| Spectre | |
|---|---|
| Area | 父祖の広間, 母祖の広間, 西のゲートウェイ, 古のゲートウェイ, 東のゲートウェイ |
| Tags | construct, mud_blood, not_dex, not_int, precursor_monster, slow_movement |
| Packs |
ライフ
210%
+50%
耐性
Damage
175%
命中力
100%
クリティカルヒット Chance
5%
+30%
Attack Distance
5 ~ 14
アタックタイム
1.5 Second
Damage Spread
±20%
経験値
175%
Model Size
100%
Type
RaptorMonster
Metadata
RaptorDefender_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
65
ライフ
13,766
3,035
663
Damage
372
スペルダメージ
372
命中力
2,228
アタックタイム
1.5
経験値
37,637
Minion Life
13,192
Minion Damage
1,451
Minion Armour
5,058
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPSRaptorDefenderExplosiveShot
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
クリティカルヒット率: 5.5%
キャストタイム: 1 秒
クールダウン時間: 8 秒
action attack or cast time uses animation length [1]
ballistic projectiles always bounce [1]
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1479]
projectile ballistic angle from reference event [1]
projectile ballistic ignore force while exploding [1]
projectile uses bearing as firing orientation [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
MPSRaptorDefenderRapidShot
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
クリティカルヒット率: 5.5%
キャストタイム: 1 秒
敵への感電付与確率が1000%上昇する
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1487]
projectile distance override [250]
projectile uses contact position [1]
projectiles travel at fixed height [1]
use scaled contact offset [1]
EASRaptorDefenderRailShot
Spell
キャストタイム: 1 秒
クールダウン時間: 9 秒
action attack or cast time uses animation length [1]
RevivePrecursor
Spell, Triggerable, AttackInPlace
キャストタイム: 1.1 秒
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/PrecursorRaptorDefender/RaptorDefender_"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Precursor Fabricator",
life = 2.1,
damage = 1.75,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 14,
accuracy = 1,
skillList = {
"RevivePrecursor",
"MPSRaptorDefenderExplosiveShot",
"MPSRaptorDefenderRapidShot",
"GSRaptorDefenderExplosiveShotImpact",
"GSRaptorDefenderRailShot",
"EASRaptorDefenderRailShot",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["RevivePrecursor"] = {
name = "RevivePrecursor",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSRaptorDefenderExplosiveShot"] = {
name = "MPSRaptorDefenderExplosiveShot",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"use_scaled_contact_offset",
"projectile_uses_contact_direction",
"projectile_ballistic_angle_from_reference_event",
"projectile_ballistic_ignore_force_while_exploding",
"ballistic_projectiles_always_bounce",
"projectiles_not_offset",
"distribute_projectiles_over_contact_points",
"projectile_uses_bearing_as_firing_orientation",
"base_deal_no_damage",
},
levels = {
[1] = {0.5, 1.5, 1479, -30, critChance = 5.5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSRaptorDefenderRapidShot"] = {
name = "MPSRaptorDefenderRapidShot",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"monster_projectile_variation",
"projectile_distance_override",
"active_skill_shock_chance_+%_final",
"base_is_projectile",
"use_scaled_contact_offset",
"projectile_uses_contact_position",
"action_attack_or_cast_time_uses_animation_length",
"projectiles_travel_at_fixed_height",
},
levels = {
[1] = {0.5, 1.5, 1487, 250, 1000, critChance = 5.5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSRaptorDefenderExplosiveShotImpact"] = {
name = "GSRaptorDefenderExplosiveShotImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"active_skill_shock_chance_+%_final",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.5, 1.5, 1000, critChance = 5.5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSRaptorDefenderRailShot"] = {
name = "GSRaptorDefenderRailShot",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"active_skill_shock_chance_+%_final",
"spell_maximum_action_distance_+%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.5, 1.5, 200, -30, critChance = 5.5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASRaptorDefenderRailShot"] = {
name = "EASRaptorDefenderRailShot",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.













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