Терракотовый солдат
Механизм
Terracotta Soldier
| Spectre | |
|---|---|
| Tags | 1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, very_slow_movement |
Здоровье
154%
+50%
Сопротивление
Damage
127%
Меткость
100%
Критические попадания Chance
5%
Attack Distance
6 ~ 12
Время атаки
1.17 Second
Damage Spread
±20%
Опыт
110%
Model Size
125%
Type
TerracottaGuardian
Metadata
TerracottaGuardianSceptre
53
31.2%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
12,716
3,620
708
Damage
296
Урон от чар
296
Меткость
2,502
Время атаки
1.17
Опыт
31,497
Minion Life
10,672
Minion Damage
1,230
Minion Armour
6,033
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Обычная атака
Base Damage: 237—355
Шанс крит. попадания: 5%
Время атаки: 1.17 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EGTerracottaTransitionSideways
Triggerable
EGTerracottaTransition
Triggerable
Object Type
version 2
extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardianNoEmerge"
Transitionable {}
Actor
{
basic_action = "Emerge"
}
StateMachine
{
define_shared_state = "terracottaguardian = 1;"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSceptre"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Terracotta Soldier",
life = 1.54,
damage = 1.27,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 12,
accuracy = 1,
weaponType1 = "One Hand Mace",
skillList = {
"MeleeAtAnimationSpeed",
"EGTerracottaTransition",
"EGTerracottaTransitionSideways",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransition"] = {
name = "EGTerracottaTransition",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransitionSideways"] = {
name = "EGTerracottaTransitionSideways",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Терракотовый солдат
Механизм
Terracotta Soldier
| Spectre | |
|---|---|
| Tags | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement |
Здоровье
154%
+50%
Сопротивление
Damage
127%
Меткость
100%
Критические попадания Chance
5%
Attack Distance
6 ~ 10
Время атаки
1.17 Second
Damage Spread
±20%
Опыт
110%
Model Size
125%
Type
TerracottaGuardian
Metadata
TerracottaGuardianSickleShield_
53
31.2%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
12,716
3,620
708
Damage
296
Урон от чар
296
Меткость
2,502
Время атаки
1.17
Опыт
31,497
Minion Life
10,672
Minion Damage
1,230
Minion Armour
6,033
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Обычная атака
Base Damage: 237—355
Шанс крит. попадания: 5%
Время атаки: 1.17 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EGTerracottaTransitionSideways
Triggerable
EGTerracottaTransition
Triggerable
Object Type
version 2
extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardianNoEmerge"
Transitionable {}
Actor
{
basic_action = "Emerge"
}
StateMachine
{
define_shared_state = "terracottaguardian = 1;"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSickleShield_"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Terracotta Soldier",
life = 1.54,
damage = 1.27,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 10,
accuracy = 1,
weaponType1 = "Claw",
weaponType2 = "Shield",
skillList = {
"MeleeAtAnimationSpeed",
"EGTerracottaTransition",
"EGTerracottaTransitionSideways",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransition"] = {
name = "EGTerracottaTransition",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransitionSideways"] = {
name = "EGTerracottaTransitionSideways",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Терракотовый солдат
Механизм
Terracotta Soldier
| Spectre | |
|---|---|
| Spectre Override | Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSceptreSanctumTrialNoEmerge |
| Tags | 1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
Здоровье
154%
+50%
Сопротивление
Damage
127%
Меткость
100%
Критические попадания Chance
5%
Attack Distance
6 ~ 12
Время атаки
1.17 Second
Damage Spread
±20%
Опыт
110%
Model Size
125%
Type
TerracottaGuardianSanctumTrial
Metadata
TerracottaGuardianSceptreSanctumTrial
53
31.2%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
12,716
3,620
708
Damage
296
Урон от чар
296
Меткость
2,502
Время атаки
1.17
Опыт
31,497
Minion Life
10,672
Minion Damage
1,230
Minion Armour
6,033
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Обычная атака
Base Damage: 237—355
Шанс крит. попадания: 5%
Время атаки: 1.17 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EGTerracottaTransitionSideways
Triggerable
EGTerracottaTransition
Triggerable
Object Type
version 2
extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardianNoEmerge"
Transitionable {}
Actor
{
basic_action = "Emerge"
}
StateMachine
{
