Терракотовый солдат




Terracotta Soldier
Spectre | Y |
---|---|
Tags | 1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, very_slow_movement |
Здоровье
154%
+50%
Сопротивление




Damage
127%
Меткость
100%
Критические попадания Chance
5%
Attack Distance
6 ~ 12
Время атаки
1.17 Second
Damage Spread
±20%
Опыт
110%
Model Size
125%
Type
TerracottaGuardian
Metadata
TerracottaGuardianSceptre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
11,946
3,620
708
Damage
296
Урон от чар
296
Меткость
2,464
Время атаки
1.17
Опыт
31,497
Minion Life
10,672
Minion Damage
1,230
Minion Armour
6,033
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 237–355
Шанс крит. попадания: 5%
Время атаки: 1.17 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EGTerracottaTransitionSideways
Triggerable
EGTerracottaTransition
Triggerable
Object Type
version 2 extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardianNoEmerge" Transitionable {} Actor { basic_action = "Emerge" } StateMachine { define_shared_state = "terracottaguardian = 1;" }
Object Type Codes
version 2 extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardianNoEmerge" Transitionable { create_untransitioned = " IfVarietyContains( Sceptre, { PlayAnimation( scepter_emerge_01 ); }, { PlayAnimation( sickle_shield_emerge_01 ); } ); PauseAnimation(); AddEffectPack( TerracottaStatueInert ); " } Actor { on_start_Emerge = " RemoveEffectPack( TerracottaStatueInert ); AddEffectPack( TerracottaStatueActivate ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSceptre"] = { name = "Terracotta Soldier", life = 1.54, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.27, damageSpread = 0.2, attackTime = 1.17, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "MeleeAtAnimationSpeed", "EGTerracottaTransition", "EGTerracottaTransitionSideways", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGTerracottaTransition"] = { name = "EGTerracottaTransition", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGTerracottaTransitionSideways"] = { name = "EGTerracottaTransitionSideways", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Терракотовый солдат




Terracotta Soldier
Spectre | N |
---|---|
Tags | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement |
Здоровье
154%
+50%
Сопротивление




Damage
127%
Меткость
100%
Критические попадания Chance
5%
Attack Distance
6 ~ 10
Время атаки
1.17 Second
Damage Spread
±20%
Опыт
110%
Model Size
125%
Type
TerracottaGuardian
Metadata
TerracottaGuardianSickleShield_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
11,946
3,620
708
Damage
296
Урон от чар
296
Меткость
2,464
Время атаки
1.17
Опыт
31,497
Minion Life
10,672
Minion Damage
1,230
Minion Armour
6,033
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 237–355
Шанс крит. попадания: 5%
Время атаки: 1.17 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EGTerracottaTransitionSideways
Triggerable
EGTerracottaTransition
Triggerable
Object Type
version 2 extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardianNoEmerge" Transitionable {} Actor { basic_action = "Emerge" } StateMachine { define_shared_state = "terracottaguardian = 1;" }
Object Type Codes
version 2 extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardianNoEmerge" Transitionable { create_untransitioned = " IfVarietyContains( Sceptre, { PlayAnimation( scepter_emerge_01 ); }, { PlayAnimation( sickle_shield_emerge_01 ); } ); PauseAnimation(); AddEffectPack( TerracottaStatueInert ); " } Actor { on_start_Emerge = " RemoveEffectPack( TerracottaStatueInert ); AddEffectPack( TerracottaStatueActivate ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSickleShield_"] = { name = "Terracotta Soldier", life = 1.54, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.27, damageSpread = 0.2, attackTime = 1.17, attackRange = 10, accuracy = 1, weaponType1 = "Claw", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", "EGTerracottaTransition", "EGTerracottaTransitionSideways", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGTerracottaTransition"] = { name = "EGTerracottaTransition", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGTerracottaTransitionSideways"] = { name = "EGTerracottaTransitionSideways", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Терракотовый солдат




Terracotta Soldier
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSceptreSanctumTrialNoEmerge |
Tags | 1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
Здоровье
154%
+50%
Сопротивление




