Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Soldado de Terracota
Terracotta Soldier
Spectre
AreaOs Portões Halani, A Cidade Perdida
Tagsconstruct, Mace1HMetal_onhit_audio, melee, not_dex, not_int, physical_affinity, very_slow_movement
Vida
154%
Resistência
IconEnemyResistanceFire45% IconEnemyResistanceCold45% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
127%
Precisão
100%
Attack Distance
6 ~ 12
Tempo de Ataque
1.17 Second
Damage Spread
±20%
Experiência
110%
Model Size
125%
Type
TerracottaGuardian
Metadata
TerracottaGuardianSceptre
Reserva
53
Resistência
IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Reserva
31.2%
Resistência
IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Nível
22
Vida
470
Damage
52
Dano Mágico
52
Precisão
316
Tempo de Ataque
1.17
Experiência
876
Minion Life
1,551
Minion Damage
75
Minion Armour
265
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 42—63
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.17 s
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
EGTerracottaTransitionSideways
Triggerable
EGTerracottaTransition
Triggerable

Object Type

version 2
extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardianNoEmerge"

Transitionable {}

Actor
{
	basic_action = "Emerge"
}

StateMachine
{
	define_shared_state = "terracottaguardian = 1;"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSceptre"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Terracotta Soldier",
    life = 1.54,
    damage = 1.27,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "MeleeAtAnimationSpeed",
        "EGTerracottaTransition",
        "EGTerracottaTransitionSideways",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransition"] = {
    name = "EGTerracottaTransition",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransitionSideways"] = {
    name = "EGTerracottaTransitionSideways",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Soldado de Terracota
CategoryConstructConstruto
IconEnemyArmourStrong IconEnemyResistanceFire IconEnemyResistanceCold
Terracotta Soldier
Spectre
AreaOs Portões Halani
Tagsconstruct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, Sword1H_onhit_audio, very_slow_movement
Vida
154%
Resistência
IconEnemyResistanceFire45% IconEnemyResistanceCold45% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
127%
Precisão
100%
Attack Distance
6 ~ 10
Tempo de Ataque
1.17 Second
Damage Spread
±20%
Experiência
110%
Model Size
125%
Type
TerracottaGuardian
Metadata
TerracottaGuardianSickleShield_
Reserva
53
Resistência
IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Reserva
31.2%
Resistência
IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Nível
20
Vida
383
Damage
47
Dano Mágico
47
Precisão
280
Tempo de Ataque
1.17
Experiência
685
Minion Life
1,364
Minion Damage
64
Minion Armour
223
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 38—57
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.17 s
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
EGTerracottaTransitionSideways
Triggerable
EGTerracottaTransition
Triggerable

Object Type

version 2
extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardianNoEmerge"

Transitionable {}

Actor
{
	basic_action = "Emerge"
}

StateMachine
{
	define_shared_state = "terracottaguardian = 1;"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSickleShield_"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Terracotta Soldier",
    life = 1.54,
    damage = 1.27,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "Claw",
    weaponType2 = "Shield",
    skillList = {
        "MeleeAtAnimationSpeed",
        "EGTerracottaTransition",
        "EGTerracottaTransitionSideways",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransition"] = {
    name = "EGTerracottaTransition",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransitionSideways"] = {
    name = "EGTerracottaTransitionSideways",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Soldado de Terracota
CategoryConstructConstruto
IconEnemyArmourStrong IconEnemyResistanceFire IconEnemyResistanceCold
Terracotta Soldier
Spectre
Tagsconstruct, Mace1HMetal_onhit_audio, melee, not_dex, not_int, physical_affinity, very_slow_movement
Vida
154%
Resistência
IconEnemyResistanceFire45% IconEnemyResistanceCold45% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
127%
Precisão
100%
Attack Distance
6 ~ 12
Tempo de Ataque
1.17 Second
Damage Spread
±20%
Experiência
110%
Model Size
125%
Type
TerracottaGuardian
Metadata
TerracottaGuardianSceptreNoEmerge
Reserva
53
Resistência
IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Reserva
31.2%
Resistência
IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Nível
68
Vida
12,716
Damage
296
Dano Mágico
296
Precisão
2,502
Tempo de Ataque
1.17
Experiência
31,497
Minion Life
10,672
Minion Damage
1,230
Minion Armour
6,033
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 237—355
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.17 s
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
EGTerracottaTransitionSideways
Triggerable
EGTerracottaTransition
Triggerable