define_shared_state = "terracottaguardian = 1;"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSceptreSanctumTrial"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Terracotta Soldier",
life = 1.54,
damage = 1.27,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 12,
accuracy = 1,
weaponType1 = "One Hand Mace",
skillList = {
"MeleeAtAnimationSpeed",
"EGTerracottaTransition",
"EGTerracottaTransitionSideways",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransition"] = {
name = "EGTerracottaTransition",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransitionSideways"] = {
name = "EGTerracottaTransitionSideways",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Терракотовый солдат
Механизм
Terracotta Soldier
| Spectre | |
|---|---|
| Spectre Override | Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSickleShieldSanctumTrialNoEmerge |
| Tags | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
Здоровье
154%
+50%
Сопротивление
Damage
127%
Меткость
100%
Критические попадания Chance
5%
Attack Distance
6 ~ 10
Время атаки
1.17 Second
Damage Spread
±20%
Опыт
110%
Model Size
125%
Type
TerracottaGuardianSanctumTrial
Metadata
TerracottaGuardianSickleShieldSanctumTrial
53
31.2%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
12,716
3,620
708
Damage
296
Урон от чар
296
Меткость
2,502
Время атаки
1.17
Опыт
31,497
Minion Life
10,672
Minion Damage
1,230
Minion Armour
6,033
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Обычная атака
Base Damage: 237—355
Шанс крит. попадания: 5%
Время атаки: 1.17 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EGTerracottaTransitionSideways
Triggerable
EGTerracottaTransition
Triggerable
Object Type
version 2
extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardianNoEmerge"
Transitionable {}
Actor
{
basic_action = "Emerge"
}
StateMachine
{
define_shared_state = "terracottaguardian = 1;"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSickleShieldSanctumTrial"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Terracotta Soldier",
life = 1.54,
damage = 1.27,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 10,
accuracy = 1,
weaponType1 = "Claw",
weaponType2 = "Shield",
skillList = {
"MeleeAtAnimationSpeed",
"EGTerracottaTransition",
"EGTerracottaTransitionSideways",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransition"] = {
name = "EGTerracottaTransition",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransitionSideways"] = {
name = "EGTerracottaTransitionSideways",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Терракотовый солдат
Механизм
Terracotta Soldier
| Spectre | |
|---|---|
| Spectre Override | Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSceptreSanctumTrialNoEmerge |
| Tags | 1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
Здоровье
154%
+50%
Сопротивление
Damage
127%
Меткость
100%
Критические попадания Chance
5%
Attack Distance
6 ~ 12
Время атаки
1.17 Second
Damage Spread
±20%
Опыт
110%
Model Size
125%
Type
TerracottaGuardianSanctumTrial
Metadata
TerracottaGuardianSceptreAmbushSanctumTrial
53
31.2%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
12,716
3,620
708
Damage
296
Урон от чар
296
Меткость
2,502
Время атаки
1.17
Опыт
31,497
Minion Life
10,672
Minion Damage
1,230
Minion Armour
6,033
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Обычная атака
Base Damage: 237—355
Шанс крит. попадания: 5%
Время атаки: 1.17 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EGTerracottaTransitionSideways
Triggerable
EGTerracottaTransition
Triggerable
Object Type
version 2 extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSceptreAmbushSanctumTrial"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Terracotta Soldier",
life = 1.54,
damage = 1.27,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 12,
accuracy = 1,
weaponType1 = "One Hand Mace",
skillList = {
"MeleeAtAnimationSpeed",
"EGTerracottaTransition",
"EGTerracottaTransitionSideways",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransition"] = {
name = "EGTerracottaTransition",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransitionSideways"] = {
name = "EGTerracottaTransitionSideways",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Терракотовый солдат
Механизм
Terracotta Soldier
| Spectre | |
|---|---|
| Spectre Override | Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSickleShieldSanctumTrialNoEmerge |
| Tags | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
Здоровье
154%
+50%
Сопротивление
Damage
127%
Меткость
100%
Критические попадания Chance
5%
Attack Distance
6 ~ 10
Время атаки
1.17 Second
Damage Spread
±20%
Опыт
110%
Model Size
125%
Type
TerracottaGuardianSanctumTrial
Metadata