Damage
127%
Меткость
100%
Критические попадания Chance
5%
Attack Distance
6 ~ 12
Время атаки
1.17 Second
Damage Spread
±20%
Опыт
110%
Model Size
125%
Type
TerracottaGuardianSanctumTrial
Metadata
TerracottaGuardianSceptreSanctumTrial
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
11,946
3,620
708
Damage
296
Урон от чар
296
Меткость
2,464
Время атаки
1.17
Опыт
31,497
Minion Life
10,672
Minion Damage
1,230
Minion Armour
6,033
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 237–355
Шанс крит. попадания: 5%
Время атаки: 1.17 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EGTerracottaTransitionSideways
Triggerable
EGTerracottaTransition
Triggerable
Object Type
version 2 extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardianNoEmerge" Transitionable {} Actor { basic_action = "Emerge" } StateMachine { define_shared_state = "terracottaguardian = 1;" }
Object Type Codes
version 2 extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardianNoEmerge" Transitionable { create_untransitioned = " IfVarietyContains( Sceptre, { PlayAnimation( scepter_emerge_01 ); }, { PlayAnimation( sickle_shield_emerge_01 ); } ); PauseAnimation(); AddEffectPack( TerracottaStatueInert ); " } Actor { on_start_Emerge = " RemoveEffectPack( TerracottaStatueInert ); AddEffectPack( TerracottaStatueActivate ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSceptreSanctumTrial"] = { name = "Terracotta Soldier", life = 1.54, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.27, damageSpread = 0.2, attackTime = 1.17, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "MeleeAtAnimationSpeed", "EGTerracottaTransition", "EGTerracottaTransitionSideways", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGTerracottaTransition"] = { name = "EGTerracottaTransition", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGTerracottaTransitionSideways"] = { name = "EGTerracottaTransitionSideways", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Терракотовый солдат




Terracotta Soldier
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSickleShieldSanctumTrialNoEmerge |
Tags | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
Здоровье
154%
+50%
Сопротивление




Damage
127%
Меткость
100%
Критические попадания Chance
5%
Attack Distance
6 ~ 10
Время атаки
1.17 Second
Damage Spread
±20%
Опыт
110%
Model Size
125%
Type
TerracottaGuardianSanctumTrial
Metadata
TerracottaGuardianSickleShieldSanctumTrial
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
11,946
3,620
708
Damage
296
Урон от чар
296
Меткость
2,464
Время атаки
1.17
Опыт
31,497
Minion Life
10,672
Minion Damage
1,230
Minion Armour
6,033
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 237–355
Шанс крит. попадания: 5%
Время атаки: 1.17 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EGTerracottaTransitionSideways
Triggerable
EGTerracottaTransition
Triggerable
Object Type
version 2 extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardianNoEmerge" Transitionable {} Actor { basic_action = "Emerge" } StateMachine { define_shared_state = "terracottaguardian = 1;" }
Object Type Codes
version 2 extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardianNoEmerge" Transitionable { create_untransitioned = " IfVarietyContains( Sceptre, { PlayAnimation( scepter_emerge_01 ); }, { PlayAnimation( sickle_shield_emerge_01 ); } ); PauseAnimation(); AddEffectPack( TerracottaStatueInert ); " } Actor { on_start_Emerge = " RemoveEffectPack( TerracottaStatueInert ); AddEffectPack( TerracottaStatueActivate ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSickleShieldSanctumTrial"] = { name = "Terracotta Soldier", life = 1.54, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.27, damageSpread = 0.2, attackTime = 1.17, attackRange = 10, accuracy = 1, weaponType1 = "Claw", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", "EGTerracottaTransition", "EGTerracottaTransitionSideways", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGTerracottaTransition"] = { name = "EGTerracottaTransition", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGTerracottaTransitionSideways"] = { name = "EGTerracottaTransitionSideways", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Терракотовый солдат




Terracotta Soldier
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSceptreSanctumTrialNoEmerge |
Tags | 1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
Здоровье
154%
+50%
Сопротивление