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{

	set_base_heavy_stun_duration_ms = 2450

}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSceptreNoEmerge"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Terracotta Soldier",
    life = 1.54,
    damage = 1.27,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "MeleeAtAnimationSpeed",
        "EGTerracottaTransition",
        "EGTerracottaTransitionSideways",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransition"] = {
    name = "EGTerracottaTransition",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransitionSideways"] = {
    name = "EGTerracottaTransitionSideways",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Soldado de Terracota
CategoryConstructConstruto
IconEnemyArmourStrong IconEnemyResistanceFire IconEnemyResistanceCold
Terracotta Soldier
Spectre
Tagsconstruct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, Sword1H_onhit_audio, very_slow_movement
Vida
154%
Resistência
IconEnemyResistanceFire45% IconEnemyResistanceCold45% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
127%
Precisão
100%
Attack Distance
6 ~ 10
Tempo de Ataque
1.17 Second
Damage Spread
±20%
Experiência
110%
Model Size
125%
Type
TerracottaGuardian
Metadata
TerracottaGuardianSickleShieldNoEmerge
Reserva
53
Resistência
IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Reserva
31.2%
Resistência
IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Nível
68
Vida
12,716
Damage
296
Dano Mágico
296
Precisão
2,502
Tempo de Ataque
1.17
Experiência
31,497
Minion Life
10,672
Minion Damage
1,230
Minion Armour
6,033
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 237—355
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.17 s
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
EGTerracottaTransitionSideways
Triggerable
EGTerracottaTransition
Triggerable

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{

	set_base_heavy_stun_duration_ms = 2450

}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSickleShieldNoEmerge"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Terracotta Soldier",
    life = 1.54,
    damage = 1.27,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "Claw",
    weaponType2 = "Shield",
    skillList = {
        "MeleeAtAnimationSpeed",
        "EGTerracottaTransition",
        "EGTerracottaTransitionSideways",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransition"] = {
    name = "EGTerracottaTransition",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransitionSideways"] = {
    name = "EGTerracottaTransitionSideways",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Soldado de Terracota
CategoryConstructConstruto
IconEnemyArmourStrong IconEnemyResistanceFire IconEnemyResistanceCold
Terracotta Soldier
Spectre
Spectre OverrideMetadata/Monsters/TerracottaGuardians/TerracottaGuardianSceptreSanctumTrialNoEmerge
AreaProvação das Sekhemas, Provação das Sekhemas, Provação das Sekhemas, Provação das Sekhemas
Tagsconstruct, Mace1HMetal_onhit_audio, melee, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement
Vida
154%
Resistência
IconEnemyResistanceFire45% IconEnemyResistanceCold45% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
127%
Precisão
100%
Attack Distance
6 ~ 12
Tempo de Ataque
1.17 Second
Damage Spread
±20%
Experiência
110%
Model Size
125%
Type
TerracottaGuardianSanctumTrial
Metadata
TerracottaGuardianSceptreSanctumTrial
Reserva
53
Resistência
IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Reserva
31.2%
Resistência
IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Nível
22
Vida
470
Damage
52
Dano Mágico
52
Precisão
316
Tempo de Ataque
1.17
Experiência
876
Minion Life
1,551
Minion Damage
75
Minion Armour
265
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 42—63
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.17 s
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
EGTerracottaTransitionSideways
Triggerable
EGTerracottaTransition
Triggerable

Object Type

version 2
extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardianNoEmerge"

