPSRaptorDefenderExplosiveShot",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "use_scaled_contact_offset",
            "projectile_uses_contact_direction",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_ballistic_ignore_force_while_exploding",
            "ballistic_projectiles_always_bounce",
            "projectiles_not_offset",
            "distribute_projectiles_over_contact_points",
            "projectile_uses_bearing_as_firing_orientation",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 1479, -30, critChance = 5.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSRaptorDefenderRapidShot"] = {
        name = "MPSRaptorDefenderRapidShot",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "projectile_distance_override",
            "active_skill_shock_chance_+%_final",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectiles_travel_at_fixed_height",
        },
        levels = {
            [1] = {0.5, 1.5, 1487, 250, 1000, critChance = 5.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSRaptorDefenderExplosiveShotImpact"] = {
        name = "GSRaptorDefenderExplosiveShotImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_shock_chance_+%_final",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 1000, critChance = 5.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSRaptorDefenderRailShot"] = {
        name = "GSRaptorDefenderRailShot",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_shock_chance_+%_final",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 200, -30, critChance = 5.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASRaptorDefenderRailShot"] = {
        name = "EASRaptorDefenderRailShot",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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