TerracottaGuardianSickleShieldAmbushSanctumTrial
53
31.2%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
12,716
3,620
708
Damage
296
Урон от чар
296
Меткость
2,502
Время атаки
1.17
Опыт
31,497
Minion Life
10,672
Minion Damage
1,230
Minion Armour
6,033
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Обычная атака
Base Damage: 237—355
Шанс крит. попадания: 5%
Время атаки: 1.17 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EGTerracottaTransitionSideways
Triggerable
EGTerracottaTransition
Triggerable
Object Type
version 2 extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSickleShieldAmbushSanctumTrial"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Terracotta Soldier",
life = 1.54,
damage = 1.27,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 10,
accuracy = 1,
weaponType1 = "Claw",
weaponType2 = "Shield",
skillList = {
"MeleeAtAnimationSpeed",
"EGTerracottaTransition",
"EGTerracottaTransitionSideways",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransition"] = {
name = "EGTerracottaTransition",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransitionSideways"] = {
name = "EGTerracottaTransitionSideways",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Терракотовый солдат
Механизм
Terracotta Soldier
| Spectre | |
|---|---|
| Tags | 1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
Здоровье
154%
+50%
Сопротивление
Damage
127%
Меткость
100%
Критические попадания Chance
5%
Attack Distance
6 ~ 12
Время атаки
1.17 Second
Damage Spread
±20%
Опыт
110%
Model Size
125%
Type
TerracottaGuardianSanctumTrial
Metadata
TerracottaGuardianSceptreSanctumTrialNoEmerge
53
31.2%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
12,716
3,620
708
Damage
296
Урон от чар
296
Меткость
2,502
Время атаки
1.17
Опыт
31,497
Minion Life
10,672
Minion Damage
1,230
Minion Armour
6,033
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Обычная атака
Base Damage: 237—355
Шанс крит. попадания: 5%
Время атаки: 1.17 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EGTerracottaTransitionSideways
Triggerable
EGTerracottaTransition
Triggerable
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_heavy_stun_duration_ms = 2450
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSceptreSanctumTrialNoEmerge"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Terracotta Soldier",
life = 1.54,
damage = 1.27,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 12,
accuracy = 1,
weaponType1 = "One Hand Mace",
skillList = {
"MeleeAtAnimationSpeed",
"EGTerracottaTransition",
"EGTerracottaTransitionSideways",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransition"] = {
name = "EGTerracottaTransition",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransitionSideways"] = {
name = "EGTerracottaTransitionSideways",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Терракотовый солдат
Механизм
Terracotta Soldier
| Spectre | |
|---|---|
| Tags | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
Здоровье
154%
+50%
Сопротивление
Damage
127%
Меткость
100%
Критические попадания Chance
5%
Attack Distance
6 ~ 10
Время атаки
1.17 Second
Damage Spread
±20%
Опыт
110%
Model Size
125%
Type
TerracottaGuardianSanctumTrial
Metadata
TerracottaGuardianSickleShieldSanctumTrialNoEmerge
53
31.2%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
12,716
3,620
708
Damage
296
Урон от чар
296
Меткость
2,502
Время атаки
1.17
Опыт
31,497
Minion Life
10,672
Minion Damage
1,230
Minion Armour
6,033
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Обычная атака
Base Damage: 237—355
Шанс крит. попадания: 5%
Время атаки: 1.17 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EGTerracottaTransitionSideways
Triggerable
EGTerracottaTransition
Triggerable
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_heavy_stun_duration_ms = 2450
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSickleShieldSanctumTrialNoEmerge"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Terracotta Soldier",
life = 1.54,
damage = 1.27,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 10,
accuracy = 1,
weaponType1 = "Claw",
weaponType2 = "Shield",
skillList = {
"MeleeAtAnimationSpeed",
"EGTerracottaTransition",
"EGTerracottaTransitionSideways",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransition"] = {
name = "EGTerracottaTransition",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransitionSideways"] = {
name = "EGTerracottaTransitionSideways",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Терракотовый солдат
Механизм
Terracotta Soldier
| Spectre | |
|---|---|
| Tags | 1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, very_slow_movement |