Transitionable {}

Actor
{
	basic_action = "Emerge"
}

StateMachine
{
	define_shared_state = "terracottaguardian = 1;"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSceptreSanctumTrial"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Terracotta Soldier",
    life = 1.54,
    damage = 1.27,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "MeleeAtAnimationSpeed",
        "EGTerracottaTransition",
        "EGTerracottaTransitionSideways",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransition"] = {
    name = "EGTerracottaTransition",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransitionSideways"] = {
    name = "EGTerracottaTransitionSideways",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Soldado de Terracota
CategoryConstructConstruto
IconEnemyArmourStrong IconEnemyResistanceFire IconEnemyResistanceCold
Terracotta Soldier
Spectre
Spectre OverrideMetadata/Monsters/TerracottaGuardians/TerracottaGuardianSickleShieldSanctumTrialNoEmerge
AreaProvação das Sekhemas, Provação das Sekhemas, Provação das Sekhemas, Provação das Sekhemas
Tagsconstruct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, sanctum_monster, Sword1H_onhit_audio, very_slow_movement
Vida
154%
Resistência
IconEnemyResistanceFire45% IconEnemyResistanceCold45% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
127%
Precisão
100%
Attack Distance
6 ~ 10
Tempo de Ataque
1.17 Second
Damage Spread
±20%
Experiência
110%
Model Size
125%
Type
TerracottaGuardianSanctumTrial
Metadata
TerracottaGuardianSickleShieldSanctumTrial
Reserva
53
Resistência
IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Reserva
31.2%
Resistência
IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Nível
22
Vida
470
Damage
52
Dano Mágico
52
Precisão
316
Tempo de Ataque
1.17
Experiência
876
Minion Life
1,551
Minion Damage
75
Minion Armour
265
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 42—63
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.17 s
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
EGTerracottaTransitionSideways
Triggerable
EGTerracottaTransition
Triggerable

Object Type

version 2
extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardianNoEmerge"

Transitionable {}

Actor
{
	basic_action = "Emerge"
}

StateMachine
{
	define_shared_state = "terracottaguardian = 1;"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSickleShieldSanctumTrial"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Terracotta Soldier",
    life = 1.54,
    damage = 1.27,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "Claw",
    weaponType2 = "Shield",
    skillList = {
        "MeleeAtAnimationSpeed",
        "EGTerracottaTransition",
        "EGTerracottaTransitionSideways",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransition"] = {
    name = "EGTerracottaTransition",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransitionSideways"] = {
    name = "EGTerracottaTransitionSideways",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Soldado de Terracota
CategoryConstructConstruto
IconEnemyArmourStrong IconEnemyResistanceFire IconEnemyResistanceCold
Terracotta Soldier
Spectre
Spectre OverrideMetadata/Monsters/TerracottaGuardians/TerracottaGuardianSceptreSanctumTrialNoEmerge
AreaProvação das Sekhemas, Provação das Sekhemas, Provação das Sekhemas, Provação das Sekhemas
Tagsconstruct, Mace1HMetal_onhit_audio, melee, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement
Vida
154%
Resistência
IconEnemyResistanceFire45% IconEnemyResistanceCold45% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
127%
Precisão
100%
Attack Distance
6 ~ 12
Tempo de Ataque
1.17 Second
Damage Spread
±20%
Experiência
110%
Model Size
125%
Type
TerracottaGuardianSanctumTrial
Metadata
TerracottaGuardianSceptreAmbushSanctumTrial
Reserva
53
Resistência
IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Reserva
31.2%
Resistência
IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Nível
22
Vida
470
Damage
52
Dano Mágico
52
Precisão
316
Tempo de Ataque
1.17
Experiência
876
Minion Life
1,551
Minion Damage
75
Minion Armour
265
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 42—63
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.17 s
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
EGTerracottaTransitionSideways
Triggerable
EGTerracottaTransition
Triggerable