Damage
127%
Меткость
100%
Критические попадания Chance
5%
Attack Distance
6 ~ 12
Время атаки
1.17 Second
Damage Spread
±20%
Опыт
110%
Model Size
125%
Type
TerracottaGuardianSanctumTrial
Metadata
TerracottaGuardianSceptreAmbushSanctumTrial
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
11,946
3,620
708
Damage
296
Урон от чар
296
Меткость
2,464
Время атаки
1.17
Опыт
31,497
Minion Life
10,672
Minion Damage
1,230
Minion Armour
6,033
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 237–355
Шанс крит. попадания: 5%
Время атаки: 1.17 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EGTerracottaTransitionSideways
Triggerable
EGTerracottaTransition
Triggerable
Object Type
version 2 extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian"
Object Type Codes
version 2 extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian"
-- src\Data\Spectres.lua minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSceptreAmbushSanctumTrial"] = { name = "Terracotta Soldier", life = 1.54, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.27, damageSpread = 0.2, attackTime = 1.17, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "MeleeAtAnimationSpeed", "EGTerracottaTransition", "EGTerracottaTransitionSideways", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGTerracottaTransition"] = { name = "EGTerracottaTransition", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGTerracottaTransitionSideways"] = { name = "EGTerracottaTransitionSideways", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Терракотовый солдат




Terracotta Soldier
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSickleShieldSanctumTrialNoEmerge |
Tags | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
Здоровье
154%
+50%
Сопротивление




Damage
127%
Меткость
100%
Критические попадания Chance
5%
Attack Distance
6 ~ 10
Время атаки
1.17 Second
Damage Spread
±20%
Опыт
110%
Model Size
125%
Type
TerracottaGuardianSanctumTrial
Metadata
TerracottaGuardianSickleShieldAmbushSanctumTrial
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
11,946
3,620
708
Damage
296
Урон от чар
296
Меткость
2,464
Время атаки
1.17
Опыт
31,497
Minion Life
10,672
Minion Damage
1,230
Minion Armour
6,033
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 237–355
Шанс крит. попадания: 5%
Время атаки: 1.17 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EGTerracottaTransitionSideways
Triggerable
EGTerracottaTransition
Triggerable
Object Type
version 2 extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian"
Object Type Codes
version 2 extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian"
-- src\Data\Spectres.lua minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSickleShieldAmbushSanctumTrial"] = { name = "Terracotta Soldier", life = 1.54, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.27, damageSpread = 0.2, attackTime = 1.17, attackRange = 10, accuracy = 1, weaponType1 = "Claw", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", "EGTerracottaTransition", "EGTerracottaTransitionSideways", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGTerracottaTransition"] = { name = "EGTerracottaTransition", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGTerracottaTransitionSideways"] = { name = "EGTerracottaTransitionSideways", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Терракотовый солдат




Terracotta Soldier
Spectre | Y |
---|---|
Tags | 1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
Здоровье
154%
+50%
Сопротивление




Damage
127%
Меткость
100%
Критические попадания Chance
5%
Attack Distance
6 ~ 12
Время атаки
1.17 Second
Damage Spread
±20%
Опыт
110%
Model Size
125%
Type
TerracottaGuardianSanctumTrial
Metadata
TerracottaGuardianSceptreSanctumTrialNoEmerge
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
11,946
3,620
708
Damage
296
Урон от чар
296
Меткость
2,464
Время атаки
1.17
Опыт
31,497
Minion Life
10,672
Minion Damage
1,230
Minion Armour
6,033
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 237–355
Шанс крит. попадания: 5%
Время атаки: 1.17 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EGTerracottaTransitionSideways
Triggerable
EGTerracottaTransition
Triggerable
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_heavy_stun_duration_ms = 2450 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Preload { preload_animated_object = "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian01.ao" preload_animated_object = "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian02.ao" preload_animated_object = "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian03.ao" preload_animated_object = "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian04.ao" preload_animated_object = "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian05.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSceptreSanctumTrialNoEmerge"] = { name = "Terracotta Soldier", life = 1.54, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.27, damageSpread = 0.2, attackTime = 1.17, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "MeleeAtAnimationSpeed", "EGTerracottaTransition", "EGTerracottaTransitionSideways", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGTerracottaTransition"] = { name = "EGTerracottaTransition", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGTerracottaTransitionSideways"] = { name = "EGTerracottaTransitionSideways", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Терракотовый солдат