Здоровье
154%
+50%
Сопротивление
Damage
127%
Меткость
100%
Критические попадания Chance
5%
Attack Distance
6 ~ 10
Время атаки
1.17 Second
Damage Spread
±20%
Опыт
110%
Model Size
125%
Type
TerracottaGuardian
Metadata
TerracottaGuardianSceptreFormation
53
31.2%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
12,716
3,620
708
Damage
296
Урон от чар
296
Меткость
2,502
Время атаки
1.17
Опыт
31,497
Minion Life
10,672
Minion Damage
1,230
Minion Armour
6,033
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Обычная атака
Base Damage: 237—355
Шанс крит. попадания: 5%
Время атаки: 1.17 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EGTerracottaTransitionSideways
Triggerable
EGTerracottaTransition
Triggerable
Object Type
version 2
extends "Metadata/Monsters/Monster"
Transitionable {}
Actor
{
basic_action = "Emerge"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSceptreFormation"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Terracotta Soldier",
life = 1.54,
damage = 1.27,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 10,
accuracy = 1,
weaponType1 = "One Hand Mace",
skillList = {
"MeleeAtAnimationSpeed",
"EGTerracottaTransition",
"EGTerracottaTransitionSideways",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransition"] = {
name = "EGTerracottaTransition",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransitionSideways"] = {
name = "EGTerracottaTransitionSideways",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Терракотовый солдат
Механизм
Terracotta Soldier
| Spectre | |
|---|---|
| Tags | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement |
Здоровье
154%
+50%
Сопротивление
Damage
127%
Меткость
100%
Критические попадания Chance
5%
Attack Distance
6 ~ 10
Время атаки
1.17 Second
Damage Spread
±20%
Опыт
110%
Model Size
125%
Type
TerracottaGuardian
Metadata
TerracottaGuardianSickleShieldFormation
53
31.2%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
12,716
3,620
708
Damage
296
Урон от чар
296
Меткость
2,502
Время атаки
1.17
Опыт
31,497
Minion Life
10,672
Minion Damage
1,230
Minion Armour
6,033
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Обычная атака
Base Damage: 237—355
Шанс крит. попадания: 5%
Время атаки: 1.17 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EGTerracottaTransitionSideways
Triggerable
EGTerracottaTransition
Triggerable
Object Type
version 2
extends "Metadata/Monsters/Monster"
Transitionable {}
Actor
{
basic_action = "Emerge"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSickleShieldFormation"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Terracotta Soldier",
life = 1.54,
damage = 1.27,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 10,
accuracy = 1,
weaponType1 = "Claw",
weaponType2 = "Shield",
skillList = {
"MeleeAtAnimationSpeed",
"EGTerracottaTransition",
"EGTerracottaTransitionSideways",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransition"] = {
name = "EGTerracottaTransition",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransitionSideways"] = {
name = "EGTerracottaTransitionSideways",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Терракотовый солдат
Механизм
Terracotta Soldier
| Spectre | |
|---|---|
| Tags | 1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, very_slow_movement |
Здоровье
154%
+50%
Сопротивление
Damage
127%
Меткость
100%
Критические попадания Chance
5%
Attack Distance
6 ~ 12
Время атаки
1.17 Second
Damage Spread
±20%
Опыт
110%
Model Size
125%
Type
TerracottaGuardian
Metadata
TerracottaGuardianSceptreStatue
53
31.2%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
12,716
3,620
708
Damage
296
Урон от чар
296
Меткость
2,502
Время атаки
1.17
Опыт
31,497
Minion Life
10,672
Minion Damage
1,230
Minion Armour
6,033
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Обычная атака
Base Damage: 237—355
Шанс крит. попадания: 5%
Время атаки: 1.17 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian"
Positioned
{
blocking = false
}
StateMachine
{
define_shared_state = "no_collision = 1;"
on_state_no_collision_1 = { RemoveCollidability(); }
on_state_no_collision_0 = { MakeCollidable(); }
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSceptreStatue"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Terracotta Soldier",
life = 1.54,
damage = 1.27,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 12,
accuracy = 1,
weaponType1 = "One Hand Mace",
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Терракотовый солдат
Механизм
Terracotta Soldier
| Spectre | |
|---|---|
| Tags | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement |
Здоровье
154%
+50%
Сопротивление
Damage