Object Type

version 2
extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSceptreAmbushSanctumTrial"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Terracotta Soldier",
    life = 1.54,
    damage = 1.27,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "MeleeAtAnimationSpeed",
        "EGTerracottaTransition",
        "EGTerracottaTransitionSideways",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransition"] = {
    name = "EGTerracottaTransition",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransitionSideways"] = {
    name = "EGTerracottaTransitionSideways",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Soldado de Terracota
CategoryConstructConstruto
IconEnemyArmourStrong IconEnemyResistanceFire IconEnemyResistanceCold
Terracotta Soldier
Spectre
Spectre OverrideMetadata/Monsters/TerracottaGuardians/TerracottaGuardianSickleShieldSanctumTrialNoEmerge
AreaProvação das Sekhemas, Provação das Sekhemas, Provação das Sekhemas, Provação das Sekhemas
Tagsconstruct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, sanctum_monster, Sword1H_onhit_audio, very_slow_movement
Vida
154%
Resistência
IconEnemyResistanceFire45% IconEnemyResistanceCold45% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
127%
Precisão
100%
Attack Distance
6 ~ 10
Tempo de Ataque
1.17 Second
Damage Spread
±20%
Experiência
110%
Model Size
125%
Type
TerracottaGuardianSanctumTrial
Metadata
TerracottaGuardianSickleShieldAmbushSanctumTrial
Reserva
53
Resistência
IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Reserva
31.2%
Resistência
IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Nível
22
Vida
470
Damage
52
Dano Mágico
52
Precisão
316
Tempo de Ataque
1.17
Experiência
876
Minion Life
1,551
Minion Damage
75
Minion Armour
265
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 42—63
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.17 s
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
EGTerracottaTransitionSideways
Triggerable
EGTerracottaTransition
Triggerable

Object Type

version 2
extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSickleShieldAmbushSanctumTrial"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Terracotta Soldier",
    life = 1.54,
    damage = 1.27,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "Claw",
    weaponType2 = "Shield",
    skillList = {
        "MeleeAtAnimationSpeed",
        "EGTerracottaTransition",
        "EGTerracottaTransitionSideways",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransition"] = {
    name = "EGTerracottaTransition",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransitionSideways"] = {
    name = "EGTerracottaTransitionSideways",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Soldado de Terracota
CategoryConstructConstruto
IconEnemyArmourStrong IconEnemyResistanceFire IconEnemyResistanceCold
Terracotta Soldier
Spectre
Tagsconstruct, Mace1HMetal_onhit_audio, melee, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement
Vida
154%
Resistência
IconEnemyResistanceFire45% IconEnemyResistanceCold45% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
127%
Precisão
100%
Attack Distance
6 ~ 12
Tempo de Ataque
1.17 Second
Damage Spread
±20%
Experiência
110%
Model Size
125%
Type
TerracottaGuardianSanctumTrial
Metadata
TerracottaGuardianSceptreSanctumTrialNoEmerge
Reserva
53
Resistência
IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Reserva
31.2%
Resistência
IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Nível
68
Vida
12,716
Damage
296
Dano Mágico
296
Precisão
2,502
Tempo de Ataque
1.17
Experiência
31,497
Minion Life
10,672
Minion Damage
1,230
Minion Armour
6,033
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 237—355
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.17 s
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
EGTerracottaTransitionSideways
Triggerable
EGTerracottaTransition
Triggerable

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{

	set_base_heavy_stun_duration_ms = 2450

}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSceptreSanctumTrialNoEmerge"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Terracotta Soldier",
    life = 1.54,
    damage = 1.27,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "MeleeAtAnimationSpeed",
        "EGTerracottaTransition",
        "EGTerracottaTransitionSideways",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransition"] = {
    name = "EGTerracottaTransition",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransitionSideways"] = {
    name = "EGTerracottaTransitionSideways",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Soldado de Terracota
CategoryConstructConstruto
IconEnemyArmourStrong IconEnemyResistanceFire IconEnemyResistanceCold
Terracotta Soldier
Spectre
Tagsconstruct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, sanctum_monster, Sword1H_onhit_audio, very_slow_movement
Vida
154%
Resistência
IconEnemyResistanceFire45% IconEnemyResistanceCold45% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
127%
Precisão
100%
Attack Distance
6 ~ 10
Tempo de Ataque
1.17 Second
Damage Spread
±20%
Experiência
110%
Model Size
125%
Type
TerracottaGuardianSanctumTrial
Metadata
TerracottaGuardianSickleShieldSanctumTrialNoEmerge
Reserva
53
Resistência
IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Reserva
31.2%
Resistência
IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Nível
68
Vida
12,716
Damage
296
Dano Mágico
296
Precisão
2,502
Tempo de Ataque
1.17
Experiência
31,497
Minion Life
10,672
Minion Damage
1,230
Minion Armour
6,033
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 237—355
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.17 s
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
EGTerracottaTransitionSideways
Triggerable
EGTerracottaTransition
Triggerable