Terracotta Soldier
Spectre | Y |
---|---|
Tags | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
Здоровье
154%
+50%
Сопротивление




Damage
127%
Меткость
100%
Критические попадания Chance
5%
Attack Distance
6 ~ 10
Время атаки
1.17 Second
Damage Spread
±20%
Опыт
110%
Model Size
125%
Type
TerracottaGuardianSanctumTrial
Metadata
TerracottaGuardianSickleShieldSanctumTrialNoEmerge
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
11,946
3,620
708
Damage
296
Урон от чар
296
Меткость
2,464
Время атаки
1.17
Опыт
31,497
Minion Life
10,672
Minion Damage
1,230
Minion Armour
6,033
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 237–355
Шанс крит. попадания: 5%
Время атаки: 1.17 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EGTerracottaTransitionSideways
Triggerable
EGTerracottaTransition
Triggerable
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_heavy_stun_duration_ms = 2450 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Preload { preload_animated_object = "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian01.ao" preload_animated_object = "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian02.ao" preload_animated_object = "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian03.ao" preload_animated_object = "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian04.ao" preload_animated_object = "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian05.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSickleShieldSanctumTrialNoEmerge"] = { name = "Terracotta Soldier", life = 1.54, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.27, damageSpread = 0.2, attackTime = 1.17, attackRange = 10, accuracy = 1, weaponType1 = "Claw", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", "EGTerracottaTransition", "EGTerracottaTransitionSideways", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGTerracottaTransition"] = { name = "EGTerracottaTransition", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGTerracottaTransitionSideways"] = { name = "EGTerracottaTransitionSideways", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Терракотовый солдат




Terracotta Soldier
Spectre | Y |
---|---|
Tags | 1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, very_slow_movement |
Здоровье
154%
+50%
Сопротивление




Damage
127%
Меткость
100%
Критические попадания Chance
5%
Attack Distance
6 ~ 10
Время атаки
1.17 Second
Damage Spread
±20%
Опыт
110%
Model Size
125%
Type
TerracottaGuardian
Metadata
TerracottaGuardianSceptreFormation
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
11,946
3,620
708
Damage
296
Урон от чар
296
Меткость
2,464
Время атаки
1.17
Опыт
31,497
Minion Life
10,672
Minion Damage
1,230
Minion Armour
6,033
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 237–355
Шанс крит. попадания: 5%
Время атаки: 1.17 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EGTerracottaTransitionSideways
Triggerable
EGTerracottaTransition
Triggerable
Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable {} Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Targetable { targetable = false } Transitionable { create_untransitioned = " IfVarietyContains( Sceptre, { PlayAnimation( scepter_emerge_01 ); }, { PlayAnimation( sickle_shield_emerge_01 ); } ); PauseAnimation(); AddEffectPack( TerracottaStatueInert ); " on_transition = "EnableTargetable();" create_transitioned = "EnableTargetable();" } Actor { on_start_Emerge = " RemoveEffectPack( TerracottaStatueInert ); AddEffectPack( TerracottaStatueActivate ); " } Preload { preload_animated_object = "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian01.ao" preload_animated_object = "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian02.ao" preload_animated_object = "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian03.ao" preload_animated_object = "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian04.ao" preload_animated_object = "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian05.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSceptreFormation"] = { name = "Terracotta Soldier", life = 1.54, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.27, damageSpread = 0.2, attackTime = 1.17, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "MeleeAtAnimationSpeed", "EGTerracottaTransition", "EGTerracottaTransitionSideways", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGTerracottaTransition"] = { name = "EGTerracottaTransition", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGTerracottaTransitionSideways"] = { name = "EGTerracottaTransitionSideways", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Терракотовый солдат




Terracotta Soldier
Spectre | N |
---|---|
Tags | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement |
Здоровье
154%
+50%
Сопротивление