127%
Меткость
100%
Критические попадания Chance
5%
Attack Distance
6 ~ 12
Время атаки
1.17 Second
Damage Spread
±20%
Опыт
110%
Model Size
125%
Type
TerracottaGuardian
Metadata
TerracottaGuardianSickleShieldStatue
53
31.2%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
12,716
3,620
708
Damage
296
Урон от чар
296
Меткость
2,502
Время атаки
1.17
Опыт
31,497
Minion Life
10,672
Minion Damage
1,230
Minion Armour
6,033
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Обычная атака
Base Damage: 237—355
Шанс крит. попадания: 5%
Время атаки: 1.17 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian"
Positioned
{
blocking = false
}
StateMachine
{
define_shared_state = "no_collision = 1;"
on_state_no_collision_1 = { RemoveCollidability(); }
on_state_no_collision_0 = { MakeCollidable(); }
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSickleShieldStatue"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Terracotta Soldier",
life = 1.54,
damage = 1.27,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 12,
accuracy = 1,
weaponType1 = "Claw",
weaponType2 = "Shield",
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Терракотовый солдат
Механизм
Terracotta Soldier
| Spectre | |
|---|---|
| Tags | 1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, very_slow_movement |
Здоровье
270%
+50%
Сопротивление
Damage
144%
Меткость
100%
Критические попадания Chance
5%
Attack Distance
6 ~ 12
Время атаки
1.17 Second
Damage Spread
±20%
Опыт
180%
Model Size
125%
Type
TerracottaGuardianStrong
Metadata
TerracottaGuardianSceptreStatueBridge
77
40.2%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
22,294
3,620
708
Damage
336
Урон от чар
336
Меткость
2,502
Время атаки
1.17
Опыт
51,541
Minion Life
18,711
Minion Damage
1,395
Minion Armour
6,033
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Обычная атака
Base Damage: 269—403
Шанс крит. попадания: 5%
Время атаки: 1.17 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardianStatue"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSceptreStatueBridge"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Terracotta Soldier",
life = 2.7,
damage = 1.44,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 12,
accuracy = 1,
weaponType1 = "One Hand Mace",
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Терракотовый солдат
Механизм
Terracotta Soldier
| Spectre | |
|---|---|
| Tags | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement |
Здоровье
270%
+50%
Сопротивление
Damage
144%
Меткость
100%
Критические попадания Chance
5%
Attack Distance
6 ~ 12
Время атаки
1.17 Second
Damage Spread
±20%
Опыт
180%
Model Size
125%
Type
TerracottaGuardianStrong
Metadata
TerracottaGuardianSickleShieldStatueBridge
77
40.2%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
22,294
3,620
708
Damage
336
Урон от чар
336
Меткость
2,502
Время атаки
1.17
Опыт
51,541
Minion Life
18,711
Minion Damage
1,395
Minion Armour
6,033
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Обычная атака
Base Damage: 269—403
Шанс крит. попадания: 5%
Время атаки: 1.17 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardianStatue"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSickleShieldStatueBridge"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Terracotta Soldier",
life = 2.7,
damage = 1.44,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 12,
accuracy = 1,
weaponType1 = "Claw",
weaponType2 = "Shield",
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Терракотовый солдат
Механизм
Terracotta Soldier
| Spectre | |
|---|---|
| Spectre Override | Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSceptre |
| Tags | 1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, very_slow_movement |
Здоровье
99%
+50%
Сопротивление
Damage
88%
Меткость
100%
Критические попадания Chance
5%
Attack Distance
6 ~ 12
Время атаки
1.17 Second
Damage Spread
±20%
Опыт
22%
Model Size
125%
Type
TerracottaGuardianWeak
Metadata
TerracottaGuardianSceptreAmbush__
16
13.8%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
8,174
3,620
708
Damage
205
Урон от чар
205
Меткость
2,502
Время атаки
1.17
Опыт
6,299
Minion Life
6,861
Minion Damage
853
Minion Armour
6,033
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Обычная атака
Base Damage: 164—246
Шанс крит. попадания: 5%
Время атаки: 1.17 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSceptreAmbush__"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Terracotta Soldier",
life = 0.99,
damage = 0.88,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 12,
accuracy = 1,
weaponType1 = "One Hand Mace",
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.