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{

	set_base_heavy_stun_duration_ms = 2450

}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSickleShieldSanctumTrialNoEmerge"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Terracotta Soldier",
    life = 1.54,
    damage = 1.27,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "Claw",
    weaponType2 = "Shield",
    skillList = {
        "MeleeAtAnimationSpeed",
        "EGTerracottaTransition",
        "EGTerracottaTransitionSideways",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransition"] = {
    name = "EGTerracottaTransition",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransitionSideways"] = {
    name = "EGTerracottaTransitionSideways",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Soldado de Terracota
CategoryConstructConstruto
IconEnemyArmourStrong IconEnemyResistanceFire IconEnemyResistanceCold
Terracotta Soldier
Spectre
AreaOs Portões Halani
Tagsconstruct, Mace1HMetal_onhit_audio, melee, not_dex, not_int, physical_affinity, very_slow_movement
Vida
154%
Resistência
IconEnemyResistanceFire45% IconEnemyResistanceCold45% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
127%
Precisão
100%
Attack Distance
6 ~ 10
Tempo de Ataque
1.17 Second
Damage Spread
±20%
Experiência
110%
Model Size
125%
Type
TerracottaGuardian
Metadata
TerracottaGuardianSceptreFormation
Reserva
53
Resistência
IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Reserva
31.2%
Resistência
IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Nível
20
Vida
383
Damage
47
Dano Mágico
47
Precisão
280
Tempo de Ataque
1.17
Experiência
685
Minion Life
1,364
Minion Damage
64
Minion Armour
223
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 38—57
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.17 s
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
EGTerracottaTransitionSideways
Triggerable
EGTerracottaTransition
Triggerable

Object Type

version 2
extends "Metadata/Monsters/Monster"

Transitionable {}

Actor
{
	basic_action = "Emerge"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSceptreFormation"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Terracotta Soldier",
    life = 1.54,
    damage = 1.27,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "MeleeAtAnimationSpeed",
        "EGTerracottaTransition",
        "EGTerracottaTransitionSideways",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransition"] = {
    name = "EGTerracottaTransition",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransitionSideways"] = {
    name = "EGTerracottaTransitionSideways",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Soldado de Terracota
CategoryConstructConstruto
IconEnemyArmourStrong IconEnemyResistanceFire IconEnemyResistanceCold
Terracotta Soldier
Spectre
AreaOs Portões Halani
Tagsconstruct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, Sword1H_onhit_audio, very_slow_movement
Vida
154%
Resistência
IconEnemyResistanceFire45% IconEnemyResistanceCold45% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
127%
Precisão
100%
Attack Distance
6 ~ 10
Tempo de Ataque
1.17 Second
Damage Spread
±20%
Experiência
110%
Model Size
125%
Type
TerracottaGuardian
Metadata
TerracottaGuardianSickleShieldFormation
Reserva
53
Resistência
IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Reserva
31.2%
Resistência
IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Nível
20
Vida
383
Damage
47
Dano Mágico
47
Precisão
280
Tempo de Ataque
1.17
Experiência
685
Minion Life
1,364
Minion Damage
64
Minion Armour
223
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 38—57
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.17 s
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
EGTerracottaTransitionSideways
Triggerable
EGTerracottaTransition
Triggerable

Object Type

version 2
extends "Metadata/Monsters/Monster"