Damage
127%
Меткость
100%
Критические попадания Chance
5%
Attack Distance
6 ~ 10
Время атаки
1.17 Second
Damage Spread
±20%
Опыт
110%
Model Size
125%
Type
TerracottaGuardian
Metadata
TerracottaGuardianSickleShieldFormation
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
11,946
3,620
708
Damage
296
Урон от чар
296
Меткость
2,464
Время атаки
1.17
Опыт
31,497
Minion Life
10,672
Minion Damage
1,230
Minion Armour
6,033
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 237–355
Шанс крит. попадания: 5%
Время атаки: 1.17 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EGTerracottaTransitionSideways
Triggerable
EGTerracottaTransition
Triggerable
Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable {} Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Targetable { targetable = false } Transitionable { create_untransitioned = " IfVarietyContains( Sceptre, { PlayAnimation( scepter_emerge_01 ); }, { PlayAnimation( sickle_shield_emerge_01 ); } ); PauseAnimation(); AddEffectPack( TerracottaStatueInert ); " on_transition = "EnableTargetable();" create_transitioned = "EnableTargetable();" } Actor { on_start_Emerge = " RemoveEffectPack( TerracottaStatueInert ); AddEffectPack( TerracottaStatueActivate ); " } Preload { preload_animated_object = "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian01.ao" preload_animated_object = "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian02.ao" preload_animated_object = "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian03.ao" preload_animated_object = "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian04.ao" preload_animated_object = "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian05.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSickleShieldFormation"] = { name = "Terracotta Soldier", life = 1.54, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.27, damageSpread = 0.2, attackTime = 1.17, attackRange = 10, accuracy = 1, weaponType1 = "Claw", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", "EGTerracottaTransition", "EGTerracottaTransitionSideways", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGTerracottaTransition"] = { name = "EGTerracottaTransition", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGTerracottaTransitionSideways"] = { name = "EGTerracottaTransitionSideways", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Терракотовый солдат




Terracotta Soldier
Spectre | Y |
---|---|
Tags | 1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, very_slow_movement |
Здоровье
154%
+50%
Сопротивление




Damage
127%
Меткость
100%
Критические попадания Chance
5%
Attack Distance
6 ~ 12
Время атаки
1.17 Second
Damage Spread
±20%
Опыт
110%
Model Size
125%
Type
TerracottaGuardian
Metadata
TerracottaGuardianSceptreStatue
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
11,946
3,620
708
Damage
296
Урон от чар
296
Меткость
2,464
Время атаки
1.17
Опыт
31,497
Minion Life
10,672
Minion Damage
1,230
Minion Armour
6,033
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 237–355
Шанс крит. попадания: 5%
Время атаки: 1.17 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian" Positioned { blocking = false } StateMachine { define_shared_state = "no_collision = 1;" on_state_no_collision_1 = { RemoveCollidability(); } on_state_no_collision_0 = { MakeCollidable(); } }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Actor { on_start_Emerge = " RemoveEffectPack( TerracottaStatueInert ); AddEffectPack( TerracottaStatueActivate ); " } Transitionable { create_untransitioned = "AddEffectPack( TerracottaStatueInert );" } StateMachine { on_or_create_state_no_collision_1 = { RemoveCollidability(); } on_or_create_state_no_collision_0 = { MakeCollidable(); } }
-- src\Data\Spectres.lua minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSceptreStatue"] = { name = "Terracotta Soldier", life = 1.54, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.27, damageSpread = 0.2, attackTime = 1.17, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Терракотовый солдат




Terracotta Soldier
Spectre | N |
---|---|
Tags | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement |
Здоровье
154%
+50%
Сопротивление