Transitionable {}

Actor
{
	basic_action = "Emerge"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSickleShieldFormation"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Terracotta Soldier",
    life = 1.54,
    damage = 1.27,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "Claw",
    weaponType2 = "Shield",
    skillList = {
        "MeleeAtAnimationSpeed",
        "EGTerracottaTransition",
        "EGTerracottaTransitionSideways",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransition"] = {
    name = "EGTerracottaTransition",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGTerracottaTransitionSideways"] = {
    name = "EGTerracottaTransitionSideways",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Soldado de Terracota
CategoryConstructConstruto
IconEnemyArmourStrong IconEnemyResistanceFire IconEnemyResistanceCold
Terracotta Soldier
Spectre
Tagsconstruct, Mace1HMetal_onhit_audio, melee, not_dex, not_int, physical_affinity, very_slow_movement
Vida
154%
Resistência
IconEnemyResistanceFire45% IconEnemyResistanceCold45% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
127%
Precisão
100%
Attack Distance
6 ~ 12
Tempo de Ataque
1.17 Second
Damage Spread
±20%
Experiência
110%
Model Size
125%
Type
TerracottaGuardian
Metadata
TerracottaGuardianSceptreStatue
Reserva
53
Resistência
IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Reserva
31.2%
Resistência
IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Nível
68
Vida
12,716
Damage
296
Dano Mágico
296
Precisão
2,502
Tempo de Ataque
1.17
Experiência
31,497
Minion Life
10,672
Minion Damage
1,230
Minion Armour
6,033
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 237—355
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.17 s
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack

Object Type

version 2
extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian"

Positioned
{
	blocking = false
}

StateMachine
{
	define_shared_state = "no_collision = 1;"
	on_state_no_collision_1 = { RemoveCollidability(); }
	on_state_no_collision_0 = { MakeCollidable(); }
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSceptreStatue"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Terracotta Soldier",
    life = 1.54,
    damage = 1.27,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Soldado de Terracota
CategoryConstructConstruto
IconEnemyArmourStrong IconEnemyResistanceFire IconEnemyResistanceCold
Terracotta Soldier
Spectre
Tagsconstruct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, Sword1H_onhit_audio, very_slow_movement
Vida
154%
Resistência
IconEnemyResistanceFire45% IconEnemyResistanceCold45% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
127%
Precisão
100%
Attack Distance
6 ~ 12
Tempo de Ataque
1.17 Second
Damage Spread
±20%
Experiência
110%
Model Size
125%
Type
TerracottaGuardian
Metadata
TerracottaGuardianSickleShieldStatue
Reserva
53
Resistência
IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Reserva
31.2%
Resistência
IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Nível
68
Vida
12,716
Damage
296
Dano Mágico
296
Precisão
2,502
Tempo de Ataque
1.17
Experiência
31,497
Minion Life
10,672
Minion Damage
1,230
Minion Armour
6,033
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 237—355
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.17 s
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack

Object Type

version 2
extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian"

Positioned
{
	blocking = false
}

StateMachine
{
	define_shared_state = "no_collision = 1;"
	on_state_no_collision_1 = { RemoveCollidability(); }
	on_state_no_collision_0 = { MakeCollidable(); }
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSickleShieldStatue"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Terracotta Soldier",
    life = 1.54,
    damage = 1.27,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "Claw",
    weaponType2 = "Shield",
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Soldado de Terracota
CategoryConstructConstruto
IconEnemyArmourStrong IconEnemyResistanceFire IconEnemyResistanceCold
Terracotta Soldier
Spectre
Tagsconstruct, Mace1HMetal_onhit_audio, melee, not_dex, not_int, physical_affinity, very_slow_movement
Vida
270%
Resistência
IconEnemyResistanceFire45% IconEnemyResistanceCold45% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
144%
Precisão
100%
Attack Distance
6 ~ 12
Tempo de Ataque
1.17 Second
Damage Spread
±20%
Experiência
180%
Model Size
125%
Type
TerracottaGuardianStrong
Metadata
TerracottaGuardianSceptreStatueBridge
Reserva
77
Resistência
IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Reserva
40.2%
Resistência
IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Nível
68
Vida
22,294
Damage
336
Dano Mágico
336
Precisão
2,502
Tempo de Ataque
1.17
Experiência
51,541
Minion Life
18,711
Minion Damage
1,395
Minion Armour
6,033
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 269—403
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.17 s
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack

Object Type

version 2
extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardianStatue"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TerracottaGuardians/TerracottaGuardianSceptreStatueBridge"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Terracotta Soldier",
    life = 2.7,
    damage = 1.44,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Edit

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