Damage
127%
Меткость
100%
Критические попадания Chance
5%
Attack Distance
6 ~ 12
Время атаки
1.17 Second
Damage Spread
±20%
Опыт
110%
Model Size
125%
Type
TerracottaGuardian
Metadata
TerracottaGuardianSickleShieldStatue
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
11,946
3,620
708
Damage
296
Урон от чар
296
Меткость
2,464
Время атаки
1.17
Опыт
31,497
Minion Life
10,672
Minion Damage
1,230
Minion Armour
6,033
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 237–355
Шанс крит. попадания: 5%
Время атаки: 1.17 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian" Positioned { blocking = false } StateMachine { define_shared_state = "no_collision = 1;" on_state_no_collision_1 = { RemoveCollidability(); } on_state_no_collision_0 = { MakeCollidable(); } }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Actor { on_start_Emerge = " RemoveEffectPack( TerracottaStatueInert ); AddEffectPack( TerracottaStatueActivate ); " } Transitionable { create_untransitioned = "AddEffectPack( TerracottaStatueInert );" } StateMachine { on_or_create_state_no_collision_1 = { RemoveCollidability(); } on_or_create_state_no_collision_0 = { MakeCollidable(); } }
-- src\Data\Spectres.lua minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSickleShieldStatue"] = { name = "Terracotta Soldier", life = 1.54, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.27, damageSpread = 0.2, attackTime = 1.17, attackRange = 12, accuracy = 1, weaponType1 = "Claw", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Терракотовый солдат




Terracotta Soldier
Spectre | Y |
---|---|
Tags | 1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, very_slow_movement |
Здоровье
270%
+50%
Сопротивление




Damage
144%
Меткость
100%
Критические попадания Chance
5%
Attack Distance
6 ~ 12
Время атаки
1.17 Second
Damage Spread
±20%
Опыт
180%
Model Size
125%
Type
TerracottaGuardianStrong
Metadata
TerracottaGuardianSceptreStatueBridge
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
20,944
3,620
708
Damage
336
Урон от чар
336
Меткость
2,464
Время атаки
1.17
Опыт
51,541
Minion Life
18,711
Minion Damage
1,395
Minion Armour
6,033
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 269–403
Шанс крит. попадания: 5%
Время атаки: 1.17 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardianStatue"
Object Type Codes
version 2 extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardianStatue"
-- src\Data\Spectres.lua minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSceptreStatueBridge"] = { name = "Terracotta Soldier", life = 2.7, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.44, damageSpread = 0.2, attackTime = 1.17, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Терракотовый солдат




Terracotta Soldier
Spectre | N |
---|---|
Tags | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement |
Здоровье
270%
+50%
Сопротивление




Damage
144%
Меткость
100%
Критические попадания Chance
5%
Attack Distance
6 ~ 12
Время атаки
1.17 Second
Damage Spread
±20%
Опыт
180%
Model Size
125%
Type
TerracottaGuardianStrong
Metadata
TerracottaGuardianSickleShieldStatueBridge
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
20,944
3,620
708
Damage
336
Урон от чар
336
Меткость
2,464
Время атаки
1.17
Опыт
51,541
Minion Life
18,711
Minion Damage
1,395
Minion Armour
6,033
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 269–403
Шанс крит. попадания: 5%
Время атаки: 1.17 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardianStatue"
Object Type Codes
version 2 extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardianStatue"
-- src\Data\Spectres.lua minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSickleShieldStatueBridge"] = { name = "Terracotta Soldier", life = 2.7, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.44, damageSpread = 0.2, attackTime = 1.17, attackRange = 12, accuracy = 1, weaponType1 = "Claw", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Терракотовый солдат




Terracotta Soldier
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSceptre |
Tags | 1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, very_slow_movement |
Здоровье
99%
+50%
Сопротивление




Damage
88%
Меткость
100%
Критические попадания Chance
5%
Attack Distance
6 ~ 12
Время атаки
1.17 Second
Damage Spread
±20%
Опыт
22%
Model Size
125%
Type
TerracottaGuardianWeak
Metadata
TerracottaGuardianSceptreAmbush__
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
7,679
3,620
708
Damage
205
Урон от чар
205
Меткость
2,464
Время атаки
1.17
Опыт
6,299
Minion Life
6,861
Minion Damage
853
Minion Armour
6,033
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 164–246
Шанс крит. попадания: 5%
Время атаки: 1.17 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian"
Object Type Codes
version 2 extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian"
-- src\Data\Spectres.lua minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSceptreAmbush__"] = { name = "Terracotta Soldier", life = 0.99, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.88, damageSpread = 0.2, attackTime = 1.17, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.